| Enhancement | Description |
|---|---|
Smite Foe
|
Choose between a Melee and Ranged attack. Passive: Each core ability you take in this tree grants the following bonuses: +2 Armor Class +5 Fire Spell Power +5 Light Spell Power Passive: Each core ability you take in this tree grants the following bonuses: +2 Armor Class +5 Fire Spell Power +5 Light Spell Power |
Resilience of Battle
|
Damage Reduction 5/- +1 bonus Imbue Dice |
Sanctuary
|
Activate: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. |
Divine Protection: Blur
|
Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effects of the Blur spell. Passive: +1 bonus Imbue Dice. |
Divine Speed: Haste
|
Haste is added to your spellbook as a level 3 spell. Passive: +1 Competence Bonus to Critical Threat Range with your Favored Weapon. +1 bonus Imbue Dice |
Implacable Foe
|
Choose between Strength, Wisdom, and Charisma variants. Passive: +4 Strength +2 Armor Class +5 Fire Spell Power +5 Light Spell Power Passive: +4 Wisdom +2 Armor Class +5 Fire Spell Power +5 Light Spell Power Passive: +4 Charisma +2 Armor Class +5 Fire Spell Power +5 Light Spell Power |
| Enhancement | Description |
|---|---|
Divine Might
|
Rank 1 Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 2 Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 3 Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. |
Toughness
|
Rank 1 Passive: +5 maximum Hit PointsRank 2 Passive: +10 maximum Hit PointsRank 3 Passive: +15 maximum Hit Points |
Righteous Weapons
|
Passive: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power. |
Sacred Touch
|
Rank 1 Sacred Touch: When you heal allies (with positive energy damage spells) they gain a +1 Sacred bonus to Armor Class and Physical Resistance Rating for 12 seconds.Rank 2 Sacred Touch: When you heal allies (with positive energy damage spells) they gain a +2 Sacred bonus to Armor Class and Physical Resistance Rating for 12 seconds.Rank 3 Sacred Touch: When you heal allies (with positive energy damage spells) they gain a +3 Sacred bonus to Armor Class and Physical Resistance Rating for 12 seconds. |
Awareness
|
Rank 1 Passive: +1 Listen, Search, and Spot. (3rd rank: +1 saving throws vs. traps) Rank 2 Passive: +2 Listen, Search, and Spot. (3rd rank: +1 saving throws vs. traps) Rank 3 Passive: +3 Listen, Search, and Spot. +1 saving throws vs. traps |
| Enhancement | Description |
|---|---|
Smite Weakness
|
When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.) |
Wall of Steel
|
Rank 1 Passive: +3 Physical Resistance RatingRank 2 Passive: +6 Physical Resistance RatingRank 3 Passive: +10 Physical Resistance Rating |
Righteous Weapons
|
Passive: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power. |
Inflame
|
Rank 1 You and your nearby allies gain a +2 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls for 30 seconds.Rank 2 You and your nearby allies gain a +3 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls for 30 seconds.Rank 3 You and your nearby allies gain a +4 Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls for 30 seconds. |
Action Boost: Haste
|
Rank 1 Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.Rank 2 Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.Rank 3 Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Magic Backlash
|
Rank 1 Passive: When an enemy damages you with a spell, there is a 10% chance that they will be knocked down.(Does not affect bosses, does not trigger from positive energy spells.) Rank 2 Passive: When an enemy damages you with a spell, there is a 20% chance that they will be knocked down.(Does not affect bosses.) Rank 3 Passive: When an enemy damages you with a spell, there is a 30% chance that they will be knocked down.(Does not affect bosses.) |
Radiant Flourish
|
Choose between a Melee and Ranged attack. Rank 1 Rank 2 Rank 3 |
Righteous Weapons
|
Passive: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power. |
Inflame: Energy Absorption
|
Rank 1 Your Inflame now also grants a +2 Action Boost bonus to Saving Throws and a +5% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)Rank 2 Your Inflame now also grants a +3 Action Boost bonus to Saving Throws and a +10% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)Rank 3 Your Inflame now also grants a +4 Action Boost bonus to Saving Throws and a +15% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.) |
Wisdom, Strength, or Charisma
|
+1 Wisdom, Strength, or Charisma |
| Enhancement | Description |
|---|---|
Ameliorating Strike
|
When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill. |
Fires of Fury
|
Imbue Toggle: Your Favored Weapons deal an additional 1d6 Fire damage, scaling with your Fire Spell Power. |
Righteous Weapons
|
Passive: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power. |
Holy Striker
|
Choose between Doublestrike and Doubleshot Rank 1 Rank 2 Rank 3 |
Wisdom, Strength, or Charisma
|
+1 Wisdom, Strength, or Charisma |
| Enhancement | Description |
|---|---|
Divine Power
|
Passive: Your god has imbued you with power and skill in combat, granting a +1 Competence Bonus to Critical Multiplier with your Favored Weapon, a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level. |
Divine Vessel
|
Shares its cooldown with the Great Cleave feat. Shares its cooldown with the Great Cleave feat. |
Righteous Weapons
|
Passive: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fury Imbue Toggle changes its damage type from Fire to Light. |
Divine Champion
|
While wearing Medium armor (or in the Mithral body feat), you gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage (before weapon multipliers). Passive: +20% Competence bonus to Max Hit Points regardless of what armor worn. |
Divine Intervention
|
Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fades. |