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Ball Lightning

Evocation · Ray · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 30 ft · Cooldown 4.5s · 20 SP · Caster level cap 15 · Not resistible
SaveReflex save, Half
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Enlarge, Intensify, Embolden
Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half.

D&D Dice Deals 1d6+5 electricity damage per caster level, max caster level 15.

Available in