Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentacles try and grab them, and an additional 1d4 per caster level if Entangled. A successful Strength save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not deal damage. Bosses and Raid Bosses take damage while inside the zone, but are not Slowed, and cannot be held by the tentacles.
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