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Deities

Clerics, Dark Apostates, Favored Souls and Paladins choose a deity at level 1. That choice decides a favoured weapon, grants an ability the character can switch on and off, and opens a chain of feats that each ask for the one before it.

Deity Favored Weapon
Favored by Amaunator Heavy Mace
Favored by Helm Bastard Sword
Favored by Silvanus Maul
Follower of Aureon Quarterstaff
Follower of Olladra Sickle
Follower of Onatar Warhammer
Follower of Vulkoor Shortsword
Follower of the Blood of Vol Dagger
Follower of the Lord of Blades Greatsword
Follower of the Silver Flame Longbow
Follower of the Sovereign Host Longsword
Follower of the Undying Court Scimitar

Favored by Amaunator

Name Type Prerequisites Description
Favored by Amaunator Favored by Amaunator Passive Level 1 You follow Amaunator. You are proficient with Heavy Maces and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Amaunator's Flames
You are a devoted follower of Amaunator, and your faith has been rewarded. Toggling this on gives you Amaunator's Flames: You are wreathed in flames that deals 1d8 fire damage enemies who hit you, and provides a Sacred bonus that reduces 25% cold damage.
Child of Amaunator Child of Amaunator Passive Level 3
Favored by Amaunator
You follow Amaunator. You gain +2 to attack and damage rolls with heavy maces.
Beloved of Amaunator Beloved of Amaunator Passive Level 12
Child of Amaunator
You follow Amaunator. You gain +3 to attack and damage rolls with heavy maces.

Favored by Helm

Name Type Prerequisites Description
Favored by Helm Favored by Helm Passive Level 1 You follow Helm. You are proficient with Bastard Swords and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Ever Watchful
You are a devoted follower of Helm, and your faith has been rewarded. Activate this ability to draw upon the vigilance of Helm for 24 seconds plus 6 seconds per Religious Lore feat you have.

In this state, you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude saves, and PRR equal to the number of Religious Lore feats you have.
Child of Helm Child of Helm Passive Level 3
Favored by Helm
You follow Helm. You gain +1 to attack and damage rolls with bastard swords.
Beloved of Helm Beloved of Helm Passive Level 12
Child of Helm
You follow Helm. You gain +1 to attack and damage rolls with bastard swords.

Favored by Silvanus

Name Type Prerequisites Description
Favored by Silvanus Favored by Silvanus Passive Level 1 You follow Silvanus. You are proficient with Mauls and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Blessing of Silvanus
You are a devoted follower of Silvanus, and your faith has been rewarded. Toggling this on gives you Blessing of Silvanus: You permanently gain a +4 natural armor bonus to AC, and Mauls you wield gain +2 to their Critical Threat Range.
Child of Silvanus Child of Silvanus Passive Level 3
Favored by Silvanus
You follow Silvanus. You gain +2 to attack and damage rolls with mauls.
Beloved of Silvanus Beloved of Silvanus Passive Level 12
Child of Silvanus
You follow Silvanus. You gain +2 to attack and damage rolls with mauls.

Follower of Aureon

Name Type Prerequisites Description
Follower of Aureon Follower of Aureon Passive Level 1 You follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Aureon's Instruction
You are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.

In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead.
Child of Aureon Child of Aureon Passive Level 3
Favored by Aureon
You follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves.
Beloved of Aureon Beloved of Aureon Passive Level 12
Child of Aureon
You follow Aureon. You gain +3 to attack and damage rolls with Quarterstaves.

Follower of Olladra

Name Type Prerequisites Description
Follower of Olladra Follower of Olladra Passive Level 1 You follow Olladra, member of the Sovereign Host, and use her favored weapon. You are proficient with Sickles and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Luck of Olladra
You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck Bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.
Child of Olladra Child of Olladra Passive Level 3
Favored by Ollandra
You follow Olladra. You gain +2 to attack and damage rolls with Sickles.
Beloved of Olladra Beloved of Olladra Passive Level 12
Child of Olladra
You follow Olladra. You gain +3 to attack and damage rolls with Sickles.

Follower of Onatar

Name Type Prerequisites Description
Follower of Onatar Follower of Onatar Passive Level 1 You follow Onatar, member of the Sovereign Host, and use his favored weapon. You are proficient with Warhammers and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Onatar's Forge
You are a devoted follower of Onatar, and your faith has been rewarded. Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have.

In this state, you gain +3 to Tactical Feat DCs, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification.
Child of Onatar Child of Onatar Passive Level 3
Favored by Onatar
You follow Onatar. You gain +2 to attack and damage rolls with Warhammers.
Beloved of Onatar Beloved of Onatar Passive Level 12
Child of Onatar
You follow Onatar. You gain +2 to attack and damage rolls with Warhammers.

Follower of Vulkoor

Name Type Prerequisites Description
Follower of Vulkoor Follower of Vulkoor Passive Level 1
Drow
You follow Vulkoor. You are proficient with Shortswords and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Vulkoor's Avatar
You are a devoted follower of Vulkoor the Hunter, and your faith has been rewarded. Activate this ability to ask Vulkoor to send one of his servants to destroy your enemies.
Child of Vulkoor Child of Vulkoor Passive Level 3
Favored by Vulkoor
You follow Vulkoor. You gain +2 to attack and damage rolls with shortswords.
Beloved of Vulkoor Beloved of Vulkoor Passive Level 12
Child of Vulkoor
You follow Vulkoor. You gain +2 to attack and damage rolls with shortswords.

Follower of the Blood of Vol

Name Type Prerequisites Description
Follower of the Blood of Vol Follower of the Blood of Vol Passive Level 1 You follow the Blood of Vol. You are proficient with Daggers and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: The Blood is The Life
You are a devoted follower of The Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism.
Child of the Blood of Vol Child of the Blood of Vol Passive Level 3
Favored by the Blood of Vol
You follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers.
Beloved of the Blood of Vol Beloved of the Blood of Vol Passive Level 12
Child of the Blood of Vol
You follow the Blood of Vol. You gain +3 to attack and damage rolls with Daggers.

Follower of the Lord of Blades

Name Type Prerequisites Description
Follower of the Lord of Blades Follower of the Lord of Blades Passive Level 1
Warforged
You follow the Lord of Blades. You are proficient with Greatswords and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Bladesworn Transformation
You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 24 seconds plus 6 seconds per Religious Lore feat you have.

While transformed, you have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, a +10 enhancement bonus to Will saves against mind-affecting magic, and proficiency in all simple and martial weapons. Your base attack bonus is equal to your character level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
Child of the Lord of Blades Child of the Lord of Blades Passive Level 3
Favored by the Lord of Blades
You follow the Lord of Blades. You gain +2 to attack and damage rolls with greatswords.
Beloved of the Lord of Blades Beloved of the Lord of Blades Passive Level 12
Child of the Lord of Blades
You follow the Lord of Blades. You gain +2 to attack and damage rolls with greatswords.

Follower of the Silver Flame

Name Type Prerequisites Description
Follower of the Silver Flame Follower of the Silver Flame Passive Level 1 You follow the Silver Flame. You are proficient with Longbows and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Silver Flame Exorcism
You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier.
Child of the Silver Flame Child of the Silver Flame Passive Level 3
Favored by the Silver Flame
You follow the Silver Flame. You gain +2 to attack and damage attack rolls with longbows.
Beloved of the Silver Flame Beloved of the Silver Flame Passive Level 12
Child of the Silver Flame
You follow the Silver Flame. You gain +2 to attack and damage attack rolls with longbows.

Follower of the Sovereign Host

Name Type Prerequisites Description
Follower of the Sovereign Host Follower of the Sovereign Host Passive Level 1 You follow the Sovereign Host as a collective whole. You are proficient with Longswords and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Unyielding Sovereignty
You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions bleeding, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
Cooldown: 10 minutes
Child of the Sovereign Host Child of the Sovereign Host Passive Level 3
Favored by the Sovereign Host
You follow the Sovereign Host. You gain +2 to attack and damage attack rolls with longswords.
Beloved of the Sovereign Host Beloved of the Sovereign Host Passive Level 12
Child of the Sovereign Host
You follow the Sovereign Host. You gain +2 to attack and damage attack rolls with longswords.

Follower of the Undying Court

Name Type Prerequisites Description
Follower of the Undying Court Follower of the Undying Court Passive Level 1
Elf or Half-Elf
You follow the Undying Court. You are proficient with Scimitars and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Grants at level 6: Undying Call
You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
Child of the Undying Court Child of the Undying Court Passive Level 3
Favored by the Undying Court
You follow the Undying Court. You gain +2 to attack and damage rolls with scimitars.
Beloved of the Undying Court Beloved of the Undying Court Passive Level 12
Child of the Undying Court
You follow the Undying Court. You gain +2 to attack and damage rolls with scimitars.

Not tied to one deity

Feats in the Religion category that belong to no deity's chain above: the ones a character can take whoever they follow, and a deity these four classes are not offered at level 1. The prerequisites column says which is which.

Name Type Prerequisites Description
Follower of the Path of Light Follower of the Path of Light Passive Level 1
Requires Sacred Fist
You follow the Path of Light. You are proficient with Handwraps and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Child of Faith Child of Faith Passive Level 3 Your connection to your Deity strengthens. You gain bonuses to Attack and Damage rolls with all Favored Weapons you wield:

Simple and Martial Favored Weapons: +2 to Attack and Damage
Exotic Favored Weapons: +1 to Attack and Damage
Beloved of the Divine Beloved of the Divine Passive Level 12 Your connection to your Deity strengthens. You gain bonuses to Attack and Damage rolls with all Favored Weapons you wield:

Simple Favored Weapons: +3 to Attack and Damage
Martial Favored Weapons: +2 to Attack and Damage
Exotic Favored Weapons: +1 to Attack and Damage
Divine Dream Divine Dream Passive While centered, you are considered to be wearing Heavy Armor for the purposes of the Sacred Defender tree, and may use your Charisma for your Attack and Damage with Ki Weapons.
Search the Soul Search the Soul Passive You are seeking guidance to new paths of Faith. Passive: You gain +3 to the Concentration skill.

As this Feat has no particular required Deity, while you have this feat (and assuming you meet all other requirements), you can exchange your Deity with a Feat Exchange (using normal Feat Exchange rules and costs).