Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect.
Your Intelligence and Charisma have been reduced to 1, and you cannot cast spells. This effect can be removed by the Heal spell or by drinking any mnemonic enhancement (spell point) potion, and is also removed on using a resting at a rest shrine.
Feeblemind
Your Intelligence and Charisma have been reduced to 1, and you cannot cast spells. This effect can be removed by the Heal spell or by drinking any mnemonic enhancement (spell point) potion, and is also removed on using a resting at a rest shrine.