| Enhancement | Description |
|---|---|
Die Hard
|
You gain the Diehard feat. Each core ability in this tree, including this one, grants the following: +25 Maximum Hit Points +5 Melee Power +5 Ranged Power |
Die Harder
|
+100 Unconsciousness Range |
Die Harderest
|
+250 Unconsciousness Range |
Be the Whirlwind
|
Using any of the feats Trip, Improved Trip, Whirlwind Attack, or Quick Cutter causes a whirlwind of force to burst from you striking nearby enemies for 1d10 bludgeon damage per character level. Scales with 150% Melee Power. Improved Trip also causes all affected enemies to be tripped unless they succeed at a Balance check (DC equal to Improved Trip). |
| Enhancement | Description |
|---|---|
Acute Senses
|
Rank 1 +2 Saves versus TrapsRank 2 +4 Saves versus TrapsRank 3 +6 Saves versus Traps.Rank 3: +1% Dodge. |
Strength or Swiftness
|
Select an Epic Strike. Rank 1 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Quick: +2% Dodge. Duration: 9 seconds. Cutter: 1d6 Slash damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 2 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Quick: +4% Dodge. Duration: 9 seconds. Cutter: 1d6 Slash damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 3 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Quick: +6% Dodge. Duration: 9 seconds. Cutter: 1d6 Slash damage per Character Level every 2 seconds. Stacks 3 times, scales with 200% Melee Power. Duration: 8 seconds. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Savage Take Down
|
Rank 1 +1 to Trip DCs.Rank 2 +2 to Trip DCs.Rank 3 +3 to Trip DCs.While wearing Medium or Light Armor, +3 additional bonuses to Trip DCs. |
Mantle of Fury
|
Rank 1 Fury of the Wild Destiny Mantle: You deal +3% damage against helpless targets. You also gain 2d10 Positive Energy Healing every 15 seconds. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power.Rank 2 Fury of the Wild Destiny Mantle: You deal +6% damage against helpless targets. You also gain 4d10 Positive Energy Healing every 15 seconds. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power.Rank 3 Fury of the Wild Destiny Mantle: You deal +9% damage against helpless targets. You also gain 6d10 Positive Energy Healing every 15 seconds. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power. |
Enduring
|
Rank 1 +2 Physical Resistance RatingRank 2 +4 Physical Resistance RatingRank 3 +6 Physical Resistance Rating |
| Enhancement | Description |
|---|---|
Speed Or Strength
|
Rank 1 Rank 2 Rank 3 |
Fear my Vengeance
|
Rank 1 You gain +1 to Attack and Damage against Shaken and Feared enemies.Rank 2 You gain +2 to Attack and Damage against Shaken and Feared enemies.Rank 3 You gain +3 to Attack and Damage against Shaken and Feared enemies. |
I'm Always Angry
|
Rank 1 You gain the Barbarian Rage Feat. Adds +1 uses of Rage per rest.Rank 2 You gain the Barbarian Rage Feat. Adds +2 uses of Rage per rest.Rank 3 You gain the Barbarian Rage Feat. Adds +3 uses of Rage per rest. |
Primal Scream
|
Nearby Enemies take 1d20 Sonic damage per character level and are Shaken for 30 seconds. This damage scales the highest of 200% with Melee Power or 100% Sonic Spellpower. You and your allies gain a +2 Morale bonus to Strength, Dexterity and Constitution for 5 minutes. The Morale bonus cannot be refreshed until the previous one expires. |
Gird Against Demons
|
Weapons you wield bypass Cold Iron damage reduction. |
| Enhancement | Description |
|---|---|
Sense Weakness
|
Rank 1 +2% Fortification Bypass. Your Fury of the Wild Destiny Mantle grants you an additional 3% extra damage to helpless targets.Rank 2 +4% Fortification Bypass. Your Fury of the Wild Destiny Mantle grants you an additional 6% extra damage to helpless targets.Rank 3 +6% Fortification Bypass. Your Fury of the Wild Destiny Mantle grants you an additional 9% extra damage to helpless targets. |
Wild Weapons
|
Choose between Strikethrough, Offhand Strike Chance, or Doublestrike. Rank 1 Rank 2 Rank 3 |
Eternal Rage
|
Rank 1 If you are not Raging and are currently out of Rage charges, you have a 1% chance to gain a charge of Rage whenever you strike a foe.Rank 2 If you are not Raging and are currently out of Rage charges, you have a 2% chance to gain a charge of Rage whenever you strike a foe.Rank 3 If you are not Raging and are currently out of Rage charges, you have a 3% chance to gain a charge of Rage whenever you strike a foe. |
Fury Selector
|
Enhance your Epic Strike or yourself. Rank 1 Rank 2 Rank 3 |
Embrace the Pain
|
Rank 1 When you drop below 15% HP, you immediately heal 2d10 Positive Energy Healing, and continue to do so every 6 seconds until you are over 15% HP. This healing scales with the highest of 100% Positive Spell Power or 200% Melee PowerRank 2 When you drop below 25% HP, you immediately heal 2d10 Positive Energy Healing, and continue to do so every 6 seconds until you are over 25% HP. This healing scales with the highest of 100% Positive Spell Power or 200% Melee PowerRank 3 When you drop below 40% HP, you immediately heal 2d10 Positive Energy Healing, and continue to do so every 6 seconds until you are over 40% HP. This healing scales with the highest of 100% Positive Spell Power or 200% Melee Power |
| Enhancement | Description |
|---|---|
Top Dog
|
You gain the Improved Trip feat. |
Wilder Weapons
|
Choose between Strikethrough, Offhand Strike Chance, or Doublestrike. Rank 1 Rank 2 Rank 3 |
The Voice of Fury
|
Doubles the damage and stat bonuses of your Primal Scream. If Adrenaline or Quick is active when you use Primal Scream, the damage is tripled instead, and nearby enemies have a 75% chance of become confused for 3 seconds, no save. Adrenaline and Quick are consumed. |
Force Selector
|
Enhance your Epic Strike or yourself. Rank 1 Rank 2 Rank 3 |
Unquenchable Rage
|
Rank 1 Reduce all damage, except Untyped, by 8% for 5 seconds after you consume a Rage charge or use Primal Scream.Rank 2 Reduce all damage, except Untyped, by 12% for 5 seconds after you consume a Rage charge or use Primal Scream.Rank 3 Reduce all damage, except Untyped, by 15% for 5 seconds after you consume a Rage charge or use Primal Scream. You also apply the effects of the Heal spell to yourself which scales with Melee Power. |
| Enhancement | Description |
|---|---|
Lore of the Wilds
|
Every 2 Wilderness Lore feats now grant a 1% Primal bonus to Maximum Hit Points. |
Scarred by Chaos
|
Gain +50 Maximum Hit Points and 10 Physical Resistance Rating. Double these bonuses if you have the Harbinger of Chaos Feat. |
Unbridled Fury
|
Epic Moment: You gain +1000 Unconsciousness Range and 100% Strikethrough. Every 5 seconds you heal for 10% of your max hit points, gain the Adrenaline & Quick Effects, and the cooldown for the Great Leveler resets. |
Nature's Fury
|
While Two Weapon Fighting, Two Handed Fighting, or while in Animal Form, you gain a +1 bonus to your Critical Multiplier on rolls of 19 or 20. |
The Great Leveler
|
Rank 1 Melee Attack: +500 to Hit. You stop in place to create a shockwave that blasts all enemies in a short line. The size of the line triples if Adrenaline or Quick is active, consuming those effects. Applies a Trip to all enemies struck (DC 20 + Highest of STR/DEX/CON + Trip DCs) unless they make a Reflex saving throw. Targets who make their save are still Tripped for 2 seconds.Rank 2 Melee Attack: +500 to Hit. You stop in place to create a shockwave that blasts all enemies in a short line. The size of the line triples if Adrenaline or Quick is active, consuming those effects. Applies a Trip to all enemies struck (DC 20 + Highest of STR/DEX/CON + Trip DCs) unless they make a Reflex saving throw. Targets who make their save are still Tripped for 2 seconds.Rank 3 Melee Attack: +500 to Hit. You stop in place to create a shockwave that blasts all enemies in a short line. The size of the line triples if Adrenaline or Quick is active, consuming those effects. Applies a Trip to all enemies struck (DC 20 + Highest of STR/DEX/CON + Trip DCs) unless they make a Reflex saving throw. Targets who make their save are still Tripped for 2 seconds. |