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Frenzied Berserker
Barbarian Class Enhancement Tree

Frenzied Berserker

Extra Rage 0/3
Extra Rage
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Rage uses per rest
Cracking Attack 0/3
Cracking Attack
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: On hit: -1 Armor Class and -5% Fortification for 20 seconds.
Die Harder 0/3
Die Harder
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Unconsciousness Range is extended by 5. When you drop below 1 Hit Point, you gain 10 Temporary Hit Points. This can only trigger once every five minutes.

(If you would normally die at -10 Hit Points, you now die at -15 Hit Points instead.)
Power Rage 0/3
Power Rage
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Strength while Raging
Athletics 0/3
Athletics
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, Swim
Angry Arms 0/3
Angry Arms
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5% Strikethrough Chance.
Body Blow 0/3
Body Blow
Ranks: 3 Cost: 1 AP Requires: 5 AP
Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 1 for 20 seconds.
Blood Tribute 0/3
Blood Tribute
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gain +50 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.
Extra Action Boost 0/3
Extra Action Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 additional Action Boost use per rest.
Sprint Boost 0/3
Sprint Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boost: +30% Action Boost bonus to Movement Speed for 20 seconds.
Mad Munitions 0/3
Mad Munitions
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough Chance.
Blood Trail 0/3
Blood Trail
Ranks: 3 Cost: 1 AP Requires: 10 AP
Supreme Cleave costs 3 fewer Hit Points to activate.
Supreme Cleave 0/3
Supreme Cleave
Ranks: 3 Cost: 1 AP Requires: 10 AP
Tactical Melee Cleave: Attack enemies all around you.
Constitution 0/1
Constitution
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Constitution
Crazy Strike 0/3
Crazy Strike
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you hit with Cracking Attack, for 12 seconds you gain +0.5\ damage and 1 Melee Power.
Exhausting Blow 0/3
Exhausting Blow
Ranks: 3 Cost: 1 AP Requires: 20 AP
Melee Attack: On Damage: Deals 1d6 Strength and 1d6 Dexterity damage.
Wade In 0/3
Wade In
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 3 maximum. Lasts for 4 seconds.
Constitution 0/1
Constitution
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Constitution
Focus Wide 0/1
Focus Wide
Ranks: 1 Cost: 2 AP Requires: 30 AP
When you score a Vorpal hit, you gain +50% Strikethrough Chance for 12 seconds.
Focused Wrath 0/2
Focused Wrath
Ranks: 2 Cost: 1 AP Requires: 30 AP
+1 Competence Bonus to Critical Multiplier.
Lash Out 0/3
Lash Out
Ranks: 3 Cost: 1 AP Requires: 30 AP
Supreme Cleave has a 50% chance to Bleed damaged enemies. This can stack up to five times.

Your Supreme Cleave also reduces the Armor Class of enemies by 1 for six seconds. This stacks up to five times.
Multiple Choice 0/1
Multiple Choice
Ranks: 1 Cost: 1 AP Requires: 30 AP
Choose:
Healing or Hurting
Tantrum 0/1
Tantrum
Ranks: 1 Cost: 2 AP Requires: 30 AP
Tactical Melee Cleave: This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level).

Abilities that trigger on Supreme Cleave also trigger on Tantrum.
Core Enhancements
Die Hard 0/1
Die Hard
Ranks: 1 Cost: 1 AP
You gain the Die Hard feat, and automatically stabilize when incapacitated.
Frenzied Toughness 0/1
Frenzied Toughness
Ranks: 1 Cost: 1 AP Requires: 5 AP
+20 Maximum HP
+10 Positive Healing Amplification
Frenzy 0/1
Frenzy
Ranks: 1 Cost: 1 AP Requires: 10 AP
Imbue Toggle: Expend 10 Hit Points to coat your weapon in blood, entering a frenzy. This Frenzy adds 1d8 Bane damage to your attacks, scaling with 100% Melee Power.

Passive: +5 Melee Power.
Frenzied Toughness 0/1
Frenzied Toughness
Ranks: 1 Cost: 1 AP Requires: 20 AP
+60 Maximum HP
+20 Positive Healing Amplification
+10 Physical Resistance
Death Frenzy 0/1
Death Frenzy
Ranks: 1 Cost: 1 AP Requires: 30 AP
Expend 20 HP: Enter a Death Frenzy for one minute, gaining: +6 Strength, +1 Critical Damage Multiplier on rolls of 19-20, and +3 bonus Imbue Dice.

Passive: +10 Melee Power.
Storm's Eye 0/1
Storm's Eye
Ranks: 1 Cost: 1 AP Requires: 40 AP
Activate: You gain 25 stacks of Storm's Eye.

Storm's Eye: +1 Damage. One stack fades away every three seconds.

Passive: +4 Constitution, +10 Melee Power.
When Raging your melee attacks have a 5% chance to deal 400 Bludgeoning damage. This damage scales with 100% Melee Power.
Core Enhancements
Enhancement Description
Die Hard Die Hard
You gain the Die Hard feat, and automatically stabilize when incapacitated.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Barbarian Level 1
Frenzied Toughness Frenzied Toughness
+20 Maximum HP
+10 Positive Healing Amplification
AP Cost
1
Ranks
1
Progression
5
Prereqs
Die Hard, Barbarian Level 3
Frenzy Frenzy
Imbue Toggle: Expend 10 Hit Points to coat your weapon in blood, entering a frenzy. This Frenzy adds 1d8 Bane damage to your attacks, scaling with 100% Melee Power.

Passive: +5 Melee Power.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Frenzied Toughness, Barbarian Level 6
Frenzied Toughness Frenzied Toughness
+60 Maximum HP
+20 Positive Healing Amplification
+10 Physical Resistance
AP Cost
1
Ranks
1
Progression
20
Prereqs
Frenzy, Barbarian Level 12
Death Frenzy Death Frenzy
Expend 20 HP: Enter a Death Frenzy for one minute, gaining: +6 Strength, +1 Critical Damage Multiplier on rolls of 19-20, and +3 bonus Imbue Dice.

Passive: +10 Melee Power.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Frenzied Toughness, Barbarian Level 18
Storm's Eye Storm's Eye
Activate: You gain 25 stacks of Storm's Eye.

Storm's Eye: +1 Damage. One stack fades away every three seconds.

Passive: +4 Constitution, +10 Melee Power.
When Raging your melee attacks have a 5% chance to deal 400 Bludgeoning damage. This damage scales with 100% Melee Power.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Death Frenzy, Barbarian Level 20
Tier 1
Enhancement Description
Extra Rage Extra Rage
Rank 1
+2 Rage uses per rest
Rank 2
+4 Rage uses per rest
Rank 3
+6 Rage uses per rest
AP Cost
1
Ranks
3
Progression
1
Cracking Attack Cracking Attack
Rank 1
Melee Attack: On hit: -1 Armor Class and -5% Fortification for 20 seconds.
Rank 2
Melee Attack: On hit: -2 Armor Class and -10% Fortification for 20 seconds.
Rank 3
Melee Attack: On hit: -3 Armor Class and -20% Fortification for 20 seconds.
AP Cost
1
Ranks
3
Progression
1
Die Harder Die Harder
Rank 1
Your Unconsciousness Range is extended by 5. When you drop below 1 Hit Point, you gain 10 Temporary Hit Points. This can only trigger once every five minutes.

(If you would normally die at -10 Hit Points, you now die at -15 Hit Points instead.)
Rank 2
Your Unconsciousness Range is extended by 10. When you drop below 1 Hit Point, you gain 20 Temporary Hit Points. This can only trigger once every five minutes.

(If you would normally die at -10 Hit Points, you now die at -20 Hit Points instead.)
Rank 3
Your Unconsciousness Range is extended by 15. When you drop below 1 Hit Point, you gain 30 Temporary Hit Points. This can only trigger once every five minutes.

(If you would normally die at -10 Hit Points, you now die at -25 Hit Points instead.)
AP Cost
1
Ranks
3
Progression
1
Power Rage Power Rage
Rank 1
+1 Strength while Raging
Rank 2
+2 Strength while Raging
Rank 3
+3 Strength while Raging
AP Cost
1
Ranks
3
Progression
1
Athletics Athletics
Rank 1
+1 Balance, Jump, Swim
Rank 2
+2 Balance, Jump, Swim
Rank 3
+3 Balance, Jump, Swim

When you activate Barbarian Rage, you gain +35% Action Boost bonus to Movement Speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Angry Arms Angry Arms
Rank 1
+5% Strikethrough Chance.
Rank 2
+10% Strikethrough Chance.
Rank 3
+20% Strikethrough Chance.
AP Cost
1
Ranks
3
Progression
5
Body Blow Body Blow
Rank 1
Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 1 for 20 seconds.
Rank 2
Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 2 for 20 seconds.
Rank 3
Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 3 for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Cracking Attack
Blood Tribute Blood Tribute
Rank 1
Gain +50 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.
Rank 2
Gain +100 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.
Rank 3
Gain +150 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.
AP Cost
1
Ranks
3
Progression
5
Extra Action Boost Extra Action Boost
Rank 1
+1 additional Action Boost use per rest.
Rank 2
+2 additional Action Boost use per rest.
Rank 3
+3 additional Action Boost use per rest.
AP Cost
1
Ranks
3
Progression
5
Sprint Boost Sprint Boost
Rank 1
Action Boost: +30% Action Boost bonus to Movement Speed for 20 seconds.
Rank 2
Action Boost: +40% Action Boost bonus to Movement Speed for 20 seconds.
Rank 3
Action Boost: +50% Action Boost bonus to Movement Speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Mad Munitions Mad Munitions
Rank 1
+5% Strikethrough Chance.
Rank 2
+10% Strikethrough Chance.
Rank 3
+20% Strikethrough Chance.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Angry Arms
Blood Trail Blood Trail
Rank 1
Supreme Cleave costs 3 fewer Hit Points to activate.
Rank 2
Supreme Cleave costs 6 fewer Hit Points to activate.
Rank 3
Supreme Cleave costs 10 fewer Hit Points to activate.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Blood Tribute, Supreme Cleave
Supreme Cleave Supreme Cleave
Rank 1
Tactical Melee Cleave: Attack enemies all around you.
Rank 2
Tactical Melee Cleave: Attack enemies all around you.
Rank 3
Tactical Melee Cleave: Attack enemies all around you.
AP Cost
1
Ranks
3
Progression
10
Constitution Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Crazy Strike Crazy Strike
Rank 1
When you hit with Cracking Attack, for 12 seconds you gain +0.5\ damage and 1 Melee Power.
Rank 2
When you hit with Cracking Attack, for 12 seconds you gain +1\ damage and 2 Melee Power.
Rank 3
When you hit with Cracking Attack, for 12 seconds you gain +2\ damage and 3 Melee Power.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Body Blow
Exhausting Blow Exhausting Blow
Rank 1
Melee Attack: On Damage: Deals 1d6 Strength and 1d6 Dexterity damage.
Rank 2
Melee Attack: On Damage: Deals 2d6 Strength and 2d6 Dexterity damage.
Rank 3
Melee Attack: On Damage: Deals 3d6 Strength and 3d6 Dexterity damage.
AP Cost
1
Ranks
3
Progression
20
Wade In Wade In
Rank 1
When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 3 maximum. Lasts for 4 seconds.
Rank 2
When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 6 maximum. Lasts for 4 seconds.
Rank 3
When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 10 maximum. Lasts for 4 seconds.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Supreme Cleave
Constitution Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
20
Prereqs
Constitution
Tier 5
Enhancement Description
Focus Wide Focus Wide
When you score a Vorpal hit, you gain +50% Strikethrough Chance for 12 seconds.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Mad Munitions
Focused Wrath Focused Wrath
Rank 1
+1 Competence Bonus to Critical Multiplier.
Rank 2
+2 Competence Bonus to Critical Multiplier.
AP Cost
1
Ranks
2
Progression
30
Lash Out Lash Out
Rank 1
Supreme Cleave has a 50% chance to Bleed damaged enemies. This can stack up to five times.

Your Supreme Cleave also reduces the Armor Class of enemies by 1 for six seconds. This stacks up to five times.
Rank 2
Supreme Cleave has a 75% chance to Bleed damaged enemies, inflicting up to 2 stacks. This can stack up to five times.

Your Supreme Cleave also reduces the Armor Class of enemies by 2 for six seconds. This stacks up to five times.
Rank 3
Supreme Cleave has a 82% chance to Bleed to damaged enemies, inflicting up to 3 stacks. This can stack up to five times.

Your Supreme Cleave also reduces the Armor Class of enemies by 3 for six seconds. This stacks up to five times.
AP Cost
1
Ranks
3
Progression
30
Multiple Choice Multiple Choice
Choose:
Healing or Hurting
Accelerated MetabolismWhile Barbarian Raging, you gain +20 Positive Healing Amplification and heal 3d6 Hit Points every 4 seconds. This healing scales with 100% Melee Power.

Passive: You gain a 25% Competence bonus to Maximum Hit Points.
Raging BlowsWhile Barbarian Raging, you gain +5 Melee Power and your melee attacks gain +1\ to damage.

Passive: You gain a 25% Competence bonus to Maximum Hit Points.
AP Cost
1
Ranks
1
Progression
30
Tantrum Tantrum
Tactical Melee Cleave: This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level).

Abilities that trigger on Supreme Cleave also trigger on Tantrum.
AP Cost
2
Ranks
1
Progression
30