| Enhancement | Description |
|---|---|
Furious Rage
|
When you miss your attack by rolling 1, you gain Fury for six seconds. Fury: +1 Rage bonus to Attack and Damage. This effect stacks up to six times and one stack fades every six seconds. You cannot take this enhancement if you have any points in Barbarian's version of this tree. |
Pain Touch
|
+5 Melee Power. You gain +5 Positive Healing Amplification. |
Demoralizing Success
|
Passive: You gain +15 Maximum Hit Points and +5 Positive Healing Amplification. When you score a Vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will saving throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw. Crushing Despair: -2 penalty to Attack, Damage, Saving Throws, and Skill checks Vulnerable Will: -3 to Will Saving Throws Vorpal Strike: Requires rolling 20 on the Attack roll and confirming the Critical hit. |
Pain Touch
|
+5 Melee Power. You gain +30 Maximum Hit Points, +2 Intimidate, and +10 Positive Healing Amplification. |
Subsiding Fury
|
When you use Second Wind, you gain 3 stacks of Fury. Fury: +1 Rage bonus to Attack and Damage. This effect stacks and one stack fades every 12 seconds. Passive: You gain +50 Maximum Hit Points, +2 Intimidate, and +10 Positive Healing Amplification. |
Visage of Terror
|
Terrorize up to six enemies, killing them with fear if they fail a Will Saving Throw (1d20 + your Intimidate skill). Enemies who make their saving throw are Paralyzed with fear for three seconds instead. Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis. Passive: +4 Constitution +75 Maximum Hit Points +2 Intimidate +20 Positive Healing Amplification |
| Enhancement | Description |
|---|---|
Ritual Scarring
|
Rank 1 +1 Intimidate +1 Haggle +1 Physical Resistance Rating Rank 2 +2 Intimidate +2 Haggle +2 Physical Resistance Rating Rank 3 +3 Intimidate +3 Haggle +3 Physical Resistance Rating |
Hate
|
Rank 1 Melee Attack: Generates extra threat.Rank 2 Melee Attack: Generates extra threat.Rank 3 Melee Attack: Generates extra threat. |
Do You Like Pain?
|
Rank 1 When you are hit: 20% chance attacker loses 10 Armor Class.Rank 2 When you are hit: 40% chance attacker loses 10 Armor Class.Rank 3 When you are hit: 60% chance attacker loses 10 Armor Class. |
Draconic Power Attack
|
Rank 1 Your Power Attack feat does 1 additional point of bonus Damage.Rank 2 Your Power Attack feat does 2 additional points of bonus Damage.Rank 3 Your Power Attack feat does 3 additional points of bonus Damage. |
Extra Action Boost
|
Rank 1 +1 Action Boost chargeRank 2 +2 Action Boost chargesRank 3 +3 Action Boost charges |
| Enhancement | Description |
|---|---|
Fear Me!
|
When you Intimidate, affected enemies are Shaken for 6 seconds (-2 penalty on Attack rolls, Saving Throws, and Skill checks). |
Mutilate
|
Rank 1 Hate additionally deals 1d4 Charisma damage and 2d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.Rank 2 Hate additionally deals 1d6 Charisma damage and 4d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.Rank 3 Hate additionally deals 1d8 Charisma damage and 6d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds. |
I Like Pain
|
Rank 1 When you are hit: Small chance to gain 50 Temporary Hit Points. This gain scales with 100% Melee Power.Rank 2 When you are hit: Small chance to gain 100 Temporary Hit Points. This gain scales with 100% Melee Power.Rank 3 When you are hit: Small chance to gain 150 Temporary Hit Points. This gain scales with 100% Melee Power. |
Cruel Cut
|
Rank 1 Melee Attack: Deals 1d6 extra Constitution damage as long as you damage your target. (Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.) Rank 2 Melee Attack: Deals 2d6 extra Constitution damage as long as you damage your target. (Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.) Rank 3 Melee Attack: Deals 3d6 extra Constitution damage as long as you damage your target, plus an extra +1d6 for every two Character Levels you have. (Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.) |
Action Boost: Melee Power
|
Rank 1 Activate this ability to receive a +10 Action Boost bonus to Melee and Ranged Power for 20 seconds.Rank 2 Activate this ability to receive a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.Rank 3 Activate this ability to receive a +30 Action Boost bonus to Melee and Ranged Power for 20 seconds. |
| Enhancement | Description |
|---|---|
Aura of Fear
|
Rank 1 Nearby enemies receive a -2 penalty to Strength and Charisma.Rank 2 Nearby enemies receive a -2 penalty to Strength, Charisma, Dexterity, and Wisdom.Rank 3 Nearby enemies receive a -2 penalty to all Ability Scores. |
Slaughter
|
Rank 1 Melee Attack: Deals high amounts of damage.Rank 2 Melee Attack: Deals high amounts of damage.Rank 3 Melee Attack: Deals high amounts of damage. |
Festering Wound
|
Rank 1 Cruel Cut additionally inflicts one stack of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.Rank 2 Cruel Cut additionally inflicts two stacks of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.Rank 3 Cruel Cut additionally inflicts three stacks of Greater Festering Wound, which override stacks of Festering Wound if present. Each stack deals 1d6 Poison damage plus an additional 1d6 Poison Damage for every 10 Character Levels you have every 2 seconds, to a maximum of 10 stacks. This damage scales with 200% Melee Power. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds. |
Ability Score
|
Pick from Strength or Constitution |
| Enhancement | Description |
|---|---|
Laughter
|
When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy, you gain three more Fury (for a total of six), and gain 10 Melee Power for 15 seconds. Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every 6 seconds. For many Ravagers, there's no Laughter without Slaughter. |
I Hit Back!
|
Rank 1 When you are hit: 20% chance to deal 2d8 Bane damage to attacker. This damage scales with 100% Melee Power.Rank 2 When you are hit: 20% chance to deal 4d8 Bane damage to attacker. This damage scales with 100% Melee Power.Rank 3 When you are hit: 20% chance to deal 6d8 Bane damage to attacker. This damage scales with 100% Melee Power. |
Dismember
|
Rank 1 When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4 Slashing damage which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.Rank 2 When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d6 Slashing damage which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.Rank 3 When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d8 Slashing damage plus another 1d8 for every 2 Character Levels you have, which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds. |
Ability Score
|
Pick from Strength or Constitution |
| Enhancement | Description |
|---|---|
Blood Strength
|
Each time you land a hit there is a 12% chance you heal positive damage equal to half your Dragon Lord level. Once per second, when you kill an opponent you are healed for 20 hitpoints (Enemies weaker than you will not always produce this effect). This healing scales with 100% Melee Power. |
Bully
|
Rank 1 You deal +5% damage to Helpless enemies.Rank 2 You deal +10% damage to Helpless enemies.Rank 3 You deal +15% damage to Helpless enemies. |
Critical Fury
|
You are immune to most knockdowns and slippery surfaces. You gain a 25% competence bonus to Maximum Hit Points. |
Critical Rage
|
Rank 1 +1 Competence bonus to Critical Threat Range with all weapons.Rank 2 +2 Competence bonus to Critical Threat Range with all weapons. |