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Meteor Swarm

Evocation · Ray · Foe, Directional, Breakable

ComponentsSomatic, Verbal
CastingRange 60 ft · Cooldown 9s · 40 SP · Caster level cap 20 · Not resistible
SaveReflex save, Half
MetamagicEmpower, Maximize, Quicken, Enlarge, Intensify, Embolden
Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range.

D&D Dice Each of four meteors deals 1d3+1 fire damage and 1d2+1 bludgeoning damage per caster level, max caster level 20.

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