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Shintao
Monk Class Enhancement Tree

Shintao

Shintao Studies 0/1
Shintao Studies
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to Attack and Damage while Centered.
Reed in the Wind 0/3
Reed in the Wind
Ranks: 3 Cost: 1 AP Requires: 1 AP
Ki Melee Attack: If you successfully damage your target you gain a +3% Insight bonus to Dodge for 6 seconds.
Disciplined Training 0/3
Disciplined Training
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +3% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Fast Hands 0/3
Fast Hands
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1% Doublestrike
Negotiator 0/3
Negotiator
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bluff, Diplomacy, and Intimidate.
Shintao Studies 0/1
Shintao Studies
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 to Attack and +2 to Damage while Centered.
Smite Tainted Creature 0/1
Smite Tainted Creature
Ranks: 1 Cost: 2 AP Requires: 5 AP
Ki Melee Attack: You have the ability to expend ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
Iron Skin 0/3
Iron Skin
Ranks: 3 Cost: 1 AP Requires: 5 AP
While Centered, you gain an additional 5 Physical Resistance.
Elemental Ki Strikes 0/1
Elemental Ki Strikes
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select one of four attacks that have secondary aftereffects.
Quick Strike 0/3
Quick Strike
Ranks: 3 Cost: 1 AP Requires: 5 AP
Centered Melee Attack: You gain a 5% Morale bonus to Doublestrike for 10 seconds.
Shintao Studies 0/1
Shintao Studies
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to Attack and +2 to Damage while Centered.
Jade Strike 0/1
Jade Strike
Ranks: 1 Cost: 2 AP Requires: 10 AP
Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
Hands of Mercy 0/1
Hands of Mercy
Ranks: 1 Cost: 2 AP Requires: 10 AP
You heal all nearby allies for 1d4 plus 1d4 per monk level.
Fists of Light 0/1
Fists of Light
Ranks: 1 Cost: 1 AP Requires: 10 AP
You have chosen to follow the path of light. You seek to be at harmony with the world, and your training will reflect your philosophy. You can activate this ability to channel energy into your attack, dealing 4 to 24 additional Light damage, and applying a healing shield to your target which heals your allies that strike your target. On a vorpal strike (natural 20 followed by critical confirmation), you deal an additional 1 to 50 positive energy damage to undead. Both sets of damage scale with melee power.

D&D Dice: Activate this ability to deal 4d6 additional Light damage plus another 1d50 to undead on vorpal.
Constitution or Wisdom 0/1
Constitution or Wisdom
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Constitution or Wisdom
Shintao Studies 0/1
Shintao Studies
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 to Attack and +2 to Damage while Centered.
Tomb of Jade 0/1
Tomb of Jade
Ranks: 1 Cost: 2 AP Requires: 20 AP
Ki Melee Attack: You perform an attack that encases a target in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate.
Greater Hands of Mercy 0/1
Greater Hands of Mercy
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Hand of Healing now applies a Lesser Restoration effect and removes Blindness, Curses, and Diseases.
Instinctive Defense 0/3
Instinctive Defense
Ranks: 3 Cost: 1 AP Requires: 20 AP
You take 5% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
Constitution or Wisdom 0/1
Constitution or Wisdom
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Constitution or Wisdom
Empty Hand Mastery 0/1
Empty Hand Mastery
Ranks: 1 Cost: 1 AP Requires: 30 AP
While you are Centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier.

Passive: You gain a +25% Competence bonus to Max Hit Points.
Kukan-Do 0/1
Kukan-Do
Ranks: 1 Cost: 1 AP Requires: 30 AP
Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC = 14 + Wisdom Modifier + your monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability.
Violence Begets Violence 0/1
Violence Begets Violence
Ranks: 1 Cost: 1 AP Requires: 30 AP
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
Meditation of War 0/1
Meditation of War
Ranks: 1 Cost: 1 AP Requires: 30 AP
Toggle: You gain +3 to Attack and Damage, as well as additional benefits in different stances:
Air Stance: +2 to hit, +10% bonus to off-hand attack chance.
Fire Stance: +2 to damage and to the DC’s of your Stun, Sunder, and Trip abilities.
Earth Stance: +10 to Physical Resistance Rating and a 10% Quality bonus to Max Hit Points.
Water Stance: +5 Maximum Dodge Bonus.
Rise of the Phoenix 0/1
Rise of the Phoenix
Ranks: 1 Cost: 2 AP Requires: 30 AP
Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest.
Cooldown: 15 Minutes
Core Enhancements
Bastion of Purity 0/1
Bastion of Purity
Ranks: 1 Cost: 1 AP
Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects:

+10 Positive Energy Spell Power
+10 Positive Healing Amplification

Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree.
Protection from Tainted Creatures 0/1
Protection from Tainted Creatures
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your attacks while Centered gain the Byeshk damage trait.
Iron Hand 0/1
Iron Hand
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your attacks while Centered gain the Cold Iron damage trait.
Argent Fist 0/1
Argent Fist
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your attacks while Centered gain the Silver damage trait.
Touch the Void Dragon 0/1
Touch the Void Dragon
Ranks: 1 Cost: 1 AP Requires: 30 AP
Ki Activate: Gain a 1d4+1 bonus to all ability scores for one minute.

Passive: +5 Melee Power
+1\ while Centered.
To Seek Perfection 0/1
To Seek Perfection
Ranks: 1 Cost: 1 AP Requires: 40 AP
You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. +2\ while Centered. If you have Meditation of War, +10 Melee and Ranged Power.
Core Enhancements
Enhancement Description
Bastion of Purity Bastion of Purity
Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects:

+10 Positive Energy Spell Power
+10 Positive Healing Amplification

Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Monk Level 1
Protection from Tainted Creatures Protection from Tainted Creatures
You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your attacks while Centered gain the Byeshk damage trait.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Bastion of Purity, Monk Level 3
Iron Hand Iron Hand
Your attacks while Centered gain the Cold Iron damage trait.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Protection from Tainted Creatures, Monk Level 6
Argent Fist Argent Fist
You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your attacks while Centered gain the Silver damage trait.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Iron Hand, Monk Level 12
Touch the Void Dragon Touch the Void Dragon
Ki Activate: Gain a 1d4+1 bonus to all ability scores for one minute.

Passive: +5 Melee Power
+1\ while Centered.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Argent Fist, Monk Level 18
To Seek Perfection To Seek Perfection
You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. +2\ while Centered. If you have Meditation of War, +10 Melee and Ranged Power.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Touch the Void Dragon, Monk Level 20
Tier 1
Enhancement Description
Shintao Studies Shintao Studies
+1 to Attack and Damage while Centered.
AP Cost
2
Ranks
1
Progression
1
Reed in the Wind Reed in the Wind
Rank 1
Ki Melee Attack: If you successfully damage your target you gain a +3% Insight bonus to Dodge for 6 seconds.
Rank 2
Ki Melee Attack: If you successfully damage your target you gain a +6% Insight bonus to Dodge for 6 seconds.
Rank 3
Ki Melee Attack: If you successfully damage your target you gain a +9% Insight bonus to Dodge for 6 seconds.
AP Cost
1
Ranks
3
Progression
1
Disciplined Training Disciplined Training
Rank 1
Deft StrikesYou gain +3% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Improved Second Strikes+5% Strikethrough
Rank 2
Deft StrikesYou gain +6% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Improved Second Strikes+10% Strikethrough
Rank 3
Deft StrikesYou gain +10% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.
Improved Second Strikes+20% Strikethrough
AP Cost
1
Ranks
3
Progression
1
Fast Hands Fast Hands
Rank 1
Fast Hands: Melee+1% Doublestrike
Fast Hands: Ranged+1% Doubleshot
Rank 2
Fast Hands: Melee+2% Doublestrike
Fast Hands: Ranged+2% Doubleshot
Rank 3
Fast Hands: Melee+3% Doublestrike
Fast Hands: Ranged+3% Doubleshot
AP Cost
1
Ranks
3
Progression
1
Negotiator Negotiator
Rank 1
+1 Bluff, Diplomacy, and Intimidate.
Rank 2
+2 Bluff, Diplomacy, and Intimidate.
Rank 3
+3 Bluff, Diplomacy, and Intimidate. The cooldown for Bluff, Diplomacy, and Intimidate are reduced by 10%.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Shintao Studies Shintao Studies
+1 to Attack and +2 to Damage while Centered.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Shintao Studies
Smite Tainted Creature Smite Tainted Creature
Ki Melee Attack: You have the ability to expend ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
AP Cost
2
Ranks
1
Progression
5
Iron Skin Iron Skin
Rank 1
While Centered, you gain an additional 5 Physical Resistance.
Rank 2
While Centered, you gain an additional 10 Physical Resistance.
Rank 3
While Centered, you gain an additional 20 Physical Resistance.
AP Cost
1
Ranks
3
Progression
5
Elemental Ki Strikes Elemental Ki Strikes
Select one of four attacks that have secondary aftereffects.
Knock on the SkyKi Melee Attack: You strike your opponent, deflecting their momentum. Your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
Fists of IronKi Melee Attack: You have imbued your attacks with extra force.
Eagle Claw AttackKi Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, applying four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
Unbalancing StrikeKi Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
AP Cost
2
Ranks
1
Progression
5
Quick Strike Quick Strike
Rank 1
Centered Melee Attack: You gain a 5% Morale bonus to Doublestrike for 10 seconds.
Rank 2
Centered Melee Attack: You gain a 15% Morale bonus to Doublestrike for 10 seconds.
Rank 3
Centered Melee Attack: You gain a 25% Morale bonus to Doublestrike for 10 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Shintao Studies Shintao Studies
+1 to Attack and +2 to Damage while Centered.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Shintao Studies
Jade Strike Jade Strike
Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.
AP Cost
2
Ranks
1
Progression
10
Hands of Mercy Hands of Mercy
Hand of HealingYou heal all nearby allies for 1d4 plus 1d4 per monk level.
Hand of HarmMelee Attack: You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification by 25%. This attack automatically counts as a Critical Hit. Periodic Fortitude saves (14 + STR/DEX/WIS Modifier + Monk Level + Stunning Bonuses) to negate.
AP Cost
2
Ranks
1
Progression
10
Fists of Light Fists of Light
Fists of LightYou have chosen to follow the path of light. You seek to be at harmony with the world, and your training will reflect your philosophy. You can activate this ability to channel energy into your attack, dealing 4 to 24 additional Light damage, and applying a healing shield to your target which heals your allies that strike your target. On a vorpal strike (natural 20 followed by critical confirmation), you deal an additional 1 to 50 positive energy damage to undead. Both sets of damage scale with melee power.

D&D Dice: Activate this ability to deal 4d6 additional Light damage plus another 1d50 to undead on vorpal.
Dismissing StrikeKi Melee Attack: You perform a melee attack that attempts to force an extra planar enemy back to its proper plane. A successful Will save negates this effect (DC = 10 + Wisdom Modifier + your Monk level + Stunning DC boosts).
AP Cost
1
Ranks
1
Progression
10
Constitution or Wisdom Constitution or Wisdom
+1 Constitution or Wisdom
Constitution+1 Constitution
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Shintao Studies Shintao Studies
+1 to Attack and +2 to Damage while Centered.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Shintao Studies
Tomb of Jade Tomb of Jade
Ki Melee Attack: You perform an attack that encases a target in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Jade Strike
Greater Hands of Mercy Greater Hands of Mercy
Greater Hand of HealingYour Hand of Healing now applies a Lesser Restoration effect and removes Blindness, Curses, and Diseases.
Greater Hand of HarmTargets affected by your Hand of Harm are also Blinded and Nauseated until they save.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Hands of Mercy
Instinctive Defense Instinctive Defense
Rank 1
You take 5% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
Rank 2
You take 10% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
Rank 3
You take 15% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
AP Cost
1
Ranks
3
Progression
20
Constitution or Wisdom Constitution or Wisdom
+1 Constitution or Wisdom
Constitution+1 Constitution
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
20
Prereqs
Constitution or Wisdom
Tier 5
Enhancement Description
Empty Hand Mastery Empty Hand Mastery
While you are Centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier.

Passive: You gain a +25% Competence bonus to Max Hit Points.
AP Cost
1
Ranks
1
Progression
30
Kukan-Do Kukan-Do
Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC = 14 + Wisdom Modifier + your monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability.
AP Cost
1
Ranks
1
Progression
30
Violence Begets Violence Violence Begets Violence
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
AP Cost
1
Ranks
1
Progression
30
Meditation of War Meditation of War
Toggle: You gain +3 to Attack and Damage, as well as additional benefits in different stances:
Air Stance: +2 to hit, +10% bonus to off-hand attack chance.
Fire Stance: +2 to damage and to the DC’s of your Stun, Sunder, and Trip abilities.
Earth Stance: +10 to Physical Resistance Rating and a 10% Quality bonus to Max Hit Points.
Water Stance: +5 Maximum Dodge Bonus.
AP Cost
1
Ranks
1
Progression
30
Rise of the Phoenix Rise of the Phoenix
Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest.
Cooldown: 15 Minutes
AP Cost
2
Ranks
1
Progression
30