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Tainted Scholar
Warlock Class Enhancement Tree

Tainted Scholar

Planar Power 0/3
Planar Power
Ranks: 3 Cost: 1 AP Requires: 1 AP
+30 Spell Points
Feigned Health 0/3
Feigned Health
Ranks: 3 Cost: 1 AP Requires: 1 AP
When you cast spells on yourself or allies, you grant temporary hitpoints equal to 33% of your Charisma. These last for three minutes.
Command 0/3
Command
Ranks: 3 Cost: 1 AP Requires: 1 AP
Activate for 3 Depravity: An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

This is a Spell-Like Ability.
Strong Pact 0/1
Strong Pact
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 bonus Pact Dice
Eldritch Focus 0/3
Eldritch Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spellcraft
+1 Concentration
Utterdark Blast 0/1
Utterdark Blast
Ranks: 1 Cost: 2 AP Requires: 5 AP
Eldritch Essence Stance: Your Eldritch Blast base damage is now Evil instead of Force.

(Evil Damage from spells is usually boosted by alignment-based Spell Power, and normally deals full damage to enemies regardless of enemy alignment, though particular enemies may have special defenses.)
Eldritch Blast Shape: Chain 0/1
Eldritch Blast Shape: Chain
Ranks: 1 Cost: 2 AP Requires: 5 AP
Eldritch Blast Shape: Your Eldritch Blast takes the form of a ranged magical bolt that jumps to two more nearby enemies upon impact. While active you have -1 Pact damage die.
Stunning Blast 0/3
Stunning Blast
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate for 6 Depravity: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw.

This damage scales with 150% spell power.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is a level 4 Evocation SLA.
Strong Pact 0/1
Strong Pact
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 bonus Pact Dice
Wand and Scroll Mastery 0/3
Wand and Scroll Mastery
Ranks: 3 Cost: 1 AP Requires: 5 AP
+25% to the effectiveness of your wands, scrolls, and other items that cast spells, and +1 to the DCs of your offensive wands.
Faltering Blast 0/1
Faltering Blast
Ranks: 1 Cost: 2 AP Requires: 10 AP
Eldritch Essence Stance: Your Eldritch Blast attacks have a 10% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.
Efficient Heighten 0/2
Efficient Heighten
Ranks: 2 Cost: 2 AP Requires: 10 AP
Using the Heighten Spell Metamagic costs you 1 fewer Spell Point per heightened level.
Confusion 0/3
Confusion
Ranks: 3 Cost: 1 AP Requires: 10 AP
Activate for 3 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Strong Pact 0/1
Strong Pact
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 bonus Pact Dice
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select an Ability Score
Penetrating Blast 0/1
Penetrating Blast
Ranks: 1 Cost: 2 AP Requires: 20 AP
Eldritch Essence Stance: While active, your Eldritch Blast base damage is now Pierce instead of Force, and you gain +1d8 base Eldritch Blast damage.
Enervating Shadow 0/1
Enervating Shadow
Ranks: 1 Cost: 2 AP Requires: 20 AP
Eldritch Blast Shape: Your Eldritch Blast seeks out enemies, and inflicts a negative level 10% of the time. It also scales with 170% of your Spell Power.
Bewitching Blast 0/3
Bewitching Blast
Ranks: 3 Cost: 1 AP Requires: 20 AP
Your Eldritch Blast has a 3% chance to Confuse non-boss monsters for 6 seconds.

Confused monsters attack and are attacked by both monster characters and player characters.
Strong Pact 0/1
Strong Pact
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 bonus Pact Dice
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select an Ability Score
Eldritch Power 0/1
Eldritch Power
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Eldritch Blast deals +2d8 damage.
Eldritch Ball 0/3
Eldritch Ball
Ranks: 3 Cost: 1 AP Requires: 30 AP
Activate for 12 Depravity: Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power.
Mass Confusion 0/3
Mass Confusion
Ranks: 3 Cost: 1 AP Requires: 30 AP
Activate for 12 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Spell Focus 0/1
Spell Focus
Ranks: 1 Cost: 2 AP Requires: 30 AP
Choose a spell focus.
Planar Focus 0/1
Planar Focus
Ranks: 1 Cost: 1 AP Requires: 30 AP
+1 to all Spell DCs
Core Enhancements
Tainted Spellcasting 0/1
Tainted Spellcasting
Ranks: 1 Cost: 1 AP
Activate for 10 Depravity: +25 Universal Spell Power, +2 bonus to all Spell DCs. Lasts 20 seconds. 60 second cooldown.

You gain 1 Depravity each time you damage enemies with Eldritch Blast or spells (except with Positive Energy). You can gain 1 Depravity every 6.5 seconds. Each additional trained Tainted Scholar Core enhancement reduces this cooldown by 1 second, to a minimum of 1.5 seconds. You can have up to 10 Depravity, which disappears on rest, death or entering public spaces. Passive:

Each point spent in Tainted Scholar provides +0.75 Universal Spell Power.

Featherfall is added to your known Warlock Spells at level 1.
Tainted Lore 0/1
Tainted Lore
Ranks: 1 Cost: 1 AP Requires: 5 AP
+10% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast.)

Web is added to your known Warlock Spells at level 2.
Stanch 0/1
Stanch
Ranks: 1 Cost: 1 AP Requires: 10 AP
Activate for 7 Depravity: Gains temporary hitpoints equal to 50% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 33 times.
+10 maximum Depravity.

Crushing Despair is added to your known Warlock Spells at level 3.
Tainted Lore 0/1
Tainted Lore
Ranks: 1 Cost: 1 AP Requires: 20 AP
+20% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast.)

Death Ward is added to your known Warlock Spells at level 4.
Blood Component 0/1
Blood Component
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Eldritch Blast deals +1d8 damage.
+10 maximum Depravity
-25 Maximum HP

Greater Heroism is added to your known Warlock Spells at level 5.
Heretical Lore 0/1
Heretical Lore
Ranks: 1 Cost: 1 AP Requires: 40 AP
Your Eldritch Blast deals +1d8 damage.
+30% Spell Critical Damage
+4 Charisma
+1 Spell Penetration
+10 maximum Depravity

Energy Drain is added to your known Warlock Spells at level 6.
Core Enhancements
Enhancement Description
Tainted Spellcasting Tainted Spellcasting
Activate for 10 Depravity: +25 Universal Spell Power, +2 bonus to all Spell DCs. Lasts 20 seconds. 60 second cooldown.

You gain 1 Depravity each time you damage enemies with Eldritch Blast or spells (except with Positive Energy). You can gain 1 Depravity every 6.5 seconds. Each additional trained Tainted Scholar Core enhancement reduces this cooldown by 1 second, to a minimum of 1.5 seconds. You can have up to 10 Depravity, which disappears on rest, death or entering public spaces. Passive:

Each point spent in Tainted Scholar provides +0.75 Universal Spell Power.

Featherfall is added to your known Warlock Spells at level 1.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warlock Level 1
Tainted Lore Tainted Lore
+10% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast.)

Web is added to your known Warlock Spells at level 2.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Tainted Spellcasting, Warlock Level 3
Stanch Stanch
Activate for 7 Depravity: Gains temporary hitpoints equal to 50% of your maximum hitpoints. These last for 1 minute. You have -3% maximum hitpoints until you rest, which stacks up to 33 times.
+10 maximum Depravity.

Crushing Despair is added to your known Warlock Spells at level 3.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Tainted Lore, Warlock Level 6
Tainted Lore Tainted Lore
+20% Spell Critical Damage
+1 Spell Penetration
+10 maximum Depravity
(Spell Critical damage also applies to criticals with Eldritch Blast.)

Death Ward is added to your known Warlock Spells at level 4.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Stanch, Warlock Level 12
Blood Component Blood Component
Your Eldritch Blast deals +1d8 damage.
+10 maximum Depravity
-25 Maximum HP

Greater Heroism is added to your known Warlock Spells at level 5.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Tainted Lore, Warlock Level 18
Heretical Lore Heretical Lore
Your Eldritch Blast deals +1d8 damage.
+30% Spell Critical Damage
+4 Charisma
+1 Spell Penetration
+10 maximum Depravity

Energy Drain is added to your known Warlock Spells at level 6.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Blood Component, Warlock Level 20
Tier 1
Enhancement Description
Planar Power Planar Power
Rank 1
+30 Spell Points
Rank 2
+60 Spell Points
Rank 3
+90 Spell Points
AP Cost
1
Ranks
3
Progression
1
Feigned Health Feigned Health
Rank 1
When you cast spells on yourself or allies, you grant temporary hitpoints equal to 33% of your Charisma. These last for three minutes.
Rank 2
When you cast spells on yourself or allies, you grant temporary hitpoints equal to 66% of your Charisma. These last for three minutes.
Rank 3
When you cast spells on yourself or allies, you grant temporary hitpoints equal to 100% of your Charisma. These last for three minutes.
AP Cost
1
Ranks
3
Progression
1
Command Command
Rank 1
Activate for 3 Depravity: An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

This is a Spell-Like Ability.
Rank 2
Activate for 2 Depravity: An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

This is a Spell-Like Ability.
Rank 3
Activate for 1 Depravity: An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect.

This is a Spell-Like Ability.
AP Cost
1
Ranks
3
Progression
1
Strong Pact Strong Pact
+1 bonus Pact Dice
AP Cost
2
Ranks
1
Progression
1
Eldritch Focus Eldritch Focus
Rank 1
+1 Spellcraft
+1 Concentration
Rank 2
+2 Spellcraft
+2 Concentration
Rank 3
+3 Spellcraft
+3 Concentration
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Utterdark Blast Utterdark Blast
Eldritch Essence Stance: Your Eldritch Blast base damage is now Evil instead of Force.

(Evil Damage from spells is usually boosted by alignment-based Spell Power, and normally deals full damage to enemies regardless of enemy alignment, though particular enemies may have special defenses.)
AP Cost
2
Ranks
1
Progression
5
Eldritch Blast Shape: Chain Eldritch Blast Shape: Chain
Eldritch Blast Shape: Your Eldritch Blast takes the form of a ranged magical bolt that jumps to two more nearby enemies upon impact. While active you have -1 Pact damage die.
AP Cost
2
Ranks
1
Progression
5
Stunning Blast Stunning Blast
Rank 1
Activate for 6 Depravity: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw.

This damage scales with 150% spell power.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is a level 4 Evocation SLA.
Rank 2
Activate for 4 Depravity: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw.

This damage scales with 150% spell power.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is a level 4 Evocation SLA.
Rank 3
Activate for 2 Depravity: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw.

This damage scales with 150% spell power.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is a level 4 Evocation SLA.
AP Cost
1
Ranks
3
Progression
5
Strong Pact Strong Pact
+1 bonus Pact Dice
AP Cost
2
Ranks
1
Progression
5
Prereqs
Strong Pact
Wand and Scroll Mastery Wand and Scroll Mastery
Rank 1
+25% to the effectiveness of your wands, scrolls, and other items that cast spells, and +1 to the DCs of your offensive wands.
Rank 2
+50% to the effectiveness of your wands, scrolls, and other items that cast spells, and +3 to the DCs of your offensive wands.
Rank 3
+75% to the effectiveness of your wands, scrolls, and other items that cast spells, and +6 to the DCs of your offensive wands.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Faltering Blast Faltering Blast
Eldritch Essence Stance: Your Eldritch Blast attacks have a 10% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Utterdark Blast
Efficient Heighten Efficient Heighten
Rank 1
Using the Heighten Spell Metamagic costs you 1 fewer Spell Point per heightened level.
Rank 2
Using the Heighten Spell Metamagic costs you 2 fewer Spell Points per heightened level.
AP Cost
2
Ranks
2
Progression
10
Confusion Confusion
Rank 1
Activate for 3 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Rank 2
Activate for 2 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Rank 3
Activate for 1 Depravity: Target non-boss monster becomes Confused on a failed Will Saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
AP Cost
1
Ranks
3
Progression
10
Strong Pact Strong Pact
+1 bonus Pact Dice
AP Cost
2
Ranks
1
Progression
10
Prereqs
Strong Pact
Ability Score Ability Score
Select an Ability Score
Charisma+1 Charisma
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Penetrating Blast Penetrating Blast
Eldritch Essence Stance: While active, your Eldritch Blast base damage is now Pierce instead of Force, and you gain +1d8 base Eldritch Blast damage.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Faltering Blast
Enervating Shadow Enervating Shadow
Eldritch Blast Shape: Your Eldritch Blast seeks out enemies, and inflicts a negative level 10% of the time. It also scales with 170% of your Spell Power.
AP Cost
2
Ranks
1
Progression
20
Bewitching Blast Bewitching Blast
Rank 1
Your Eldritch Blast has a 3% chance to Confuse non-boss monsters for 6 seconds.

Confused monsters attack and are attacked by both monster characters and player characters.
Rank 2
Your Eldritch Blast has a 6% chance to Confuse non-boss monsters for 6 seconds.

Confused monsters attack and are attacked by both monster characters and player characters.
Rank 3
Your Eldritch Blast has a 10% chance to Confuse non-boss monsters for 6 seconds.

Confused monsters attack and are attacked by both monster characters and player characters.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Confusion
Strong Pact Strong Pact
+1 bonus Pact Dice
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strong Pact
Ability Score Ability Score
Select an Ability Score
Charisma+1 Charisma
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
20
Prereqs
Ability Score
Tier 5
Enhancement Description
Eldritch Power Eldritch Power
Your Eldritch Blast deals +2d8 damage.
AP Cost
1
Ranks
1
Progression
30
Eldritch Ball Eldritch Ball
Rank 1
Activate for 12 Depravity: Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power.
Rank 2
Activate for 8 Depravity: Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power.
Rank 3
Activate for 4 Depravity: Project your terror at a distance, exploding in an area, dealing Eldritch Blast damage and effects to nearby enemies. The damage scales with 150% spell power.
AP Cost
1
Ranks
3
Progression
30
Mass Confusion Mass Confusion
Rank 1
Activate for 12 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Rank 2
Activate for 8 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
Rank 3
Activate for 4 Depravity: A group of non-boss monsters each become Confused on a failed Will saving throw.

Confused monsters attack and are attacked by both monster characters and player characters.

Spell-Like Ability: This ability benefits from your Metamagic Feats (such as Quicken Spell) without paying the normal additional spell point cost.
This is an Enchantment SLA.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Bewitching Blast
Spell Focus Spell Focus
Choose a spell focus.
Spell Focus: EnchantmentYou gain +2 bonus to your spell DCs of this spell school.
Spell Focus: IllusionYou gain +2 bonus to your spell DCs of this spell school.
Spell Focus: EvocationYou gain +2 bonus to your spell DCs of this spell school.
Spell Focus: ConjurationYou gain +2 bonus to your spell DCs of this spell school.
Spell Focus: TransmutationYou gain +2 bonus to your spell DCs of this spell school.
AP Cost
2
Ranks
1
Progression
30
Planar Focus Planar Focus
+1 to all Spell DCs
AP Cost
1
Ranks
1
Progression
30