| Enhancement | Description |
|---|---|
Hardy
|
+1 Fortitude |
Strength or Charisma
|
|
Hardy
|
+1 Fortitude |
Strength or Charisma
|
|
Hardy
|
+1 Fortitude |
| Enhancement | Description |
|---|---|
Resilience
|
+10 Maximum Hit Points |
Hard Scales
|
Rank 1 +2 Natural ArmorRank 2 +4 Natural ArmorRank 3 +6 Natural Armor |
Brutality
|
Your attacks or spells make enemies more likely to attack you. Rank 1 Rank 2 Rank 3 |
Draconic Visage
|
Rank 1 +1 Intimidate, Spellcraft, and HaggleRank 2 +2 Intimidate, Spellcraft, and HaggleRank 3 +3 Intimidate, Spellcraft, and Haggle |
Undaunted
|
Rank 1 +1 FortitudeRank 2 +2 FortitudeRank 3 +3 Fortitude |
| Enhancement | Description |
|---|---|
Resilience
|
+10 Maximum Hit Points and +10 Healing Amplification |
Harder Scales
|
Rank 1 +2 Physical Resistance RatingRank 2 +4 Physical Resistance RatingRank 3 +6 Physical Resistance Rating |
Dragon Breath
|
Choose an elemental breath weapon. The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses. Cooldown: 25 seconds. The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses. Cooldown: 25 seconds. The DC for this ability is 10 + Charisma Modifier + Evocation Bonuses + Breath Weapon Bonuses. Cooldown: 25 seconds. The DC for this ability is 10 + Charisma Modifier + Conjuration Bonuses + Breath Weapon Bonuses. Cooldown: 25 seconds. |
Extra Action Boost
|
Rank 1 Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.Rank 2 Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.Rank 3 Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3. |
Arcanum
|
Rank 1 +25 spell points and +1 spell penetration.Rank 2 +50 spell points and +2 spell penetration.Rank 3 +100 spell points and +3 spell penetration. |
| Enhancement | Description |
|---|---|
Resilience
|
+10 Maximum Hit Points |
Draconic Heritage
|
Select power associated to your Draconic heritage. Rank 1 Rank 2 Rank 3 |
Power in Breath
|
Rank 1 +1 to the DCs of Breath AttacksRank 2 +2 to the DCs of Breath AttacksRank 3 +3 to the DCs of Breath Attacks |
Draconic Knowledge
|
Select knowledge related to your Draconic heritage. |
| Enhancement | Description |
|---|---|
Resilience
|
+10 Maximum Hit Points and +10 Healing Amplification |
Memory of Flight
|
Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk. |
True Power
|
Rank 1 +1 to Evocation and Conjuration DCsRank 2 +2 to Evocation and Conjuration DCsRank 3 +3 to Evocation and Conjuration DCs |
Augmented Breath
|
You have trained in using your Breath Weapon, which now applies an effect to enemies. |