| Enhancement | Description |
|---|---|
Touched by the Moon
|
You gain the Magical Training feat. Each Core ability in this tree, including this one, grants the following: +1 Epic bonus to all Spell DCs +1 Spell Penetration +50 Maximum Spell Points +5 Cold, Negative, Force, and Universal Spell Power |
Deepening Arcana
|
You gain a +10% Destiny bonus to Maximum Spell Points, and your Echoes of Power now restores up to 30 Spell Points. This ability does not stack with other Epic Destiny abilities that modify your Echoes of Power. |
Nullmagic Aura
|
Your comprehension of the arcane allows you to unravel spells at the base level, before they do any harm. When activated, for 20 seconds, you and allies near you are immune to harmful spells. |
Nightwind
|
+3 Spell Penetration. Enemies who take damage inside your Cold or Dark Light zone have a 5% chance to be Frozen for 10 seconds with no saving throw. |
| Enhancement | Description |
|---|---|
Imperceptable Casting
|
Rank 1 -10% Spell Threat GenerationRank 2 -20% Spell Threat GenerationRank 3 -30% Spell Threat Generation. Rank 3: If you have the Discipline feat, double these bonuses. |
Moonbeams
|
Select an Epic Strike. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Cloak of Silver
|
Rank 1 +2 Magical Resistance RatingRank 2 +4 Magical Resistance RatingRank 3 +6 Magical Resistance Rating. Rank 3: +5 Cold, Negative, Force, and Universal Spell Power. |
Frostlight
|
Magus of the Eclipse Destiny Mantle: You take half damage from Cold and, if you are not Undead, take half from Negative. If you are Undead, you take half damage from Light instead. This does not stack with Fire Shield: Cold or Cold Energy Sheathe. |
Self or Summons
|
Augment yourself or your Summons. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Moontouched
|
Rank 1 +1 Fear Spell DCsRank 2 +2 Fear Spell DCsRank 3 +3 Fear Spell DCs |
Call Upon
|
Select a magical creature to summon |
Moonlight
|
Select Cold or Dark Light zone to cast |
Frostlight Improvement I
|
Improve your Magus of the Eclipse Destiny Mantle. |
Lunar Insight: Intelligence
|
Select an Ability Score to boost Arcane Insight with. |
| Enhancement | Description |
|---|---|
Magus Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
Lunar Imbuement
|
When you hit an enemy with Moon Lance or Gloom Spear Epic Strike, you gain +5 Cold, Negative, Force, and Universal Spell Power for 12 seconds. These spells also now apply 5 stacks of Vulnerable. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Starlight
|
Rank 1 Your Cold or Dark Light zone now has the following attributes:Slows the movement of non-boss enemies that enter it by 20%. Rank 2 Your Cold or Dark Light zone now has the following attributes:Slows the movement of non-boss enemies that enter it by 20%. Adds 5% incorporeality to all allies inside the zone. Rank 3 Your Cold or Dark Light zone now has the following attributes:Slows the movement of non-boss enemies that enter it by 20%. Adds 5% incorporeality to all allies inside the zone. On expiration, the zone explodes, dealing 3d20 + 6 per Caster Level of the relevant kind of damage to enemies within. |
Frostlight Improvement II
|
Improve your Magus of the Eclipse Destiny Mantle. |
Piercing Spellcraft
|
Rank 1 +1 Spell PenetrationRank 2 +2 Spell PenetrationRank 3 +3 Spell Penetration |
| Enhancement | Description |
|---|---|
Nullmagic Protection
|
When you are hit or missed by an enemy, there is a 6% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will be rendered unable to cast spells and lose 4 Spell Resistance for 30 seconds. |
Greater Beams
|
When you use Moon Lance, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Evocation DC bonuses) or be Frozen for 12 seconds. When you use Gloomspear, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Necromancy bonuses) or be Paralyzed for 12 seconds. |
Unholy Pulse
|
The effect of the Arcane Pulse feat now stacks up to 7 times. +15 Negative Healing Amplification |
Lunar Studies
|
While in your Magus of the Eclipse Destiny Mantle, you gain Spell Resistance, Magic Resistance Rating, and Magic Resistance Rating Cap equal to 3 times the number of Metamagic feats you've acquired. This includes Metamagic Feats that are permanently enabled without costing additional Spell Points. |
Enhanced Metamagics: Maximize
|
Pick a Metamagic to improve. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Total Eclipse
|
Rank 1 +1 Spell DCsRank 2 +2 Spell DCsRank 3 +3 Spell DCs |
Lunar Power
|
+10 Negative, Cold, Force, and Universal Spell Power. Your Moon Lance and Gloom Spear Epic Strike spells now deal 1d12+16 damage to enemies with 0 or less Spell Resistance. |
Time Stop
|
Epic Moment: Enemies in a small area are Paralyzed and Helpless with no save for 10 seconds. They cannot die in this state, but if they are below 0 HP when they leave this state, they die quickly after the effect expires. Bosses and Raid Bosses in the area are instead made vulnerable, taking +100% more damage from all sources except bane for 10 seconds. |
Full Moon's Magic
|
Select a unique SLA. |
Enhanced Metamagics: Intensify
|
Using the Intensify metamagic no longer costs spell points. |