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Disrupt Undead

Necromancy · Aggro · Foe, Directional

ComponentsSomatic, Verbal
CastingRange 60 ft · Cooldown 2s · 5 SP · Subject to spell resistance
SaveWill save, Half
MetamagicEmpower, Maximize, Quicken, Enlarge, Intensify
This ray deals 8 to 12 positive energy damage plus an additional 4 to 6 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half.

D&D Dice Deals 2d3+6 plus an additional 1d3+3 damage per two caster levels to an enemy undead.

Available in