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Charm Animal

Enchantment · Mind · Foe

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 2.5s · 10 SP · Subject to spell resistance
MetamagicQuicken, Heighten, Enlarge, Embolden
Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Available in

Effects