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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Aasimar: Scourge of the Dead
Iconic Enhancement Tree

Aasimar: Scourge of the Dead

Scourge Weapons 0/1
Scourge Weapons
Ranks: 1 Cost: 1 AP Requires: 1 AP
You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these weapons you wield are considered Good.
Counsel 0/3
Counsel
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Heal, Listen, and Spot
True Resilience: Scourge 0/3
True Resilience: Scourge
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Fortitude Saving Throws.
Bold 0/3
Bold
Ranks: 3 Cost: 1 AP Requires: 1 AP
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 1 AP
+20 Positive Healing Amplification
Improved Scourge Weapons 0/1
Improved Scourge Weapons
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Divine Purpose 0/1
Divine Purpose
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.

You must have Bond of the Scourge active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
Divine Resolve 0/3
Divine Resolve
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Constitution while your Divine Purpose or Ascendant Bond are active.
Greater Scourge Weapons 0/1
Greater Scourge Weapons
Ranks: 1 Cost: 1 AP Requires: 10 AP
+2 Melee and Ranged Power. While dual-wielding Clubs, Light Maces, Heavy Maces, or Morningstars, you gain 5% chance to make off-hand attacks.
Strike Down 0/3
Strike Down
Ranks: 3 Cost: 1 AP Requires: 10 AP
Melee Attack: On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
Divine Charges 0/3
Divine Charges
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Divine Charge, allowing you to use your Divine Purpose more times per rest.
Blessings 0/3
Blessings
Ranks: 3 Cost: 1 AP Requires: 10 AP
+10 Positive Spell Power
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+20 Positive Healing Amplification
Destroyer of the Dead 0/1
Destroyer of the Dead
Ranks: 1 Cost: 2 AP Requires: 15 AP
+4 Melee and Ranged Power. Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
Ascendant Bond: Scourge 0/1
Ascendant Bond: Scourge
Ranks: 1 Cost: 1 AP Requires: 15 AP
Form Toggle: Costs 30sp to enable. All bonuses from this skill are removed if this or your Bond Feat are toggled off. When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.

After 20 seconds of this stance being active, these bonuses double.

After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.

After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.

After 70 seconds of this stance being active, your movement speed will drop dramatically.

After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.

You must have Bond of the Scourge active to use its Ascendant Bond. This is not compatible with other major Form toggles, such as Wild Shape or Celestial Spirit.
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Core Enhancements
Improved Healing Hands 0/1
Improved Healing Hands
Ranks: 1 Cost: 1 AP
+1 use of Healing Hands per rest.
Ability Score Improvement 0/1
Ability Score Improvement
Ranks: 1 Cost: 2 AP
+1 Strength
Stronger Bonds 0/1
Stronger Bonds
Ranks: 1 Cost: 1 AP
Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
Ability Score Improvement 0/1
Ability Score Improvement
Ranks: 1 Cost: 2 AP
+1 Strength
Strongest Bonds 0/1
Strongest Bonds
Ranks: 1 Cost: 1 AP
+2 uses of Healing Hands per rest.
Core Enhancements
Enhancement Description
Improved Healing Hands Improved Healing Hands
+1 use of Healing Hands per rest.
AP Cost
1
Ranks
1
Progression
0
Ability Score Improvement Ability Score Improvement
Strength+1 Strength
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Healing Hands
Stronger Bonds Stronger Bonds
Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Improvement
Ability Score Improvement Ability Score Improvement
Strength+1 Strength
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Stronger Bonds
Strongest Bonds Strongest Bonds
+2 uses of Healing Hands per rest.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Improvement
Tier 1
Enhancement Description
Scourge Weapons Scourge Weapons
You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these weapons you wield are considered Good.
AP Cost
1
Ranks
1
Progression
1
Counsel Counsel
Rank 1
+1 to Heal, Listen, and Spot
Rank 2
+1 to Heal, Listen, and Spot
Rank 3
+1 to Heal, Listen, and Spot
AP Cost
1
Ranks
3
Progression
1
True Resilience: Scourge True Resilience: Scourge
Rank 1
+1 to Fortitude Saving Throws.
Rank 2
+1 to Fortitude Saving Throws.
Rank 3
+1 to Fortitude Saving Throws.
AP Cost
1
Ranks
3
Progression
1
Bold Bold
Rank 1
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Rank 2
You overcome fear quickly - fear and shaken effects are removed from you after 6 seconds.
Rank 3
You overcome fear quickly - fear and shaken effects are removed from you after 3 seconds.
AP Cost
1
Ranks
3
Progression
1
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Improved Scourge Weapons Improved Scourge Weapons
You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Scourge Weapons
Arcanum Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 to spell penetration
AP Cost
2
Ranks
3
Progression
5
Divine Purpose Divine Purpose
You gain the furious aura of the Scourge of the Undead. For one minute, your weapon attacks deal 3d6 extra Light damage that scales with the higher of your Melee or Ranged Power. On Vorpal, enemies are Blinded.

You must have Bond of the Scourge active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
AP Cost
1
Ranks
1
Progression
5
Divine Resolve Divine Resolve
Rank 1
+1 Constitution while your Divine Purpose or Ascendant Bond are active.
Rank 2
+2 Constitution while your Divine Purpose or Ascendant Bond are active.
Rank 3
+3 Constitution while your Divine Purpose or Ascendant Bond are active.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Greater Scourge Weapons Greater Scourge Weapons
+2 Melee and Ranged Power. While dual-wielding Clubs, Light Maces, Heavy Maces, or Morningstars, you gain 5% chance to make off-hand attacks.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Improved Scourge Weapons
Strike Down Strike Down
Rank 1
Melee Attack: On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
Rank 2
Melee Attack: On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
Rank 3
Melee Attack: On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
AP Cost
1
Ranks
3
Progression
10
Divine Charges Divine Charges
Rank 1
+1 Divine Charge, allowing you to use your Divine Purpose more times per rest.
Rank 2
+2 Divine Charges, allowing you to use your Divine Purpose more times per rest.
Rank 3
+3 Divine Charges, allowing you to use your Divine Purpose more times per rest.
AP Cost
1
Ranks
3
Progression
10
Blessings Blessings
Rank 1
+10 Positive Spell Power
Rank 2
+20 Positive Spell Power
Rank 3
+30 Positive Spell Power
AP Cost
1
Ranks
3
Progression
10
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
10
Prereqs
Aasimar Improved Recovery
Tier 4
Enhancement Description
Destroyer of the Dead Destroyer of the Dead
+4 Melee and Ranged Power. Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier.
AP Cost
2
Ranks
1
Progression
15
Ascendant Bond: Scourge Ascendant Bond: Scourge
Form Toggle: Costs 30sp to enable. All bonuses from this skill are removed if this or your Bond Feat are toggled off. When this stance is enabled, you gain +1 to Hit and Damage, 1% Doubleshot, and 1% Doublestrike.

After 20 seconds of this stance being active, these bonuses double.

After 40 seconds of this stance being active, you also gain a 10% Action Boost Bonus to Attack Speed, 10% Action Boost bonus to Melee Power, and 5% Action Boost bonus to Ranged Power, but you take your Character Level in Light damage every second until the stance is toggled off.

After 60 seconds of this stance being active, all of your bonuses from this stance double once more, but you take one stack of Vulnerability every second.

After 70 seconds of this stance being active, your movement speed will drop dramatically.

After 75 seconds of this stance being active, you can no longer contain the radiance within, and it will consume you.

You must have Bond of the Scourge active to use its Ascendant Bond. This is not compatible with other major Form toggles, such as Wild Shape or Celestial Spirit.
AP Cost
1
Ranks
1
Progression
15
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
15
Prereqs
Aasimar Improved Recovery