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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Gnome
Racial Enhancement Tree

Gnome

Sivis Dragonmark Focus 0/3
Sivis Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Dragonmark Uses per day

+1 Use Magic Device
Wand and Scroll Mastery 0/3
Wand and Scroll Mastery
Ranks: 3 Cost: 1 AP Requires: 1 AP
+25% effectiveness from your wands, scrolls, and other items that cast spells, and +1 to the save DC of your offensive wands.
Keen Insight 0/3
Keen Insight
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 to Will Saving Throws vs. Illusions
Stealthy or Awareness 0/3
Stealthy or Awareness
Ranks: 3 Cost: 1 AP Requires: 1 AP
Pick from Stealthy or Awareness
Gnomish Weapon Training 0/1
Gnomish Weapon Training
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
Lesser Mark of Scribing 0/1
Lesser Mark of Scribing
Ranks: 1 Cost: 2 AP Requires: 5 AP
You may cast Mark of Flame as a spell-like ability. This spell acts as the Symbol of Flame spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
Against the Giants 0/3
Against the Giants
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gnomes have passed their tactics for eluding Giants down over generations.

+2 to Saving Throws and Armor Class against Giants.
Color Spray 0/3
Color Spray
Ranks: 3 Cost: 1 AP Requires: 5 AP
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
Permanent Blur 0/1
Permanent Blur
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain a permanent Blur effect.

Blur: An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking that ally (due to concealment).
Gnomish Weapon Training 0/1
Gnomish Weapon Training
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
Greater Mark of Scribing 0/1
Greater Mark of Scribing
Ranks: 1 Cost: 2 AP Requires: 10 AP
You may cast Mark of Stunning as a spell-like ability. This spell acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
Nimble Reaction 0/3
Nimble Reaction
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Racial Spell Focus: Illusion 0/3
Racial Spell Focus: Illusion
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to Illusion DCs
Gnomish Weapon Training 0/1
Gnomish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
Gnomish Favored Enemy 0/1
Gnomish Favored Enemy
Ranks: 1 Cost: 2 AP Requires: 15 AP
Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these.
Gnomish Weapon Training 0/1
Gnomish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

+1 Competence Bonus to Critical Threat Range with the same weapons.
Core Enhancements
Gnomish Perseverance 0/1
Gnomish Perseverance
Ranks: 1 Cost: 1 AP
+1% Dodge

+1 Use Magic Device
Intelligence 0/1
Intelligence
Ranks: 1 Cost: 2 AP
+1 Intelligence
Gnomish Perseverance 0/1
Gnomish Perseverance
Ranks: 1 Cost: 1 AP
+1% Dodge

+1 Use Magic Device
Intelligence 0/1
Intelligence
Ranks: 1 Cost: 2 AP
+1 Intelligence
Scrolls: Retain Essence 0/1
Scrolls: Retain Essence
Ranks: 1 Cost: 1 AP
You gain a 15% Racial Bonus to your odds of retaining a copy of a Scroll when using it.

+2% Dodge

+1 Use Magic Device
Core Enhancements
Enhancement Description
Gnomish Perseverance Gnomish Perseverance
+1% Dodge

+1 Use Magic Device
AP Cost
1
Ranks
1
Progression
0
Intelligence Intelligence
+1 Intelligence
AP Cost
2
Ranks
1
Progression
0
Prereqs
Gnomish Perseverance
Gnomish Perseverance Gnomish Perseverance
+1% Dodge

+1 Use Magic Device
AP Cost
1
Ranks
1
Progression
0
Prereqs
Intelligence
Intelligence Intelligence
+1 Intelligence
AP Cost
2
Ranks
1
Progression
0
Prereqs
Gnomish Perseverance
Scrolls: Retain Essence Scrolls: Retain Essence
You gain a 15% Racial Bonus to your odds of retaining a copy of a Scroll when using it.

+2% Dodge

+1 Use Magic Device
AP Cost
1
Ranks
1
Progression
0
Prereqs
Intelligence
Tier 1
Enhancement Description
Sivis Dragonmark Focus Sivis Dragonmark Focus
Rank 1
+1 Dragonmark Uses per day

+1 Use Magic Device
Rank 2
+2 Dragonmark Uses per day

+2 Use Magic Device
Rank 3
+3 Dragonmark Uses per day

+3 Use Magic Device
AP Cost
1
Ranks
3
Progression
1
Wand and Scroll Mastery Wand and Scroll Mastery
Rank 1
+25% effectiveness from your wands, scrolls, and other items that cast spells, and +1 to the save DC of your offensive wands.
Rank 2
+50% effectiveness from your wands, scrolls, and other items that cast spells, and +3 to the save DC of your offensive wands.
Rank 3
+75% effectiveness from your wands, scrolls, and other items that cast spells, and +6 to the save DC of your offensive wands.
AP Cost
1
Ranks
3
Progression
1
Keen Insight Keen Insight
Rank 1
+2 to Will Saving Throws vs. Illusions
Rank 2
+4 to Will Saving Throws vs. Illusions
Rank 3
+6 to Will Saving Throws vs. Illusions
AP Cost
1
Ranks
3
Progression
1
Stealthy or Awareness Stealthy or Awareness
Pick from Stealthy or Awareness
Rank 1
Awareness+1 Listen, Search, and Spot.
Stealthy+1 Hide and Move Silently.
Rank 2
Awareness+2 Listen, Search, and Spot.
Stealthy+2 Hide and Move Silently.
Rank 3
Awareness+3 Listen, Search, and Spot.
Stealthy+3 Hide and Move Silently.
AP Cost
1
Ranks
3
Progression
1
Gnomish Weapon Training Gnomish Weapon Training
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost
1
Ranks
1
Progression
1
Tier 2
Enhancement Description
Lesser Mark of Scribing Lesser Mark of Scribing
You may cast Mark of Flame as a spell-like ability. This spell acts as the Symbol of Flame spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Sivis Dragonmark Focus
Against the Giants Against the Giants
Rank 1
Gnomes have passed their tactics for eluding Giants down over generations.

+2 to Saving Throws and Armor Class against Giants.
Rank 2
Gnomes have passed their tactics for eluding Giants down over generations.

+4 to Saving Throws and Armor Class against Giants.
Rank 3
Gnomes have passed their tactics for eluding Giants down over generations.

+6 to Saving Throws and Armor Class against Giants.
AP Cost
1
Ranks
3
Progression
5
Color Spray Color Spray
Rank 1
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
Rank 2
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
Rank 3
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
AP Cost
1
Ranks
3
Progression
5
Permanent Blur Permanent Blur
You gain a permanent Blur effect.

Blur: An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking that ally (due to concealment).
AP Cost
1
Ranks
1
Progression
5
Gnomish Weapon Training Gnomish Weapon Training
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Gnomish Weapon Training
Tier 3
Enhancement Description
Greater Mark of Scribing Greater Mark of Scribing
You may cast Mark of Stunning as a spell-like ability. This spell acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Mark of Scribing
Nimble Reaction Nimble Reaction
Rank 1
+1 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Rank 2
+2 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
Rank 3
+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
AP Cost
1
Ranks
3
Progression
10
Racial Spell Focus: Illusion Racial Spell Focus: Illusion
Rank 1
+1 to Illusion DCs
Rank 2
+2 to Illusion DCs
Rank 3
+3 to Illusion DCs
AP Cost
1
Ranks
3
Progression
10
Gnomish Weapon Training Gnomish Weapon Training
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Gnomish Weapon Training
Tier 4
Enhancement Description
Gnomish Favored Enemy Gnomish Favored Enemy
Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these.
Favored Enemy: ReptilianGnomes have a history of enmity with Kobolds. You gain the Favored Enemy: Reptilian feat.
Favored Enemy: GnollGnomes have a history of enmity with Gnolls. You gain the Favored Enemy: Gnoll feat.
AP Cost
2
Ranks
1
Progression
15
Gnomish Weapon Training Gnomish Weapon Training
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.

+1 Competence Bonus to Critical Threat Range with the same weapons.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Gnomish Weapon Training