| Enhancement | Description |
|---|---|
Fate's Repertoire
|
You gain the Magical Training feat. Each Core Ability in this tree, including this one, grants the following: +1 Epic Bonus to all Spell DCs +15 Maximum Hit Points +25 Maximum Spell Points +5 Melee Power +5 Ranged Power +5 Positive, Sonic and Universal Spell Power |
Intoxicating Presence
|
Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw. |
Glitter of Fame
|
+1 to all Ability scores and Saves |
Hear my Voice Friend
|
Greatest Shout, Great Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell. |
| Enhancement | Description |
|---|---|
Music of the Spider Queen
|
Rank 1 You gain +3 Universal Spell PowerRank 2 You gain +6 Universal Spell PowerRank 3 You gain +10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and your Bardic Inspiration now Neutralizes Poison. |
Jack of All Trades
|
Rank 1 +1 to all SkillsRank 2 +2 to all SkillsRank 3 +3 to all Skills. Rank 3: Inspire Competence now grants an additional +3 bonus to all skills. |
Epic Strike
|
Select an Epic Strike Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Harmonic Resonance
|
Your weapon attacks and offensive spells have a 20% chance to build up a stack of Harmonic Resonance on your enemies. Harmonic Resonance: Each stack increases a creatures vulnerability to Sonic Damage by 10% and reduces their AC by 5. This stacks up to 3 times. |
Tune of the Weave
|
Rank 1 +2 Magical Resistance Rating, +10 Maximum Spell PointsRank 2 +4 Magical Resistance Rating, +20 Maximum Spell PointsRank 3 +6 Magical Resistance Rating, +30 Maximum Spell Points |
| Enhancement | Description |
|---|---|
Pianissimo
|
Rank 1 You generate 15% less threat with all sources, and gain +5 Positive Spell PowerRank 2 You generate 25% less threat with all sources, and gain +10 Positive Spell PowerRank 3 You generate 35% less threat with all sources, and gain +15 Positive Spell Power |
Mantle of Sound and Fury
|
Fatesinger Destiny Mantle: All your attacks and spells have a chance to cause a swirl of musical notes to surround you causing 1d6+6 Sonic Damage per Character Level to all nearby foes. Scales with highest of Sonic, or 200% of Melee or Ranged Power. This damage does not affect fascinated targets. When this occurs you gain 6 Temporary Hit Points per Character Level. This can only occur once every 10 seconds. |
Discord
|
Manifest Discord against your enemies |
Grandeur
|
Your friendly spells now apply Grandeur. Grandeur: +3 AC and PRR. Maximum of 2 stacks, lasts for 10 seconds. |
A Little Bit of Music
|
Grants the Bardic Inspire Courage Feat if you do not already have it. +3 Bard Songs, and +1 Spell Penetration |
| Enhancement | Description |
|---|---|
Master the Acoustics
|
Rank 1 +5 Sonic Spell Power.Rank 2 +10 Sonic Spell Power.Rank 3 +15 Sonic Spell Power. Rank 3: The damage of the spells Sonic Blast & Reverberate are increased by 50%. The sonic damage of your Epic Strikes from this tree is Doubled. |
The Rhythm to Reign
|
Rank 1 +1 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 7d20 Sonic and 7d20 Electric Damage. Scales with Spell Power.Rank 2 +2 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 9d20 Sonic and 9d20 Electric Damage. Scales with Spell Power.Rank 3 +3 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 11d20 Sonic and 11d20 Electric Damage. Scales with Spell Power. |
Fatesinger Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
The Sonata to Serve
|
Rank 1 +1 Spell Penetration, +3% Fortification BypassRank 2 +2 Spell Penetration, +6% Fortification BypassRank 3 +3 Spell Penetration, +9% Fortification BypassRank 3: While in your Fatesinger Destiny Mantle, you no longer have Arcane Spell Failure. |
Masquerade
|
Rank 1 Reduces the cost of your spells by 3%Rank 2 Reduces the cost of your spells by 6%Rank 3 Reduces the cost of your spells by 10% |
| Enhancement | Description |
|---|---|
Great Ballads of War
|
Rank 1 +1 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.Rank 2 +2 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.Rank 3 +3 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others. |
Majesty
|
You are immune to Charisma stat damage. When you play any Bardic Song while using the Fatesinger Destiny Mantle you heal yourself and all nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell. |
Resonance of Fate
|
Select a Resonation |
Shout it out
|
Increase your ability to Shout Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save (DC: 20 + highest of INT/WIS/CHA Mod + Evocation bonuses) halves the damage and negates the stun. The damage of the spells Greater Shout and Horn of Thunder are increased by 100%. Your Discord abilities stun for an additional 3 seconds when you have 3 Chords of Fate. |
Metamagic Attunement
|
|
| Enhancement | Description |
|---|---|
Ballad of the Ages
|
You gain +2 damage and benefit from the True Seeing spell. If you have a Bardic Ballad, Inspire Transcendence is added to it. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing. |
Mastering the Strings
|
Rank 1 +1 to all Spell DCsRank 2 +2 to all Spell DCsRank 3 +3 to all Spell DCs |
Blade Song
|
+1 Critical Damage Multiplier on a roll of 19-20 (unless you are in Animal Form or using Handwraps) |
Turn the Tide
|
Epic Moment: The trumpets herald your heroic call! For 20 seconds you and your party gain full Base Attack Bonus, +10% to Weapon Damage, +10% Uncapped Dodge, +100 Universal Spellpower, and +25% Spell Cost Reduction. |
Cut the Strings
|
Spell Like Ability: Strike a note to reveal the strings of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Ability Score Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds, your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an additional 300 sonic damage that scales with spell power when struck for the duration of the effect. |