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Electric Loop

Evocation · Ray · Foe, Directional, Breakable

ComponentsSomatic, Verbal
CastingRange 30 ft · Cooldown 3s · 10 SP · Caster level cap 10 · Not resistible
SaveReflex save, Special
MetamagicEmpower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
An electrical discharge strikes a primary target for 4 to 6 per two caster levels electrical damage (max 20 to 30) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.

D&D Dice Deals 1d3+3 electric damage per two caster levels (max 5d3+15).

Available in

Effects