| Enhancement | Description |
|---|---|
Shield of Whirling Steel
|
While you are Dual Wielding Melee weapons, you gain a +2 Shield bonus to Armor Class, Physical Resistance Rating, and Magical Resistance Rating. This increases by +1 for each additional Tempest Core Ability you acquire. In addition, if you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2. (Two Weapon Fighting is granted permanently when you take a second Ranger level). Two Weapon Fighting: Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%. |
Tempest
|
+10% Offhand Strike Chance (the chance to make off-hand attacks when Dual Wielding Melee weapons). You can use your Dexterity modifier to hit with all One Handed melee weapons. Antirequisite: This enhancement cannot be taken at the same time as Tempest in the Half-Elf tree. |
Graceful Death
|
You can use your Dexterity modifier for damage on One Handed melee weapons. |
Deflect Arrows
|
You gain the benefits of the Deflect Arrows feat while Dual Wielding Melee weapons, knocking aside one incoming projectile that would have struck you every 6 seconds. +1 Competence bonus to Critical Damage Multiplier while Dual Wielding Melee weapons. |
Whirlwind
|
+5% Doublestrike when Dual Wielding Melee weapons. +5% Incorporeality +10% Offhand Strike Chance. |
Dervish
|
+4 Dexterity, +10% Doublestrike. While wearing medium, light or no armor: +10 Melee Power +10 Physical Resistance +10 Magical Resistance Rating |
| Enhancement | Description |
|---|---|
Item Defense
|
Rank 1 You have a 25% chance to negate potential item wear.Rank 2 You have a 50% chance to negate potential item wear.Rank 3 You have a 75% chance to negate potential item wear. |
Improved Reaction
|
Rank 1 +1 Reflex Saves and an additional +1 to Saves against Traps.Rank 2 +2 Reflex Saves and an additional +2 to Saves against Traps.Rank 3 +3 Reflex Saves and an additional +3 to Saves against Traps. |
Improved Defense
|
Rank 1 Your Shield of Whirling Steel grants +1 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating. If you possess Deflect Arrows it can trigger once every 4 seconds. Rank 2 Your Shield of Whirling Steel grants +2 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating. If you possess Deflect Arrows it can trigger once every 3 seconds. Rank 3 Your Shield of Whirling Steel grants +3 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating. If you possess Deflect Arrows it can trigger once every 2 seconds. |
Whirling Blades
|
+1 to hit and damage while dual wielding. |
Acrobatic
|
Rank 1 +1 Balance, Jump, and Tumble.Rank 2 +2 Balance, Jump, and Tumble.Rank 3 +3 Balance, Jump, and Tumble. +1 to Reflex Saving Throws. |
| Enhancement | Description |
|---|---|
Improved Parry
|
Rank 1 Gain +3 Physical Resistance Rating when dual wielding.Rank 2 Gain +6 Physical Resistance Rating when dual wielding.Rank 3 Gain +10 Physical Resistance Rating when dual wielding. |
Improved Dodge
|
Rank 1 +1% Dodge when wearing light or no armor.Rank 2 +2% Dodge when wearing light or no armor.Rank 3 +3% Dodge when wearing light or no armor. |
Bleed Them Out
|
Rank 1 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) Rank 2 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) Rank 3 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) |
Whirling Blades
|
+1 to hit and damage while dual wielding. |
Action Boost
|
Select Haste or Sprint Boost Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Storm Dancer
|
Imbue Toggle: Your melee attacks deal 1d8 Electrical damage. This damage scales with 100% Melee Power. |
Improved Mobility
|
Rank 1 +1 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –1 Armor Check Penalty in light armor.Rank 2 +2 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –2 Armor Check Penalty in light armor.Rank 3 +3 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –3 Armor Check Penalty in light armor. |
Critical Mastery
|
Rank 1 +1 to confirm critical hits and to critical hit damage (before weapon multipliers)Rank 2 +2 to confirm critical hits and to critical hit damage (before weapon multipliers)Rank 3 +3 to confirm critical hits and to critical hit damage (before weapon multipliers) |
Whirling Blades
|
+1 to hit and damage while dual wielding. |
Strength or Dexterity
|
Strength or Dexterity |
| Enhancement | Description |
|---|---|
Storm Tempest
|
Upgrades Stormdancer Imbue Toggle to grant +30% Electrical Absorption. |
Elaborate Parry
|
Rank 1 Elaborate Parry: For the next 6 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.Rank 2 Elaborate Parry: For the next 12 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.Rank 3 Elaborate Parry: For the next 18 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier. |
The Growing Storm
|
Rank 1 Melee Dual Wielding Attack: Attacks an opponent. For the next 5 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.Rank 2 Melee Dual Wielding Attack: Attacks an opponent. For the next 10 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.Rank 3 Melee Dual Wielding Attack: Attacks an opponent. For the next 15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times. |
Whirling Blades
|
+1 to hit and damage while dual wielding. |
Strength or Dexterity
|
Strength or Dexterity |
| Enhancement | Description |
|---|---|
Dual Perfection
|
Your off hand weapon now adds your full attribute damage modifier. (For instance, if you have 30 Strength, you'll gain +10 damage with your offhand weapon, like your main hand weapon.) Passive: You gain a 25% Competence bonus to Max Hit Points |
Evasive Dance
|
Rank 1 Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.Rank 2 Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 70% damage.Rank 3 Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 50% damage. |
Cuts
|
Choose a method for inflicting additional cuts. Rank 1 +2% Doublestrike Rank 2 +3% Melee Doublestrike Rank 3 +4% Melee Doublestrike |
Whirling Blades
|
+3 to hit and damage while dual wielding. |
Dance of Death
|
Rank 1 Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style.Rank 2 Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style. You also gain +100% Strikethrough Chance for the duration.Rank 3 Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style. You also gain +200% Strikethrough Chance for the duration. |