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Arcane Epic Destiny

Magus of the Eclipse

Imperceptable Casting 0/3
Imperceptable Casting
Ranks: 3 Cost: 1 AP Requires: 1 AP
-10% Spell Threat Generation
Moonbeams 0/1
Moonbeams
Ranks: 1 Cost: 2 AP Requires: 1 AP
Select an Epic Strike.
Cloak of Silver 0/3
Cloak of Silver
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Magical Resistance Rating
Frostlight 0/1
Frostlight
Ranks: 1 Cost: 2 AP Requires: 1 AP
Magus of the Eclipse Destiny Mantle: You take half damage from Cold and, if you are not Undead, take half from Negative. If you are Undead, you take half damage from Light instead. This does not stack with Fire Shield: Cold or Cold Energy Sheathe.
Self or Summons 0/1
Self or Summons
Ranks: 1 Cost: 1 AP Requires: 1 AP
Augment yourself or your Summons.
Moontouched 0/3
Moontouched
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Fear Spell DCs
Call Upon 0/1
Call Upon
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select a magical creature to summon
Moonlight 0/1
Moonlight
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select Cold or Dark Light zone to cast
Frostlight Improvement I 0/1
Frostlight Improvement I
Ranks: 1 Cost: 2 AP Requires: 5 AP
Improve your Magus of the Eclipse Destiny Mantle.
Lunar Insight: Intelligence 0/1
Lunar Insight: Intelligence
Ranks: 1 Cost: 1 AP Requires: 5 AP
Select an Ability Score to boost Arcane Insight with.
Magus Spell Focus 0/3
Magus Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
Lunar Imbuement 0/1
Lunar Imbuement
Ranks: 1 Cost: 2 AP Requires: 10 AP
When you hit an enemy with Moon Lance or Gloom Spear Epic Strike, you gain +5 Cold, Negative, Force, and Universal Spell Power for 12 seconds. These spells also now apply 5 stacks of Vulnerable.

Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Starlight 0/3
Starlight
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Cold or Dark Light zone now has the following attributes:
Slows the movement of non-boss enemies that enter it by 20%.
Frostlight Improvement II 0/1
Frostlight Improvement II
Ranks: 1 Cost: 1 AP Requires: 10 AP
Improve your Magus of the Eclipse Destiny Mantle.
Piercing Spellcraft 0/3
Piercing Spellcraft
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Spell Penetration
Nullmagic Protection 0/1
Nullmagic Protection
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you are hit or missed by an enemy, there is a 6% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will be rendered unable to cast spells and lose 4 Spell Resistance for 30 seconds.
Greater Beams 0/1
Greater Beams
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you use Moon Lance, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Evocation DC bonuses) or be Frozen for 12 seconds. When you use Gloomspear, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Necromancy bonuses) or be Paralyzed for 12 seconds.
Unholy Pulse 0/1
Unholy Pulse
Ranks: 1 Cost: 1 AP Requires: 20 AP
The effect of the Arcane Pulse feat now stacks up to 7 times.

+15 Negative Healing Amplification
Lunar Studies 0/1
Lunar Studies
Ranks: 1 Cost: 1 AP Requires: 20 AP
While in your Magus of the Eclipse Destiny Mantle, you gain Spell Resistance, Magic Resistance Rating, and Magic Resistance Rating Cap equal to 3 times the number of Metamagic feats you've acquired. This includes Metamagic Feats that are permanently enabled without costing additional Spell Points.
Enhanced Metamagics: Maximize 0/3
Enhanced Metamagics: Maximize
Ranks: 3 Cost: 1 AP Requires: 20 AP
Pick a Metamagic to improve.
Total Eclipse 0/3
Total Eclipse
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 Spell DCs
Lunar Power 0/1
Lunar Power
Ranks: 1 Cost: 1 AP Requires: 30 AP
+10 Negative, Cold, Force, and Universal Spell Power. Your Moon Lance and Gloom Spear Epic Strike spells now deal 1d12+16 damage to enemies with 0 or less Spell Resistance.
Time Stop 0/1
Time Stop
Ranks: 1 Cost: 1 AP Requires: 30 AP
Epic Moment: Enemies in a small area are Paralyzed and Helpless with no save for 10 seconds. They cannot die in this state, but if they are below 0 HP when they leave this state, they die quickly after the effect expires. Bosses and Raid Bosses in the area are instead made vulnerable, taking +100% more damage from all sources except bane for 10 seconds.
Full Moon's Magic 0/1
Full Moon's Magic
Ranks: 1 Cost: 1 AP Requires: 30 AP
Select a unique SLA.
Enhanced Metamagics: Intensify 0/1
Enhanced Metamagics: Intensify
Ranks: 1 Cost: 1 AP Requires: 30 AP
Using the Intensify metamagic no longer costs spell points.
Core Enhancements
Touched by the Moon 0/1
Touched by the Moon
Ranks: 1 Cost: 1 AP
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+1 Spell Penetration
+50 Maximum Spell Points
+5 Cold, Negative, Force, and Universal Spell Power
Deepening Arcana 0/1
Deepening Arcana
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain a +10% Destiny bonus to Maximum Spell Points, and your Echoes of Power now restores up to 30 Spell Points. This ability does not stack with other Epic Destiny abilities that modify your Echoes of Power.
Nullmagic Aura 0/1
Nullmagic Aura
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your comprehension of the arcane allows you to unravel spells at the base level, before they do any harm. When activated, for 20 seconds, you and allies near you are immune to harmful spells.
Nightwind 0/1
Nightwind
Ranks: 1 Cost: 1 AP Requires: 20 AP
+3 Spell Penetration. Enemies who take damage inside your Cold or Dark Light zone have a 5% chance to be Frozen for 10 seconds with no saving throw.
Core Enhancements
Enhancement Description
Touched by the Moon Touched by the Moon
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+1 Spell Penetration
+50 Maximum Spell Points
+5 Cold, Negative, Force, and Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Deepening Arcana Deepening Arcana
You gain a +10% Destiny bonus to Maximum Spell Points, and your Echoes of Power now restores up to 30 Spell Points. This ability does not stack with other Epic Destiny abilities that modify your Echoes of Power.
AP Cost
1
Ranks
1
Progression
5
Nullmagic Aura Nullmagic Aura
Your comprehension of the arcane allows you to unravel spells at the base level, before they do any harm. When activated, for 20 seconds, you and allies near you are immune to harmful spells.
AP Cost
1
Ranks
1
Progression
10
Nightwind Nightwind
+3 Spell Penetration. Enemies who take damage inside your Cold or Dark Light zone have a 5% chance to be Frozen for 10 seconds with no saving throw.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Imperceptable Casting Imperceptable Casting
Rank 1
-10% Spell Threat Generation
Rank 2
-20% Spell Threat Generation
Rank 3
-30% Spell Threat Generation. Rank 3: If you have the Discipline feat, double these bonuses.
AP Cost
1
Ranks
3
Progression
1
Moonbeams Moonbeams
Select an Epic Strike.
Moon LanceEpic Strike: Fire a spear of lunar energy at a single target, dealing 1d8+8 Cold Damage per caster level (up to maximum caster level of 20) and applying 3 stacks of Shattermantle.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
GloomspearEpic Strike: Conjure a beam of eclipse energy at a single target, dealing 1d8+8 Negative Damage per caster level (up to a Maximum Caster Level of 20) and applying 3 stacks of Shattermantle.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
2
Ranks
1
Progression
1
Cloak of Silver Cloak of Silver
Rank 1
+2 Magical Resistance Rating
Rank 2
+4 Magical Resistance Rating
Rank 3
+6 Magical Resistance Rating. Rank 3: +5 Cold, Negative, Force, and Universal Spell Power.
AP Cost
1
Ranks
3
Progression
1
Frostlight Frostlight
Magus of the Eclipse Destiny Mantle: You take half damage from Cold and, if you are not Undead, take half from Negative. If you are Undead, you take half damage from Light instead. This does not stack with Fire Shield: Cold or Cold Energy Sheathe.
AP Cost
2
Ranks
1
Progression
1
Self or Summons Self or Summons
Augment yourself or your Summons.
Rank 1
Impregnable Mind+2 to Will Saving Throws and Concentration.
Great SummonerYour summons, pets, and hirelings gain +4 to all ability scores, increased health, 100% Fortification, and a 40% increase to movement speed.
Rank 2
Impregnable Mind+4 to Will Saving Throws and Concentration.
Rank 3
Impregnable Mind+6 to Will Saving Throws and Concentration. Rank 3: You no longer fail Will saves on a natural 1.
AP Cost
1
Ranks
1
Progression
1
Tier 2
Enhancement Description
Moontouched Moontouched
Rank 1
+1 Fear Spell DCs
Rank 2
+2 Fear Spell DCs
Rank 3
+3 Fear Spell DCs
AP Cost
1
Ranks
3
Progression
5
Call Upon Call Upon
Select a magical creature to summon
Call Upon: Animated ArmorSummon an epic (CR20) Animated Armor to aid you.
Call Upon: GolemSummon an epic (CR20) Golem to aid you. This spell summons one of the following creatures at random: Greater Iron Golem magic, Greater Clay Golem magic, Greater Stone Golem magic, or Greater Flesh Golem.
Call Upon: SuccubusSummon an epic (CR20) Succubus to aid you.
Call Upon: Living Meteor SwarmSummon an epic (CR20) Living Meteor Swarm to aid you.
Call Upon: Dream ReaverSummon an epic (CR20) Dream Reaver to aid you.
Call Upon: LichSummon an epic (CR20) Lich to aid you.
Call Upon: GargoyleSummon an epic (CR20) Gargoyle to aid you.
AP Cost
2
Ranks
1
Progression
5
Moonlight Moonlight
Select Cold or Dark Light zone to cast
Cold Light of the MoonCreates a lingering AOE of moonlight. Deals 3d6 Cold Damage plus 2 per Caster Level (no Maximum Caster Level) to enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled.
Dark Light of the MoonCreates a lingering AOE of moonlight. Deals 3d6 Negative Damage plus 2 per Caster Level (no Maximum Caster Level) to non-undead enemies inside the zone every 2 seconds. The zone lasts for 10 seconds. While creating this zone is considered a spell, the zone itself is not - It is not affected by Metamagics or things that enhance Spells beyond Spell Power, but also cannot be dispelled.
AP Cost
2
Ranks
1
Progression
5
Frostlight Improvement I Frostlight Improvement I
Improve your Magus of the Eclipse Destiny Mantle.
Chill AuraWhile in your Magus of the Eclipse Destiny Mantle, enemies within melee range take 1d6+6 Cold damage per caster level and 1d6+6 Negative damage per caster level every 6 seconds. If an enemy would heal from either of these effects, they do not take the damage.
Flash of the EclipseWhile in your Magus of the Eclipse Destiny Mantle, your Cold and Negative spells have a chance to blast your target for an additional 1d6+6 damage per character level of the same type as the spell used, as well as applying one stack of Shattermantle. Each element and the Shattermantle application can only strike once every 5 seconds, tracked separately.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Frostlight
Lunar Insight: Intelligence Lunar Insight: Intelligence
Select an Ability Score to boost Arcane Insight with.
Lunar Insight: IntelligenceWhen you use the Arcane Insight Epic Feat, the cooldowns of your Words of Power spell reset, and you gain 200% of your Intelligence in Temporary Spell points that last 60 seconds.
Lunar Insight: WisdomWhen you use the Arcane Insight Epic Feat, the cooldowns of your Words of Power spell reset, and you gain 200% of your Wisdom in Temporary Spell points that last 60 seconds.
Lunar Insight: CharismaWhen you use the Arcane Insight Epic Feat, the cooldowns of your Words of Power spell reset, and you gain 200% of your Charisma in Temporary Spell points that last 60 seconds.
AP Cost
1
Ranks
1
Progression
5
Tier 3
Enhancement Description
Magus Spell Focus Magus Spell Focus
Select a Spell School to enhance.
Rank 1
Magus Spell Focus: Evocation+1 Evocation Spell DCs
Magus Spell Focus: Necromancy+1 Necromancy Spell DCs
Magus Spell Focus: Illusion+1 Illusion Spell DCs
Magus Spell Focus: Enchantment+1 Enchantment Spell DCs
Rank 2
Magus Spell Focus: Evocation+2 Evocation Spell DCs
Magus Spell Focus: Necromancy+2 Necromancy Spell DCs
Magus Spell Focus: Illusion+2 Illusion Spell DCs
Magus Spell Focus: Enchantment+2 Enchantment Spell DCs
Rank 3
Magus Spell Focus: Evocation+3 Evocation Spell DCs
Magus Spell Focus: Necromancy+3 Necromancy Spell DCs
Magus Spell Focus: Illusion+3 Illusion Spell DCs
Magus Spell Focus: Enchantment+3 Enchantment Spell DCs
AP Cost
1
Ranks
3
Progression
10
Lunar Imbuement Lunar Imbuement
When you hit an enemy with Moon Lance or Gloom Spear Epic Strike, you gain +5 Cold, Negative, Force, and Universal Spell Power for 12 seconds. These spells also now apply 5 stacks of Vulnerable.

Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost
2
Ranks
1
Progression
10
Starlight Starlight
Rank 1
Your Cold or Dark Light zone now has the following attributes:
Slows the movement of non-boss enemies that enter it by 20%.
Rank 2
Your Cold or Dark Light zone now has the following attributes:
Slows the movement of non-boss enemies that enter it by 20%.
Adds 5% incorporeality to all allies inside the zone.
Rank 3
Your Cold or Dark Light zone now has the following attributes:
Slows the movement of non-boss enemies that enter it by 20%.
Adds 5% incorporeality to all allies inside the zone.
On expiration, the zone explodes, dealing 3d20 + 6 per Caster Level of the relevant kind of damage to enemies within.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Moonlight
Frostlight Improvement II Frostlight Improvement II
Improve your Magus of the Eclipse Destiny Mantle.
Nullmagic StrikeWhile in your Magus of the Eclipse Destiny Mantle, attacks you make and offensive spells you cast have a 15% chance to subject the target to a Dispel Magic effect, which may strip them of their magical protections, and will render them unable to cast spells and lose 4 Spell Resistance for 30 seconds.
Share the LightWhile in your Magus of the Eclipse Destiny Mantle, your summons now also benefit from it. For the purpose of this skill, these summons have your Cold and Negative Spell Power.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Frostlight Improvement I
Piercing Spellcraft Piercing Spellcraft
Rank 1
+1 Spell Penetration
Rank 2
+2 Spell Penetration
Rank 3
+3 Spell Penetration
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Nullmagic Protection Nullmagic Protection
When you are hit or missed by an enemy, there is a 6% chance that a burst of antimagic energy expands from your body. Nearby enemies are subject to a Dispel Magic effect, which may strip them of their magical protections, and will be rendered unable to cast spells and lose 4 Spell Resistance for 30 seconds.
AP Cost
2
Ranks
1
Progression
20
Greater Beams Greater Beams
When you use Moon Lance, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Evocation DC bonuses) or be Frozen for 12 seconds. When you use Gloomspear, the target must make a Will save (DC 20 + highest of INT, WIS, CHA modifier + Necromancy bonuses) or be Paralyzed for 12 seconds.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Lunar Imbuement
Unholy Pulse Unholy Pulse
The effect of the Arcane Pulse feat now stacks up to 7 times.

+15 Negative Healing Amplification
AP Cost
1
Ranks
1
Progression
20
Lunar Studies Lunar Studies
While in your Magus of the Eclipse Destiny Mantle, you gain Spell Resistance, Magic Resistance Rating, and Magic Resistance Rating Cap equal to 3 times the number of Metamagic feats you've acquired. This includes Metamagic Feats that are permanently enabled without costing additional Spell Points.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Frostlight Improvement II
Enhanced Metamagics: Maximize Enhanced Metamagics: Maximize
Pick a Metamagic to improve.
Rank 1
Enhanced Metamagics: MaximizeUsing the Maximize Spell Metamagic costs you 3 fewer Spell Points.
Enhanced Metamagics: EmpowerUsing the Empower Spell Metamagic costs you 2 fewer Spell Points.
Rank 2
Enhanced Metamagics: MaximizeUsing the Maximize Spell Metamagic costs you 6 fewer Spell Points.
Enhanced Metamagics: EmpowerUsing the Empower Spell Metamagic costs you 4 fewer Spell Points.
Rank 3
Enhanced Metamagics: MaximizeUsing the Maximize Spell Metamagic costs you 9 fewer Spell Points.
Enhanced Metamagics: EmpowerUsing the Empower Spell Metamagic costs you 6 fewer Spell Points.
AP Cost
1
Ranks
3
Progression
20
Tier 5
Enhancement Description
Total Eclipse Total Eclipse
Rank 1
+1 Spell DCs
Rank 2
+2 Spell DCs
Rank 3
+3 Spell DCs
AP Cost
1
Ranks
3
Progression
30
Lunar Power Lunar Power
+10 Negative, Cold, Force, and Universal Spell Power. Your Moon Lance and Gloom Spear Epic Strike spells now deal 1d12+16 damage to enemies with 0 or less Spell Resistance.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Greater Beams
Time Stop Time Stop
Epic Moment: Enemies in a small area are Paralyzed and Helpless with no save for 10 seconds. They cannot die in this state, but if they are below 0 HP when they leave this state, they die quickly after the effect expires. Bosses and Raid Bosses in the area are instead made vulnerable, taking +100% more damage from all sources except bane for 10 seconds.
AP Cost
1
Ranks
1
Progression
30
Full Moon's Magic Full Moon's Magic
Select a unique SLA.
Zero Degree CometImpale an enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex save (DC 20 + highest of INT, WIS, CHA modifier + Evocation DC bonuses) reduces the damage by half.
Moon's ShadowConjure a miniature black hole that deals 1d6+28 negative damage per caster level. A successful Reflex save (DC 20 + highest of INT, WIS, CHA modifier + Necromancy DC bonuses) reduces the damage by half.
AP Cost
1
Ranks
1
Progression
30
Enhanced Metamagics: Intensify Enhanced Metamagics: Intensify
Using the Intensify metamagic no longer costs spell points.
AP Cost
1
Ranks
1
Progression
30