| Enhancement | Description |
|---|---|
Gnomish Perseverance
|
+1% Dodge +1 Use Magic Device |
Intelligence
|
+1 Intelligence |
Gnomish Perseverance
|
+1% Dodge +1 Use Magic Device |
Intelligence
|
+1 Intelligence |
Scrolls: Retain Essence
|
You gain a 15% Racial Bonus to your odds of retaining a copy of a Scroll when using it. +2% Dodge +1 Use Magic Device |
| Enhancement | Description |
|---|---|
Sivis Dragonmark Focus
|
Rank 1 +1 Dragonmark Uses per day+1 Use Magic Device Rank 2 +2 Dragonmark Uses per day+2 Use Magic Device Rank 3 +3 Dragonmark Uses per day+3 Use Magic Device |
Wand and Scroll Mastery
|
Rank 1 +25% effectiveness from your wands, scrolls, and other items that cast spells, and +1 to the save DC of your offensive wands.Rank 2 +50% effectiveness from your wands, scrolls, and other items that cast spells, and +3 to the save DC of your offensive wands.Rank 3 +75% effectiveness from your wands, scrolls, and other items that cast spells, and +6 to the save DC of your offensive wands. |
Keen Insight
|
Rank 1 +2 to Will Saving Throws vs. IllusionsRank 2 +4 to Will Saving Throws vs. IllusionsRank 3 +6 to Will Saving Throws vs. Illusions |
Stealthy or Awareness
|
Pick from Stealthy or Awareness Rank 1 Rank 2 Rank 3 |
Gnomish Weapon Training
|
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Lesser Mark of Scribing
|
You may cast Mark of Flame as a spell-like ability. This spell acts as the Symbol of Flame spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus. |
Against the Giants
|
Rank 1 Gnomes have passed their tactics for eluding Giants down over generations. +2 to Saving Throws and Armor Class against Giants. Rank 2 Gnomes have passed their tactics for eluding Giants down over generations. +4 to Saving Throws and Armor Class against Giants. Rank 3 Gnomes have passed their tactics for eluding Giants down over generations. +6 to Saving Throws and Armor Class against Giants. |
Color Spray
|
Rank 1 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 2 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus.Rank 3 Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus. |
Permanent Blur
|
You gain a permanent Blur effect. Blur: An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking that ally (due to concealment). |
Gnomish Weapon Training
|
+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Greater Mark of Scribing
|
You may cast Mark of Stunning as a spell-like ability. This spell acts as the Symbol of Stunning spell, but with Illusion as its school and Will as its saving throw. DC: Character Level + Intelligence Modifier + Illusion DC bonus. |
Nimble Reaction
|
Rank 1 +1 Armor Maximum Dexterity Bonus and Maximum Dodge BonusRank 2 +2 Armor Maximum Dexterity Bonus and Maximum Dodge BonusRank 3 +3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus |
Racial Spell Focus: Illusion
|
Rank 1 +1 to Illusion DCsRank 2 +2 to Illusion DCsRank 3 +3 to Illusion DCs |
Gnomish Weapon Training
|
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. |
| Enhancement | Description |
|---|---|
Gnomish Favored Enemy
|
Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these. |
Gnomish Weapon Training
|
+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. +1 Competence Bonus to Critical Threat Range with the same weapons. |