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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Halfling
Racial Enhancement Tree

Halfling

Jorasco Dragonmark Focus 0/3
Jorasco Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 dragonmark use per day, +1 Heal
Stealthy 0/3
Stealthy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Hide and Move Silently
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble. +2 Armor Class while tumbling.
Halfling Cunning 0/3
Halfling Cunning
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bluff skill and to hit while performing Sneak Attacks.
Bold 0/3
Bold
Ranks: 3 Cost: 1 AP Requires: 1 AP
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Lesser Dragonmark of Healing 0/1
Lesser Dragonmark of Healing
Ranks: 1 Cost: 2 AP Requires: 5 AP
Lesser Dragonmark Spell: Cure Serious Wounds. (Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.)
Break Out The Leeches 0/1
Break Out The Leeches
Ranks: 1 Cost: 1 AP Requires: 5 AP
Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill.)
Nimble Reaction 0/3
Nimble Reaction
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Halfling Guile 0/1
Halfling Guile
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
Heroic Companion 0/3
Heroic Companion
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boost: Grants an ally +0.25\ and +2 to hit and saving throws.
Greater Dragonmark of Healing 0/1
Greater Dragonmark of Healing
Ranks: 1 Cost: 2 AP Requires: 10 AP
Greater Dragonmark Spell: Heal. (Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.)
Skillful Thrower 0/1
Skillful Thrower
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain +2 to hit and damage while using a throwing weapon.
Improved Dodge 0/3
Improved Dodge
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1% Dodge when wearing light or no armor.
Halfling Guile 0/1
Halfling Guile
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
Master Thrower 0/1
Master Thrower
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
Halfling Agility 0/1
Halfling Agility
Ranks: 1 Cost: 2 AP Requires: 15 AP
Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
Halfling Guile 0/1
Halfling Guile
Ranks: 1 Cost: 1 AP Requires: 15 AP
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
Core Enhancements
Halfling Luck 0/1
Halfling Luck
Ranks: 1 Cost: 1 AP
+1 to all Saving Throws
Halfling Dexterity 0/1
Halfling Dexterity
Ranks: 1 Cost: 2 AP
+1 Dexterity
Halfling Luck 0/1
Halfling Luck
Ranks: 1 Cost: 1 AP
+1 to all Saving Throws
Halfling Dexterity 0/1
Halfling Dexterity
Ranks: 1 Cost: 2 AP
+1 Dexterity
Halfling Luck 0/1
Halfling Luck
Ranks: 1 Cost: 1 AP
+1 to all Saving Throws
Core Enhancements
Enhancement Description
Halfling Luck Halfling Luck
+1 to all Saving Throws
AP Cost
1
Ranks
1
Progression
0
Halfling Dexterity Halfling Dexterity
+1 Dexterity
AP Cost
2
Ranks
1
Progression
0
Prereqs
Halfling Luck
Halfling Luck Halfling Luck
+1 to all Saving Throws
AP Cost
1
Ranks
1
Progression
0
Prereqs
Halfling Dexterity
Halfling Dexterity Halfling Dexterity
+1 Dexterity
AP Cost
2
Ranks
1
Progression
0
Prereqs
Halfling Luck
Halfling Luck Halfling Luck
+1 to all Saving Throws
AP Cost
1
Ranks
1
Progression
0
Prereqs
Halfling Dexterity
Tier 1
Enhancement Description
Jorasco Dragonmark Focus Jorasco Dragonmark Focus
Rank 1
+1 dragonmark use per day, +1 Heal
Rank 2
+2 dragonmark use per day, +2 Heal
Rank 3
+3 dragonmark use per day, +3 Heal
AP Cost
1
Ranks
3
Progression
1
Stealthy Stealthy
Rank 1
+1 Hide and Move Silently
Rank 2
+2 Hide and Move Silently
Rank 3
+3 Hide and Move Silently. Thrown attacks you perform while sneaking deal +1\ damage.
AP Cost
1
Ranks
3
Progression
1
Acrobatic Acrobatic
Rank 1
+1 Balance, Jump, and Tumble. +2 Armor Class while tumbling.
Rank 2
+2 Balance, Jump, and Tumble. +4 Armor Class while tumbling.
Rank 3
+3 Balance, Jump, and Tumble. +6 Armor Class while tumbling.
AP Cost
1
Ranks
3
Progression
1
Halfling Cunning Halfling Cunning
Rank 1
+1 Bluff skill and to hit while performing Sneak Attacks.
Rank 2
+2 Bluff skill and to hit while performing Sneak Attacks.
Rank 3
+3 Bluff skill and to hit while performing Sneak Attacks.
AP Cost
1
Ranks
3
Progression
1
Bold Bold
Rank 1
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Rank 2
You overcome fear quickly - fear and shaken effects are removed from you after 6 seconds.
Rank 3
You overcome fear quickly - fear and shaken effects are removed from you after 3 seconds.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Lesser Dragonmark of Healing Lesser Dragonmark of Healing
Lesser Dragonmark Spell: Cure Serious Wounds. (Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.)
AP Cost
2
Ranks
1
Progression
5
Prereqs
Jorasco Dragonmark Focus
Break Out The Leeches Break Out The Leeches
Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill.)
AP Cost
1
Ranks
1
Progression
5
Prereqs
Lesser Dragonmark of Healing
Nimble Reaction Nimble Reaction
Rank 1
+1 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Rank 2
+2 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Rank 3
+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
AP Cost
1
Ranks
3
Progression
5
Prereqs
Acrobatic
Halfling Guile Halfling Guile
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
AP Cost
1
Ranks
1
Progression
5
Prereqs
Halfling Cunning
Heroic Companion Heroic Companion
Rank 1
Action Boost: Grants an ally +0.25\ and +2 to hit and saving throws.
Rank 2
Action Boost: Grants an ally +0.5\, +4 to hit and saving throws, and +2% Dodge.
Rank 3
Action Boost: Grants an ally +1\, +6 to hit and saving throws, +4% Dodge, and +10 Physical Resistance Rating.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Greater Dragonmark of Healing Greater Dragonmark of Healing
Greater Dragonmark Spell: Heal. (Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.)
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Dragonmark of Healing
Skillful Thrower Skillful Thrower
You gain +2 to hit and damage while using a throwing weapon.
AP Cost
2
Ranks
1
Progression
10
Improved Dodge Improved Dodge
Rank 1
+1% Dodge when wearing light or no armor.
Rank 2
+2% Dodge when wearing light or no armor.
Rank 3
+3% Dodge when wearing light or no armor.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Nimble Reaction
Halfling Guile Halfling Guile
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
AP Cost
1
Ranks
1
Progression
10
Prereqs
Halfling Guile
Tier 4
Enhancement Description
Master Thrower Master Thrower
You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Skillful Thrower
Halfling Agility Halfling Agility
Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Improved Dodge
Halfling Guile Halfling Guile
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
AP Cost
1
Ranks
1
Progression
15
Prereqs
Halfling Guile