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Occult Slayer
Barbarian Class Enhancement Tree

Occult Slayer

Extend Rage 0/3
Extend Rage
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Barbarian Rage lasts 25% longer.
Ear Smash 0/3
Ear Smash
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: Damaged enemies can't cast spells for 2 seconds.
Parrying Bond 0/3
Parrying Bond
Ranks: 3 Cost: 1 AP Requires: 1 AP
While Weapon Bond 10+:
+2 to Armor Class
+1 Magical Resistance Rating
Uncanny Dodger 0/3
Uncanny Dodger
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1% Dodge.
Awareness 0/3
Awareness
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Listen, Search, and Spot.
Willpower Rage 0/3
Willpower Rage
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +1 to Will Saving Throws while Raged.
Knockout 0/3
Knockout
Ranks: 3 Cost: 1 AP Requires: 5 AP
Ear Smash puts enemies to Sleep for 6 seconds. On Vorpal, enemies are Stunned instead.
Guarding Bond 0/3
Guarding Bond
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+.
Lessons of Travel 0/3
Lessons of Travel
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damage
Antimagic Boost 0/3
Antimagic Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boost: +10 Action Boost Bonus to Magical Resistance Rating and +2 Action Boost bonus to Saving Throws vs. Magic
Bond of Retribution 0/1
Bond of Retribution
Ranks: 1 Cost: 2 AP Requires: 10 AP
While below 50% of your Maximum Hit Points, you gain +1 Critical Damage Multiplier on attack rolls of 19-20.
Lessons of Nature 0/3
Lessons of Nature
Ranks: 3 Cost: 1 AP Requires: 10 AP
You gain +2 to Saving Throws vs. both Disease and Poison.
Arcane Encumbrance 0/3
Arcane Encumbrance
Ranks: 3 Cost: 1 AP Requires: 10 AP
When enemies damage you with spells, there's a 10% chance they'll be Tripped for 2 seconds with no Saving Throw.

(Does not affect bosses.)
Kinetic Bond 0/3
Kinetic Bond
Ranks: 3 Cost: 1 AP Requires: 10 AP
At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 3 seconds.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Constitution
Rune Carved Armor 0/1
Rune Carved Armor
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain a +25% Competence bonus to Maximum Hit Points and +2 to all Saving Throws vs Magic while wearing Medium or Heavy armor.
Vicious Strike 0/3
Vicious Strike
Ranks: 3 Cost: 1 AP Requires: 20 AP
Melee Attack: Inflicts Feedback on the enemy for 6 seconds.

Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power.
Driving Force 0/3
Driving Force
Ranks: 3 Cost: 1 AP Requires: 20 AP
Expend 30 Weapon Bond to gain +10 Melee Power and +5 Magical Resistance Rating for 20 seconds.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Constitution
Bond of Destruction 0/1
Bond of Destruction
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your Bond of Retribution no longer has a Hit Point requirement. You gain a +10% Quality bonus to Maximum Hit Points.
Vampiric Bond 0/3
Vampiric Bond
Ranks: 3 Cost: 1 AP Requires: 30 AP
At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 12 seconds.
Seeker's Strike 0/3
Seeker's Strike
Ranks: 3 Cost: 1 AP Requires: 30 AP
Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.
Occult Metalline 0/1
Occult Metalline
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your Bonded Weapon gains +1 Competence Bonus to Critical Threat Range and Critical Multiplier, as well as Occult Metalline.

(It bypasses Adamantine, Alchemical Silver, Byeshk and Cold Iron damage reduction.)
One Spirit 0/3
One Spirit
Ranks: 3 Cost: 1 AP Requires: 30 AP
Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power.

Passive:
+10 Maximum Hit Points
+4 Magical Resistance Rating
Core Enhancements
Weapon Bond 0/1
Weapon Bond
Ranks: 1 Cost: 1 AP
You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. Each attack adds 1 to your Weapon Bond, up to a maximum of 200. Dying resets your Weapon Bond to zero.

Active: Expend 1 Weapon Bond to gain +5 to Attack for 20 seconds. 20 second cooldown. Switching weapons will also start a 20 second cooldown.
Resistance 0/1
Resistance
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 to all Saving Throws

+1% Barbarian Damage Reduction

+10 Maximum Hit Points

Antirequisite: This enhancement cannot be taken at the same time as Improved Damage Reduction I or II in the Half-Elf tree.
Elemental Defense 0/1
Elemental Defense
Ranks: 1 Cost: 1 AP Requires: 10 AP
When enemy spells deal elemental damage to you, there’s a 25% chance you’ll gain 25 Temporary Hit Points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds.

(Elemental Damage includes Acid, Cold, Electric, Fire, and Sonic.)

+1% Barbarian Damage Reduction

+30 Maximum Hit Points
+20 Positive Healing Amplification
Blank Thoughts 0/1
Blank Thoughts
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain the Slippery Mind feat and improve your Barbarian Damage Reduction.
+1% Barbarian Damage Reduction
+60 Maximum Hit Points
+5 Magical Resistance Rating
+20 Positive Healing Amplification

Slippery Mind: When you fail a Saving Throw vs. Enchantments, you roll a second time.)
Force Ward 0/1
Force Ward
Ranks: 1 Cost: 1 AP Requires: 30 AP
+100 Maximum Hit Points
+5 Magical Resistance Rating
+20 Positive Healing Amplification
+1% Barbarian Damage Reduction

You gain immunity to Magic Missiles and a +5% Competence bonus to entirely avoid incoming Force damage.
Mind Over Magic 0/1
Mind Over Magic
Ranks: 1 Cost: 1 AP Requires: 40 AP
You gain Spell Resistance equal to your Constitution score.
+4 Constitution
+150 Maximum Hit Points
+10 Magical Resistance Rating
+40 Positive Healing Amplification
Core Enhancements
Enhancement Description
Weapon Bond Weapon Bond
You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. Each attack adds 1 to your Weapon Bond, up to a maximum of 200. Dying resets your Weapon Bond to zero.

Active: Expend 1 Weapon Bond to gain +5 to Attack for 20 seconds. 20 second cooldown. Switching weapons will also start a 20 second cooldown.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Barbarian Level 1
Resistance Resistance
+1 to all Saving Throws

+1% Barbarian Damage Reduction

+10 Maximum Hit Points

Antirequisite: This enhancement cannot be taken at the same time as Improved Damage Reduction I or II in the Half-Elf tree.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Weapon Bond, Barbarian Level 3
Elemental Defense Elemental Defense
When enemy spells deal elemental damage to you, there’s a 25% chance you’ll gain 25 Temporary Hit Points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds.

(Elemental Damage includes Acid, Cold, Electric, Fire, and Sonic.)

+1% Barbarian Damage Reduction

+30 Maximum Hit Points
+20 Positive Healing Amplification
AP Cost
1
Ranks
1
Progression
10
Prereqs
Resistance, Barbarian Level 6
Blank Thoughts Blank Thoughts
You gain the Slippery Mind feat and improve your Barbarian Damage Reduction.
+1% Barbarian Damage Reduction
+60 Maximum Hit Points
+5 Magical Resistance Rating
+20 Positive Healing Amplification

Slippery Mind: When you fail a Saving Throw vs. Enchantments, you roll a second time.)
AP Cost
1
Ranks
1
Progression
20
Prereqs
Elemental Defense, Barbarian Level 12
Force Ward Force Ward
+100 Maximum Hit Points
+5 Magical Resistance Rating
+20 Positive Healing Amplification
+1% Barbarian Damage Reduction

You gain immunity to Magic Missiles and a +5% Competence bonus to entirely avoid incoming Force damage.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Blank Thoughts, Barbarian Level 18
Mind Over Magic Mind Over Magic
You gain Spell Resistance equal to your Constitution score.
+4 Constitution
+150 Maximum Hit Points
+10 Magical Resistance Rating
+40 Positive Healing Amplification
AP Cost
1
Ranks
1
Progression
40
Prereqs
Force Ward, Barbarian Level 20
Tier 1
Enhancement Description
Extend Rage Extend Rage
Rank 1
Your Barbarian Rage lasts 25% longer.
Rank 2
Your Barbarian Rage lasts 50% longer.
Rank 3
Your Barbarian Rage lasts 75% longer.
AP Cost
1
Ranks
3
Progression
1
Ear Smash Ear Smash
Rank 1
Melee Attack: Damaged enemies can't cast spells for 2 seconds.
Rank 2
Melee Attack: Damaged enemies can't cast spells for 4 seconds.
Rank 3
Melee Attack: Damaged enemies can't cast spells for 6 seconds.
AP Cost
1
Ranks
3
Progression
1
Parrying Bond Parrying Bond
Rank 1
While Weapon Bond 10+:
+2 to Armor Class
+1 Magical Resistance Rating
Rank 2
While Weapon Bond 10+:
+4 to Armor Class
+2 Magical Resistance Rating
Rank 3
While Weapon Bond 10+:
+6 to Armor Class
+3 Magical Resistance Rating
AP Cost
1
Ranks
3
Progression
1
Uncanny Dodger Uncanny Dodger
Rank 1
You gain +1% Dodge.
Rank 2
You gain +2% Dodge.
Rank 3
You gain +3% Dodge.
AP Cost
1
Ranks
3
Progression
1
Awareness Awareness
Rank 1
+1 Listen, Search, and Spot.
Rank 2
+2 Listen, Search, and Spot.
Rank 3
+3 Listen Search, and Spot. Rank 3: +1 Reflex Saving Throw
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Willpower Rage Willpower Rage
Rank 1
You gain +1 to Will Saving Throws while Raged.
Rank 2
You gain +2 to Will Saving Throws while Raged.
Rank 3
You gain +3 to Will Saving Throws while Raged.
AP Cost
1
Ranks
3
Progression
5
Knockout Knockout
Rank 1
Ear Smash puts enemies to Sleep for 6 seconds. On Vorpal, enemies are Stunned instead.
Rank 2
Ear Smash puts enemies to Sleep for 12 seconds. On Vorpal, enemies are Stunned instead.
Rank 3
Ear Smash puts enemies to Sleep for 18 seconds. On Vorpal, enemies are Stunned instead.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Ear Smash
Guarding Bond Guarding Bond
Rank 1
You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+.
Rank 2
You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+, and another +4 at Weapon Bond 60+.
Rank 3
You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+, another +4 at Weapon Bond 60+, and another +4 at Weapon Bond 90+.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Parrying Bond
Lessons of Travel Lessons of Travel
Rank 1
+2 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damage
Rank 2
+4 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damage
Rank 3
+6 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damage
AP Cost
1
Ranks
3
Progression
5
Antimagic Boost Antimagic Boost
Rank 1
Action Boost: +10 Action Boost Bonus to Magical Resistance Rating and +2 Action Boost bonus to Saving Throws vs. Magic
Rank 2
Action Boost: +20 Action Boost Bonus to Magical Resistance Rating and +4 Action Boost bonus to Saving Throws vs. Magic
Rank 3
Action Boost: +30 Action Boost Bonus to Magical Resistance Rating and +6 Action Boost bonus to Saving Throws vs. Magic
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Bond of Retribution Bond of Retribution
While below 50% of your Maximum Hit Points, you gain +1 Critical Damage Multiplier on attack rolls of 19-20.
AP Cost
2
Ranks
1
Progression
10
Lessons of Nature Lessons of Nature
Rank 1
You gain +2 to Saving Throws vs. both Disease and Poison.
Rank 2
You gain +4 to Saving Throws vs. both Disease and Poison.
Rank 3
You gain +6 to Saving Throws vs. both Disease and Poison.

You don't fail Saving Throws vs. Disease or Poison on a roll of 1.
AP Cost
1
Ranks
3
Progression
10
Arcane Encumbrance Arcane Encumbrance
Rank 1
When enemies damage you with spells, there's a 10% chance they'll be Tripped for 2 seconds with no Saving Throw.

(Does not affect bosses.)
Rank 2
When enemies damage you with spells, there's a 20% chance they'll be Tripped for 3 seconds with no Saving Throw.

(Does not affect bosses.)
Rank 3
When enemies damage you with spells, there's a 30% chance they'll be Tripped for 4 seconds with no Saving Throw.

(Does not affect bosses.)
AP Cost
1
Ranks
3
Progression
10
Kinetic Bond Kinetic Bond
Rank 1
At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 3 seconds.
Rank 2
At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 2 seconds.
Rank 3
At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every second.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Lessons of Travel
Ability Score Ability Score
Constitution+1 Constitution
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Rune Carved Armor Rune Carved Armor
You gain a +25% Competence bonus to Maximum Hit Points and +2 to all Saving Throws vs Magic while wearing Medium or Heavy armor.
AP Cost
2
Ranks
1
Progression
20
Vicious Strike Vicious Strike
Rank 1
Melee Attack: Inflicts Feedback on the enemy for 6 seconds.

Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power.
Rank 2
Melee Attack: Inflicts Feedback on the enemy for 12 seconds.

Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power.
Rank 3
Melee Attack: Inflicts Feedback on the enemy for 18 seconds.

Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Arcane Encumbrance
Driving Force Driving Force
Rank 1
Expend 30 Weapon Bond to gain +10 Melee Power and +5 Magical Resistance Rating for 20 seconds.
Rank 2
Expend 20 Weapon Bond to gain +10 Melee Power and +10 Magical Resistance Rating for 20 seconds.
Rank 3
Expend 10 Weapon Bond to gain +10 Melee Power and +20 Magical Resistance Rating for 20 seconds.
AP Cost
1
Ranks
3
Progression
20
Ability Score Ability Score
Constitution+1 Constitution
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
20
Prereqs
Ability Score
Tier 5
Enhancement Description
Bond of Destruction Bond of Destruction
Your Bond of Retribution no longer has a Hit Point requirement. You gain a +10% Quality bonus to Maximum Hit Points.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Bond of Retribution
Vampiric Bond Vampiric Bond
Rank 1
At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 12 seconds.
Rank 2
At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 9 seconds.
Rank 3
At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 6 seconds.
AP Cost
1
Ranks
3
Progression
30
Seeker's Strike Seeker's Strike
Rank 1
Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.
Rank 2
Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.
Rank 3
Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.
AP Cost
1
Ranks
3
Progression
30
Occult Metalline Occult Metalline
Your Bonded Weapon gains +1 Competence Bonus to Critical Threat Range and Critical Multiplier, as well as Occult Metalline.

(It bypasses Adamantine, Alchemical Silver, Byeshk and Cold Iron damage reduction.)
AP Cost
2
Ranks
1
Progression
30
One Spirit One Spirit
Rank 1
Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power.

Passive:
+10 Maximum Hit Points
+4 Magical Resistance Rating
Rank 2
Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power.

Passive:
+20 Maximum Hit Points
+8 Magical Resistance Rating
Rank 3
Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power.

Passive:
+30 Maximum Hit Points
+12 Magical Resistance Rating
AP Cost
1
Ranks
3
Progression
30