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Ravager
Barbarian Class Enhancement Tree

Ravager

Ritual Scarring 0/3
Ritual Scarring
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Intimidate
+1 Haggle
+1 Physical Resistance Rating
Hate 0/3
Hate
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: Generates extra threat.
Do You Like Pain? 0/3
Do You Like Pain?
Ranks: 3 Cost: 1 AP Requires: 1 AP
When you are hit: 20% chance attacker loses 10 Armor Class.
Barbarian Power Attack 0/3
Barbarian Power Attack
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Power Attack feat does 1 additional point of bonus Damage.
Hardy Rage 0/3
Hardy Rage
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Constitution when Raging.
Fear Me! 0/1
Fear Me!
Ranks: 1 Cost: 2 AP Requires: 5 AP
When you Intimidate, affected enemies are Shaken for 6 seconds (-2 penalty on Attack rolls, Saving Throws, and Skill checks).
Mutilate 0/3
Mutilate
Ranks: 3 Cost: 1 AP Requires: 5 AP
Hate additionally deals 1d4 Charisma damage and 2d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.
I Like Pain 0/3
I Like Pain
Ranks: 3 Cost: 1 AP Requires: 5 AP
When you are hit: Small chance to gain 50 Temporary Hit Points. This gain scales with 100% Melee Power.
Cruel Cut 0/3
Cruel Cut
Ranks: 3 Cost: 1 AP Requires: 5 AP
Melee Attack: Deals 1d6 extra Constitution damage as long as you damage your target.

(Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.)
Action Boost: Melee Power 0/3
Action Boost: Melee Power
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate this ability to receive a +10 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Aura of Fear 0/3
Aura of Fear
Ranks: 3 Cost: 1 AP Requires: 10 AP
Nearby enemies receive a -2 penalty to Strength and Charisma.
Slaughter 0/3
Slaughter
Ranks: 3 Cost: 1 AP Requires: 10 AP
Melee Attack: Deals high amounts of damage.
Festering Wound 0/3
Festering Wound
Ranks: 3 Cost: 1 AP Requires: 10 AP
Cruel Cut additionally inflicts one stack of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Constitution
Laughter 0/1
Laughter
Ranks: 1 Cost: 2 AP Requires: 20 AP
When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy, you gain three more Fury (for a total of six), and gain 10 Melee Power for 15 seconds.

Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every 6 seconds.

For many Ravagers, there's no Laughter without Slaughter.
I Hit Back! 0/3
I Hit Back!
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you are hit: 20% chance to deal 2d8 Bane damage to attacker. This damage scales with 100% Melee Power.
Dismember 0/3
Dismember
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4 Slashing damage which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Constitution
Blood Strength 0/1
Blood Strength
Ranks: 1 Cost: 2 AP Requires: 30 AP
Each time you land a hit there is a 12% chance you heal with Positive Energy a number of Hit Points equal to half your Barbarian level. Once per second, when you kill an opponent you are healed with Positive Energy for 20 Hit Points (Enemies weaker than you will not always produce this effect). This healing scales with 100% Melee Power.
Bully 0/3
Bully
Ranks: 3 Cost: 1 AP Requires: 30 AP
You deal +5% damage to Helpless enemies.
Critical Fury 0/1
Critical Fury
Ranks: 1 Cost: 2 AP Requires: 30 AP
You are immune to most knockdowns and slippery surfaces.

You gain a 25% competence bonus to Maximum Hit Points.
Critical Rage 0/2
Critical Rage
Ranks: 2 Cost: 1 AP Requires: 30 AP
+1 Competence bonus to Critical Threat Range with all weapons.
Core Enhancements
Furious Rage 0/1
Furious Rage
Ranks: 1 Cost: 1 AP
When you are Raging and miss your attack by rolling 1, you gain Fury for six seconds.

Fury: +1 Rage bonus to Attack and Damage. This effect stacks up to six times and one stack fades every six seconds.

You cannot take this enhancement if you have any points in Dragon Lord Fighter's version of this tree.
Pain Touch 0/1
Pain Touch
Ranks: 1 Cost: 1 AP Requires: 5 AP
+5 Melee Power. You gain +10 Positive Healing Amplification.
Demoralizing Success 0/1
Demoralizing Success
Ranks: 1 Cost: 1 AP Requires: 10 AP
Passive: You gain +30 Maximum Hit Points and +10 Positive Healing Amplification. When you score a Vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will Saving Throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw.

Crushing Despair: -2 penalty to Attack, Damage, Saving Throws, and Skill checks

Vulnerable Will: -3 to Will Saving Throws

Vorpal Strike: Requires rolling 20 on the Attack roll and confirming the Critical Hit.
Pain Touch 0/1
Pain Touch
Ranks: 1 Cost: 1 AP Requires: 20 AP
+5 Melee Power. You gain +60 Maximum Hit Points, +2 Intimidate, and +20 Positive Healing Amplification.
Subsiding Fury 0/1
Subsiding Fury
Ranks: 1 Cost: 1 AP Requires: 30 AP
When you use Barbarian Rage, you gain 3 stacks of Fury.

Fury: +1 Rage bonus to Attack and Damage. This effect stacks and one stack fades every 12 seconds.

Passive: You gain +100 Maximum Hit Points. +2 Intimidate, and +20 Positive Healing Amplification.
Visage of Terror 0/1
Visage of Terror
Ranks: 1 Cost: 1 AP Requires: 40 AP
Terrorize up to six enemies, killing them with fear if they fail a Will save (1d20 + your Intimidate skill). Enemies who make their saving throw are Paralyzed with fear for three seconds instead.

Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis.

Passive:
+4 Constitution
+150 Maximum Hit Points
+2 Intimidate
+40 Healing Amplification
Core Enhancements
Enhancement Description
Furious Rage Furious Rage
When you are Raging and miss your attack by rolling 1, you gain Fury for six seconds.

Fury: +1 Rage bonus to Attack and Damage. This effect stacks up to six times and one stack fades every six seconds.

You cannot take this enhancement if you have any points in Dragon Lord Fighter's version of this tree.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Barbarian Level 1
Pain Touch Pain Touch
+5 Melee Power. You gain +10 Positive Healing Amplification.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Furious Rage, Barbarian Level 3
Demoralizing Success Demoralizing Success
Passive: You gain +30 Maximum Hit Points and +10 Positive Healing Amplification. When you score a Vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will Saving Throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw.

Crushing Despair: -2 penalty to Attack, Damage, Saving Throws, and Skill checks

Vulnerable Will: -3 to Will Saving Throws

Vorpal Strike: Requires rolling 20 on the Attack roll and confirming the Critical Hit.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Pain Touch, Barbarian Level 6
Pain Touch Pain Touch
+5 Melee Power. You gain +60 Maximum Hit Points, +2 Intimidate, and +20 Positive Healing Amplification.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Demoralizing Success, Barbarian Level 12
Subsiding Fury Subsiding Fury
When you use Barbarian Rage, you gain 3 stacks of Fury.

Fury: +1 Rage bonus to Attack and Damage. This effect stacks and one stack fades every 12 seconds.

Passive: You gain +100 Maximum Hit Points. +2 Intimidate, and +20 Positive Healing Amplification.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Pain Touch, Barbarian Level 18
Visage of Terror Visage of Terror
Terrorize up to six enemies, killing them with fear if they fail a Will save (1d20 + your Intimidate skill). Enemies who make their saving throw are Paralyzed with fear for three seconds instead.

Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis.

Passive:
+4 Constitution
+150 Maximum Hit Points
+2 Intimidate
+40 Healing Amplification
AP Cost
1
Ranks
1
Progression
40
Prereqs
Subsiding Fury, Barbarian Level 20
Tier 1
Enhancement Description
Ritual Scarring Ritual Scarring
Rank 1
+1 Intimidate
+1 Haggle
+1 Physical Resistance Rating
Rank 2
+2 Intimidate
+2 Haggle
+2 Physical Resistance Rating
Rank 3
+3 Intimidate
+3 Haggle
+3 Physical Resistance Rating
AP Cost
1
Ranks
3
Progression
1
Hate Hate
Rank 1
Melee Attack: Generates extra threat.
Rank 2
Melee Attack: Generates extra threat.
Rank 3
Melee Attack: Generates extra threat.
AP Cost
1
Ranks
3
Progression
1
Do You Like Pain? Do You Like Pain?
Rank 1
When you are hit: 20% chance attacker loses 10 Armor Class.
Rank 2
When you are hit: 40% chance attacker loses 10 Armor Class.
Rank 3
When you are hit: 60% chance attacker loses 10 Armor Class.
AP Cost
1
Ranks
3
Progression
1
Barbarian Power Attack Barbarian Power Attack
Rank 1
Your Power Attack feat does 1 additional point of bonus Damage.
Rank 2
Your Power Attack feat does 2 additional points of bonus Damage.
Rank 3
Your Power Attack feat does 3 additional points of bonus Damage.
AP Cost
1
Ranks
3
Progression
1
Hardy Rage Hardy Rage
Rank 1
+1 Constitution when Raging.
Rank 2
+2 Constitution when Raging.
Rank 3
+3 Constitution when Raging.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Fear Me! Fear Me!
When you Intimidate, affected enemies are Shaken for 6 seconds (-2 penalty on Attack rolls, Saving Throws, and Skill checks).
AP Cost
2
Ranks
1
Progression
5
Prereqs
Ritual Scarring
Mutilate Mutilate
Rank 1
Hate additionally deals 1d4 Charisma damage and 2d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.
Rank 2
Hate additionally deals 1d6 Charisma damage and 4d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.
Rank 3
Hate additionally deals 1d8 Charisma damage and 6d6 Bane damage. The Bane damage scales with 200% Melee Power. Charisma damage from this attack can only affect a creature once every 10 seconds.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Hate
I Like Pain I Like Pain
Rank 1
When you are hit: Small chance to gain 50 Temporary Hit Points. This gain scales with 100% Melee Power.
Rank 2
When you are hit: Small chance to gain 100 Temporary Hit Points. This gain scales with 100% Melee Power.
Rank 3
When you are hit: Small chance to gain 150 Temporary Hit Points. This gain scales with 100% Melee Power.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Do You Like Pain?
Cruel Cut Cruel Cut
Rank 1
Melee Attack: Deals 1d6 extra Constitution damage as long as you damage your target.

(Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.)
Rank 2
Melee Attack: Deals 2d6 extra Constitution damage as long as you damage your target.

(Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.)
Rank 3
Melee Attack: Deals 3d6 extra Constitution damage as long as you damage your target, plus an extra +1d6 for every two Character Levels you have.

(Monsters with zero in any ability score are considered Helpess and receive +50% extra damage.)
AP Cost
1
Ranks
3
Progression
5
Action Boost: Melee Power Action Boost: Melee Power
Rank 1
Activate this ability to receive a +10 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Rank 2
Activate this ability to receive a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Rank 3
Activate this ability to receive a +30 Action Boost bonus to Melee and Ranged Power for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Aura of Fear Aura of Fear
Rank 1
Nearby enemies receive a -2 penalty to Strength and Charisma.
Rank 2
Nearby enemies receive a -2 penalty to Strength, Charisma, Dexterity, and Wisdom.
Rank 3
Nearby enemies receive a -2 penalty to all Ability Scores.
AP Cost
1
Ranks
3
Progression
10
Slaughter Slaughter
Rank 1
Melee Attack: Deals high amounts of damage.
Rank 2
Melee Attack: Deals high amounts of damage.
Rank 3
Melee Attack: Deals high amounts of damage.
AP Cost
1
Ranks
3
Progression
10
Festering Wound Festering Wound
Rank 1
Cruel Cut additionally inflicts one stack of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.
Rank 2
Cruel Cut additionally inflicts two stacks of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.
Rank 3
Cruel Cut additionally inflicts three stacks of Greater Festering Wound, which override stacks of Festering Wound if present. Each stack deals 1d6 Poison damage plus an additional 1d6 Poison Damage for every 10 Character Levels you have every 2 seconds, to a maximum of 10 stacks. This damage scales with 200% Melee Power. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Cruel Cut
Ability Score Ability Score
Constitution+1 Constitution
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Laughter Laughter
When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy, you gain three more Fury (for a total of six), and gain 10 Melee Power for 15 seconds.

Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every 6 seconds.

For many Ravagers, there's no Laughter without Slaughter.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Slaughter
I Hit Back! I Hit Back!
Rank 1
When you are hit: 20% chance to deal 2d8 Bane damage to attacker. This damage scales with 100% Melee Power.
Rank 2
When you are hit: 20% chance to deal 4d8 Bane damage to attacker. This damage scales with 100% Melee Power.
Rank 3
When you are hit: 20% chance to deal 6d8 Bane damage to attacker. This damage scales with 100% Melee Power.
AP Cost
1
Ranks
3
Progression
20
Prereqs
I Like Pain
Dismember Dismember
Rank 1
When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4 Slashing damage which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.
Rank 2
When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d6 Slashing damage which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.
Rank 3
When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d8 Slashing damage plus another 1d8 for every 2 Character Levels you have, which scales with 200% Melee Power and have their movement slowed by 50% for 5 seconds.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Festering Wound
Ability Score Ability Score
Constitution+1 Constitution
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
20
Prereqs
Ability Score
Tier 5
Enhancement Description
Blood Strength Blood Strength
Each time you land a hit there is a 12% chance you heal with Positive Energy a number of Hit Points equal to half your Barbarian level. Once per second, when you kill an opponent you are healed with Positive Energy for 20 Hit Points (Enemies weaker than you will not always produce this effect). This healing scales with 100% Melee Power.
AP Cost
2
Ranks
1
Progression
30
Bully Bully
Rank 1
You deal +5% damage to Helpless enemies.
Rank 2
You deal +10% damage to Helpless enemies.
Rank 3
You deal +15% damage to Helpless enemies.
AP Cost
1
Ranks
3
Progression
30
Prereqs
I Hit Back!
Critical Fury Critical Fury
You are immune to most knockdowns and slippery surfaces.

You gain a 25% competence bonus to Maximum Hit Points.
AP Cost
2
Ranks
1
Progression
30
Critical Rage Critical Rage
Rank 1
+1 Competence bonus to Critical Threat Range with all weapons.
Rank 2
+2 Competence bonus to Critical Threat Range with all weapons.
AP Cost
1
Ranks
2
Progression
30