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Falconry
Feydark Illusionist
Harper Agent
Horizon Walker
Inquisitive
Vistani Knife Fighter
Vistani Knife Fighter
Universal Enhancement Tree

Vistani Knife Fighter

Vistani Knife Training I 0/1
Vistani Knife Training I
Ranks: 1 Cost: 1 AP Requires: 1 AP
When using a dagger in each hand, you now fight in melee using the Vistani style with both daggers held point down.

You gain +1 to hit and damage with daggers, kukris, and throwing daggers.
Undead Hunter 0/1
Undead Hunter
Ranks: 1 Cost: 1 AP Requires: 1 AP
You resist evil influences particularly well, gaining +2 bonus to saving throws against spells and effects produced by evil creatures. Undead are automatically considered a Favored Enemy for you.
Mist Stalker I 0/1
Mist Stalker I
Ranks: 1 Cost: 2 AP Requires: 1 AP
You gain 25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Balance, Jump, and Tumble.
Rapid Slash 0/1
Rapid Slash
Ranks: 1 Cost: 2 AP Requires: 1 AP
Dagger or Kukri Melee Attack. You gain a +20% Morale bonus to doublestrike for 10 seconds.

(Taking this ability also gives you Rapid Throw, the ranged version that requires a throwing knife.)
Vistani Knife Training II 0/1
Vistani Knife Training II
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain +1 to hit and +2 damage with daggers, kukris, and throwing daggers.
Bleeding Cuts 0/1
Bleeding Cuts
Ranks: 1 Cost: 2 AP Requires: 5 AP
When you score a vorpal hit with a dagger, kukri, or throwing knife you add a stack of Blood of Vengeance to your opponent.

- Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with new stacks refreshing the duration.
Mist Stalker II 0/1
Mist Stalker II
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Weapon Versatility 0/1
Weapon Versatility
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your dagger, kukri, and throwing dagger attacks use the higher of Melee Power or Ranged Power.
Haste Boost 0/3
Haste Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Vistani Knife Training III 0/1
Vistani Knife Training III
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain +1 to hit and +1 damage with daggers, kukris, and throwing daggers.
Fan of Knives 0/1
Fan of Knives
Ranks: 1 Cost: 2 AP Requires: 10 AP
On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 1d8 damage per character level of damage and take one stack of Blood of Vengeance. This damage scales with 200% of the higher of Melee or Ranged Power.
Mist Stalker III 0/1
Mist Stalker III
Ranks: 1 Cost: 2 AP Requires: 10 AP
You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Deadly Blades 0/1
Deadly Blades
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your daggers, kukris, and throwing knives do an additional +1(W) of damage. You are centered when fighting with daggers and kukris.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
Choose an ability to improve
Vistani Knife Training IV 0/1
Vistani Knife Training IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain +1 to hit and +2 damage with daggers, kukris, and throwing daggers.
Celerity 0/1
Celerity
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain 5% doublestrike and doubleshot.
Mist Stalker IV 0/1
Mist Stalker IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
You are immune to energy drain. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
Choose One: 0/1
Choose One:
Ranks: 1 Cost: 2 AP Requires: 20 AP
Choose a dagger style to specialize in:
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Choose an ability to improve:
Vistani Knife Training V 0/1
Vistani Knife Training V
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain +3 to hit and +3 damage with daggers, kukris and throwing daggers.
Throw or Hold the Grudge 0/1
Throw or Hold the Grudge
Ranks: 1 Cost: 2 AP Requires: 30 AP
Gain a powerful throw ability or increase your hit points by holding a grudge
Mist Stalker V 0/1
Mist Stalker V
Ranks: 1 Cost: 2 AP Requires: 30 AP
Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds.
Blessed Blades 0/1
Blessed Blades
Ranks: 1 Cost: 2 AP Requires: 30 AP
Dagger or Kukri Melee Attack: Applies one stack of Blood of Vengeance. Your equipped daggers gain a stacking +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch.

(Taking this ability also gives you Blessed Knives, the ranged version that requires a throwing dagger.)
Vendetta 0/1
Vendetta
Ranks: 1 Cost: 2 AP Requires: 30 AP
Activate to gain a unique +1 Critical Threat Range and +1 Critical damage multiplier to your equipped daggers, kukris, or throwing dagger for 15 seconds.
Core Enhancements
Knife Expertise 0/1
Knife Expertise
Ranks: 1 Cost: 1 AP
You gain +1 to hit and damage with daggers, kukris, and throwing daggers.
Knife Juggler 0/1
Knife Juggler
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain +5% to attack speed with throwing daggers. You gain the benefit of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Quick Reflexes 0/1
Quick Reflexes
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain Quickdraw as a bonus feat. You gain +5% Doublestrike and +5% Doubleshot.
Plays With Knives 0/1
Plays With Knives
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers, Kukris, and Throwing Daggers. Daggers and Throwing Daggers also gain a +1 Competence bonus to Critical Threat Range.
Vistani Fortune 0/1
Vistani Fortune
Ranks: 1 Cost: 1 AP Requires: 30 AP
Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating.

Activate to gain one random Vistani fortune.
- Coins: You gain 5% Doublestrike and 5% Doubleshot for 60 seconds.
- Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
- Stars: You gain +2 to all ability scores for 60 seconds.
- Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
Blade Master 0/1
Blade Master
Ranks: 1 Cost: 1 AP Requires: 40 AP
You gain +2 to all ability scores. You gain +5% attack speed when using daggers, kukris or throwing daggers. You gain 20 Melee Power and 20 Ranged Power.
Core Enhancements
Enhancement Description
Knife Expertise Knife Expertise
You gain +1 to hit and damage with daggers, kukris, and throwing daggers.
AP Cost
1
Ranks
1
Progression
0
Knife Juggler Knife Juggler
You gain +5% to attack speed with throwing daggers. You gain the benefit of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Knife Expertise
Quick Reflexes Quick Reflexes
You gain Quickdraw as a bonus feat. You gain +5% Doublestrike and +5% Doubleshot.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Knife Juggler
Plays With Knives Plays With Knives
You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers, Kukris, and Throwing Daggers. Daggers and Throwing Daggers also gain a +1 Competence bonus to Critical Threat Range.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Quick Reflexes
Vistani Fortune Vistani Fortune
Passive: You gain +10 Physical Resistance Rating and Magical Resistance Rating.

Activate to gain one random Vistani fortune.
- Coins: You gain 5% Doublestrike and 5% Doubleshot for 60 seconds.
- Glyphs: You gain 10 Physical Resistance Rating and 20 Magical Resistance Rating for 60 seconds.
- Stars: You gain +2 to all ability scores for 60 seconds.
- Swords: You gain 15 Melee Power and Ranged Power for 60 seconds.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Plays With Knives
Blade Master Blade Master
You gain +2 to all ability scores. You gain +5% attack speed when using daggers, kukris or throwing daggers. You gain 20 Melee Power and 20 Ranged Power.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Vistani Fortune
Tier 1
Enhancement Description
Vistani Knife Training I Vistani Knife Training I
When using a dagger in each hand, you now fight in melee using the Vistani style with both daggers held point down.

You gain +1 to hit and damage with daggers, kukris, and throwing daggers.
AP Cost
1
Ranks
1
Progression
1
Undead Hunter Undead Hunter
You resist evil influences particularly well, gaining +2 bonus to saving throws against spells and effects produced by evil creatures. Undead are automatically considered a Favored Enemy for you.
AP Cost
1
Ranks
1
Progression
1
Mist Stalker I Mist Stalker I
You gain 25% negative energy absorption. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
AP Cost
2
Ranks
1
Progression
1
Acrobatic Acrobatic
Rank 1
+1 to Balance, Jump, and Tumble.
Rank 2
+2 to Balance, Jump, and Tumble.
Rank 3
+3 to Balance, Jump, and Tumble. +1 to Reflex saving throws.
AP Cost
1
Ranks
3
Progression
1
Rapid Slash Rapid Slash
Dagger or Kukri Melee Attack. You gain a +20% Morale bonus to doublestrike for 10 seconds.

(Taking this ability also gives you Rapid Throw, the ranged version that requires a throwing knife.)
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Vistani Knife Training II Vistani Knife Training II
You gain +1 to hit and +2 damage with daggers, kukris, and throwing daggers.
AP Cost
2
Ranks
1
Progression
5
Bleeding Cuts Bleeding Cuts
When you score a vorpal hit with a dagger, kukri, or throwing knife you add a stack of Blood of Vengeance to your opponent.

- Blood of Vengeance: You deal 1d6 damage per two seconds for 30 seconds. This damage scales with 200% Melee Power. This stacks up to 10 times, with new stacks refreshing the duration.
AP Cost
2
Ranks
1
Progression
5
Mist Stalker II Mist Stalker II
You gain +2 to Will saving throws. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Mist Stalker I
Weapon Versatility Weapon Versatility
Your dagger, kukri, and throwing dagger attacks use the higher of Melee Power or Ranged Power.
AP Cost
1
Ranks
1
Progression
5
Haste Boost Haste Boost
Rank 1
Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Rank 2
Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
Rank 3
Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Vistani Knife Training III Vistani Knife Training III
You gain +1 to hit and +1 damage with daggers, kukris, and throwing daggers.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Vistani Knife Training II
Fan of Knives Fan of Knives
On activation: You throw a hail of throwing knives in a cone in front of you. Enemies caught in the cone take 1d8 damage per character level of damage and take one stack of Blood of Vengeance. This damage scales with 200% of the higher of Melee or Ranged Power.
AP Cost
2
Ranks
1
Progression
10
Mist Stalker III Mist Stalker III
You are immune to Fear effects. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Mist Stalker II
Deadly Blades Deadly Blades
Your daggers, kukris, and throwing knives do an additional +1(W) of damage. You are centered when fighting with daggers and kukris.
AP Cost
2
Ranks
1
Progression
10
Ability Score Ability Score
Choose an ability to improve
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Vistani Knife Training IV Vistani Knife Training IV
You gain +1 to hit and +2 damage with daggers, kukris, and throwing daggers.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Vistani Knife Training III
Celerity Celerity
You gain 5% doublestrike and doubleshot.
AP Cost
1
Ranks
1
Progression
20
Mist Stalker IV Mist Stalker IV
You are immune to energy drain. You gain +3 Physical Resistance Rating and Magical Resistance Rating.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Mist Stalker III
Choose One: Choose One:
Choose a dagger style to specialize in:
Double DaggersWhen fighting with a dagger or kukri in each hand: +20% stacking chance to make off hand attacks when dual wielding.
Single DaggerWhen Single Weapon Fighting with a dagger or kukri: +20 Melee Power
AP Cost
2
Ranks
1
Progression
20
Ability Score Ability Score
Choose an ability to improve:
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Vistani Knife Training V Vistani Knife Training V
You gain +3 to hit and +3 damage with daggers, kukris and throwing daggers.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Vistani Knife Training IV
Throw or Hold the Grudge Throw or Hold the Grudge
Gain a powerful throw ability or increase your hit points by holding a grudge
Whirling BladesThrowing Dagger Missile Attack: Your throwing dagger gains +100% doubleshot for 15 seconds.
Grudge BearerYou gain a +25% Competence bonus to Max Hit Points.
AP Cost
2
Ranks
1
Progression
30
Mist Stalker V Mist Stalker V
Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Mist Stalker IV
Blessed Blades Blessed Blades
Dagger or Kukri Melee Attack: Applies one stack of Blood of Vengeance. Your equipped daggers gain a stacking +10 Enhancement bonus for 10 seconds. They also gain Silver, Good, and Ghost Touch.

(Taking this ability also gives you Blessed Knives, the ranged version that requires a throwing dagger.)
AP Cost
2
Ranks
1
Progression
30
Vendetta Vendetta
Activate to gain a unique +1 Critical Threat Range and +1 Critical damage multiplier to your equipped daggers, kukris, or throwing dagger for 15 seconds.
AP Cost
2
Ranks
1
Progression
30