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Disintegrate

Transmutation · Aggro · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 60 ft · Cooldown 5s · 25 SP · Caster level cap 20 · Not resistible
SaveFortitude save, Special
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden
A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 18 to 30. As a ray this spell has double normal range.

D&D Dice Deals 2d3+6 damage per caster level (max 40d3+120).

Available in