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Tempest
Ranger Class Enhancement Tree

Tempest

Item Defense 0/3
Item Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
You have a 25% chance to negate potential item wear.
Improved Reaction 0/3
Improved Reaction
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Reflex Saves and an additional +1 to Saves against Traps.
Improved Defense 0/3
Improved Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Shield of Whirling Steel grants +1 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating.
If you possess Deflect Arrows it can trigger once every 4 seconds.
Whirling Blades 0/1
Whirling Blades
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to hit and damage while dual wielding.
Acrobatic 0/3
Acrobatic
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble.
Improved Parry 0/3
Improved Parry
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gain +3 Physical Resistance Rating when dual wielding.
Improved Dodge 0/3
Improved Dodge
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1% Dodge when wearing light or no armor.
Bleed Them Out 0/3
Bleed Them Out
Ranks: 3 Cost: 1 AP Requires: 5 AP
Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.

(Bleed deals 1d6 damage every 2 seconds for 14 seconds.)
Whirling Blades 0/1
Whirling Blades
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 to hit and damage while dual wielding.
Action Boost 0/3
Action Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select Haste or Sprint Boost
Storm Dancer 0/1
Storm Dancer
Ranks: 1 Cost: 2 AP Requires: 10 AP
Imbue Toggle: Your melee attacks deal 1d8 Electrical damage. This damage scales with 100% Melee Power.
Improved Mobility 0/3
Improved Mobility
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –1 Armor Check Penalty in light armor.
Critical Mastery 0/3
Critical Mastery
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to confirm critical hits and to critical hit damage (before weapon multipliers)
Whirling Blades 0/1
Whirling Blades
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to hit and damage while dual wielding.
Strength or Dexterity 0/1
Strength or Dexterity
Ranks: 1 Cost: 2 AP Requires: 10 AP
Strength or Dexterity
Storm Tempest 0/1
Storm Tempest
Ranks: 1 Cost: 2 AP Requires: 20 AP
Upgrades Stormdancer Imbue Toggle to grant +30% Electrical Absorption.
Elaborate Parry 0/3
Elaborate Parry
Ranks: 3 Cost: 1 AP Requires: 20 AP
Elaborate Parry: For the next 6 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.
The Growing Storm 0/3
The Growing Storm
Ranks: 3 Cost: 1 AP Requires: 20 AP
Melee Dual Wielding Attack: Attacks an opponent. For the next 5 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.
Whirling Blades 0/1
Whirling Blades
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 to hit and damage while dual wielding.
Strength or Dexterity 0/1
Strength or Dexterity
Ranks: 1 Cost: 2 AP Requires: 20 AP
Strength or Dexterity
Dual Perfection 0/1
Dual Perfection
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your off hand weapon now adds your full attribute damage modifier.

(For instance, if you have 30 Strength, you'll gain +10 damage with your offhand weapon, like your main hand weapon.)

Passive: You gain a 25% Competence bonus to Max Hit Points
Evasive Dance 0/3
Evasive Dance
Ranks: 3 Cost: 1 AP Requires: 30 AP
Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.
Cuts 0/3
Cuts
Ranks: 3 Cost: 1 AP Requires: 30 AP
Choose a method for inflicting additional cuts.
Whirling Blades 0/1
Whirling Blades
Ranks: 1 Cost: 2 AP Requires: 30 AP
+3 to hit and damage while dual wielding.
Dance of Death 0/3
Dance of Death
Ranks: 3 Cost: 1 AP Requires: 30 AP
Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style.
Core Enhancements
Shield of Whirling Steel 0/1
Shield of Whirling Steel
Ranks: 1 Cost: 1 AP
While you are Dual Wielding Melee weapons, you gain a +2 Shield bonus to Armor Class, Physical Resistance Rating, and Magical Resistance Rating. This increases by +1 for each additional Tempest Core Ability you acquire.

In addition, if you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2. (Two Weapon Fighting is granted permanently when you take a second Ranger level).

Two Weapon Fighting: Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%.
Tempest 0/1
Tempest
Ranks: 1 Cost: 1 AP Requires: 5 AP
+10% Offhand Strike Chance (the chance to make off-hand attacks when Dual Wielding Melee weapons).

You can use your Dexterity modifier to hit with all One Handed melee weapons.

Antirequisite: This enhancement cannot be taken at the same time as Tempest in the Half-Elf tree.
Graceful Death 0/1
Graceful Death
Ranks: 1 Cost: 1 AP Requires: 10 AP
You can use your Dexterity modifier for damage on One Handed melee weapons.
Deflect Arrows 0/1
Deflect Arrows
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain the benefits of the Deflect Arrows feat while Dual Wielding Melee weapons, knocking aside one incoming projectile that would have struck you every 6 seconds.

+1 Competence bonus to Critical Damage Multiplier while Dual Wielding Melee weapons.
Whirlwind 0/1
Whirlwind
Ranks: 1 Cost: 1 AP Requires: 30 AP
+5% Doublestrike when Dual Wielding Melee weapons.
+5% Incorporeality
+10% Offhand Strike Chance.
Dervish 0/1
Dervish
Ranks: 1 Cost: 1 AP Requires: 40 AP
+4 Dexterity, +10% Doublestrike.

While wearing medium, light or no armor:
+10 Melee Power
+10 Physical Resistance
+10 Magical Resistance Rating
Core Enhancements
Enhancement Description
Shield of Whirling Steel Shield of Whirling Steel
While you are Dual Wielding Melee weapons, you gain a +2 Shield bonus to Armor Class, Physical Resistance Rating, and Magical Resistance Rating. This increases by +1 for each additional Tempest Core Ability you acquire.

In addition, if you are a level 1 character, you gain the Two Weapon Fighting feat until you reach character level 2. (Two Weapon Fighting is granted permanently when you take a second Ranger level).

Two Weapon Fighting: Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ranger Level 1
Tempest Tempest
+10% Offhand Strike Chance (the chance to make off-hand attacks when Dual Wielding Melee weapons).

You can use your Dexterity modifier to hit with all One Handed melee weapons.

Antirequisite: This enhancement cannot be taken at the same time as Tempest in the Half-Elf tree.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Shield of Whirling Steel, Ranger Level 3
Graceful Death Graceful Death
You can use your Dexterity modifier for damage on One Handed melee weapons.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Tempest, Ranger Level 6
Deflect Arrows Deflect Arrows
You gain the benefits of the Deflect Arrows feat while Dual Wielding Melee weapons, knocking aside one incoming projectile that would have struck you every 6 seconds.

+1 Competence bonus to Critical Damage Multiplier while Dual Wielding Melee weapons.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Graceful Death, Ranger Level 12
Whirlwind Whirlwind
+5% Doublestrike when Dual Wielding Melee weapons.
+5% Incorporeality
+10% Offhand Strike Chance.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Deflect Arrows, Ranger Level 18
Dervish Dervish
+4 Dexterity, +10% Doublestrike.

While wearing medium, light or no armor:
+10 Melee Power
+10 Physical Resistance
+10 Magical Resistance Rating
AP Cost
1
Ranks
1
Progression
40
Prereqs
Whirlwind, Ranger Level 20
Tier 1
Enhancement Description
Item Defense Item Defense
Rank 1
You have a 25% chance to negate potential item wear.
Rank 2
You have a 50% chance to negate potential item wear.
Rank 3
You have a 75% chance to negate potential item wear.
AP Cost
1
Ranks
3
Progression
1
Improved Reaction Improved Reaction
Rank 1
+1 Reflex Saves and an additional +1 to Saves against Traps.
Rank 2
+2 Reflex Saves and an additional +2 to Saves against Traps.
Rank 3
+3 Reflex Saves and an additional +3 to Saves against Traps.
AP Cost
1
Ranks
3
Progression
1
Improved Defense Improved Defense
Rank 1
Your Shield of Whirling Steel grants +1 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating.
If you possess Deflect Arrows it can trigger once every 4 seconds.
Rank 2
Your Shield of Whirling Steel grants +2 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating.
If you possess Deflect Arrows it can trigger once every 3 seconds.
Rank 3
Your Shield of Whirling Steel grants +3 additional Armor Class, Physical Resistance Rating, and Magical Resistance Rating.
If you possess Deflect Arrows it can trigger once every 2 seconds.
AP Cost
1
Ranks
3
Progression
1
Whirling Blades Whirling Blades
+1 to hit and damage while dual wielding.
AP Cost
2
Ranks
1
Progression
1
Acrobatic Acrobatic
Rank 1
+1 Balance, Jump, and Tumble.
Rank 2
+2 Balance, Jump, and Tumble.
Rank 3
+3 Balance, Jump, and Tumble. +1 to Reflex Saving Throws.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Improved Parry Improved Parry
Rank 1
Gain +3 Physical Resistance Rating when dual wielding.
Rank 2
Gain +6 Physical Resistance Rating when dual wielding.
Rank 3
Gain +10 Physical Resistance Rating when dual wielding.
AP Cost
1
Ranks
3
Progression
5
Improved Dodge Improved Dodge
Rank 1
+1% Dodge when wearing light or no armor.
Rank 2
+2% Dodge when wearing light or no armor.
Rank 3
+3% Dodge when wearing light or no armor.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Improved Reaction
Bleed Them Out Bleed Them Out
Rank 1
Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.

(Bleed deals 1d6 damage every 2 seconds for 14 seconds.)
Rank 2
Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.

(Bleed deals 1d6 damage every 2 seconds for 14 seconds.)
Rank 3
Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.

(Bleed deals 1d6 damage every 2 seconds for 14 seconds.)
AP Cost
1
Ranks
3
Progression
5
Whirling Blades Whirling Blades
+1 to hit and damage while dual wielding.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Whirling Blades
Action Boost Action Boost
Select Haste or Sprint Boost
Rank 1
Haste BoostActivate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Sprint BoostActivate to gain a +30% Action Boost bonus to movement speed for 20 seconds.
Rank 2
Haste BoostActivate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
Sprint BoostActivate to gain a +40% Action Boost bonus to movement speed for 20 seconds.
Rank 3
Haste BoostActivate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
Sprint BoostActivate to gain a +50% Action Boost bonus to movement speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Storm Dancer Storm Dancer
Imbue Toggle: Your melee attacks deal 1d8 Electrical damage. This damage scales with 100% Melee Power.
AP Cost
2
Ranks
1
Progression
10
Improved Mobility Improved Mobility
Rank 1
+1 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –1 Armor Check Penalty in light armor.
Rank 2
+2 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –2 Armor Check Penalty in light armor.
Rank 3
+3 Maximum Dexterity bonus and Dodge cap while wearing light or no armor. –3 Armor Check Penalty in light armor.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Improved Dodge
Critical Mastery Critical Mastery
Rank 1
+1 to confirm critical hits and to critical hit damage (before weapon multipliers)
Rank 2
+2 to confirm critical hits and to critical hit damage (before weapon multipliers)
Rank 3
+3 to confirm critical hits and to critical hit damage (before weapon multipliers)
AP Cost
1
Ranks
3
Progression
10
Whirling Blades Whirling Blades
+1 to hit and damage while dual wielding.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Whirling Blades
Strength or Dexterity Strength or Dexterity
Strength or Dexterity
Dexterity+1 Dexterity
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Storm Tempest Storm Tempest
Upgrades Stormdancer Imbue Toggle to grant +30% Electrical Absorption.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Storm Dancer
Elaborate Parry Elaborate Parry
Rank 1
Elaborate Parry: For the next 6 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.
Rank 2
Elaborate Parry: For the next 12 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.
Rank 3
Elaborate Parry: For the next 18 seconds, you gain Dodge, Maximum Dodge and maximum dexterity bonus to light and medium armor, equal to your Dexterity Modifier.
AP Cost
1
Ranks
3
Progression
20
The Growing Storm The Growing Storm
Rank 1
Melee Dual Wielding Attack: Attacks an opponent. For the next 5 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.
Rank 2
Melee Dual Wielding Attack: Attacks an opponent. For the next 10 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.
Rank 3
Melee Dual Wielding Attack: Attacks an opponent. For the next 15 seconds, each time you damage an opponent you gain +1 damage for 5 seconds. This effect can stack up to 10 times.
AP Cost
1
Ranks
3
Progression
20
Whirling Blades Whirling Blades
+1 to hit and damage while dual wielding.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Whirling Blades
Strength or Dexterity Strength or Dexterity
Strength or Dexterity
Dexterity+1 Dexterity
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strength or Dexterity
Tier 5
Enhancement Description
Dual Perfection Dual Perfection
Your off hand weapon now adds your full attribute damage modifier.

(For instance, if you have 30 Strength, you'll gain +10 damage with your offhand weapon, like your main hand weapon.)

Passive: You gain a 25% Competence bonus to Max Hit Points
AP Cost
2
Ranks
1
Progression
30
Evasive Dance Evasive Dance
Rank 1
Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.
Rank 2
Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 70% damage.
Rank 3
Improves your Evasion ability so on a failed a Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 50% damage.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Elaborate Parry
Cuts Cuts
Choose a method for inflicting additional cuts.
Rank 1
A Thousand CutsMelee Dual Wielding Attack: You gain +10% Doublestrike and +10 Melee Power for 15 seconds.
Many Cuts+2 Melee Power
+2% Doublestrike
Rank 2
A Thousand CutsMelee Dual Wielding Attack: You gain +20% Doublestrike and +20 Melee Power for 15 seconds.
Many Cuts+3 Melee Power
+3% Melee Doublestrike
Rank 3
A Thousand CutsMelee Dual Wielding Attack: You gain +30% Doublestrike and +30 Melee Power for 15 seconds.
Many Cuts+4 Melee Power
+4% Melee Doublestrike
AP Cost
1
Ranks
3
Progression
30
Prereqs
The Growing Storm
Whirling Blades Whirling Blades
+3 to hit and damage while dual wielding.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Whirling Blades
Dance of Death Dance of Death
Rank 1
Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style.
Rank 2
Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style. You also gain +100% Strikethrough Chance for the duration.
Rank 3
Melee Dual Wielding Attack: On hit: For 10 seconds, you gain the ability to Strikethrough regardless of Combat Style. You also gain +200% Strikethrough Chance for the duration.
AP Cost
1
Ranks
3
Progression
30