| Enhancement | Description |
|---|---|
Die Hard
|
You gain the Die Hard feat, and automatically stabilize when incapacitated. |
Frenzied Toughness
|
+20 Maximum HP +10 Positive Healing Amplification |
Frenzy
|
Imbue Toggle: Expend 10 Hit Points to coat your weapon in blood, entering a frenzy. This Frenzy adds 1d8 Bane damage to your attacks, scaling with 100% Melee Power. Passive: +5 Melee Power. |
Frenzied Toughness
|
+60 Maximum HP +20 Positive Healing Amplification +10 Physical Resistance |
Death Frenzy
|
Expend 20 HP: Enter a Death Frenzy for one minute, gaining: +6 Strength, +1 Critical Damage Multiplier on rolls of 19-20, and +3 bonus Imbue Dice. Passive: +10 Melee Power. |
Storm's Eye
|
Activate: You gain 25 stacks of Storm's Eye. Storm's Eye: +1 Damage. One stack fades away every three seconds. Passive: +4 Constitution, +10 Melee Power. When Raging your melee attacks have a 5% chance to deal 400 Bludgeoning damage. This damage scales with 100% Melee Power. |
| Enhancement | Description |
|---|---|
Extra Rage
|
Rank 1 +2 Rage uses per restRank 2 +4 Rage uses per restRank 3 +6 Rage uses per rest |
Cracking Attack
|
Rank 1 Melee Attack: On hit: -1 Armor Class and -5% Fortification for 20 seconds.Rank 2 Melee Attack: On hit: -2 Armor Class and -10% Fortification for 20 seconds.Rank 3 Melee Attack: On hit: -3 Armor Class and -20% Fortification for 20 seconds. |
Die Harder
|
Rank 1 Your Unconsciousness Range is extended by 5. When you drop below 1 Hit Point, you gain 10 Temporary Hit Points. This can only trigger once every five minutes. (If you would normally die at -10 Hit Points, you now die at -15 Hit Points instead.) Rank 2 Your Unconsciousness Range is extended by 10. When you drop below 1 Hit Point, you gain 20 Temporary Hit Points. This can only trigger once every five minutes. (If you would normally die at -10 Hit Points, you now die at -20 Hit Points instead.) Rank 3 Your Unconsciousness Range is extended by 15. When you drop below 1 Hit Point, you gain 30 Temporary Hit Points. This can only trigger once every five minutes. (If you would normally die at -10 Hit Points, you now die at -25 Hit Points instead.) |
Power Rage
|
Rank 1 +1 Strength while RagingRank 2 +2 Strength while RagingRank 3 +3 Strength while Raging |
Athletics
|
Rank 1 +1 Balance, Jump, SwimRank 2 +2 Balance, Jump, SwimRank 3 +3 Balance, Jump, Swim When you activate Barbarian Rage, you gain +35% Action Boost bonus to Movement Speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Angry Arms
|
Rank 1 +5% Strikethrough Chance.Rank 2 +10% Strikethrough Chance.Rank 3 +20% Strikethrough Chance. |
Body Blow
|
Rank 1 Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 1 for 20 seconds.Rank 2 Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 2 for 20 seconds.Rank 3 Damaging enemies with Cracking Attack reduces their Fortitude Saving Throws by 3 for 20 seconds. |
Blood Tribute
|
Rank 1 Gain +50 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.Rank 2 Gain +100 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die.Rank 3 Gain +150 Temporary Hit Points for one minute. Each Epic and Legendary level adds +25 Temporary Hit Points. You have a stacking -1 penalty to Constitution until you rest or die. |
Extra Action Boost
|
Rank 1 +1 additional Action Boost use per rest.Rank 2 +2 additional Action Boost use per rest.Rank 3 +3 additional Action Boost use per rest. |
Sprint Boost
|
Rank 1 Action Boost: +30% Action Boost bonus to Movement Speed for 20 seconds.Rank 2 Action Boost: +40% Action Boost bonus to Movement Speed for 20 seconds.Rank 3 Action Boost: +50% Action Boost bonus to Movement Speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Mad Munitions
|
Rank 1 +5% Strikethrough Chance.Rank 2 +10% Strikethrough Chance.Rank 3 +20% Strikethrough Chance. |
Blood Trail
|
Rank 1 Supreme Cleave costs 3 fewer Hit Points to activate.Rank 2 Supreme Cleave costs 6 fewer Hit Points to activate.Rank 3 Supreme Cleave costs 10 fewer Hit Points to activate. |
Supreme Cleave
|
Rank 1 Tactical Melee Cleave: Attack enemies all around you.Rank 2 Tactical Melee Cleave: Attack enemies all around you.Rank 3 Tactical Melee Cleave: Attack enemies all around you. |
Constitution
|
+1 Constitution |
| Enhancement | Description |
|---|---|
Crazy Strike
|
Rank 1 When you hit with Cracking Attack, for 12 seconds you gain +0.5\ damage and 1 Melee Power.Rank 2 When you hit with Cracking Attack, for 12 seconds you gain +1\ damage and 2 Melee Power.Rank 3 When you hit with Cracking Attack, for 12 seconds you gain +2\ damage and 3 Melee Power. |
Exhausting Blow
|
Rank 1 Melee Attack: On Damage: Deals 1d6 Strength and 1d6 Dexterity damage.Rank 2 Melee Attack: On Damage: Deals 2d6 Strength and 2d6 Dexterity damage.Rank 3 Melee Attack: On Damage: Deals 3d6 Strength and 3d6 Dexterity damage. |
Wade In
|
Rank 1 When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 3 maximum. Lasts for 4 seconds.Rank 2 When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 6 maximum. Lasts for 4 seconds.Rank 3 When you Supreme Cleave, gain +1 Primal bonus to Attack, up to 10 maximum. Lasts for 4 seconds. |
Constitution
|
+1 Constitution |
| Enhancement | Description |
|---|---|
Focus Wide
|
When you score a Vorpal hit, you gain +50% Strikethrough Chance for 12 seconds. |
Focused Wrath
|
Rank 1 +1 Competence Bonus to Critical Multiplier.Rank 2 +2 Competence Bonus to Critical Multiplier. |
Lash Out
|
Rank 1 Supreme Cleave has a 50% chance to Bleed damaged enemies. This can stack up to five times. Your Supreme Cleave also reduces the Armor Class of enemies by 1 for six seconds. This stacks up to five times. Rank 2 Supreme Cleave has a 75% chance to Bleed damaged enemies, inflicting up to 2 stacks. This can stack up to five times. Your Supreme Cleave also reduces the Armor Class of enemies by 2 for six seconds. This stacks up to five times. Rank 3 Supreme Cleave has a 82% chance to Bleed to damaged enemies, inflicting up to 3 stacks. This can stack up to five times. Your Supreme Cleave also reduces the Armor Class of enemies by 3 for six seconds. This stacks up to five times. |
Multiple Choice
|
Choose: Healing or Hurting Passive: You gain a 25% Competence bonus to Maximum Hit Points. Passive: You gain a 25% Competence bonus to Maximum Hit Points. |
Tantrum
|
Tactical Melee Cleave: This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level). Abilities that trigger on Supreme Cleave also trigger on Tantrum. |