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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Dragonborn
Racial Enhancement Tree

Dragonborn

Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 1 AP
+10 Maximum Hit Points
Hard Scales 0/3
Hard Scales
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Natural Armor
Brutality 0/3
Brutality
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your attacks or spells make enemies more likely to attack you.
Draconic Visage 0/3
Draconic Visage
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Intimidate, Spellcraft, and Haggle
Undaunted 0/3
Undaunted
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Fortitude
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 5 AP
+10 Maximum Hit Points and +10 Healing Amplification
Harder Scales 0/3
Harder Scales
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Physical Resistance Rating
Dragon Breath 0/1
Dragon Breath
Ranks: 1 Cost: 2 AP Requires: 5 AP
Choose an elemental breath weapon.
Extra Action Boost 0/3
Extra Action Boost
Ranks: 3 Cost: 2 AP Requires: 5 AP
Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 10 AP
+10 Maximum Hit Points
Draconic Heritage 0/3
Draconic Heritage
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select power associated to your Draconic heritage.
Power in Breath 0/3
Power in Breath
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to the DCs of Breath Attacks
Draconic Knowledge 0/1
Draconic Knowledge
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select knowledge related to your Draconic heritage.
Resilience 0/1
Resilience
Ranks: 1 Cost: 2 AP Requires: 15 AP
+10 Maximum Hit Points and +10 Healing Amplification
Memory of Flight 0/1
Memory of Flight
Ranks: 1 Cost: 2 AP Requires: 15 AP
Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk.
True Power 0/3
True Power
Ranks: 3 Cost: 1 AP Requires: 15 AP
+1 to Evocation and Conjuration DCs
Augmented Breath 0/1
Augmented Breath
Ranks: 1 Cost: 2 AP Requires: 15 AP
You have trained in using your Breath Weapon, which now applies an effect to enemies.
Core Enhancements
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude
Strength or Charisma 0/1
Strength or Charisma
Ranks: 1 Cost: 2 AP
+1 Strength
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude
Strength or Charisma 0/1
Strength or Charisma
Ranks: 1 Cost: 2 AP
+1 Strength
Hardy 0/1
Hardy
Ranks: 1 Cost: 1 AP
+1 Fortitude
Core Enhancements
Enhancement Description
Hardy Hardy
+1 Fortitude
AP Cost
1
Ranks
1
Progression
0
Strength or Charisma Strength or Charisma
Dragonborn Strength+1 Strength
Dragonborn Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Hardy
Hardy Hardy
+1 Fortitude
AP Cost
1
Ranks
1
Progression
0
Prereqs
Strength or Charisma
Strength or Charisma Strength or Charisma
Dragonborn Strength+1 Strength
Dragonborn Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Hardy
Hardy Hardy
+1 Fortitude
AP Cost
1
Ranks
1
Progression
0
Prereqs
Strength or Charisma
Tier 1
Enhancement Description
Resilience Resilience
+10 Maximum Hit Points
AP Cost
2
Ranks
1
Progression
1
Hard Scales Hard Scales
Rank 1
+2 Natural Armor
Rank 2
+4 Natural Armor
Rank 3
+6 Natural Armor
AP Cost
1
Ranks
3
Progression
1
Brutality Brutality
Your attacks or spells make enemies more likely to attack you.
Rank 1
Brute FightingActivate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 25% more hate than they normally would, making enemies more likely to attack you.
Rank 2
Brute FightingActivate this ability to cause your melee attacks to generate 50% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 50% more hate than they normally would, making enemies more likely to attack you.
Rank 3
Brute FightingActivate this ability to cause your melee attacks to generate 75% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 75% more hate than they normally would, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
1
Draconic Visage Draconic Visage
Rank 1
+1 Intimidate, Spellcraft, and Haggle
Rank 2
+2 Intimidate, Spellcraft, and Haggle
Rank 3
+3 Intimidate, Spellcraft, and Haggle
AP Cost
1
Ranks
3
Progression
1
Undaunted Undaunted
Rank 1
+1 Fortitude
Rank 2
+2 Fortitude
Rank 3
+3 Fortitude
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Resilience Resilience
+10 Maximum Hit Points and +10 Healing Amplification
AP Cost
2
Ranks
1
Progression
5
Prereqs
Resilience
Harder Scales Harder Scales
Rank 1
+2 Physical Resistance Rating
Rank 2
+4 Physical Resistance Rating
Rank 3
+6 Physical Resistance Rating
AP Cost
1
Ranks
3
Progression
5
Prereqs
Hard Scales
Dragon Breath Dragon Breath
Choose an elemental breath weapon.
Red Dragon BreathDischarge your breath weapon, dealing 1d6+3 Fire damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses.

Cooldown: 25 seconds.
Blue Dragon BreathDischarge your breath weapon, dealing 1d6+3 Electric damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses.

Cooldown: 25 seconds.
White Dragon BreathDischarge your breath weapon, dealing 1d6+3 Cold damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses.

Cooldown: 25 seconds.
Black Dragon BreathDischarge your breath weapon, dealing 1d6+3 Acid damage per caster level in a cone ahead of you. A successful Reflex save reduces this damage by half.

The DC for this ability is 10 + Charisma Modifier + Conjuration Bonuses + Breath Weapon Bonuses.

Cooldown: 25 seconds.
AP Cost
2
Ranks
1
Progression
5
Extra Action Boost Extra Action Boost
Rank 1
Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
Rank 2
Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Rank 3
Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.
AP Cost
2
Ranks
3
Progression
5
Arcanum Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 spell penetration.
AP Cost
2
Ranks
3
Progression
5
Tier 3
Enhancement Description
Resilience Resilience
+10 Maximum Hit Points
AP Cost
2
Ranks
1
Progression
10
Prereqs
Resilience
Draconic Heritage Draconic Heritage
Select power associated to your Draconic heritage.
Rank 1
Draconic Heritage: Red+10 Fire Spell Power
Draconic Heritage: Blue+10 Electric Spell Power
Draconic Heritage: White+10 Cold Spell Power
Draconic Heritage: Black+10 Acid Spell Power
Rank 2
Draconic Heritage: Red+20 Fire Spell Power
Draconic Heritage: Blue+20 Electric Spell Power
Draconic Heritage: White+20 Cold Spell Power
Draconic Heritage: Black+20 Acid Spell Power
Rank 3
Draconic Heritage: Red+30 Fire Spell Power
Draconic Heritage: Blue+30 Electric Spell Power
Draconic Heritage: White+30 Cold Spell Power
Draconic Heritage: Black+30 Acid Spell Power
AP Cost
1
Ranks
3
Progression
10
Prereqs
Power in Breath
Power in Breath Power in Breath
Rank 1
+1 to the DCs of Breath Attacks
Rank 2
+2 to the DCs of Breath Attacks
Rank 3
+3 to the DCs of Breath Attacks
AP Cost
1
Ranks
3
Progression
10
Draconic Knowledge Draconic Knowledge
Select knowledge related to your Draconic heritage.
Draconic Knowledge: Red+1 Caster Level and +2 Max Caster Level with Fire spells
Draconic Knowledge: Blue+1 Caster Level and +2 Max Caster Level with Electric spells
Draconic Knowledge: White+1 Caster Level and +2 Max Caster Level with Cold spells
Draconic Knowledge: Black+1 Caster Level and +2 Max Caster Level with Acid spells
AP Cost
2
Ranks
1
Progression
10
Prereqs
Power in Breath
Tier 4
Enhancement Description
Resilience Resilience
+10 Maximum Hit Points and +10 Healing Amplification
AP Cost
2
Ranks
1
Progression
15
Prereqs
Resilience
Memory of Flight Memory of Flight
Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk.
AP Cost
2
Ranks
1
Progression
15
True Power True Power
Rank 1
+1 to Evocation and Conjuration DCs
Rank 2
+2 to Evocation and Conjuration DCs
Rank 3
+3 to Evocation and Conjuration DCs
AP Cost
1
Ranks
3
Progression
15
Prereqs
Power in Breath
Augmented Breath Augmented Breath
You have trained in using your Breath Weapon, which now applies an effect to enemies.
Lulling Breath10% chance that enemies will fall asleep when affected by your Breath Attacks.
Constricting Breath20% chance that enemies will be slowed by 50% when affected by your Breath Attacks.
Dazing Breath5% chance that enemies will be Dazed when affected by your Breath Attacks.
Relentless Breath8% chance that enemies will be knocked down when affected by your Breath Attacks.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Draconic Knowledge