|
Adamantine Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
|
|
Blessed Cold Iron Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
|
|
Blessed Silver Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
|
|
Ethereal Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
- Red Augment Slot
|
|
Melt Wood Staff
|
2 |
Quarterstaff |
|
|
|
Nicked Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Impactful {0}
This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each hit.
-
Vertigo +{0}
+{0} Enhancement bonus to DC of character's Trip and Improved Trip attempts.
-
Deadly +{0}
+{0} Competence bonus to Weapon Damage.
|
|
Pillar of Light
BtA
|
2 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Silver Flame Lore +6%
Your Positive, Light, and Alignment spells gain a +6% Equipment Bonus to their chance to Critical Hit.
-
Power of the Silver Flame +43
+43 Equipment Bonus to Positive, Light, and Alignment Spell Power.
-
Holy 1
This weapon is wielded by the pure to smite the wicked, dealing an additional 1d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Orange Augment Slot
|
|
Scorpion Staff
|
2 |
Quarterstaff |
|
|
|
Sworn Silver Quarterstaff
BtA
|
2 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
|
|
Bullywug Priestess' Staff
BtA
|
3 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Frozen Depths Lore +8%
Your Negative, Poison, and Cold spells gain a +8% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Depths +53
+53 Equipment Bonus to Negative, Cold, and Poison Spell Power.
-
Bless Ward
You are warded against the Bless spell.
-
Bane of the Depths
Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
- Red Augment Slot
|
|
Broken Oar
|
4 |
Quarterstaff |
19-20 x2 |
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Chieftain's Spear
BtCoE
|
4 |
Quarterstaff |
18-20 x2 |
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Bleed
This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
-
Maiming
This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18
-
Puncturing
Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
- Red Augment Slot
|
|
Magi's Staff
|
4 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Power IV
Passive: +40 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
|
|
Staff of Nat Gann
BtA
|
4 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Dodge +3%
+3% Enhancement bonus to Dodge.
-
Dexterity +3
+3 Enhancement bonus to Dexterity
-
Deception +2
+2 Enhancement bonus to hit and +3 to damage for any hit that would qualify as a sneak attack.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
|
|
Twig of the Giant Mage
|
4 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Spell Resistance (15)
This item grants its wearer 15 spell resistance.
- Red Augment Slot
|
|
Ferrocrystal Quarterstaff
BtA
|
5 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Feybane 2
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Maiming 2
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Flamesalt Quarterstaff
BtA
|
5 |
Quarterstaff |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Chilling 2
This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 2
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
-
Weakening 1
This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Arlyn's Staff
|
6 |
Quarterstaff |
20 x3 |
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Protection +3
Passive: +3 Deflection Bonus to Armor Class.
-
Force
This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
- Red Augment Slot
|
|
Bludgeoning Bankroll
BtA
|
6 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Transmuted Platinum
This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
-
Bludgeoning {0}
The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Smashing {0}
The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each critical hit.
- Red Augment Slot
|
|
Brine Shaman's Staff
BtC
|
6 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Glaciation
This item provides a +48 Equipment bonus to your Cold Spell Power.
-
Magnetism
Passive: +48 Equipment Bonus to Electric Spell Power.
-
Ice Lore I
Passive: Your Cold spells gain a +11% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore I
Passive: Your Electric spells gain a +11% Equipment Bonus to their chance to Critical Hit.
-
Tidal
This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
|
|
Totemic Staff of Splinterskull
|
6 |
Quarterstaff |
|
|
|
Caustic Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +54 Equipment Bonus to Acid Spell Power.
|
|
Doused Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +54 Equipment Bonus to Cold Spell Power.
|
|
Electrified Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +54 Equipment Bonus to Electric Spell Power.
|
|
Elemental Bloom
BtA
|
7 |
Quarterstaff |
19-20 x3 |
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Lesser Elemental Bane
A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
-
Bodyfeeder
Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
-
Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Bewildering
Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
- Purple Augment Slot
|
|
Energized Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Etched Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Quenched Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Scorched Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +54 Equipment Bonus to Fire Spell Power.
|
|
Smoldering Quarterstaff
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Souleater
BtA
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Mortal Strike
On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
-
Feeding 10
On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
|
|
Spearfisher
BtA
|
7 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Animal Bane 2
This weapon is attuned specifically to disrupt the natural, dealing an additional 2d10 bane damage vs. Animals
-
Tidal 2
This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
-
Underwater Action +9
You have a +9 Competence bonus to Swim and can breathe underwater.
- Red Augment Slot
-
The Dread Isle's Curse
5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spellpower +10 Profane bonus to Physical Resistance Rating +1 Profane bonus to Spell DCs +1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...
|
|
Broken Oar
|
8 |
Quarterstaff |
19-20 x2 |
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Calamitous Quarterstaff
BtA
|
8 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Red Augment Slot
|
|
Cataclysmic Quarterstaff
BtA
|
8 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Lamordia: Woeful Slot (Weapon)
- Red Augment Slot
|
|
Ikaris' Staff
|
8 |
Quarterstaff |
|
|
|
Lightning Rod
|
8 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Magnetism
Passive: +54 Equipment Bonus to Electric Spell Power.
-
Shock
This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
-
Lesser Lightning Resistance
This property absorbs the first 3 points of electricity damage per attack that the wearer would normally take.
- Red Augment Slot
|
|
Shamanic Staff
|
8 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
True Chaos
This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
-
Glaciation
Passive: +42 Equipment Bonus to Cold Spell Power.
- Orange Augment Slot
- Red Augment Slot
|
|
Slave Master's Staff
BtA
|
8 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Fire Lore +{0}%
Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore +{0}%
Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Evocation Focus +{0}
+{0} Insight bonus to DC of Evocation spells.
-
Wizardry +{0}
This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
-
Elemental Resonance +{0}
This magical item hums with elemental resonance, and grants you a +{0} Equipment Bonus to Acid, Fire, Electric and Cold Spell Power.
-
Acid Lore +{0}%
Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Conjuration Focus +{0}
+{0} Insight bonus to DC of Conjuration spells.
-
Against the Slave Lords Set Bonus
An Against the Slave Lords Set Bonus can be applied to this item.
- Orange Augment Slot
|
|
Stave of the Seer
|
8 |
Quarterstaff |
18-20 x2 |
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Intelligence +5
Passive: +5 Enhancement Bonus to Intelligence.
-
Wisdom +5
Passive: +5 Enhancement Bonus to Wisdom.
-
Use Magic Device +5
Passive: +5 Competence Bonus to the Use Magic Device skill.
- Orange Augment Slot
- Red Augment Slot
|
|
Theurgic Stave
|
8 |
Quarterstaff |
18-20 x2 |
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
-
Elemental Bane
A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
-
Spot +5
Passive: +5 Competence Bonus to the Spot skill.
- Purple Augment Slot
- Red Augment Slot
|
|
Witching Hour
|
8 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
-
Nullification
Passive: +54 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Void Lore IV
Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Echo of Wave
BtA
|
9 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Cerulean Wave
This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
-
Frozen Storm Lore +{0}%
Your Cold and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Storm +{0}
+{0} Equipment Bonus to Cold and Electric Spell Power.
-
Underwater Action
Passive: You are able to breathe underwater.
- Orange Augment Slot
- Red Augment Slot
|
|
Arcane Shard
|
10 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
-
Spell Penetration II
Passive: +2 Equipment Bonus to Spell Penetration checks.
-
Potency
This item provides a +40 Equipment bonus to each of your Spell Powers. (Universal Spell Power is a different statistic.)
- Red Augment Slot
|
|
Barovian's Quarterstaff
BtC
|
10 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy {0}
This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery {0}
This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
-
Undead Bane {0}
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
- Red Augment Slot
|
|
Macabre Quarterstaff
BtC
|
10 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
-
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
-
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
-
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
- Orange Augment Slot
|
|
Staff of Inner Sight
BtA
|
10 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Intelligence +6
+6 Enhancement bonus to Intelligence
-
Wisdom +6
+6 Enhancement bonus to Wisdom
-
Charisma +6
+6 Enhancement bonus to Charisma
-
Spell Focus Mastery +3
+3 Bonus to DC of all spells.
-
True Seeing
Passive: You gain the benefit of the spell True Seeing.
- Purple Augment Slot
- Red Augment Slot
-
The Desert's Biting Sands
2 Pieces Equipped:
+2% Artifact bonus to Force Spellcrit Chance +10 Artifact bonus to Force Spellpower +10 Artifact bonus to Magical Resistance Rating Cap
|
|
Tinder
BtA
|
10 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Flaming Blast 3
This weapon burns with deadly magical fire, dealing 3d6 Fire damage on a successful hit, and an additional 3d6 Fire damage on a critical hit.
-
Fire Lore +11%
Your Fire spells gain a +11% Equipment Bonus to their chance to Critical Hit.
-
Combustion +77
+77 Equipment Bonus to Fire Spell Power.
- Purple Augment Slot
- Red Augment Slot
-
The Desert's Burning Sun
2 Pieces Equipped:
+2% Artifact bonus to Fire Spellcrit Chance +10 Artifact bonus to Fire Spellpower +5 Artifact bonus to Physical Resistance Rating
|
|
Duergarcraft Quarterstaff
BtA
|
11 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Bludgeoning 3
The edges of this weapon are blunted, dealing an additional 3d6 bludgeon damage on each hit.
-
Smashing 7
The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
-
Banishing 1880
On Hit: 1880d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
|
|
Perfected Quarterstaff of the Weapon Master
BtA
|
11 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Maiming 3
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Guardbreaking
This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
- Red Augment Slot
|
|
Quarterstaff of the Oozing Hunger
BtA
|
11 |
Quarterstaff |
|
-
+5 Enhancement Bonus
Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
-
Acid Blast 3
This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
-
Slime
This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
-
Acidic 3
This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
-
Destructive Acid +2
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
- Red Augment Slot
|
|
Staff of the Deep
BtA
|
11 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Potency +49
+49 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Insightful Potency +24
+24 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Quality Spell Focus Mastery +1
+1 Quality bonus to DC of all spells.
-
Quality Spell Penetration +1
+1 Quality bonus to Penetrate Spell Resistance.
-
Equipoised Focus
Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
- Red Augment Slot
|
|
Staff of the Demonic Resurrector
BtA
|
11 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Insightful Necromancy Focus +2
+2 Insight bonus to DC of Necromancy spells.
-
Blighted Lore +13%
Your Acid, Negative, Poison, and Evil spells gain a +13% Equipment Bonus to their chance to Critical Hit.
-
Power of the Blight +86
+86 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
-
Lesser Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
-
Equipoised Focus
Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
- Red Augment Slot
|
|
Alchemical Quarterstaff
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Alchemical (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
|
|
Bloody Shadow Staff
BtA
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Bodyfeeder
Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
-
Life Shield (Weapon)
Every time you are hit while wielding a Life Shield weapon there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
- Red Augment Slot
|
|
Broken Oar
|
12 |
Quarterstaff |
19-20 x2 |
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Bronze Ingot Arcanum
|
12 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Corrosion
Passive: +66 Equipment Bonus to Acid Spell Power.
|
|
Bronze Ingot Arcanum (ML12)
BtCoE
|
12 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Corrosion
Passive: +66 Equipment Bonus to Acid Spell Power.
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Combustible Devoted Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Fire Lore +12%
Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Combustion +84
+84 Equipment Bonus to Fire Spell Power.
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Insightful Combustion +42
+42 Insight Bonus to Fire Spell Power.
-
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Combustible Nullified Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Fire Lore +12%
Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +12%
Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Combustion +84
+84 Equipment Bonus to Fire Spell Power.
-
Nullification +84
+84 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Combustion +42
+42 Insight Bonus to Fire Spell Power.
-
Insightful Nullification +42
+42 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Combustible Radiant Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Fire Lore +12%
Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +12%
Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Combustion +84
+84 Equipment Bonus to Fire Spell Power.
-
Radiance +84
+84 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Combustion +42
+42 Insight Bonus to Fire Spell Power.
-
Insightful Radiance +42
+42 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +64
This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Combustible Reconstructed Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Fire Lore +12%
Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Combustion +84
+84 Equipment Bonus to Fire Spell Power.
-
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Combustion +42
+42 Insight Bonus to Fire Spell Power.
-
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Combustible Resonating Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Fire Lore +12%
Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +12%
Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Combustion +84
+84 Equipment Bonus to Fire Spell Power.
-
Resonance +84
+84 Equipment Bonus to Sonic Spell Power.
-
Insightful Combustion +42
+42 Insight Bonus to Fire Spell Power.
-
Insightful Resonance +42
+42 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Copper Ingot Arcanum
|
12 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Magnetism
Passive: +66 Equipment Bonus to Electric Spell Power.
|
|
Copper Ingot Arcanum (ML12)
BtCoE
|
12 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Magnetism
Passive: +66 Equipment Bonus to Electric Spell Power.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Corrosive Devoted Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
-
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
-
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
-
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Corrosive Nullified Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +12%
Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
-
Nullification +84
+84 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
-
Insightful Nullification +42
+42 Insight Bonus to Negative Energy and Poison Spell Power.
-
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
-
Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Corrosive Radiant Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +12%
Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
-
Radiance +84
+84 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
-
Insightful Radiance +42
+42 Insight Bonus to Light and Alignment Spell Power.
-
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
-
Insightful Wizardry +64
This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Corrosive Reconstructed Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
-
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
-
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
-
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
-
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Corrosive Resonating Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore +12%
Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +12%
Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +84
+84 Equipment Bonus to Acid Spell Power.
-
Resonance +84
+84 Equipment Bonus to Sonic Spell Power.
-
Insightful Corrosion +42
+42 Insight Bonus to Acid Spell Power.
-
Insightful Resonance +42
+42 Insight Bonus to Sonic Spell Power.
-
Conjuration Focus +4
+4 Equipment bonus to DC of Conjuration spells.
-
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Destructive Shadow Staff
BtA
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Red Augment Slot
|
|
Glaciated Devoted Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore +12%
Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +84
+84 Equipment Bonus to Cold Spell Power.
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Insightful Glaciation +42
+42 Insight Bonus to Cold Spell Power.
-
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Glaciated Nullified Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore +12%
Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +12%
Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +84
+84 Equipment Bonus to Cold Spell Power.
-
Nullification +84
+84 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Glaciation +42
+42 Insight Bonus to Cold Spell Power.
-
Insightful Nullification +42
+42 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Glaciated Radiant Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore +12%
Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +12%
Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +84
+84 Equipment Bonus to Cold Spell Power.
-
Radiance +84
+84 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Glaciation +42
+42 Insight Bonus to Cold Spell Power.
-
Insightful Radiance +42
+42 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +64
This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Glaciated Reconstructed Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore +12%
Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +84
+84 Equipment Bonus to Cold Spell Power.
-
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Glaciation +42
+42 Insight Bonus to Cold Spell Power.
-
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Glaciated Resonating Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore +12%
Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +12%
Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +84
+84 Equipment Bonus to Cold Spell Power.
-
Resonance +84
+84 Equipment Bonus to Sonic Spell Power.
-
Insightful Glaciation +42
+42 Insight Bonus to Cold Spell Power.
-
Insightful Resonance +42
+42 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Green Steel Quarterstaff
BtCoE
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Green Steel
This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
|
|
Impulsive Devoted Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Kinetic Lore +12%
Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Impulse +84
+84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Insightful Impulse +42
+42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Impulsive Nullified Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Kinetic Lore +12%
Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +12%
Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Impulse +84
+84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Nullification +84
+84 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Impulse +42
+42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Nullification +42
+42 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Impulsive Radiant Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Kinetic Lore +12%
Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +12%
Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Impulse +84
+84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Radiance +84
+84 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Impulse +42
+42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Radiance +42
+42 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +64
This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Impulsive Reconstructed Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Kinetic Lore +12%
Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Impulse +84
+84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Impulse +42
+42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Impulsive Resonating Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Kinetic Lore +12%
Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +12%
Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Impulse +84
+84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Resonance +84
+84 Equipment Bonus to Sonic Spell Power.
-
Insightful Impulse +42
+42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Resonance +42
+42 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Infectious Shadow Staff
BtA
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Demon Fever
This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
- Red Augment Slot
|
|
Magnetic Devoted Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore +12%
Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +84
+84 Equipment Bonus to Electric Spell Power.
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Insightful Magnetism +42
+42 Insight Bonus to Electric Spell Power.
-
Insightful Devotion +42
+42 Insight Bonus to Positive Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +16
+16 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Magnetic Nullified Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore +12%
Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +12%
Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +84
+84 Equipment Bonus to Electric Spell Power.
-
Nullification +84
+84 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Magnetism +42
+42 Insight Bonus to Electric Spell Power.
-
Insightful Nullification +42
+42 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +4
+4 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Magnetic Radiant Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore +12%
Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +12%
Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +84
+84 Equipment Bonus to Electric Spell Power.
-
Radiance +84
+84 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Magnetism +42
+42 Insight Bonus to Electric Spell Power.
-
Insightful Radiance +42
+42 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +64
This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Magnetic Reconstructed Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore +12%
Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +12%
Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +84
+84 Equipment Bonus to Electric Spell Power.
-
Reconstruction +84
+84 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Magnetism +42
+42 Insight Bonus to Electric Spell Power.
-
Insightful Reconstruction +42
+42 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
False Life +24
This item grants you a +24 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Magnetic Resonating Quarterstaff
BtA
|
12 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore +12%
Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +12%
Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +84
+84 Equipment Bonus to Electric Spell Power.
-
Resonance +84
+84 Equipment Bonus to Sonic Spell Power.
-
Insightful Magnetism +42
+42 Insight Bonus to Electric Spell Power.
-
Insightful Resonance +42
+42 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +4
+4 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +16
+16 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 5%
You take a 5% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Master Transmuter's Staff
BtA
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Intelligence +6
+6 Enhancement bonus to Intelligence
-
Transmutation Focus +4
+4 Equipment bonus to DC of Transmutation spells.
-
Devotion +84
+84 Equipment Bonus to Positive Spell Power.
-
Potency +52
+52 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Concentration +14
+14 Competence bonus to Concentration.
-
Healing Lore +12%
Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
- Red Augment Slot
|
|
Petrifying Shadow Staff
BtA
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Stone Prison
This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
- Red Augment Slot
|
|
Silver Ingot Arcanum
|
12 |
Quarterstaff |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Glaciation
Passive: +66 Equipment Bonus to Cold Spell Power.
|
|
Silver Ingot Arcanum (ML12)
BtCoE
|
12 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Glaciation
Passive: +66 Equipment Bonus to Cold Spell Power.
|
|
Staff of Arcane Power
BtC
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Spell Focus Mastery +3
+3 Bonus to DC of all spells.
-
Wizardry +129
This item grants you a +129 Enhancement bonus to your maximum spellpoints.
-
Lesser Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
-
Good Luck +2
This item gives a +2 Luck bonus to all saves and skill checks.
-
The Desert's Biting Sands
2 Pieces Equipped:
+2% Artifact bonus to Force Spellcrit Chance +10 Artifact bonus to Force Spellpower +10 Artifact bonus to Magical Resistance Rating Cap
|
|
Staff of the Shadow
BtCoE
|
12 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
|
|
Branch of Vile Curses (ML13)
BtCoE
|
13 |
Quarterstaff |
|
-
Improved Cursespewing
On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Necromancy Focus I
Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
-
Potency
This item provides a +48 Equipment bonus to each of your Spell Powers.
-
Nullification
Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
- Red Augment Slot
|
|
Bronze Ingot Arcanum (ML13)
BtCoE
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Corrosion
Passive: +66 Equipment Bonus to Acid Spell Power.
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Copper Ingot Arcanum (ML13)
BtCoE
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Magnetism
Passive: +66 Equipment Bonus to Electric Spell Power.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Light Unending
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Solar III
On Hit: 3 to 12 Light Damage.
-
Vertigo +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Banishing
On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Quarterstaff of the Fallen Age
BtA
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Anarchic Blast 3
This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 3
This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Red Augment Slot
|
|
Quarterstaff of the Golden Age
BtA
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Impactful 3
This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
-
Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
- Red Augment Slot
|
|
Silver Ingot Arcanum (ML13)
BtCoE
|
13 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Potency
Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Glaciation
Passive: +66 Equipment Bonus to Cold Spell Power.
|
|
Branch of Vile Curses (ML14)
BtCoE
|
14 |
Quarterstaff |
|
-
Improved Cursespewing
On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Necromancy Focus I
Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
-
Potency
Passive: +52 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Nullification
Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
- Red Augment Slot
|
|
Breeze
BtC
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Telekinetic
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
-
Vertigo +6
This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
|
|
Breeze
BtC
|
14 |
Quarterstaff |
18-20 x2 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Screaming
Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
-
Roaring
This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
-
Telekinetic
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
-
Slicing Winds
This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
-
Upgradeable Item (Black Abbot)
This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
|
|
Bronze Ingot Arcanum (ML14)
BtCoE
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Impulse
Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Potency
This item provides a +48 Equipment bonus to each of your Spell Powers.
-
Corrosion
Passive: +72 Equipment Bonus to Acid Spell Power.
|
|
Copper Ingot Arcanum (ML14)
BtCoE
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Impulse
Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Potency
This item provides a +48 Equipment bonus to each of your Spell Powers.
-
Magnetism
Passive: +72 Equipment Bonus to Electric Spell Power.
|
|
Dreamspitter
BtC
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Greater Evil Outsider Bane
A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Suppressed Power
This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
-
Upgradeable Item (Stormreaver)
This item could be upgraded if you found a Seal of the Stormreaver to combine it with. Bring this item to the Stormreaver Monument in Gianthold and combine it with a Seal of the Stormreaver to upgrade the item to a more powerful form.
|
|
Silver Ingot Arcanum (ML14)
BtCoE
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Impulse
Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Potency
This item provides a +48 Equipment bonus to each of your Spell Powers.
-
Glaciation
Passive: +72 Equipment Bonus to Cold Spell Power.
|
|
Staff (ML14)
BtCoE
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
|
|
Staff of Fleshshaping
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Devotion
Passive: +72 Equipment Bonus to Positive Spell Power.
-
Healing Lore V
Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Nullification
Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Void Lore V
Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Efficient Metamagic - Empower Healing II
The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
|
|
Staff of the Petitioner
BtC
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Power Store
This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
|
|
Staff of the Petitioner
BtC
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Power Store
This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
-
Concentration +5
Passive: +5 Competence Bonus to the Concentration skill.
|
|
Staff of the Petitioner
BtC
|
14 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Power Store
This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
-
Concentration +5
Passive: +5 Competence Bonus to the Concentration skill.
-
Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
-
Upgradeable Item (Black Abbot)
This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
|
|
Branch of Vile Curses (ML15)
BtCoE
|
15 |
Quarterstaff |
|
-
Improved Cursespewing
On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
-
Potency
Passive: +52 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Nullification
Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
- Red Augment Slot
|
|
Creeping Dust Conduit
BtA
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Creeping Dust Lore +14%
Your Cold and Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Power of Creeping Dust +94
+94 Equipment Bonus to Cold and Acid Spell Power.
-
Conjuration Focus +5
+5 Equipment bonus to DC of Conjuration spells.
-
Evocation Focus +5
+5 Equipment bonus to DC of Evocation spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Quality Spell Focus Mastery +1
+1 Quality bonus to DC of all spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Firestorm Conduit
BtA
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Firestorm Lore +14%
Your Fire and Lightning spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Power of the Firestorm +94
+94 Equipment Bonus to Fire and Electric Spell Power.
-
Conjuration Focus +5
+5 Equipment bonus to DC of Conjuration spells.
-
Evocation Focus +5
+5 Equipment bonus to DC of Evocation spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Quality Spell Focus Mastery +1
+1 Quality bonus to DC of all spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Moonbeam
BtA
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Doublestrike +9%
+9% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Staff (ML15)
BtCoE
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
|
|
Stonework Beam
BtA
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Percussive Maintenance {0}
Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
-
Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Quality Deception +{0}
+{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
-
Shield Bonus +{0}
This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
- Red Augment Slot
|
|
Syranian Quarterstaff
BtA
|
15 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Electrifying 4
This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Construct Bane 4
This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Trailblazer's Branch
BtC
|
15 |
Quarterstaff |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Bludgeoning {0}
The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
-
Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
|
|
Broken Oar
|
16 |
Quarterstaff |
19-20 x2 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Cormyrean Quarterstaff
BtC
|
16 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Flaming Burst
This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Screaming
Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
-
Pure Good
This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
-
Holy
A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
-
True Law
This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
-
Axiomatic
An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
-
Steam
This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
-
Cacophony
This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
-
Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Crushing Wave
This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
-
Corrosive Salt
This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
-
Disintegration
This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
-
Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
-
Wounding
A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
-
Maladroit
This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
-
Weakening
This weapon drains the enemies' melee power. -1 Strength on a successful hit.
-
Shattermantle
Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
-
Slowburst
This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Roaring
This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
-
Cursespewing
On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
Strength Sapping
Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
-
Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Vertigo +6
This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Vertigo +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Stunning +6
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 29 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +6 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Stunning +8
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Shatter +6
This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Shatter +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Tendon Slice 6%
This effect gives a 6% chance to Hamstring the target for each attack that does damage.
-
Tendon Slice 8%
This effect gives a 8% chance to Hamstring the target for each attack that does damage.
-
Insightful Combat Mastery +1
This effect gives a +1 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Luminous Truth
BtA
|
16 |
Quarterstaff |
18-20 x2 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Purifying Flame Lore +14%
Your Fire and Light spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Power of the Flames of Purity +97
+97 Equipment Bonus to Fire and Light Spell Power.
-
Flaming Blast 4
This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
|
|
Nature's Vengeance
|
16 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Greater Aberration Bane
A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
-
Sun Burst
This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 of light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness.
-
Greater Stability
This armor grants a +4 deflection bonus to AC and a +4 resistance bonus to saves for characters of True Neutral alignment.
-
Densewood
One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
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|
Staff (ML16)
BtCoE
|
16 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
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|
War Wizard's Staff
BtC
|
16 |
Quarterstaff |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Corrosion
Passive: +78 Equipment Bonus to Acid Spell Power.
-
Glaciation
Passive: +78 Equipment Bonus to Cold Spell Power.
-
Magnetism
Passive: +78 Equipment Bonus to Electric Spell Power.
-
Combustion
Passive: +78 Equipment Bonus to Fire Spell Power.
-
Resonance
Passive: +78 Equipment Bonus to Sonic Spell Power.
-
Impulse
Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Radiance
Passive: +78 Equipment Bonus to Light and Alignment Spell Power.
-
Devotion
Passive: +78 Equipment Bonus to Positive Spell Power.
-
Nullification
Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Reconstruction
Passive: +78 Equipment Bonus to Repair and Rust Spell Power.
-
Acid Lore IV
Passive: Your Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Ice Lore IV
Passive: Your Cold spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore IV
Passive: Your Electric spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Fire Lore IV
Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Kinetic Lore IV
Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Void Lore IV
Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore IV
Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore IV
Passive: Your Repair and Rust spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore IV
Passive: Your Sonic spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Spell Penetration II
Passive: +2 Equipment Bonus to Spell Penetration checks.
-
Evocation Focus I
Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
-
Illusion Focus I
Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
-
Necromancy Focus I
Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
-
Abjuration Focus I
Passive: +1 Equipment Bonus to the DC to resist your Abjuration spells.
-
Enchantment Focus I
Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
-
Transmutation Focus I
Passive: +1 Equipment Bonus to the DC to resist your Transmutation spells.
-
Conjuration Focus I
Passive: +1 Equipment Bonus to the DC to resist your Conjuration spells.
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|
Bone Crusher
BtA
|
18 |
Quarterstaff |
18-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Seeker +6
Provides a +6 enhancement bonus to confirm critical hits, and a +6 enhancement bonus to critical hit damage (before multipliers are applied).
-
Insightful Combat Mastery +4
This effect gives a +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Rockslide
This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
-
Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
-
Dexterity +6
Passive: +6 Enhancement Bonus to Dexterity.
- Purple Augment Slot
|
|
Defiled Reliquary Quarterstaff
BtA
|
18 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
-
Evil Blast 4
This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
- Red Augment Slot
|
|
Rahl's Might
BtC
|
18 |
Quarterstaff |
20 x3 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Strength +6
Passive: +6 Enhancement Bonus to Strength.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Deception
This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
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|
Shining Reliquary Quarterstaff
BtA
|
18 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Blazing 10
This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
-
Evil Outsider Bane 4
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
- Red Augment Slot
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|
Alarphon's Staff
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Elemental Manipulation
This item provides a +90 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power.
-
Spell Lore VI
Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
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|
Cormyrean Quarterstaff
BtC
|
20 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Blazing
This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
-
Boreal
This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
-
Caustic
This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
-
Voltaic
This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
-
Shrieking
Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
-
Flaming Burst
This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Pure Good
This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
-
Good Blast
A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
-
Holy
A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
-
True Law
This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
-
Axiomatic
An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
-
Force
This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
-
Steam
This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
-
Cacophony
This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
-
Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Crushing Wave
This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
-
Corrosive Salt
This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
-
Slicing Winds
This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
-
Disintegration
This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
-
Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
-
Wounding
A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
-
Maladroit
This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
-
Weakening
This weapon drains the enemies' melee power. -1 Strength on a successful hit.
-
Improved Shattermantle
Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
-
Improved Slowburst
This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Improved Roaring
This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
-
Improved Cursespewing
On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
Strength Sapping
Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
-
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Vertigo +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Vertigo +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Stunning +8
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Stunning +10
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Shatter +8
This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Shatter +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Tendon Slice 8%
This effect gives a 8% chance to Hamstring the target for each attack that does damage.
-
Tendon Slice 10%
This effect gives a 10% chance to Hamstring the target for each attack that does damage.
-
Insightful Combat Mastery +2
This effect gives a +2 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
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|
Epic Broken Oar
|
20 |
Quarterstaff |
19-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
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|
Epic Bronze Ingot Arcanum
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Corrosion
Passive: +78 Equipment Bonus to Acid Spell Power.
- Colorless Augment Slot
- Red Augment Slot
|
|
Epic Bullywug Priestess' Staff
BtA
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Frozen Depths Lore +16%
Your Negative, Poison, and Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Depths +111
+111 Equipment Bonus to Negative, Cold, and Poison Spell Power.
-
Necromancy Focus +6
+6 Equipment bonus to DC of Necromancy spells.
-
Evocation Focus +6
+6 Equipment bonus to DC of Evocation spells.
-
Spell Penetration +6
+6 Equipment bonus to Penetrate Spell Resistance.
-
Bless Ward
You are warded against the Bless spell.
-
Bane of the Depths
Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
- Red Augment Slot
- Colorless Augment Slot
|
|
Epic Copper Ingot Arcanum
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Magnetism
Passive: +78 Equipment Bonus to Electric Spell Power.
- Colorless Augment Slot
- Red Augment Slot
|
|
Epic Ethereal Quarterstaff
BtA
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Impactful 4
This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
-
Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Epic Luminous Truth
BtA
|
20 |
Quarterstaff |
18-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Purifying Flame Lore +16%
Your Fire and Light spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Power of the Flames of Purity +111
+111 Equipment Bonus to Fire and Light Spell Power.
-
Flaming Blast 4
This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Greater Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
- Red Augment Slot
|
|
Epic Silver Ingot Arcanum
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Glaciation
Passive: +78 Equipment Bonus to Cold Spell Power.
- Colorless Augment Slot
- Red Augment Slot
|
|
Epic Souleater
BtA
|
20 |
Quarterstaff |
19-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Epic Trap the Soul
This weapon stores an overwhelming, merciless power deep within. When this weapon is used, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
-
Demonic Might
This item gives the wearer the power of a demon, granting a +2 Profane bonus to Strength.
-
Feeding 20
On Vorpal Hit: Your target incurs one Negative Level, and you gain +20 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
-
Vampirism 2
This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
-
Negativity 4
This effect causes this weapon to be shrouded in dark mists, dealing 4d6 negative energy damage on each hit.
- Red Augment Slot
|
|
Epic Staff of Arcane Power
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Spell Focus Mastery +5
+5 Bonus to DC of all spells.
-
Wizardry +195
This item grants you a +195 Enhancement bonus to your maximum spellpoints.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
-
Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Enlarge II
The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Extend II
The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
-
Good Luck +3
This item gives a +3 Luck bonus to all saves and skill checks.
- Purple Augment Slot
-
The Epic Desert's Biting Sands
2 Pieces Equipped:
+4% Artifact bonus to Force Spellcrit Chance +20 Artifact bonus to Force Spellpower +20 Artifact bonus to Magical Resistance Rating Cap
|
|
Epic Staff of Inner Sight
BtA
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Intelligence +9
+9 Enhancement bonus to Intelligence
-
Wisdom +9
+9 Enhancement bonus to Wisdom
-
Charisma +9
+9 Enhancement bonus to Charisma
-
Spell Focus Mastery +5
+5 Bonus to DC of all spells.
-
True Seeing
Passive: You gain the benefit of the spell True Seeing.
-
Potency +73
+73 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Insightful Potency +36
+36 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
- Colorless Augment Slot
- Purple Augment Slot
-
The Epic Desert's Biting Sands
2 Pieces Equipped:
+4% Artifact bonus to Force Spellcrit Chance +20 Artifact bonus to Force Spellpower +20 Artifact bonus to Magical Resistance Rating Cap
|
|
Epic Staff of Nat Gann
BtA
|
20 |
Quarterstaff |
18-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Dodge +9%
+9% Enhancement bonus to Dodge.
-
Dexterity +9
+9 Enhancement bonus to Dexterity
-
Deception +7
+7 Enhancement bonus to hit and +11 to damage for any hit that would qualify as a sneak attack.
-
Seeker +9
+9 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
- Colorless Augment Slot
|
|
Epic Sworn Silver Quarterstaff
BtA
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Unnatural Bane 4
This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
|
|
Epic Tinder
BtA
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Flaming Blast 4
This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
-
Fire Lore +16%
Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Combustion +111
+111 Equipment Bonus to Fire Spell Power.
-
Incineration Guard
This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
-
Greater Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
- Purple Augment Slot
- Red Augment Slot
-
The Epic Desert's Burning Sun
2 Pieces Equipped:
+4% Artifact bonus to Fire Spellcrit Chance +20 Artifact bonus to Fire Spellpower +10 Artifact bonus to Physical Resistance Rating
|
|
Implement of the Deep Woods
BtC
|
20 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Devotion
Passive: +90 Equipment Bonus to Positive Spell Power.
-
Magnetism
Passive: +90 Equipment Bonus to Electric Spell Power.
-
Combustion
Passive: +90 Equipment Bonus to Fire Spell Power.
-
Fire Lore VI
Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Competence Elemental Resistance - 5
This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances.
|
|
Stout Oak Walking Stick
BtC
|
20 |
Quarterstaff |
20 x3 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Fracturing
This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
-
Immunity to Slippery Surfaces
The wearer of this item is not affected when walking on slippery surfaces.
|
|
War Wizard's Staff
BtC
|
20 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Corrosion
Passive: +90 Equipment Bonus to Acid Spell Power.
-
Glaciation
Passive: +90 Equipment Bonus to Cold Spell Power.
-
Magnetism
Passive: +90 Equipment Bonus to Electric Spell Power.
-
Combustion
Passive: +90 Equipment Bonus to Fire Spell Power.
-
Resonance
Passive: +90 Equipment Bonus to Sonic Spell Power.
-
Impulse
Passive: +90 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Radiance
Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
-
Devotion
Passive: +90 Equipment Bonus to Positive Spell Power.
-
Nullification
Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Reconstruction
Passive: +90 Equipment Bonus to Repair and Rust Spell Power.
-
Acid Lore V
Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Ice Lore V
Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore V
Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Fire Lore V
Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Kinetic Lore V
Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Void Lore V
Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore V
Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore V
Passive: Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore V
Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
-
Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
-
Illusion Focus II
Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Transmutation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
-
Evocation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
-
Conjuration Focus II
Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
-
Spell Focus I
Passive: +1 Equipment Bonus to the DC to resist all of your spells.
|
|
Drow Quarterstaff (ML21)
BtCoE
|
21 |
Quarterstaff |
18-20 x2 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Maiming
This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
-
Vertigo +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Stunning +10
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Shatter +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Tendon Slice 10%
This effect gives a 10% chance to Hamstring the target for each attack that does damage.
-
Insightful Combat Mastery +5
This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Epic Bludgeoning Bankroll
BtA
|
21 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Transmuted Platinum (Epic)
This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 70 negating this effect.
-
Bludgeoning {0}
The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Smashing {0}
The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each critical hit.
- Red Augment Slot
|
|
Staff of the Necromancer
|
21 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Potency
Passive: +68 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Nullification
Passive: +102 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
-
Lesser Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
-
Necromancy Focus III
Passive: +3 Equipment Bonus to the DC to resist your Necromancy spells.
|
|
Thunder-Forged Alloy Quarterstaff
|
22 |
Quarterstaff |
|
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Thunder-Forged (Tier 0)
This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
- Orange Augment Slot
|
|
Bronze Ingot Arcanum (ML23)
BtCoE
|
23 |
Quarterstaff |
|
-
Acid Lore VI
Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+8 Enhancement Bonus
Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
-
Corrosion
Passive: +108 Equipment Bonus to Acid Spell Power.
-
Potency
Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Copper Ingot Arcanum (ML23)
BtCoE
|
23 |
Quarterstaff |
|
-
Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+8 Enhancement Bonus
Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
-
Magnetism
Passive: +108 Equipment Bonus to Electric Spell Power.
-
Potency
Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Epic Pillar of Light
BtA
|
23 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Silver Flame Lore +18%
Your Positive, Light, and Alignment spells gain a +18% Equipment Bonus to their chance to Critical Hit.
-
Power of the Silver Flame +122
+122 Equipment Bonus to Positive, Light, and Alignment Spell Power.
-
Holy 5
This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Hallowed +11
An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +11 Enhancement bonus to the maximum Hit Dice of undead turned.
-
Sacred +11
An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +11 Enhancement bonus to your effective level for Turning Undead.
- Orange Augment Slot
|
|
Silver Ingot Arcanum (ML23)
BtCoE
|
23 |
Quarterstaff |
|
-
Ice Lore VI
Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+8 Enhancement Bonus
Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
-
Potency
Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Glaciation
Passive: +108 Equipment Bonus to Cold Spell Power.
-
Impulse
Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
|
|
Sireth, Spear of the Sky
BtC
|
23 |
Quarterstaff |
16-20 x2 |
-
Attuned to Heroism
This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Supreme Good
This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
-
Lightning Strike
This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
-
Cloudburst
On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
-
Freedom of Movement
This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
-
Feather Falling
This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
|
|
Twilight, Element of Magic
BtC
|
23 |
Quarterstaff |
|
-
Attuned to Heroism
This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Potency
Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Evocation Focus III
Passive: +3 Equipment Bonus to the DC to resist your Evocation spells.
-
Enchantment Focus III
Passive: +3 Equipment Bonus to the DC to resist your Enchantment spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Spell Lore VI
Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
|
|
Bronze Ingot Arcanum (ML24)
BtCoE
|
24 |
Quarterstaff |
|
-
Acid Lore VI
Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Potency
Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Corrosion
Passive: +114 Equipment Bonus to Acid Spell Power.
|
|
Copper Ingot Arcanum (ML24)
BtCoE
|
24 |
Quarterstaff |
|
-
Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Potency
Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Magnetism
Passive: +114 Equipment Bonus to Electric Spell Power.
|
|
Cormyrean Quarterstaff
BtC
|
24 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Blazing
This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
-
Boreal
This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
-
Caustic
This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
-
Voltaic
This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
-
Shrieking
Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
-
Impellent
This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
-
Force Burst
This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Coruscating
This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
-
Brilliance
This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Greater Good
This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
-
Good Burst
This weapon is imbued with the power of good and deals 1 to 6 points of good damage against all of non-good alignment. Additionally, all targets of non-good alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Holy
A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Axiomatic Burst
An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier.
-
Absolute Law
This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
-
Axiomatic
An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
-
Steam
This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
-
Cacophony
This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
-
Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Crushing Wave
This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
-
Corrosive Salt
This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
-
Slicing Winds
This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
-
Disintegration
This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
-
Lightning Strike
This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
-
Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
-
Wounding
A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
-
Maladroit
This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
-
Weakening
This weapon drains the enemies' melee power. -1 Strength on a successful hit.
-
Improved Shattermantle
Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
-
Freezing Ice
This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Improved Roaring
This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
-
Improved Cursespewing
On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
-
Strength Sapping
Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
-
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Stone Prison
This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
-
Vertigo +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Stunning +10
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Shatter +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Tendon Slice 10%
This effect gives a 10% chance to Hamstring the target for each attack that does damage.
-
Insightful Combat Mastery +3
This effect gives a +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Hemorrhaging
This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
-
Fracturing
This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
-
Good Luck
This item gives a +1 Luck bonus to all saves and skill checks.
-
Parrying VIII
Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
-
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
|
|
Epic Broken Oar
|
24 |
Quarterstaff |
19-20 x2 |
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Silver Ingot Arcanum (ML24)
BtCoE
|
24 |
Quarterstaff |
|
-
Ice Lore VI
Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Potency
Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Impulse
Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Glaciation
Passive: +114 Equipment Bonus to Cold Spell Power.
|
|
War Wizard's Staff
BtC
|
24 |
Quarterstaff |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Corrosion
Passive: +114 Equipment Bonus to Acid Spell Power.
-
Glaciation
Passive: +114 Equipment Bonus to Cold Spell Power.
-
Magnetism
Passive: +114 Equipment Bonus to Electric Spell Power.
-
Combustion
Passive: +114 Equipment Bonus to Fire Spell Power.
-
Resonance
Passive: +114 Equipment Bonus to Sonic Spell Power.
-
Impulse
Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Radiance
Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
-
Devotion
Passive: +114 Equipment Bonus to Positive Spell Power.
-
Nullification
Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Reconstruction
Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
-
Acid Lore VI
Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Ice Lore VI
Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Fire Lore VI
Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Kinetic Lore VI
Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Void Lore VI
Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore VI
Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore VI
Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore VI
Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
-
Illusion Focus II
Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
-
Enchantment Focus II
Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
-
Transmutation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
-
Evocation Focus II
Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
-
Conjuration Focus II
Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
-
Necromancy Focus II
Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
-
Spell Focus I
Passive: +1 Equipment Bonus to the DC to resist all of your spells.
-
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
-
Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Extend II
The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Enlarge II
The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Empower Healing II
The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
|
|
Bronze Ingot Arcanum (ML25)
BtCoE
|
25 |
Quarterstaff |
|
-
Acid Lore VI
Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+10 Enhancement Bonus
Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
-
Impulse
Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Potency
Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Corrosion
Passive: +120 Equipment Bonus to Acid Spell Power.
|
|
Copper Ingot Arcanum (ML25)
BtCoE
|
25 |
Quarterstaff |
|
-
Lightning Lore VI
Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+10 Enhancement Bonus
Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
-
Impulse
Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Magnetism
Passive: +120 Equipment Bonus to Electric Spell Power.
-
Potency
Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
|
|
Dreampiercer (ML25)
BtC
|
25 |
Quarterstaff |
|
|
|
Silver Ingot Arcanum (ML25)
BtCoE
|
25 |
Quarterstaff |
|
-
Ice Lore VI
Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
-
+10 Enhancement Bonus
Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
-
Impulse
Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Potency
Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
-
Glaciation
Passive: +120 Equipment Bonus to Cold Spell Power.
|
|
Epic Bone Crusher
BtA
|
26 |
Quarterstaff |
18-20 x2 |
-
+10 Enhancement Bonus
Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
-
Seeker +10
Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
-
Insightful Combat Mastery +5
This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Rockslide
This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
-
Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
-
Dexterity +11
Passive: +11 Enhancement Bonus to Dexterity.
- Purple Augment Slot
|
|
Epic Caustic Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +156 Equipment Bonus to Acid Spell Power.
|
|
Epic Doused Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +156 Equipment Bonus to Cold Spell Power.
|
|
Epic Electrified Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +156 Equipment Bonus to Electric Spell Power.
|
|
Epic Elemental Bloom
BtA
|
26 |
Quarterstaff |
19-20 x3 |
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Greater Elemental Bane
A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
-
Bodyfeeder
Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
-
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Bewildering
Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
- Purple Augment Slot
|
|
Epic Energized Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Etched Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Quenched Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Epic Scorched Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +156 Equipment Bonus to Fire Spell Power.
|
|
Epic Smoldering Quarterstaff
|
26 |
Quarterstaff |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Legendary Green Steel Quarterstaff
BtC
|
26 |
Quarterstaff |
|
-
+14 Enhancement Bonus
Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
-
Legendary Green Steel
This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
- Green Steel Tier 1 Weapon Slot
- Green Steel Tier 2 Weapon Slot
- Green Steel Tier 3 Weapon Slot
- Green Steel Active Slot
|
|
Mythic Bone Crusher
BtA
|
26 |
Quarterstaff |
18-20 x2 |
-
+10 Enhancement Bonus
Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
-
Seeker +10
Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
-
Insightful Combat Mastery +6
This effect gives a +6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Rockslide
This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
-
Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
-
Exceptional Stunning +2
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 25 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +2 exceptional bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Dexterity +11
Passive: +11 Enhancement Bonus to Dexterity.
- Purple Augment Slot
|
|
Staff (ML26)
BtCoE
|
26 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
|
|
Staff (ML27)
BtCoE
|
27 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
|
|
Epic Broken Oar
|
28 |
Quarterstaff |
19-20 x2 |
-
+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
-
Bleeding {0}
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Epic Light Unending
|
28 |
Quarterstaff |
|
-
+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
-
Solar VI
On Hit: 6 to 24 Light Damage.
-
Vertigo +15
This effect gives a +15 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Improved Banishing
On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
-
Holy VI
On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.) Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Purple Augment Slot
|
|
Gulthias Staff
BtC
|
28 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Choked by Mother Night
This weapon is unholy, dealing an additional {0}d6 evil damage on each hit. This effect makes the weapon evil aligned.
\qMother Night does not answer the prayers of her disciples without due cause. Strike those who disobey Her with this relic, and be rewarded.\q
-
Animal Bane {0}
This weapon is attuned specifically to disrupt the natural, dealing an additional {0}d10 bane damage vs. Animals
-
Aberration Bane {0}
This weapon is attuned specifically to disrupt the unnatural, dealing an additional {0}d10 bane damage vs. Aberrations
-
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
- Purple Augment Slot
- Red Augment Slot
|
|
Legendary Slave Master's Staff
BtA
|
28 |
Quarterstaff |
|
-
+14 Enhancement Bonus
Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
-
Fire Lore +{0}%
Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Lightning Lore +{0}%
Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Evocation Focus +{0}
+{0} Insight bonus to DC of Evocation spells.
-
Wizardry +{0}
This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
-
Elemental Resonance +{0}
This magical item hums with elemental resonance, and grants you a +{0} Equipment Bonus to Acid, Fire, Electric and Cold Spell Power.
-
Acid Lore +{0}%
Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Conjuration Focus +{0}
+{0} Insight bonus to DC of Conjuration spells.
-
Against the Slave Lords Set Bonus
An Against the Slave Lords Set Bonus can be applied to this item.
- Orange Augment Slot
|
|
Legendary Stonework Beam
BtA
|
28 |
Quarterstaff |
|
-
+13 Enhancement Bonus
Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
-
Percussive Maintenance {0}
Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
-
Improved Paralyzing
Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Quality Deception +{0}
+{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
-
Shield Bonus +{0}
This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
- Red Augment Slot
|
|
Nocturne, the Song of Night
BtC
|
28 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Quality Impulse +{0}
+{0} Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Kinetic Lore +{0}%
Your Force, Physical, and Untyped spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Impulse +{0}
+{0} Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Impulse +{0}
+{0} Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Quality Evocation Focus +{0}
+{0} Quality bonus to DC of Evocation spells.
-
Evocation Focus +{0}
+{0} Equipment bonus to DC of Evocation spells.
- Orange Augment Slot
- Red Augment Slot
|
|
Staff (ML28)
BtCoE
|
28 |
Quarterstaff |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Masterful Craftsmanship
This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
|
|
Staff of Irian
BtC
|
28 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Deific Focus III
On Spell Cast: +1 Sacred Bonus to DC of that school for five seconds. Stacks up to 3 times. Casting a spell from another school clears all stacks of this effect.
-
Purifying Flame Lore +{0}%
Your Fire and Light spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Power of the Flames of Purity +{0}
+{0} Equipment Bonus to Fire and Light Spell Power.
-
Irian's Fury
This holy weapon is attuned to protective, radiant light. If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 10 spells per rest.
-
Irian's Might
This holy weapon can unleash incredible power. If Quarterstaves are your favored weapon, whenever you Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
-
Brazen Brilliance
With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
- Red Augment Slot
- Orange Augment Slot
|
|
The Staff of Shadow
BtC
|
28 |
Quarterstaff |
20 x3 |
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Purple Augment Slot
- Red Augment Slot
- Orange Augment Slot
|
|
Blightstaff
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Blighted Lore +22%
Your Acid, Negative, Poison, and Evil spells gain a +22% Equipment Bonus to their chance to Critical Hit.
-
Power of the Blight +148
+148 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
-
Spell Focus Mastery +7
+7 Bonus to DC of all spells.
-
Spell Penetration +9
+9 Equipment bonus to Penetrate Spell Resistance.
-
Inflict Blight
This weapon is infested with the unholy and blighted power of the earth. Rarely, this power will come to the surface, attempting to melt enemies struck with Acid, Negative, Poison, or Evil spells by dealing significant Acid damage over time.
-
Legendary Earthgrab Guard
This item stores the implacable strength of the earth deep within. When the wearer is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
- Red Augment Slot
- Purple Augment Slot
- Orange Augment Slot
|
|
Legendary Combustible Devoted Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +142
+142 Equipment Bonus to Fire Spell Power.
-
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
-
Insightful Combustion +71
+71 Insight Bonus to Fire Spell Power.
-
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Combustible Nullified Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +21%
Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +142
+142 Equipment Bonus to Fire Spell Power.
-
Nullification +142
+142 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Combustion +71
+71 Insight Bonus to Fire Spell Power.
-
Insightful Nullification +71
+71 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +7
+7 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Combustible Radiant Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +21%
Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +142
+142 Equipment Bonus to Fire Spell Power.
-
Radiance +142
+142 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Combustion +71
+71 Insight Bonus to Fire Spell Power.
-
Insightful Radiance +71
+71 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +134
This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Combustible Reconstructed Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +142
+142 Equipment Bonus to Fire Spell Power.
-
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Combustion +71
+71 Insight Bonus to Fire Spell Power.
-
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Combustible Resonating Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +21%
Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +142
+142 Equipment Bonus to Fire Spell Power.
-
Resonance +142
+142 Equipment Bonus to Sonic Spell Power.
-
Insightful Combustion +71
+71 Insight Bonus to Fire Spell Power.
-
Insightful Resonance +71
+71 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Corrosive Devoted Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acid Lore +21%
Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +142
+142 Equipment Bonus to Acid Spell Power.
-
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
-
Insightful Corrosion +71
+71 Insight Bonus to Acid Spell Power.
-
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Corrosive Nullified Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acid Lore +21%
Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +21%
Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +142
+142 Equipment Bonus to Acid Spell Power.
-
Nullification +142
+142 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Corrosion +71
+71 Insight Bonus to Acid Spell Power.
-
Insightful Nullification +71
+71 Insight Bonus to Negative Energy and Poison Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Necromancy Focus +7
+7 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Corrosive Radiant Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acid Lore +21%
Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +21%
Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +142
+142 Equipment Bonus to Acid Spell Power.
-
Radiance +142
+142 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Corrosion +71
+71 Insight Bonus to Acid Spell Power.
-
Insightful Radiance +71
+71 Insight Bonus to Light and Alignment Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Insightful Wizardry +134
This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Corrosive Reconstructed Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acid Lore +21%
Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +142
+142 Equipment Bonus to Acid Spell Power.
-
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Corrosion +71
+71 Insight Bonus to Acid Spell Power.
-
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Corrosive Resonating Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acid Lore +21%
Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +21%
Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Corrosion +142
+142 Equipment Bonus to Acid Spell Power.
-
Resonance +142
+142 Equipment Bonus to Sonic Spell Power.
-
Insightful Corrosion +71
+71 Insight Bonus to Acid Spell Power.
-
Insightful Resonance +71
+71 Insight Bonus to Sonic Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Creeping Dust Conduit
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Creeping Dust Lore +21%
Your Cold and Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Power of Creeping Dust +142
+142 Equipment Bonus to Cold and Acid Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Echo of Wave
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Legendary Cerulean Wave
This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
-
Frozen Storm Lore +{0}%
Your Cold and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Storm +{0}
+{0} Equipment Bonus to Cold and Electric Spell Power.
-
Freedom of Movement
This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
-
Underwater Action
Passive: You are able to breathe underwater.
- Orange Augment Slot
- Red Augment Slot
|
|
Legendary Ferrocrystal Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Feybane 6
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Legendary Firestorm Conduit
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Firestorm Lore +21%
Your Fire and Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Power of the Firestorm +142
+142 Equipment Bonus to Fire and Electric Spell Power.
-
Conjuration Focus +7
+7 Equipment bonus to DC of Conjuration spells.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Flamesalt Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 6
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
-
Weakening 3
This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Legendary Glaciated Devoted Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Ice Lore +21%
Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +142
+142 Equipment Bonus to Cold Spell Power.
-
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
-
Insightful Glaciation +71
+71 Insight Bonus to Cold Spell Power.
-
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Glaciated Nullified Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Ice Lore +21%
Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +21%
Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +142
+142 Equipment Bonus to Cold Spell Power.
-
Nullification +142
+142 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Glaciation +71
+71 Insight Bonus to Cold Spell Power.
-
Insightful Nullification +71
+71 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +7
+7 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Glaciated Radiant Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Ice Lore +21%
Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +21%
Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +142
+142 Equipment Bonus to Cold Spell Power.
-
Radiance +142
+142 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Glaciation +71
+71 Insight Bonus to Cold Spell Power.
-
Insightful Radiance +71
+71 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +134
This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Glaciated Reconstructed Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Ice Lore +21%
Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +142
+142 Equipment Bonus to Cold Spell Power.
-
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Glaciation +71
+71 Insight Bonus to Cold Spell Power.
-
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Glaciated Resonating Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Ice Lore +21%
Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +21%
Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Glaciation +142
+142 Equipment Bonus to Cold Spell Power.
-
Resonance +142
+142 Equipment Bonus to Sonic Spell Power.
-
Insightful Glaciation +71
+71 Insight Bonus to Cold Spell Power.
-
Insightful Resonance +71
+71 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Impulsive Devoted Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Kinetic Lore +21%
Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Impulse +142
+142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
-
Insightful Impulse +71
+71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Impulsive Nullified Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Kinetic Lore +21%
Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +21%
Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Impulse +142
+142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Nullification +142
+142 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Impulse +71
+71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Nullification +71
+71 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +7
+7 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Impulsive Radiant Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Kinetic Lore +21%
Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +21%
Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Impulse +142
+142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Radiance +142
+142 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Impulse +71
+71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Radiance +71
+71 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +134
This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Impulsive Reconstructed Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Kinetic Lore +21%
Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Impulse +142
+142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Impulse +71
+71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Impulsive Resonating Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Kinetic Lore +21%
Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +21%
Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Impulse +142
+142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Resonance +142
+142 Equipment Bonus to Sonic Spell Power.
-
Insightful Impulse +71
+71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Insightful Resonance +71
+71 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Magnetic Devoted Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Lightning Lore +21%
Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Healing Lore +21%
Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +142
+142 Equipment Bonus to Electric Spell Power.
-
Devotion +142
+142 Equipment Bonus to Positive Spell Power.
-
Insightful Magnetism +71
+71 Insight Bonus to Electric Spell Power.
-
Insightful Devotion +71
+71 Insight Bonus to Positive Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Physical Sheltering +33
+33 Enhancement bonus to Physical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Magnetic Nullified Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Lightning Lore +21%
Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Void Lore +21%
Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +142
+142 Equipment Bonus to Electric Spell Power.
-
Nullification +142
+142 Equipment Bonus to Negative Energy and Poison Spell Power.
-
Insightful Magnetism +71
+71 Insight Bonus to Electric Spell Power.
-
Insightful Nullification +71
+71 Insight Bonus to Negative Energy and Poison Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Necromancy Focus +7
+7 Equipment bonus to DC of Necromancy spells.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Magnetic Radiant Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Lightning Lore +21%
Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Radiance Lore +21%
Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +142
+142 Equipment Bonus to Electric Spell Power.
-
Radiance +142
+142 Equipment Bonus to Light and Alignment Spell Power.
-
Insightful Magnetism +71
+71 Insight Bonus to Electric Spell Power.
-
Insightful Radiance +71
+71 Insight Bonus to Light and Alignment Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Insightful Wizardry +134
This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Magnetic Reconstructed Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Lightning Lore +21%
Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Repair Lore +21%
Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +142
+142 Equipment Bonus to Electric Spell Power.
-
Reconstruction +142
+142 Equipment Bonus to Repair and Rust Spell Power.
-
Insightful Magnetism +71
+71 Insight Bonus to Electric Spell Power.
-
Insightful Reconstruction +71
+71 Insight Bonus to Repair and Rust Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
False Life +50
This item grants you a +50 Enhancement bonus to your maximum hitpoints.
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Magnetic Resonating Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Lightning Lore +21%
Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Sonic Lore +21%
Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Magnetism +142
+142 Equipment Bonus to Electric Spell Power.
-
Resonance +142
+142 Equipment Bonus to Sonic Spell Power.
-
Insightful Magnetism +71
+71 Insight Bonus to Electric Spell Power.
-
Insightful Resonance +71
+71 Insight Bonus to Sonic Spell Power.
-
Evocation Focus +7
+7 Equipment bonus to DC of Evocation spells.
-
Magical Sheltering +33
+33 Enhancement bonus to Magical Resistance Rating
-
Magical Efficiency 10%
You take a 10% Enhancement discount to the Spell Point cost of your spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Moonbeam
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Doublestrike +15%
+15% Enhancement bonus to Doublestrike chance.
-
Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
|
|
Legendary Syranian Quarterstaff
BtA
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Electrifying 6
This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Construct Bane 6
This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Morninglord's Quarterstaff
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy {0}
This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery {0}
This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
-
Undead Bane {0}
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
- Red Augment Slot
|
|
Nightmother's Quarterstaff
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
-
Human Bane {0}
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
-
Vampirism {0}
This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
-
Chilling {0}
This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
- Orange Augment Slot
|
|
Reflection of Wave
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Paragon Cerulean Wave
This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
-
Frozen Thunderstorm Lore +{0}%
Your Cold, Sonic, and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Thunderstorm +{0}
+{0} Equipment Bonus to Cold, Sonic, and Electric Spell Power.
-
Greater Water Elemental Form
If you are a Water Elemental (either from a Druid Form or from Sorcerer's Elemental Apotheosis), you benefit from 5 additional caster levels for your Cold spells, as well as 50 Exceptional Cold Spell Power and 5% Exceptional Cold Spell Crit damage.
-
Underwater Action
Passive: You are able to breathe underwater.
- Orange Augment Slot
- Red Augment Slot
|
|
Spear of the Hunter
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
The Falling Star
On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
-
Thrill of the Hunt
\qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q
On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
-
Bleeding 6
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
-
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Red Augment Slot
- Purple Augment Slot
-
Huntmaster's Favor
2 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice
3 Pieces Equipped: +15% Artifact bonus to Doublestrike
4 Pieces Equipped: +15% Artifact bonus to damage vs the Helpless
|
|
Spear of the Mournlands
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Touch of the Mournlands
This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike.
-
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
- Orange Augment Slot
|
|
Staff of the Summer Solstice
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Titania's Warmth
The Queen of Summer sends her regards... Attacks and offensive spells have a chance to grant 1000 temporary hitpoints. This has a one minute cooldown.
-
Purifying Flame Lore +22%
Your Fire and Light spells gain a +22% Equipment Bonus to their chance to Critical Hit.
-
Power of the Flames of Purity +148
+148 Equipment Bonus to Fire and Light Spell Power.
-
Sacred Spell Focus
You have a +2 Sacred bonus to all spell DCs.
-
Summer's Impertenence
The heat of Summer surrounds you. +20% Enhancement bonus to critical damage with fire and light spells.
- Red Augment Slot
- Orange Augment Slot
|
|
Staff of the Winter Solstice
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Shielded by Moonlight
Being struck in melee has a small chance to return some lost Hitpoints and Spellpoints to you. Offensive spells have a chance to grant 100 temporary spellpoints. This has a one minute cooldown.
-
Moonlit Haunt Lore +22%
Your Negative, Force, and Poison spells gain a +22% Equipment Bonus to their chance to Critical Hit.
-
Power of the Moonlit Haunt +148
+148 Equipment Bonus to Negative, Force, and Poison Spell Power.
-
Profane Spell Focus II
You have a +2 Profane bonus to all Spell DCs.
-
Winter's Impertenence
The chill of Winter surrounds you. +20% Enhancement bonus to critical damage with force and negative spells.
- Red Augment Slot
- Purple Augment Slot
|
|
The Eclipse Itself
BtC
|
29 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
-
Quality Potency +25
+25 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Spell Lore +12%
This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
-
Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
- Red Augment Slot
|
|
Legendary Bullywug Priestess' Staff
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Frozen Depths Lore +21%
Your Negative, Poison, and Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Power of the Frozen Depths +146
+146 Equipment Bonus to Negative, Cold, and Poison Spell Power.
-
Necromancy Focus +8
+8 Equipment bonus to DC of Necromancy spells.
-
Evocation Focus +8
+8 Equipment bonus to DC of Evocation spells.
-
Spell Penetration +9
+9 Equipment bonus to Penetrate Spell Resistance.
-
Bless Ward
You are warded against the Bless spell.
-
Bane of the Depths
Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Luminous Truth
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Purifying Flame Lore +21%
Your Fire and Light spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Power of the Flames of Purity +146
+146 Equipment Bonus to Fire and Light Spell Power.
-
Flaming Blast 6
This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
-
Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
-
Overwhelming Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
- Red Augment Slot
|
|
Legendary Souleater
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Legendary Trap the Soul
This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
-
Profane Well Rounded
This item enhances you with unholy power. You have a +3 Profane bonus to all abilities.
-
Feeding 30
On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
-
Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
-
Negativity 6
This effect causes this weapon to be shrouded in dark mists, dealing 6d6 negative energy damage on each hit.
-
Profane Lifeforce +45
+45 Profane bonus to Hit Points.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Staff of Arcane Power
BtC
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Spell Focus Mastery +7
+7 Bonus to DC of all spells.
-
Wizardry +291
This item grants you a +291 Enhancement bonus to your maximum spellpoints.
-
Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
-
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
-
Efficient Metamagic - Empower II
The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Enlarge II
The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
-
Efficient Metamagic - Extend II
The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
-
Good Luck +3
This item gives a +3 Luck bonus to all saves and skill checks.
- Purple Augment Slot
-
The Legendary Desert's Biting Sands
2 Pieces Equipped:
+6% Artifact bonus to Force Spellcrit Chance +30 Artifact bonus to Force Spellpower +30 Artifact bonus to Magical Resistance Rating Cap
|
|
Legendary Staff of Inner Sight
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Intelligence +13
+13 Enhancement bonus to Intelligence
-
Wisdom +13
+13 Enhancement bonus to Wisdom
-
Charisma +13
+13 Enhancement bonus to Charisma
-
Spell Focus Mastery +7
+7 Bonus to DC of all spells.
-
True Seeing
Passive: You gain the benefit of the spell True Seeing.
-
Potency +100
+100 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Insightful Potency +50
+50 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
- Colorless Augment Slot
- Purple Augment Slot
-
The Legendary Desert's Biting Sands
2 Pieces Equipped:
+6% Artifact bonus to Force Spellcrit Chance +30 Artifact bonus to Force Spellpower +30 Artifact bonus to Magical Resistance Rating Cap
|
|
Legendary Staff of Nat Gann
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Dodge +14%
+14% Enhancement bonus to Dodge.
-
Dexterity +14
+14 Enhancement bonus to Dexterity
-
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
-
Seeker +14
+14 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Tinder
BtA
|
30 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Legendary Magma Surge
This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
-
Flaming Blast 6
This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
-
Fire Lore +21%
Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
-
Combustion +146
+146 Equipment Bonus to Fire Spell Power.
-
Legendary Magma Surge Guard
This item stores the immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker.
-
Overwhelming Incineration
This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
- Purple Augment Slot
- Red Augment Slot
-
The Legendary Desert's Burning Sun
2 Pieces Equipped:
+6% Artifact bonus to Fire Spellcrit Chance +30 Artifact bonus to Fire Spellpower +15 Artifact bonus to Physical Resistance Rating
|
|
Attuned Bone Quarterstaff
BtC
|
31 |
Quarterstaff |
|
|
|
Dinosaur Bone Quarterstaff
BtA
|
31 |
Quarterstaff |
|
|
|
Legendary Bloody Shadow Staff
BtA
|
31 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
-
Feeding 30
On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Destructive Shadow Staff
BtA
|
31 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Infectious Shadow Staff
BtA
|
31 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
-
Legendary Demon Fever
This deadly weapon saps the health from your enemies, dealing 3d3 Constitution damage on each critical hit.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Master Transmuter's Staff
BtA
|
31 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Intelligence +14
+14 Enhancement bonus to Intelligence
-
Transmutation Focus +9
+9 Equipment bonus to DC of Transmutation spells.
-
Devotion +149
+149 Equipment Bonus to Positive Spell Power.
-
Potency +103
+103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
-
Concentration +21
+21 Competence bonus to Concentration.
-
Healing Lore +22%
Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Petrifying Shadow Staff
BtA
|
31 |
Quarterstaff |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
-
Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
-
Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
-
Legendary Stone Prison
This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Spearfisher
BtA
|
31 |
Quarterstaff |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Animal Bane 6
This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
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Tidal 6
This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
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Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
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Underwater Action +21
You have a +21 Competence bonus to Swim and can breathe underwater.
- Isle of Dread: Scale Slot (Weapon)
- Red Augment Slot
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The Legendary Dread Isle's Curse
5 Pieces Equipped:
+15 Profane bonus to Melee and Ranged Power +25 Profane bonus to Universal Spellpower +30 Profane bonus to Physical Resistance Rating +2 Profane bonus to Spell DCs +2 Profane bonus to all Ability Scores +4 Profane bonus to Attack and Damage
The Isle of Dread beckons you...
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Legendary Staff of the Shadow
BtCoE
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31 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
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Life Stealing
This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
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Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
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Malleable
This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
- Red Augment Slot
- Purple Augment Slot
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Legendary Broken Oar
BtA
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32 |
Quarterstaff |
19-20 x2 |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Bleeding 6
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Doublestrike +16%
+16% Enhancement bonus to Doublestrike chance.
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Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
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Legendary Defiled Reliquary Quarterstaff
BtA
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32 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
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Evil Blast 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
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Legendary Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
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Taint of Evil
Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Shining Reliquary Quarterstaff
BtA
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32 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
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Blazing 15
This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
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Evil Outsider Bane 6
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
- Orange Augment Slot
- Purple Augment Slot
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Amplin, the Channeling Bolt
BtC
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33 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Lightning Lash
This item lashes electricity through your opponents. Your attacks and offensive spells have a high chance to deal very strong Electric damage over time.
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Lightning Lore +24%
Your Lightning spells gain a +24% Equipment Bonus to their chance to Critical Hit.
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Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
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Sealed in Mist
This weapon has its true power obscured by mist. It can have its power unsealed at the Augmentation Altar, adding one effect. Attempting to add another will remove the original.
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Exceptional Spell Focus Mastery +2
+2 Exceptional Bonus to Spell DCs.
- Orange Augment Slot
- Purple Augment Slot
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Conduct, the Bolt of Rage
BtC
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33 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Lightning Lash
This item lashes electricity through your opponents. Your attacks and offensive spells have a high chance to deal very strong Electric damage over time.
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Legendary Electric Storm
On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage.
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Shocking Blast 7
This weapon arcs with deadly electricity, dealing 7d6 Electric damage on a successful hit, and an additional 7d6 Electric damage on a critical hit.
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Sealed in Mist
This weapon has its true power obscured by mist. It can have its power unsealed at the Augmentation Altar, adding one effect. Attempting to add another will remove the original.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Quarterstaff of the Fallen Age
BtA
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33 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Anarchic Blast 7
This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
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Anarchic 7
This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
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Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Quarterstaff of the Golden Age
BtA
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33 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Force Blast 7
This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
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Impactful 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
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Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Entropic 7
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
- Orange Augment Slot
- Purple Augment Slot
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Quarterstaff of the Undying Age
BtC
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33 |
Quarterstaff |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
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3rd Degree Burns
On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
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Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Sealed in Fire
This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Calamitous Quarterstaff
BtA
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34 |
Quarterstaff |
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Legendary Cataclysmic Quarterstaff
BtC
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34 |
Quarterstaff |
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Legendary Duergarcraft Quarterstaff
BtA
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Bludgeoning 7
The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
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Smashing 16
The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
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Banishing 3320
On Hit: 3320d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Perfected Quarterstaff of the Weapon Master
BtA
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Rippling Energy
This item imbues rippling waves of energy through your opponents. Your attacks and offensive spells have a high chance to deal very strong Force damage over time.
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Maiming 7
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Quarterstaff of the Oozing Hunger
BtC
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Lingering Acidic Burn
This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
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Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
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Acidic 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
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Destructive Acid +7
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Staff of the Deep
BtA
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Potency +114
+114 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
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Insightful Potency +57
+57 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
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Quality Spell Focus Mastery +2
+2 Quality bonus to DC of all spells.
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Quality Spell Penetration +3
+3 Quality bonus to Penetrate Spell Resistance.
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Equipoised Focus
Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Staff of the Demonic Resurrector
BtA
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Insightful Necromancy Focus +7
+7 Insight bonus to DC of Necromancy spells.
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Blighted Lore +25%
Your Acid, Negative, Poison, and Evil spells gain a +25% Equipment Bonus to their chance to Critical Hit.
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Power of the Blight +169
+169 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
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Arcane Augmentation IX
This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
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Equipoised Focus
Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
- Orange Augment Slot
- Purple Augment Slot
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The Slime Father's Staff
BtC
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35 |
Quarterstaff |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
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Revel in Blood (Bludgeoning)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
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Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
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Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Broken Oar
BtA
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36 |
Quarterstaff |
19-20 x2 |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Bleeding 7
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 7d8 bleeding damage to those that are vulnerable to it.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Doublestrike +18%
+18% Enhancement bonus to Doublestrike chance.
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Felling the Oak
On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
- Red Augment Slot
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Long Broom of Mystery
BtA
|
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Quarterstaff |
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Rime-Covered Quarterstaff
BtCoE
|
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Quarterstaff |
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+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
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Frost II
On Hit: 2 to 8 Cold Damage.
- Red Augment Slot
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Rime-Covered Spellstaff
BtCoE
|
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Quarterstaff |
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+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
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Frost II
On Hit: 2 to 8 Cold Damage.
- Red Augment Slot
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The Balance Beam
BtA
|
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Quarterstaff |
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