| Enhancement | Description |
|---|---|
Bastion of Purity
|
Each Core Enhancement in the Shintao tree, including this one, grants you the following passive effects: +10 Positive Energy Spell Power +10 Positive Healing Amplification Antirequisite: This enhancement cannot be taken at the same time as Improved Recovery I or II in the Half-Elf tree. |
Protection from Tainted Creatures
|
You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your attacks while Centered gain the Byeshk damage trait. |
Iron Hand
|
Your attacks while Centered gain the Cold Iron damage trait. |
Argent Fist
|
You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your attacks while Centered gain the Silver damage trait. |
Touch the Void Dragon
|
Ki Activate: Gain a 1d4+1 bonus to all ability scores for one minute. Passive: +5 Melee Power +1\ while Centered. |
To Seek Perfection
|
You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +15 Melee Power. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. +2\ while Centered. If you have Meditation of War, +10 Melee and Ranged Power. |
| Enhancement | Description |
|---|---|
Shintao Studies
|
+1 to Attack and Damage while Centered. |
Reed in the Wind
|
Rank 1 Ki Melee Attack: If you successfully damage your target you gain a +3% Insight bonus to Dodge for 6 seconds.Rank 2 Ki Melee Attack: If you successfully damage your target you gain a +6% Insight bonus to Dodge for 6 seconds.Rank 3 Ki Melee Attack: If you successfully damage your target you gain a +9% Insight bonus to Dodge for 6 seconds. |
Disciplined Training
|
Rank 1 Rank 2 Rank 3 |
Fast Hands
|
Rank 1 Rank 2 Rank 3 |
Negotiator
|
Rank 1 +1 Bluff, Diplomacy, and Intimidate.Rank 2 +2 Bluff, Diplomacy, and Intimidate.Rank 3 +3 Bluff, Diplomacy, and Intimidate. The cooldown for Bluff, Diplomacy, and Intimidate are reduced by 10%. |
| Enhancement | Description |
|---|---|
Shintao Studies
|
+1 to Attack and +2 to Damage while Centered. |
Smite Tainted Creature
|
Ki Melee Attack: You have the ability to expend ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. |
Iron Skin
|
Rank 1 While Centered, you gain an additional 5 Physical Resistance.Rank 2 While Centered, you gain an additional 10 Physical Resistance.Rank 3 While Centered, you gain an additional 20 Physical Resistance. |
Elemental Ki Strikes
|
Select one of four attacks that have secondary aftereffects. |
Quick Strike
|
Rank 1 Centered Melee Attack: You gain a 5% Morale bonus to Doublestrike for 10 seconds.Rank 2 Centered Melee Attack: You gain a 15% Morale bonus to Doublestrike for 10 seconds.Rank 3 Centered Melee Attack: You gain a 25% Morale bonus to Doublestrike for 10 seconds. |
| Enhancement | Description |
|---|---|
Shintao Studies
|
+1 to Attack and +2 to Damage while Centered. |
Jade Strike
|
Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. |
Hands of Mercy
|
|
Fists of Light
|
D&D Dice: Activate this ability to deal 4d6 additional Light damage plus another 1d50 to undead on vorpal. |
Constitution or Wisdom
|
+1 Constitution or Wisdom |
| Enhancement | Description |
|---|---|
Shintao Studies
|
+1 to Attack and +2 to Damage while Centered. |
Tomb of Jade
|
Ki Melee Attack: You perform an attack that encases a target in a tomb of jade on a failed Will save (DC = 10 + Wisdom Modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate. |
Greater Hands of Mercy
|
|
Instinctive Defense
|
Rank 1 You take 5% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)Rank 2 You take 10% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)Rank 3 You take 15% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.) |
Constitution or Wisdom
|
+1 Constitution or Wisdom |
| Enhancement | Description |
|---|---|
Empty Hand Mastery
|
While you are Centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Passive: You gain a +25% Competence bonus to Max Hit Points. |
Kukan-Do
|
Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC = 14 + Wisdom Modifier + your monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. |
Violence Begets Violence
|
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit. |
Meditation of War
|
Toggle: You gain +3 to Attack and Damage, as well as additional benefits in different stances: Air Stance: +2 to hit, +10% bonus to off-hand attack chance. Fire Stance: +2 to damage and to the DC’s of your Stun, Sunder, and Trip abilities. Earth Stance: +10 to Physical Resistance Rating and a 10% Quality bonus to Max Hit Points. Water Stance: +5 Maximum Dodge Bonus. |
Rise of the Phoenix
|
Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the Resurrection spell. This ability may only be used once per rest. Cooldown: 15 Minutes |