BETA — This site is under active development. Data may be incomplete or incorrect.
Arcane Epic Destiny

Fatesinger

Music of the Spider Queen 0/3
Music of the Spider Queen
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +3 Universal Spell Power
Jack of All Trades 0/3
Jack of All Trades
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to all Skills
Epic Strike 0/1
Epic Strike
Ranks: 1 Cost: 2 AP Requires: 1 AP
Select an Epic Strike
Harmonic Resonance 0/1
Harmonic Resonance
Ranks: 1 Cost: 2 AP Requires: 1 AP
Your weapon attacks and offensive spells have a 20% chance to build up a stack of Harmonic Resonance on your enemies.

Harmonic Resonance: Each stack increases a creatures vulnerability to Sonic Damage by 10% and reduces their AC by 5. This stacks up to 3 times.
Tune of the Weave 0/3
Tune of the Weave
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Magical Resistance Rating, +10 Maximum Spell Points
Pianissimo 0/3
Pianissimo
Ranks: 3 Cost: 1 AP Requires: 5 AP
You generate 15% less threat with all sources, and gain +5 Positive Spell Power
Mantle of Sound and Fury 0/1
Mantle of Sound and Fury
Ranks: 1 Cost: 2 AP Requires: 5 AP
Fatesinger Destiny Mantle: All your attacks and spells have a chance to cause a swirl of musical notes to surround you causing 1d6+6 Sonic Damage per Character Level to all nearby foes. Scales with highest of Sonic, or 200% of Melee or Ranged Power. This damage does not affect fascinated targets. When this occurs you gain 6 Temporary Hit Points per Character Level. This can only occur once every 10 seconds.
Discord 0/1
Discord
Ranks: 1 Cost: 2 AP Requires: 5 AP
Manifest Discord against your enemies
Grandeur 0/1
Grandeur
Ranks: 1 Cost: 2 AP Requires: 5 AP
Your friendly spells now apply Grandeur.

Grandeur: +3 AC and PRR. Maximum of 2 stacks, lasts for 10 seconds.
A Little Bit of Music 0/1
A Little Bit of Music
Ranks: 1 Cost: 2 AP Requires: 5 AP
Grants the Bardic Inspire Courage Feat if you do not already have it. +3 Bard Songs, and +1 Spell Penetration
Master the Acoustics 0/3
Master the Acoustics
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5 Sonic Spell Power.
The Rhythm to Reign 0/3
The Rhythm to Reign
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 7d20 Sonic and 7d20 Electric Damage. Scales with Spell Power.
Fatesinger Spell Focus 0/3
Fatesinger Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
The Sonata to Serve 0/3
The Sonata to Serve
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Spell Penetration, +3% Fortification Bypass
Masquerade 0/3
Masquerade
Ranks: 3 Cost: 1 AP Requires: 10 AP
Reduces the cost of your spells by 3%
Great Ballads of War 0/3
Great Ballads of War
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
Majesty 0/1
Majesty
Ranks: 1 Cost: 2 AP Requires: 20 AP
You are immune to Charisma stat damage.

When you play any Bardic Song while using the Fatesinger Destiny Mantle you heal yourself and all nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell.
Resonance of Fate 0/1
Resonance of Fate
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select a Resonation
Shout it out 0/1
Shout it out
Ranks: 1 Cost: 2 AP Requires: 20 AP
Increase your ability to Shout
Metamagic Attunement 0/1
Metamagic Attunement
Ranks: 1 Cost: 1 AP Requires: 20 AP
Like Eschew Materials, your spells no longer need common material components. This does not increase their Spell Point cost.
Ballad of the Ages 0/1
Ballad of the Ages
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +2 damage and benefit from the True Seeing spell. If you have a Bardic Ballad, Inspire Transcendence is added to it.

Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
Mastering the Strings 0/3
Mastering the Strings
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 to all Spell DCs
Blade Song 0/1
Blade Song
Ranks: 1 Cost: 1 AP Requires: 30 AP
+1 Critical Damage Multiplier on a roll of 19-20 (unless you are in Animal Form or using Handwraps)
Turn the Tide 0/1
Turn the Tide
Ranks: 1 Cost: 1 AP Requires: 30 AP
Epic Moment: The trumpets herald your heroic call! For 20 seconds you and your party gain full Base Attack Bonus, +10% to Weapon Damage, +10% Uncapped Dodge, +100 Universal Spellpower, and +25% Spell Cost Reduction.
Cut the Strings 0/1
Cut the Strings
Ranks: 1 Cost: 1 AP Requires: 30 AP
Spell Like Ability: Strike a note to reveal the strings of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Ability Score Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds, your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an additional 300 sonic damage that scales with spell power when struck for the duration of the effect.
Core Enhancements
Fate's Repertoire 0/1
Fate's Repertoire
Ranks: 1 Cost: 1 AP
You gain the Magical Training feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic Bonus to all Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Melee Power
+5 Ranged Power
+5 Positive, Sonic and Universal Spell Power
Intoxicating Presence 0/1
Intoxicating Presence
Ranks: 1 Cost: 1 AP Requires: 5 AP
Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
Glitter of Fame 0/1
Glitter of Fame
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 to all Ability scores and Saves
Hear my Voice Friend 0/1
Hear my Voice Friend
Ranks: 1 Cost: 1 AP Requires: 20 AP
Greatest Shout, Great Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell.
Core Enhancements
Enhancement Description
Fate's Repertoire Fate's Repertoire
You gain the Magical Training feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic Bonus to all Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Melee Power
+5 Ranged Power
+5 Positive, Sonic and Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Intoxicating Presence Intoxicating Presence
Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
AP Cost
1
Ranks
1
Progression
5
Glitter of Fame Glitter of Fame
+1 to all Ability scores and Saves
AP Cost
1
Ranks
1
Progression
10
Hear my Voice Friend Hear my Voice Friend
Greatest Shout, Great Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Music of the Spider Queen Music of the Spider Queen
Rank 1
You gain +3 Universal Spell Power
Rank 2
You gain +6 Universal Spell Power
Rank 3
You gain +10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and your Bardic Inspiration now Neutralizes Poison.
AP Cost
1
Ranks
3
Progression
1
Jack of All Trades Jack of All Trades
Rank 1
+1 to all Skills
Rank 2
+2 to all Skills
Rank 3
+3 to all Skills. Rank 3: Inspire Competence now grants an additional +3 bonus to all skills.
AP Cost
1
Ranks
3
Progression
1
Epic Strike Epic Strike
Select an Epic Strike
Strike a ChordEpic Strike: Blasts a single target with a random note of music for 1d6+3 Sonic damage per Character Level. On use, you gain a stack of Chords of Fate. Chords of Fate stacks lasts 30 seconds and stack up to 3 times.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
The Sword SingsEpic Strike: Melee Attack: Your weapon swings with the power of song, causing an additional 2d10 Sonic Damage per Character Level that scales 200% with Melee Power. Criticals Hits cause the target to be Stunned for 2 seconds, no save. On use, you gain a stack of Chords of Fate. Chords of Fate stacks lasts 30 seconds and stack up to 3 times.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
The Pluck of a StringEpic Strike: Ranged Attack: Your weapon swings with the power of song, causing an additional 2d10 Sonic Damage per Character Level that scales 200% with Ranged Power. Criticals Hits cause the target to be Stunned for 2 seconds, no save. On use, you gain a stack of Chords of Fate. Chords of Fate stacks lasts 30 seconds and stack up to 3 times.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
2
Ranks
1
Progression
1
Harmonic Resonance Harmonic Resonance
Your weapon attacks and offensive spells have a 20% chance to build up a stack of Harmonic Resonance on your enemies.

Harmonic Resonance: Each stack increases a creatures vulnerability to Sonic Damage by 10% and reduces their AC by 5. This stacks up to 3 times.
AP Cost
2
Ranks
1
Progression
1
Tune of the Weave Tune of the Weave
Rank 1
+2 Magical Resistance Rating, +10 Maximum Spell Points
Rank 2
+4 Magical Resistance Rating, +20 Maximum Spell Points
Rank 3
+6 Magical Resistance Rating, +30 Maximum Spell Points
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Pianissimo Pianissimo
Rank 1
You generate 15% less threat with all sources, and gain +5 Positive Spell Power
Rank 2
You generate 25% less threat with all sources, and gain +10 Positive Spell Power
Rank 3
You generate 35% less threat with all sources, and gain +15 Positive Spell Power
AP Cost
1
Ranks
3
Progression
5
Mantle of Sound and Fury Mantle of Sound and Fury
Fatesinger Destiny Mantle: All your attacks and spells have a chance to cause a swirl of musical notes to surround you causing 1d6+6 Sonic Damage per Character Level to all nearby foes. Scales with highest of Sonic, or 200% of Melee or Ranged Power. This damage does not affect fascinated targets. When this occurs you gain 6 Temporary Hit Points per Character Level. This can only occur once every 10 seconds.
AP Cost
2
Ranks
1
Progression
5
Discord Discord
Manifest Discord against your enemies
Echoes of DiscordConsumes all Chords of Fate: Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic Damage per Character Level, scaling with Sonic Spell Power. Each Chord of Fate you have increases this damage by a further 1d6+1 per Character Level. Enemies must also make a Fortitude saving throw (DC: 20 + highest of INT/WIS/CHA mod + Evocation bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points.
Blade of DiscordCleave Attack: Consumes all Chords of Fate: You cleave your enemies with the power of music. Enemies must also make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Stunning bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points.
Arrow of DiscordAOE Ranged Attack: Consumes all Chords of Fate: : Fire a single discordant shot, hitting every enemy in an area around where the shot hits. Enemies must make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Stunning bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Epic Strike
Grandeur Grandeur
Your friendly spells now apply Grandeur.

Grandeur: +3 AC and PRR. Maximum of 2 stacks, lasts for 10 seconds.
AP Cost
2
Ranks
1
Progression
5
A Little Bit of Music A Little Bit of Music
Grants the Bardic Inspire Courage Feat if you do not already have it. +3 Bard Songs, and +1 Spell Penetration
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Master the Acoustics Master the Acoustics
Rank 1
+5 Sonic Spell Power.
Rank 2
+10 Sonic Spell Power.
Rank 3
+15 Sonic Spell Power. Rank 3: The damage of the spells Sonic Blast & Reverberate are increased by 50%. The sonic damage of your Epic Strikes from this tree is Doubled.
AP Cost
1
Ranks
3
Progression
10
The Rhythm to Reign The Rhythm to Reign
Rank 1
+1 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 7d20 Sonic and 7d20 Electric Damage. Scales with Spell Power.
Rank 2
+2 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 9d20 Sonic and 9d20 Electric Damage. Scales with Spell Power.
Rank 3
+3 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 11d20 Sonic and 11d20 Electric Damage. Scales with Spell Power.
AP Cost
1
Ranks
3
Progression
10
Fatesinger Spell Focus Fatesinger Spell Focus
Select a Spell School to enhance.
Rank 1
Fatesinger Spell Focus: Enchantment+1 Enchantment DCs
Fatesinger Spell Focus: Illusion+1 Illusion DCs
Fatesinger Spell Focus: Abjuration+1 Abjuration DCs
Fatesinger Spell Focus: Evocation+1 Evocation DCs
Rank 2
Fatesinger Spell Focus: Enchantment+2 Enchantment DCs
Fatesinger Spell Focus: Illusion+2 Illusion DCs
Fatesinger Spell Focus: Abjuration+2 Abjuration DCs
Fatesinger Spell Focus: Evocation+2 Evocation DCs
Rank 3
Fatesinger Spell Focus: Enchantment+3 Enchantment DCs
Fatesinger Spell Focus: Illusion+3 Illusion DCs
Fatesinger Spell Focus: Abjuration+3 Abjuration DCs
Fatesinger Spell Focus: Evocation+3 Evocation DCs
AP Cost
1
Ranks
3
Progression
10
The Sonata to Serve The Sonata to Serve
Rank 1
+1 Spell Penetration, +3% Fortification Bypass
Rank 2
+2 Spell Penetration, +6% Fortification Bypass
Rank 3
+3 Spell Penetration, +9% Fortification Bypass

Rank 3: While in your Fatesinger Destiny Mantle, you no longer have Arcane Spell Failure.
AP Cost
1
Ranks
3
Progression
10
Masquerade Masquerade
Rank 1
Reduces the cost of your spells by 3%
Rank 2
Reduces the cost of your spells by 6%
Rank 3
Reduces the cost of your spells by 10%
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Great Ballads of War Great Ballads of War
Rank 1
+1 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
Rank 2
+2 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
Rank 3
+3 Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
AP Cost
1
Ranks
3
Progression
20
Majesty Majesty
You are immune to Charisma stat damage.

When you play any Bardic Song while using the Fatesinger Destiny Mantle you heal yourself and all nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell.
AP Cost
2
Ranks
1
Progression
20
Resonance of Fate Resonance of Fate
Select a Resonation
Arcane Resonance+1 to Intelligence, Wisdom and Charisma. When using your Fatesinger Destiny Mantle, gain +10 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, and +10% Fire, Cold, Acid and Electric Absorption.
Divine Resonance+1 to Strength, Charisma and Wisdom. When using your Fatesinger Destiny Mantle, you gain +1 Attack, Damage, and Critical Hit Confirmation, +5 Physical Resistance Rating, and +15 Positive and Negative Spell Power.
Martial Resonance+1 to Strength, Dexterity and Constitution. When using your Fatesinger Destiny Mantle, you gain +5 Physical and Magical Resistance Rating, +5 Armor Class, and +10 Melee and Ranged Power
Primal Resonance+1 to Strength, Constitution and Wisdom. When using your Fatesinger Destiny Mantle, you gain +25 Maximum Hit Points, +10 Spell Resistance, +10 Healing Amplification, and an additional +3 Strength while Raging.
AP Cost
2
Ranks
1
Progression
20
Shout it out Shout it out
Increase your ability to Shout
Greatest ShoutYou may cast the spell Greater Shout as a Spell-Like Ability with an increased DC.

Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save (DC: 20 + highest of INT/WIS/CHA Mod + Evocation bonuses) halves the damage and negates the stun.
Very Very VocalThe damage of the Shout spell is increased by 50%.

The damage of the spells Greater Shout and Horn of Thunder are increased by 100%.

Your Discord abilities stun for an additional 3 seconds when you have 3 Chords of Fate.
AP Cost
2
Ranks
1
Progression
20
Metamagic Attunement Metamagic Attunement
Metamagic Attunement: EschewLike Eschew Materials, your spells no longer need common material components. This does not increase their Spell Point cost.
Metamagic Attunement: ExtendLike Extend Spell, your spells last twice as long. This does not increase their Spell Point cost.
Metamagic Attunement: EnlargeLike Enlarge Spell, your spells have twice the range. This does not increase their Spell Point cost.
AP Cost
1
Ranks
1
Progression
20
Tier 5
Enhancement Description
Ballad of the Ages Ballad of the Ages
You gain +2 damage and benefit from the True Seeing spell. If you have a Bardic Ballad, Inspire Transcendence is added to it.

Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
AP Cost
1
Ranks
1
Progression
30
Mastering the Strings Mastering the Strings
Rank 1
+1 to all Spell DCs
Rank 2
+2 to all Spell DCs
Rank 3
+3 to all Spell DCs
AP Cost
1
Ranks
3
Progression
30
Blade Song Blade Song
+1 Critical Damage Multiplier on a roll of 19-20 (unless you are in Animal Form or using Handwraps)
AP Cost
1
Ranks
1
Progression
30
Turn the Tide Turn the Tide
Epic Moment: The trumpets herald your heroic call! For 20 seconds you and your party gain full Base Attack Bonus, +10% to Weapon Damage, +10% Uncapped Dodge, +100 Universal Spellpower, and +25% Spell Cost Reduction.
AP Cost
1
Ranks
1
Progression
30
Cut the Strings Cut the Strings
Spell Like Ability: Strike a note to reveal the strings of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Ability Score Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds, your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an additional 300 sonic damage that scales with spell power when struck for the duration of the effect.
AP Cost
1
Ranks
1
Progression
30