Mass Charm Monster
Enchantment · Mind · Foe
| Components | Somatic, Verbal |
| Casting | Range 30 ft · Cooldown 6s · 45 SP · Subject to spell resistance |
| Save | Will save, Negate |
| Metamagic | Quicken, Heighten, Enlarge, Embolden |
A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.
Effects
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Charm Monster
You are charmed.