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Aasimar
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Aasimar
Racial Enhancement Tree

Aasimar

Fight the Wicked 0/1
Fight the Wicked
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 to hit and damage vs. Evil creatures.
Counsel 0/3
Counsel
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Heal, Listen, and Spot
True Resilience 0/3
True Resilience
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Will Saving Throws.
Bold 0/3
Bold
Ranks: 3 Cost: 1 AP Requires: 1 AP
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 1 AP
+20 Positive Healing Amplification
Fight the Wicked 0/1
Fight the Wicked
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 to hit and damage vs. Evil creatures.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Divine Purpose 0/1
Divine Purpose
Ranks: 1 Cost: 1 AP Requires: 5 AP
You sprout ethereal wings, the mark of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.

You must have Bond of the Protector active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
Divine Resolve 0/3
Divine Resolve
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Charisma while your Divine Purpose is active.
Fight the Wicked 0/1
Fight the Wicked
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 to hit and damage vs. Evil creatures.
Divine Charges 0/3
Divine Charges
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Divine Charge, allowing you to use your Divine Purpose more times per rest.
Blessings 0/3
Blessings
Ranks: 3 Cost: 1 AP Requires: 10 AP
+10 Positive Spell Power
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+20 Positive Healing Amplification
Celestial Tutelage 0/1
Celestial Tutelage
Ranks: 1 Cost: 1 AP Requires: 15 AP
You gain Tower Shield proficiency.
Ascendant Bond 0/1
Ascendant Bond
Ranks: 1 Cost: 1 AP Requires: 15 AP
Form Toggle: You gain +3 stacking bonus to all Saving Throws, 5% Sacred Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.

You must have Bond of the Protector active to use its Ascendant Bond. This is not compatible with other major Form toggles, such as Wild Shape or Celestial Spirit.
Aasimar Improved Recovery 0/1
Aasimar Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Core Enhancements
Improved Healing Hands 0/1
Improved Healing Hands
Ranks: 1 Cost: 1 AP
+1 use of Healing Hands per rest.
Ability Score Improvement 0/1
Ability Score Improvement
Ranks: 1 Cost: 2 AP
+1 Strength
Stronger Bonds 0/1
Stronger Bonds
Ranks: 1 Cost: 1 AP
Bond of the Protector now grants 2% Dodge.

Bond of the Fallen now grants +2 to Tactics DCs.
Ability Score Improvement 0/1
Ability Score Improvement
Ranks: 1 Cost: 2 AP
+1 Strength
Strongest Bonds 0/1
Strongest Bonds
Ranks: 1 Cost: 1 AP
+2 uses of Healing Hands per rest.
Core Enhancements
Enhancement Description
Improved Healing Hands Improved Healing Hands
+1 use of Healing Hands per rest.
AP Cost
1
Ranks
1
Progression
0
Ability Score Improvement Ability Score Improvement
Strength+1 Strength
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Healing Hands
Stronger Bonds Stronger Bonds
Bond of the Protector now grants 2% Dodge.

Bond of the Fallen now grants +2 to Tactics DCs.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Improvement
Ability Score Improvement Ability Score Improvement
Strength+1 Strength
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Stronger Bonds
Strongest Bonds Strongest Bonds
+2 uses of Healing Hands per rest.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score Improvement
Tier 1
Enhancement Description
Fight the Wicked Fight the Wicked
+1 to hit and damage vs. Evil creatures.
AP Cost
1
Ranks
1
Progression
1
Counsel Counsel
Rank 1
+1 to Heal, Listen, and Spot
Rank 2
+1 to Heal, Listen, and Spot
Rank 3
+1 to Heal, Listen, and Spot
AP Cost
1
Ranks
3
Progression
1
True Resilience True Resilience
Rank 1
True Resilience: Protector+1 to Will Saving Throws.
True Resilience: Fallen+1 to Reflex Saving Throws.
Rank 2
True Resilience: Protector+1 to Will Saving Throws.
True Resilience: Fallen+1 to Reflex Saving Throws.
Rank 3
True Resilience: Protector+1 to Will Saving Throws.
True Resilience: Fallen+1 to Reflex Saving Throws.
AP Cost
1
Ranks
3
Progression
1
Bold Bold
Rank 1
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Rank 2
You overcome fear quickly - fear and shaken effects are removed from you after 6 seconds.
Rank 3
You overcome fear quickly - fear and shaken effects are removed from you after 3 seconds.
AP Cost
1
Ranks
3
Progression
1
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Fight the Wicked Fight the Wicked
+1 to hit and damage vs. Evil creatures.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Fight the Wicked
Arcanum Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 to spell penetration
AP Cost
2
Ranks
3
Progression
5
Divine Purpose Divine Purpose
Divine Purpose: ProtectorYou sprout ethereal wings, the mark of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level.

You must have Bond of the Protector active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
Divine Purpose: FallenYou sprout strange wings, the mark of the Fallen. For one minute, you gain a +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike.

You must have Bond of the Fallen active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
AP Cost
1
Ranks
1
Progression
5
Divine Resolve Divine Resolve
Rank 1
Divine Resolve: Protector+1 Charisma while your Divine Purpose is active.
Divine Resolve: Fallen+1 Strength while your Divine Purpose is active.
Rank 2
Divine Resolve: Protector+2 Charisma while your Divine Purpose is active.
Divine Resolve: Fallen+2 Strength while your Divine Purpose is active.
Rank 3
Divine Resolve: Protector+3 Charisma while your Divine Purpose is active.
Divine Resolve: Fallen+3 Strength while your Divine Purpose is active.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Fight the Wicked Fight the Wicked
+1 to hit and damage vs. Evil creatures.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Fight the Wicked
Divine Charges Divine Charges
Rank 1
+1 Divine Charge, allowing you to use your Divine Purpose more times per rest.
Rank 2
+2 Divine Charges, allowing you to use your Divine Purpose more times per rest.
Rank 3
+3 Divine Charges, allowing you to use your Divine Purpose more times per rest.
AP Cost
1
Ranks
3
Progression
10
Blessings Blessings
Rank 1
+10 Positive Spell Power
Rank 2
+20 Positive Spell Power
Rank 3
+30 Positive Spell Power
AP Cost
1
Ranks
3
Progression
10
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
10
Prereqs
Aasimar Improved Recovery
Tier 4
Enhancement Description
Celestial Tutelage Celestial Tutelage
Celestial Tutelage: Tower ShieldYou gain Tower Shield proficiency.
Celestial Tutelage: Bastard SwordYou gain Bastard Sword proficiency.
Celestial Tutelage: Magical TrainingYou gain the Magical Training feat.
Celestial Tutelage: Quick DrawYou gain the Quick Draw feat.
AP Cost
1
Ranks
1
Progression
15
Ascendant Bond Ascendant Bond
Ascendant Bond: ProtectorForm Toggle: You gain +3 stacking bonus to all Saving Throws, 5% Sacred Bonus to Max HP, and a +10 Determination Bonus to PRR and MRR.

You must have Bond of the Protector active to use its Ascendant Bond. This is not compatible with other major Form toggles, such as Wild Shape or Celestial Spirit.
Ascendant Bond: FallenForm Toggle: You gain immunity to Fear, a +10 Determination bonus to Melee and Ranged Power, and your melee weapon attacks add a stack of Vulnerability once per second.

You must have Bond of the Fallen active to use its Ascendant Form. This is not compatible with other major Form toggles, such as Wild Shape or Celestial Spirit.
AP Cost
1
Ranks
1
Progression
15
Aasimar Improved Recovery Aasimar Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
15
Prereqs
Aasimar Improved Recovery