| Enhancement | Description |
|---|---|
Weapon Bond
|
You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. Each attack adds 1 to your Weapon Bond, up to a maximum of 200. Dying resets your Weapon Bond to zero. Active: Expend 1 Weapon Bond to gain +5 to Attack for 20 seconds. 20 second cooldown. Switching weapons will also start a 20 second cooldown. |
Resistance
|
+1 to all Saving Throws +1% Barbarian Damage Reduction +10 Maximum Hit Points Antirequisite: This enhancement cannot be taken at the same time as Improved Damage Reduction I or II in the Half-Elf tree. |
Elemental Defense
|
When enemy spells deal elemental damage to you, there’s a 25% chance you’ll gain 25 Temporary Hit Points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds. (Elemental Damage includes Acid, Cold, Electric, Fire, and Sonic.) +1% Barbarian Damage Reduction +30 Maximum Hit Points +20 Positive Healing Amplification |
Blank Thoughts
|
You gain the Slippery Mind feat and improve your Barbarian Damage Reduction. +1% Barbarian Damage Reduction +60 Maximum Hit Points +5 Magical Resistance Rating +20 Positive Healing Amplification Slippery Mind: When you fail a Saving Throw vs. Enchantments, you roll a second time.) |
Force Ward
|
+100 Maximum Hit Points +5 Magical Resistance Rating +20 Positive Healing Amplification +1% Barbarian Damage Reduction You gain immunity to Magic Missiles and a +5% Competence bonus to entirely avoid incoming Force damage. |
Mind Over Magic
|
You gain Spell Resistance equal to your Constitution score. +4 Constitution +150 Maximum Hit Points +10 Magical Resistance Rating +40 Positive Healing Amplification |
| Enhancement | Description |
|---|---|
Extend Rage
|
Rank 1 Your Barbarian Rage lasts 25% longer.Rank 2 Your Barbarian Rage lasts 50% longer.Rank 3 Your Barbarian Rage lasts 75% longer. |
Ear Smash
|
Rank 1 Melee Attack: Damaged enemies can't cast spells for 2 seconds.Rank 2 Melee Attack: Damaged enemies can't cast spells for 4 seconds.Rank 3 Melee Attack: Damaged enemies can't cast spells for 6 seconds. |
Parrying Bond
|
Rank 1 While Weapon Bond 10+: +2 to Armor Class +1 Magical Resistance Rating Rank 2 While Weapon Bond 10+: +4 to Armor Class +2 Magical Resistance Rating Rank 3 While Weapon Bond 10+: +6 to Armor Class +3 Magical Resistance Rating |
Uncanny Dodger
|
Rank 1 You gain +1% Dodge.Rank 2 You gain +2% Dodge.Rank 3 You gain +3% Dodge. |
Awareness
|
Rank 1 +1 Listen, Search, and Spot.Rank 2 +2 Listen, Search, and Spot.Rank 3 +3 Listen Search, and Spot. Rank 3: +1 Reflex Saving Throw |
| Enhancement | Description |
|---|---|
Willpower Rage
|
Rank 1 You gain +1 to Will Saving Throws while Raged.Rank 2 You gain +2 to Will Saving Throws while Raged.Rank 3 You gain +3 to Will Saving Throws while Raged. |
Knockout
|
Rank 1 Ear Smash puts enemies to Sleep for 6 seconds. On Vorpal, enemies are Stunned instead.Rank 2 Ear Smash puts enemies to Sleep for 12 seconds. On Vorpal, enemies are Stunned instead.Rank 3 Ear Smash puts enemies to Sleep for 18 seconds. On Vorpal, enemies are Stunned instead. |
Guarding Bond
|
Rank 1 You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+.Rank 2 You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+, and another +4 at Weapon Bond 60+.Rank 3 You gain +4 Physical and Magical Resistance Rating at Weapon Bond 30+, another +4 at Weapon Bond 60+, and another +4 at Weapon Bond 90+. |
Lessons of Travel
|
Rank 1 +2 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damageRank 2 +4 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damageRank 3 +6 Energy Resistance against Acid, Cold, Electric, Fire, and Sonic damage |
Antimagic Boost
|
Rank 1 Action Boost: +10 Action Boost Bonus to Magical Resistance Rating and +2 Action Boost bonus to Saving Throws vs. MagicRank 2 Action Boost: +20 Action Boost Bonus to Magical Resistance Rating and +4 Action Boost bonus to Saving Throws vs. MagicRank 3 Action Boost: +30 Action Boost Bonus to Magical Resistance Rating and +6 Action Boost bonus to Saving Throws vs. Magic |
| Enhancement | Description |
|---|---|
Bond of Retribution
|
While below 50% of your Maximum Hit Points, you gain +1 Critical Damage Multiplier on attack rolls of 19-20. |
Lessons of Nature
|
Rank 1 You gain +2 to Saving Throws vs. both Disease and Poison.Rank 2 You gain +4 to Saving Throws vs. both Disease and Poison.Rank 3 You gain +6 to Saving Throws vs. both Disease and Poison. You don't fail Saving Throws vs. Disease or Poison on a roll of 1. |
Arcane Encumbrance
|
Rank 1 When enemies damage you with spells, there's a 10% chance they'll be Tripped for 2 seconds with no Saving Throw. (Does not affect bosses.) Rank 2 When enemies damage you with spells, there's a 20% chance they'll be Tripped for 3 seconds with no Saving Throw. (Does not affect bosses.) Rank 3 When enemies damage you with spells, there's a 30% chance they'll be Tripped for 4 seconds with no Saving Throw. (Does not affect bosses.) |
Kinetic Bond
|
Rank 1 At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 3 seconds.Rank 2 At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 2 seconds.Rank 3 At Weapon Bond strength 45+, you deal 1d20 extra Force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every second. |
Ability Score
|
|
| Enhancement | Description |
|---|---|
Rune Carved Armor
|
You gain a +25% Competence bonus to Maximum Hit Points and +2 to all Saving Throws vs Magic while wearing Medium or Heavy armor. |
Vicious Strike
|
Rank 1 Melee Attack: Inflicts Feedback on the enemy for 6 seconds. Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power. Rank 2 Melee Attack: Inflicts Feedback on the enemy for 12 seconds. Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power. Rank 3 Melee Attack: Inflicts Feedback on the enemy for 18 seconds. Feedback - On Spellcast: Caster suffers 6-60 Force damage. This damage is increased by the target's Spell Power. |
Driving Force
|
Rank 1 Expend 30 Weapon Bond to gain +10 Melee Power and +5 Magical Resistance Rating for 20 seconds.Rank 2 Expend 20 Weapon Bond to gain +10 Melee Power and +10 Magical Resistance Rating for 20 seconds.Rank 3 Expend 10 Weapon Bond to gain +10 Melee Power and +20 Magical Resistance Rating for 20 seconds. |
Ability Score
|
|
| Enhancement | Description |
|---|---|
Bond of Destruction
|
Your Bond of Retribution no longer has a Hit Point requirement. You gain a +10% Quality bonus to Maximum Hit Points. |
Vampiric Bond
|
Rank 1 At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 12 seconds.Rank 2 At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 9 seconds.Rank 3 At Weapon Bond 100+, your weapon provides you 20 Temporary Hit Points when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 6 seconds. |
Seeker's Strike
|
Rank 1 Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.Rank 2 Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby.Rank 3 Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby. |
Occult Metalline
|
Your Bonded Weapon gains +1 Competence Bonus to Critical Threat Range and Critical Multiplier, as well as Occult Metalline. (It bypasses Adamantine, Alchemical Silver, Byeshk and Cold Iron damage reduction.) |
One Spirit
|
Rank 1 Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power. Passive: +10 Maximum Hit Points +4 Magical Resistance Rating Rank 2 Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power. Passive: +20 Maximum Hit Points +8 Magical Resistance Rating Rank 3 Expend 100 Weapon Bond to heal for 400 Hit Points with Positive energy. This healing scales with 100% Melee Power. Passive: +30 Maximum Hit Points +12 Magical Resistance Rating |