BETA — This site is under active development. Data may be incomplete or incorrect.

Quarterstaff (Weapons) (270 total)

Name Min Level Type Crit Effects & Bonuses
Adamantine Quarterstaff BtA 2 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Blessed Cold Iron Quarterstaff BtA 2 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Blessed Silver Quarterstaff BtA 2 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Ethereal Quarterstaff BtA 2 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Melt Wood Staff 2 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Red Augment Slot
Nicked Quarterstaff BtA 2 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Impactful {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each hit.
  • Vertigo +{0}
    +{0} Enhancement bonus to DC of character's Trip and Improved Trip attempts.
  • Deadly +{0}
    +{0} Competence bonus to Weapon Damage.
Pillar of Light BtA 2 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Silver Flame Lore +6%
    Your Positive, Light, and Alignment spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Power of the Silver Flame +43
    +43 Equipment Bonus to Positive, Light, and Alignment Spell Power.
  • Holy 1
    This weapon is wielded by the pure to smite the wicked, dealing an additional 1d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Orange Augment Slot
Scorpion Staff 2 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Red Augment Slot
Sworn Silver Quarterstaff BtA 2 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Bullywug Priestess' Staff BtA 3 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Frozen Depths Lore +8%
    Your Negative, Poison, and Cold spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +53
    +53 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Bless Ward
    You are warded against the Bless spell.
  • Bane of the Depths
    Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
  • Red Augment Slot
Broken Oar 4 Quarterstaff 19-20 x2
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Chieftain's Spear BtCoE 4 Quarterstaff 18-20 x2
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Bleed
    This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18
  • Puncturing
    Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
  • Red Augment Slot
Magi's Staff 4 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Power IV
    Passive: +40 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Staff of Nat Gann BtA 4 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Dodge +3%
    +3% Enhancement bonus to Dodge.
  • Dexterity +3
    +3 Enhancement bonus to Dexterity
  • Deception +2
    +2 Enhancement bonus to hit and +3 to damage for any hit that would qualify as a sneak attack.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Twig of the Giant Mage 4 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Spell Resistance (15)
    This item grants its wearer 15 spell resistance.
  • Red Augment Slot
Ferrocrystal Quarterstaff BtA 5 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Flamesalt Quarterstaff BtA 5 Quarterstaff
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Chilling 2
    This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 2
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
  • Weakening 1
    This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Arlyn's Staff 6 Quarterstaff 20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Protection +3
    Passive: +3 Deflection Bonus to Armor Class.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Red Augment Slot
Bludgeoning Bankroll BtA 6 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Transmuted Platinum
    This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Smashing {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each critical hit.
  • Red Augment Slot
Brine Shaman's Staff BtC 6 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Glaciation
    This item provides a +48 Equipment bonus to your Cold Spell Power.
  • Magnetism
    Passive: +48 Equipment Bonus to Electric Spell Power.
  • Ice Lore I
    Passive: Your Cold spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore I
    Passive: Your Electric spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Tidal
    This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Totemic Staff of Splinterskull 6 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Red Augment Slot
  • Purple Augment Slot
Caustic Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +54 Equipment Bonus to Acid Spell Power.
Doused Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +54 Equipment Bonus to Cold Spell Power.
Electrified Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
Elemental Bloom BtA 7 Quarterstaff 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Elemental Bane
    A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Bodyfeeder
    Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Bewildering
    Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • Purple Augment Slot
Energized Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Quenched Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Scorched Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +54 Equipment Bonus to Fire Spell Power.
Smoldering Quarterstaff 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Souleater BtA 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Mortal Strike
    On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
  • Feeding 10
    On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Spearfisher BtA 7 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Animal Bane 2
    This weapon is attuned specifically to disrupt the natural, dealing an additional 2d10 bane damage vs. Animals
  • Tidal 2
    This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Underwater Action +9
    You have a +9 Competence bonus to Swim and can breathe underwater.
  • Red Augment Slot
  • The Dread Isle's Curse
    5 Pieces Equipped:

    +5 Profane bonus to Melee and Ranged Power
    +10 Profane bonus to Universal Spellpower
    +10 Profane bonus to Physical Resistance Rating
    +1 Profane bonus to Spell DCs
    +1 Profane bonus to all Ability Scores

    The Isle of Dread beckons you...
Broken Oar 8 Quarterstaff 19-20 x2
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Calamitous Quarterstaff BtA 8 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Red Augment Slot
Cataclysmic Quarterstaff BtA 8 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Ikaris' Staff 8 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Lightning Rod 8 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
  • Shock
    This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • Lesser Lightning Resistance
    This property absorbs the first 3 points of electricity damage per attack that the wearer would normally take.
  • Red Augment Slot
Shamanic Staff 8 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • True Chaos
    This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.
  • Glaciation
    Passive: +42 Equipment Bonus to Cold Spell Power.
  • Orange Augment Slot
  • Red Augment Slot
Slave Master's Staff BtA 8 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Elemental Resonance +{0}
    This magical item hums with elemental resonance, and grants you a +{0} Equipment Bonus to Acid, Fire, Electric and Cold Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Conjuration Focus +{0}
    +{0} Insight bonus to DC of Conjuration spells.
  • Against the Slave Lords Set Bonus
    An Against the Slave Lords Set Bonus can be applied to this item.
  • Orange Augment Slot
Stave of the Seer 8 Quarterstaff 18-20 x2
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Intelligence +5
    Passive: +5 Enhancement Bonus to Intelligence.
  • Wisdom +5
    Passive: +5 Enhancement Bonus to Wisdom.
  • Use Magic Device +5
    Passive: +5 Competence Bonus to the Use Magic Device skill.
  • Orange Augment Slot
  • Red Augment Slot
Theurgic Stave 8 Quarterstaff 18-20 x2
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Elemental Bane
    A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Spot +5
    Passive: +5 Competence Bonus to the Spot skill.
  • Purple Augment Slot
  • Red Augment Slot
Witching Hour 8 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Nullification
    Passive: +54 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore IV
    Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Echo of Wave BtA 9 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Cerulean Wave
    This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
  • Frozen Storm Lore +{0}%
    Your Cold and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Storm +{0}
    +{0} Equipment Bonus to Cold and Electric Spell Power.
  • Underwater Action
    Passive: You are able to breathe underwater.
  • Orange Augment Slot
  • Red Augment Slot
Arcane Shard 10 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Spell Penetration II
    Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Potency
    This item provides a +40 Equipment bonus to each of your Spell Powers. (Universal Spell Power is a different statistic.)
  • Red Augment Slot
Barovian's Quarterstaff BtC 10 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Macabre Quarterstaff BtC 10 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Staff of Inner Sight BtA 10 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Intelligence +6
    +6 Enhancement bonus to Intelligence
  • Wisdom +6
    +6 Enhancement bonus to Wisdom
  • Charisma +6
    +6 Enhancement bonus to Charisma
  • Spell Focus Mastery +3
    +3 Bonus to DC of all spells.
  • True Seeing
    Passive: You gain the benefit of the spell True Seeing.
  • Purple Augment Slot
  • Red Augment Slot
  • The Desert's Biting Sands
    2 Pieces Equipped:

    +2% Artifact bonus to Force Spellcrit Chance
    +10 Artifact bonus to Force Spellpower
    +10 Artifact bonus to Magical Resistance Rating Cap
Tinder BtA 10 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Flaming Blast 3
    This weapon burns with deadly magical fire, dealing 3d6 Fire damage on a successful hit, and an additional 3d6 Fire damage on a critical hit.
  • Fire Lore +11%
    Your Fire spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Combustion +77
    +77 Equipment Bonus to Fire Spell Power.
  • Purple Augment Slot
  • Red Augment Slot
  • The Desert's Burning Sun
    2 Pieces Equipped:

    +2% Artifact bonus to Fire Spellcrit Chance
    +10 Artifact bonus to Fire Spellpower
    +5 Artifact bonus to Physical Resistance Rating
Duergarcraft Quarterstaff BtA 11 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bludgeoning 3
    The edges of this weapon are blunted, dealing an additional 3d6 bludgeon damage on each hit.
  • Smashing 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
  • Banishing 1880
    On Hit: 1880d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
Perfected Quarterstaff of the Weapon Master BtA 11 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Maiming 3
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Guardbreaking
    This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
  • Red Augment Slot
Quarterstaff of the Oozing Hunger BtA 11 Quarterstaff
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Acid Blast 3
    This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
  • Slime
    This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
  • Acidic 3
    This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
  • Destructive Acid +2
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
  • Red Augment Slot
Staff of the Deep BtA 11 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Potency +49
    +49 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +24
    +24 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Quality Spell Penetration +1
    +1 Quality bonus to Penetrate Spell Resistance.
  • Equipoised Focus
    Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
  • Red Augment Slot
Staff of the Demonic Resurrector BtA 11 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Insightful Necromancy Focus +2
    +2 Insight bonus to DC of Necromancy spells.
  • Blighted Lore +13%
    Your Acid, Negative, Poison, and Evil spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Power of the Blight +86
    +86 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
  • Lesser Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
  • Equipoised Focus
    Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
  • Red Augment Slot
Alchemical Quarterstaff 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Bloody Shadow Staff BtA 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Bodyfeeder
    Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Life Shield (Weapon)
    Every time you are hit while wielding a Life Shield weapon there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Red Augment Slot
Broken Oar 12 Quarterstaff 19-20 x2
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Bronze Ingot Arcanum 12 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Corrosion
    Passive: +66 Equipment Bonus to Acid Spell Power.
Bronze Ingot Arcanum (ML12) BtCoE 12 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Corrosion
    Passive: +66 Equipment Bonus to Acid Spell Power.
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Combustible Devoted Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Combustible Nullified Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Combustible Radiant Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Combustible Reconstructed Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Combustible Resonating Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Copper Ingot Arcanum 12 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Magnetism
    Passive: +66 Equipment Bonus to Electric Spell Power.
Copper Ingot Arcanum (ML12) BtCoE 12 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Magnetism
    Passive: +66 Equipment Bonus to Electric Spell Power.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Corrosive Devoted Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Corrosive Nullified Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Corrosive Radiant Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Corrosive Reconstructed Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Corrosive Resonating Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Destructive Shadow Staff BtA 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Red Augment Slot
Glaciated Devoted Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Glaciated Nullified Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Glaciated Radiant Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Glaciated Reconstructed Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Glaciated Resonating Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Green Steel Quarterstaff BtCoE 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
Impulsive Devoted Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Impulsive Nullified Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Impulsive Radiant Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Impulsive Reconstructed Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Impulsive Resonating Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Infectious Shadow Staff BtA 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Demon Fever
    This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Red Augment Slot
Magnetic Devoted Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Magnetic Nullified Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Magnetic Radiant Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Magnetic Reconstructed Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Magnetic Resonating Quarterstaff BtA 12 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Master Transmuter's Staff BtA 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Intelligence +6
    +6 Enhancement bonus to Intelligence
  • Transmutation Focus +4
    +4 Equipment bonus to DC of Transmutation spells.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Potency +52
    +52 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +14
    +14 Competence bonus to Concentration.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Red Augment Slot
Petrifying Shadow Staff BtA 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Red Augment Slot
Silver Ingot Arcanum 12 Quarterstaff
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Glaciation
    Passive: +66 Equipment Bonus to Cold Spell Power.
Silver Ingot Arcanum (ML12) BtCoE 12 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Glaciation
    Passive: +66 Equipment Bonus to Cold Spell Power.
Staff of Arcane Power BtC 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Spell Focus Mastery +3
    +3 Bonus to DC of all spells.
  • Wizardry +129
    This item grants you a +129 Enhancement bonus to your maximum spellpoints.
  • Lesser Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
  • Good Luck +2
    This item gives a +2 Luck bonus to all saves and skill checks.
  • The Desert's Biting Sands
    2 Pieces Equipped:

    +2% Artifact bonus to Force Spellcrit Chance
    +10 Artifact bonus to Force Spellpower
    +10 Artifact bonus to Magical Resistance Rating Cap
Staff of the Shadow BtCoE 12 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Branch of Vile Curses (ML13) BtCoE 13 Quarterstaff
  • Improved Cursespewing
    On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Necromancy Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Nullification
    Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Red Augment Slot
Bronze Ingot Arcanum (ML13) BtCoE 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Corrosion
    Passive: +66 Equipment Bonus to Acid Spell Power.
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Copper Ingot Arcanum (ML13) BtCoE 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Magnetism
    Passive: +66 Equipment Bonus to Electric Spell Power.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Light Unending 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Solar III
    On Hit: 3 to 12 Light Damage.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Quarterstaff of the Fallen Age BtA 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Blast 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Quarterstaff of the Golden Age BtA 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Impactful 3
    This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Red Augment Slot
Silver Ingot Arcanum (ML13) BtCoE 13 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Glaciation
    Passive: +66 Equipment Bonus to Cold Spell Power.
Branch of Vile Curses (ML14) BtCoE 14 Quarterstaff
  • Improved Cursespewing
    On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Necromancy Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Potency
    Passive: +52 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Nullification
    Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Red Augment Slot
Breeze BtC 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Telekinetic
    Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Vertigo +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Breeze BtC 14 Quarterstaff 18-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Telekinetic
    Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Upgradeable Item (Black Abbot)
    This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
Bronze Ingot Arcanum (ML14) BtCoE 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Corrosion
    Passive: +72 Equipment Bonus to Acid Spell Power.
Copper Ingot Arcanum (ML14) BtCoE 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Magnetism
    Passive: +72 Equipment Bonus to Electric Spell Power.
Dreamspitter BtC 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Evil Outsider Bane
    A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Suppressed Power
    This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
  • Upgradeable Item (Stormreaver)
    This item could be upgraded if you found a Seal of the Stormreaver to combine it with. Bring this item to the Stormreaver Monument in Gianthold and combine it with a Seal of the Stormreaver to upgrade the item to a more powerful form.
Silver Ingot Arcanum (ML14) BtCoE 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Glaciation
    Passive: +72 Equipment Bonus to Cold Spell Power.
Staff (ML14) BtCoE 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Staff of Fleshshaping 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Devotion
    Passive: +72 Equipment Bonus to Positive Spell Power.
  • Healing Lore V
    Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Nullification
    Passive: +72 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore V
    Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
Staff of the Petitioner BtC 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Power Store
    This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
Staff of the Petitioner BtC 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Power Store
    This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Concentration +5
    Passive: +5 Competence Bonus to the Concentration skill.
Staff of the Petitioner BtC 14 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Power Store
    This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Concentration +5
    Passive: +5 Competence Bonus to the Concentration skill.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Upgradeable Item (Black Abbot)
    This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
Branch of Vile Curses (ML15) BtCoE 15 Quarterstaff
  • Improved Cursespewing
    On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Potency
    Passive: +52 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Nullification
    Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Red Augment Slot
Creeping Dust Conduit BtA 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Creeping Dust Lore +14%
    Your Cold and Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Power of Creeping Dust +94
    +94 Equipment Bonus to Cold and Acid Spell Power.
  • Conjuration Focus +5
    +5 Equipment bonus to DC of Conjuration spells.
  • Evocation Focus +5
    +5 Equipment bonus to DC of Evocation spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Red Augment Slot
  • Orange Augment Slot
Firestorm Conduit BtA 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Firestorm Lore +14%
    Your Fire and Lightning spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Power of the Firestorm +94
    +94 Equipment Bonus to Fire and Electric Spell Power.
  • Conjuration Focus +5
    +5 Equipment bonus to DC of Conjuration spells.
  • Evocation Focus +5
    +5 Equipment bonus to DC of Evocation spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Red Augment Slot
  • Orange Augment Slot
Moonbeam BtA 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Doublestrike +9%
    +9% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Staff (ML15) BtCoE 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Stonework Beam BtA 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Percussive Maintenance {0}
    Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Quality Deception +{0}
    +{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
  • Shield Bonus +{0}
    This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
  • Red Augment Slot
Syranian Quarterstaff BtA 15 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Trailblazer's Branch BtC 15 Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Shockwave
    On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
Broken Oar 16 Quarterstaff 19-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Cormyrean Quarterstaff BtC 16 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +6
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 29 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +6 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 6%
    This effect gives a 6% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +1
    This effect gives a +1 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Luminous Truth BtA 16 Quarterstaff 18-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Purifying Flame Lore +14%
    Your Fire and Light spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Power of the Flames of Purity +97
    +97 Equipment Bonus to Fire and Light Spell Power.
  • Flaming Blast 4
    This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
Nature's Vengeance 16 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Aberration Bane
    A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Sun Burst
    This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 of light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness.
  • Greater Stability
    This armor grants a +4 deflection bonus to AC and a +4 resistance bonus to saves for characters of True Neutral alignment.
  • Densewood
    One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.
Staff (ML16) BtCoE 16 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
War Wizard's Staff BtC 16 Quarterstaff
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +78 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +78 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +78 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +78 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +78 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +78 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +78 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +78 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore IV
    Passive: Your Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore IV
    Passive: Your Cold spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore IV
    Passive: Your Electric spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore IV
    Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore IV
    Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Void Lore IV
    Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore IV
    Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore IV
    Passive: Your Repair and Rust spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore IV
    Passive: Your Sonic spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration II
    Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Illusion Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
  • Necromancy Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Abjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Abjuration spells.
  • Enchantment Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Transmutation spells.
  • Conjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Conjuration spells.
Bone Crusher BtA 18 Quarterstaff 18-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Seeker +6
    Provides a +6 enhancement bonus to confirm critical hits, and a +6 enhancement bonus to critical hit damage (before multipliers are applied).
  • Insightful Combat Mastery +4
    This effect gives a +4 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rockslide
    This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
  • Shockwave
    On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
  • Dexterity +6
    Passive: +6 Enhancement Bonus to Dexterity.
  • Purple Augment Slot
Defiled Reliquary Quarterstaff BtA 18 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4
    This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4
    This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Rahl's Might BtC 18 Quarterstaff 20 x3
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Strength +6
    Passive: +6 Enhancement Bonus to Strength.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Shining Reliquary Quarterstaff BtA 18 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10
    This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Red Augment Slot
Alarphon's Staff BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Elemental Manipulation
    This item provides a +90 Equipment bonus to your Acid, Cold, Electric, and Fire Spell Power.
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
Cormyrean Quarterstaff BtC 20 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Blast
    A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Improved Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +2
    This effect gives a +2 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Epic Broken Oar 20 Quarterstaff 19-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Epic Bronze Ingot Arcanum BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Corrosion
    Passive: +78 Equipment Bonus to Acid Spell Power.
  • Colorless Augment Slot
  • Red Augment Slot
Epic Bullywug Priestess' Staff BtA 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Frozen Depths Lore +16%
    Your Negative, Poison, and Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +111
    +111 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Necromancy Focus +6
    +6 Equipment bonus to DC of Necromancy spells.
  • Evocation Focus +6
    +6 Equipment bonus to DC of Evocation spells.
  • Spell Penetration +6
    +6 Equipment bonus to Penetrate Spell Resistance.
  • Bless Ward
    You are warded against the Bless spell.
  • Bane of the Depths
    Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
  • Red Augment Slot
  • Colorless Augment Slot
Epic Copper Ingot Arcanum BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Magnetism
    Passive: +78 Equipment Bonus to Electric Spell Power.
  • Colorless Augment Slot
  • Red Augment Slot
Epic Ethereal Quarterstaff BtA 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impactful 4
    This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
  • Ghostbane 4
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Epic Luminous Truth BtA 20 Quarterstaff 18-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Purifying Flame Lore +16%
    Your Fire and Light spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Power of the Flames of Purity +111
    +111 Equipment Bonus to Fire and Light Spell Power.
  • Flaming Blast 4
    This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Greater Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
  • Red Augment Slot
Epic Silver Ingot Arcanum BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Glaciation
    Passive: +78 Equipment Bonus to Cold Spell Power.
  • Colorless Augment Slot
  • Red Augment Slot
Epic Souleater BtA 20 Quarterstaff 19-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Epic Trap the Soul
    This weapon stores an overwhelming, merciless power deep within. When this weapon is used, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
  • Demonic Might
    This item gives the wearer the power of a demon, granting a +2 Profane bonus to Strength.
  • Feeding 20
    On Vorpal Hit: Your target incurs one Negative Level, and you gain +20 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Vampirism 2
    This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
  • Negativity 4
    This effect causes this weapon to be shrouded in dark mists, dealing 4d6 negative energy damage on each hit.
  • Red Augment Slot
Epic Staff of Arcane Power BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Spell Focus Mastery +5
    +5 Bonus to DC of all spells.
  • Wizardry +195
    This item grants you a +195 Enhancement bonus to your maximum spellpoints.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II
    The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II
    The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Good Luck +3
    This item gives a +3 Luck bonus to all saves and skill checks.
  • Purple Augment Slot
  • The Epic Desert's Biting Sands
    2 Pieces Equipped:

    +4% Artifact bonus to Force Spellcrit Chance
    +20 Artifact bonus to Force Spellpower
    +20 Artifact bonus to Magical Resistance Rating Cap
Epic Staff of Inner Sight BtA 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Intelligence +9
    +9 Enhancement bonus to Intelligence
  • Wisdom +9
    +9 Enhancement bonus to Wisdom
  • Charisma +9
    +9 Enhancement bonus to Charisma
  • Spell Focus Mastery +5
    +5 Bonus to DC of all spells.
  • True Seeing
    Passive: You gain the benefit of the spell True Seeing.
  • Potency +73
    +73 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +36
    +36 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Colorless Augment Slot
  • Purple Augment Slot
  • The Epic Desert's Biting Sands
    2 Pieces Equipped:

    +4% Artifact bonus to Force Spellcrit Chance
    +20 Artifact bonus to Force Spellpower
    +20 Artifact bonus to Magical Resistance Rating Cap
Epic Staff of Nat Gann BtA 20 Quarterstaff 18-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Dodge +9%
    +9% Enhancement bonus to Dodge.
  • Dexterity +9
    +9 Enhancement bonus to Dexterity
  • Deception +7
    +7 Enhancement bonus to hit and +11 to damage for any hit that would qualify as a sneak attack.
  • Seeker +9
    +9 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
  • Colorless Augment Slot
Epic Sworn Silver Quarterstaff BtA 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Unnatural Bane 4
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
Epic Tinder BtA 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Flaming Blast 4
    This weapon burns with deadly magical fire, dealing 4d6 Fire damage on a successful hit, and an additional 4d6 Fire damage on a critical hit.
  • Fire Lore +16%
    Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Combustion +111
    +111 Equipment Bonus to Fire Spell Power.
  • Incineration Guard
    This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
  • Greater Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage will be dealt more often than a standard Incineration weapon.
  • Purple Augment Slot
  • Red Augment Slot
  • The Epic Desert's Burning Sun
    2 Pieces Equipped:

    +4% Artifact bonus to Fire Spellcrit Chance
    +20 Artifact bonus to Fire Spellpower
    +10 Artifact bonus to Physical Resistance Rating
Implement of the Deep Woods BtC 20 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Devotion
    Passive: +90 Equipment Bonus to Positive Spell Power.
  • Magnetism
    Passive: +90 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +90 Equipment Bonus to Fire Spell Power.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Competence Elemental Resistance - 5
    This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances.
Stout Oak Walking Stick BtC 20 Quarterstaff 20 x3
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Fracturing
    This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Immunity to Slippery Surfaces
    The wearer of this item is not affected when walking on slippery surfaces.
War Wizard's Staff BtC 20 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +90 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +90 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +90 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +90 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +90 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +90 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +90 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +90 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore V
    Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore V
    Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Void Lore V
    Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore V
    Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore V
    Passive: Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore V
    Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
Drow Quarterstaff (ML21) BtCoE 21 Quarterstaff 18-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +5
    This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Epic Bludgeoning Bankroll BtA 21 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Transmuted Platinum (Epic)
    This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 70 negating this effect.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Smashing {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each critical hit.
  • Red Augment Slot
Staff of the Necromancer 21 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Potency
    Passive: +68 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Nullification
    Passive: +102 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Lesser Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by one.
  • Necromancy Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Necromancy spells.
Thunder-Forged Alloy Quarterstaff 22 Quarterstaff
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Bronze Ingot Arcanum (ML23) BtCoE 23 Quarterstaff
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Corrosion
    Passive: +108 Equipment Bonus to Acid Spell Power.
  • Potency
    Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Copper Ingot Arcanum (ML23) BtCoE 23 Quarterstaff
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Magnetism
    Passive: +108 Equipment Bonus to Electric Spell Power.
  • Potency
    Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Epic Pillar of Light BtA 23 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver Flame Lore +18%
    Your Positive, Light, and Alignment spells gain a +18% Equipment Bonus to their chance to Critical Hit.
  • Power of the Silver Flame +122
    +122 Equipment Bonus to Positive, Light, and Alignment Spell Power.
  • Holy 5
    This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Hallowed +11
    An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +11 Enhancement bonus to the maximum Hit Dice of undead turned.
  • Sacred +11
    An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +11 Enhancement bonus to your effective level for Turning Undead.
  • Orange Augment Slot
Silver Ingot Arcanum (ML23) BtCoE 23 Quarterstaff
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Potency
    Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Glaciation
    Passive: +108 Equipment Bonus to Cold Spell Power.
  • Impulse
    Passive: +108 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
Sireth, Spear of the Sky BtC 23 Quarterstaff 16-20 x2
  • Attuned to Heroism
    This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Supreme Good
    This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Cloudburst
    On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
  • Freedom of Movement
    This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
  • Feather Falling
    This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Twilight, Element of Magic BtC 23 Quarterstaff
  • Attuned to Heroism
    This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Potency
    Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Evocation Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Evocation spells.
  • Enchantment Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Enchantment spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
Bronze Ingot Arcanum (ML24) BtCoE 24 Quarterstaff
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Potency
    Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Corrosion
    Passive: +114 Equipment Bonus to Acid Spell Power.
Copper Ingot Arcanum (ML24) BtCoE 24 Quarterstaff
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Potency
    Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Magnetism
    Passive: +114 Equipment Bonus to Electric Spell Power.
Cormyrean Quarterstaff BtC 24 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Impellent
    This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
  • Force Burst
    This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Coruscating
    This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Burst
    This weapon is imbued with the power of good and deals 1 to 6 points of good damage against all of non-good alignment. Additionally, all targets of non-good alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • Holy Burst
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Axiomatic Burst
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Freezing Ice
    This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +3
    This effect gives a +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Hemorrhaging
    This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Fracturing
    This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Parrying VIII
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Epic Broken Oar 24 Quarterstaff 19-20 x2
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Silver Ingot Arcanum (ML24) BtCoE 24 Quarterstaff
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Potency
    Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Glaciation
    Passive: +114 Equipment Bonus to Cold Spell Power.
War Wizard's Staff BtC 24 Quarterstaff
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +114 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +114 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +114 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +114 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +114 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +114 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore VI
    Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Void Lore VI
    Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore VI
    Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore VI
    Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore VI
    Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II
    The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II
    The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
Bronze Ingot Arcanum (ML25) BtCoE 25 Quarterstaff
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +10 Enhancement Bonus
    Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
  • Impulse
    Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Potency
    Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Corrosion
    Passive: +120 Equipment Bonus to Acid Spell Power.
Copper Ingot Arcanum (ML25) BtCoE 25 Quarterstaff
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +10 Enhancement Bonus
    Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
  • Impulse
    Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Magnetism
    Passive: +120 Equipment Bonus to Electric Spell Power.
  • Potency
    Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
Dreampiercer (ML25) BtC 25 Quarterstaff
Silver Ingot Arcanum (ML25) BtCoE 25 Quarterstaff
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +10 Enhancement Bonus
    Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
  • Impulse
    Passive: +120 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Potency
    Passive: +80 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Glaciation
    Passive: +120 Equipment Bonus to Cold Spell Power.
Epic Bone Crusher BtA 26 Quarterstaff 18-20 x2
  • +10 Enhancement Bonus
    Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
  • Seeker +10
    Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
  • Insightful Combat Mastery +5
    This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rockslide
    This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
  • Shockwave
    On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
  • Dexterity +11
    Passive: +11 Enhancement Bonus to Dexterity.
  • Purple Augment Slot
Epic Caustic Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +156 Equipment Bonus to Acid Spell Power.
Epic Doused Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +156 Equipment Bonus to Cold Spell Power.
Epic Electrified Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +156 Equipment Bonus to Electric Spell Power.
Epic Elemental Bloom BtA 26 Quarterstaff 19-20 x3
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Elemental Bane
    A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Bodyfeeder
    Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Bewildering
    Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • Purple Augment Slot
Epic Energized Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Quenched Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Scorched Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +156 Equipment Bonus to Fire Spell Power.
Epic Smoldering Quarterstaff 26 Quarterstaff
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Legendary Green Steel Quarterstaff BtC 26 Quarterstaff
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Legendary Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • Green Steel Tier 1 Weapon Slot
  • Green Steel Tier 2 Weapon Slot
  • Green Steel Tier 3 Weapon Slot
  • Green Steel Active Slot
Mythic Bone Crusher BtA 26 Quarterstaff 18-20 x2
  • +10 Enhancement Bonus
    Weapons and Shields: +10 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +10 enhancement bonus to Armor Class.
  • Seeker +10
    Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
  • Insightful Combat Mastery +6
    This effect gives a +6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rockslide
    This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
  • Shockwave
    On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
  • Exceptional Stunning +2
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 25 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +2 exceptional bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Dexterity +11
    Passive: +11 Enhancement Bonus to Dexterity.
  • Purple Augment Slot
Staff (ML26) BtCoE 26 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Staff (ML27) BtCoE 27 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Epic Broken Oar 28 Quarterstaff 19-20 x2
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Epic Light Unending 28 Quarterstaff
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Solar VI
    On Hit: 6 to 24 Light Damage.
  • Vertigo +15
    This effect gives a +15 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Improved Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Holy VI
    On Hit: 6 to 24 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Purple Augment Slot
Gulthias Staff BtC 28 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Choked by Mother Night
    This weapon is unholy, dealing an additional {0}d6 evil damage on each hit. This effect makes the weapon evil aligned.

    \qMother Night does not answer the prayers of her disciples without due cause. Strike those who disobey Her with this relic, and be rewarded.\q
  • Animal Bane {0}
    This weapon is attuned specifically to disrupt the natural, dealing an additional {0}d10 bane damage vs. Animals
  • Aberration Bane {0}
    This weapon is attuned specifically to disrupt the unnatural, dealing an additional {0}d10 bane damage vs. Aberrations
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Purple Augment Slot
  • Red Augment Slot
Legendary Slave Master's Staff BtA 28 Quarterstaff
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Elemental Resonance +{0}
    This magical item hums with elemental resonance, and grants you a +{0} Equipment Bonus to Acid, Fire, Electric and Cold Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Conjuration Focus +{0}
    +{0} Insight bonus to DC of Conjuration spells.
  • Against the Slave Lords Set Bonus
    An Against the Slave Lords Set Bonus can be applied to this item.
  • Orange Augment Slot
Legendary Stonework Beam BtA 28 Quarterstaff
  • +13 Enhancement Bonus
    Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
  • Percussive Maintenance {0}
    Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal {0} Wisdom damage on each hit.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Quality Deception +{0}
    +{0} Quality bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
  • Shield Bonus +{0}
    This effect protects its wielder, providing a {0} Shield bonus to Armor Class. This does not stack with an equipped shield.
  • Red Augment Slot
Nocturne, the Song of Night BtC 28 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Quality Impulse +{0}
    +{0} Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +{0}%
    Your Force, Physical, and Untyped spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Impulse +{0}
    +{0} Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Impulse +{0}
    +{0} Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Quality Evocation Focus +{0}
    +{0} Quality bonus to DC of Evocation spells.
  • Evocation Focus +{0}
    +{0} Equipment bonus to DC of Evocation spells.
  • Orange Augment Slot
  • Red Augment Slot
Staff (ML28) BtCoE 28 Quarterstaff
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Staff of Irian BtC 28 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Deific Focus III
    On Spell Cast: +1 Sacred Bonus to DC of that school for five seconds. Stacks up to 3 times. Casting a spell from another school clears all stacks of this effect.
  • Purifying Flame Lore +{0}%
    Your Fire and Light spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Power of the Flames of Purity +{0}
    +{0} Equipment Bonus to Fire and Light Spell Power.
  • Irian's Fury
    This holy weapon is attuned to protective, radiant light. If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 10 spells per rest.
  • Irian's Might
    This holy weapon can unleash incredible power. If Quarterstaves are your favored weapon, whenever you Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
  • Brazen Brilliance
    With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
  • Red Augment Slot
  • Orange Augment Slot
The Staff of Shadow BtC 28 Quarterstaff 20 x3
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Purple Augment Slot
  • Red Augment Slot
  • Orange Augment Slot
Blightstaff BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Blighted Lore +22%
    Your Acid, Negative, Poison, and Evil spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Blight +148
    +148 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • Spell Penetration +9
    +9 Equipment bonus to Penetrate Spell Resistance.
  • Inflict Blight
    This weapon is infested with the unholy and blighted power of the earth. Rarely, this power will come to the surface, attempting to melt enemies struck with Acid, Negative, Poison, or Evil spells by dealing significant Acid damage over time.
  • Legendary Earthgrab Guard
    This item stores the implacable strength of the earth deep within. When the wearer is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
  • Red Augment Slot
  • Purple Augment Slot
  • Orange Augment Slot
Legendary Combustible Devoted Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Combustible Nullified Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Combustible Radiant Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Combustible Reconstructed Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Combustible Resonating Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Corrosive Devoted Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Corrosive Nullified Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Corrosive Radiant Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Corrosive Reconstructed Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Corrosive Resonating Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Creeping Dust Conduit BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Creeping Dust Lore +21%
    Your Cold and Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Power of Creeping Dust +142
    +142 Equipment Bonus to Cold and Acid Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Echo of Wave BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Cerulean Wave
    This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
  • Frozen Storm Lore +{0}%
    Your Cold and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Storm +{0}
    +{0} Equipment Bonus to Cold and Electric Spell Power.
  • Freedom of Movement
    This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
  • Underwater Action
    Passive: You are able to breathe underwater.
  • Orange Augment Slot
  • Red Augment Slot
Legendary Ferrocrystal Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Feybane 6
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Firestorm Conduit BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Firestorm Lore +21%
    Your Fire and Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Power of the Firestorm +142
    +142 Equipment Bonus to Fire and Electric Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Flamesalt Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3
    This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Legendary Glaciated Devoted Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Glaciated Nullified Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Glaciated Radiant Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Glaciated Reconstructed Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Glaciated Resonating Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Impulsive Devoted Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Impulsive Nullified Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Impulsive Radiant Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Impulsive Reconstructed Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Impulsive Resonating Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Magnetic Devoted Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Magnetic Nullified Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Magnetic Radiant Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Magnetic Reconstructed Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Magnetic Resonating Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Moonbeam BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Doublestrike +15%
    +15% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Legendary Syranian Quarterstaff BtA 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 6
    This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Morninglord's Quarterstaff BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Nightmother's Quarterstaff BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Reflection of Wave BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Paragon Cerulean Wave
    This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice.
  • Frozen Thunderstorm Lore +{0}%
    Your Cold, Sonic, and Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Thunderstorm +{0}
    +{0} Equipment Bonus to Cold, Sonic, and Electric Spell Power.
  • Greater Water Elemental Form
    If you are a Water Elemental (either from a Druid Form or from Sorcerer's Elemental Apotheosis), you benefit from 5 additional caster levels for your Cold spells, as well as 50 Exceptional Cold Spell Power and 5% Exceptional Cold Spell Crit damage.
  • Underwater Action
    Passive: You are able to breathe underwater.
  • Orange Augment Slot
  • Red Augment Slot
Spear of the Hunter BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • The Falling Star
    On hit, this weapon has a chance to pull down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
  • Thrill of the Hunt
    \qLesser beings hunt for the prize, but for me, the hunt itself is prize enough.\q

    On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their Will saves will be reduced by 5.
  • Bleeding 6
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Red Augment Slot
  • Purple Augment Slot
  • Huntmaster's Favor
    2 Pieces Equipped:
    +3 Artifact bonus to Sneak Attack Dice
    3 Pieces Equipped:
    +15% Artifact bonus to Doublestrike
    4 Pieces Equipped:
    +15% Artifact bonus to damage vs the Helpless
Spear of the Mournlands BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Touch of the Mournlands
    This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
  • Orange Augment Slot
Staff of the Summer Solstice BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Titania's Warmth
    The Queen of Summer sends her regards... Attacks and offensive spells have a chance to grant 1000 temporary hitpoints. This has a one minute cooldown.
  • Purifying Flame Lore +22%
    Your Fire and Light spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Flames of Purity +148
    +148 Equipment Bonus to Fire and Light Spell Power.
  • Sacred Spell Focus
    You have a +2 Sacred bonus to all spell DCs.
  • Summer's Impertenence
    The heat of Summer surrounds you. +20% Enhancement bonus to critical damage with fire and light spells.
  • Red Augment Slot
  • Orange Augment Slot
Staff of the Winter Solstice BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Shielded by Moonlight
    Being struck in melee has a small chance to return some lost Hitpoints and Spellpoints to you. Offensive spells have a chance to grant 100 temporary spellpoints. This has a one minute cooldown.
  • Moonlit Haunt Lore +22%
    Your Negative, Force, and Poison spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Power of the Moonlit Haunt +148
    +148 Equipment Bonus to Negative, Force, and Poison Spell Power.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Winter's Impertenence
    The chill of Winter surrounds you. +20% Enhancement bonus to critical damage with force and negative spells.
  • Red Augment Slot
  • Purple Augment Slot
The Eclipse Itself BtC 29 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Nearly Finished
    This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
  • Quality Potency +25
    +25 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +12%
    This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Red Augment Slot
Legendary Bullywug Priestess' Staff BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Frozen Depths Lore +21%
    Your Negative, Poison, and Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Power of the Frozen Depths +146
    +146 Equipment Bonus to Negative, Cold, and Poison Spell Power.
  • Necromancy Focus +8
    +8 Equipment bonus to DC of Necromancy spells.
  • Evocation Focus +8
    +8 Equipment bonus to DC of Evocation spells.
  • Spell Penetration +9
    +9 Equipment bonus to Penetrate Spell Resistance.
  • Bless Ward
    You are warded against the Bless spell.
  • Bane of the Depths
    Your Negative, Cold, and Poison Spells automatically apply the effects of Bane to enemies struck.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Luminous Truth BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Purifying Flame Lore +21%
    Your Fire and Light spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Power of the Flames of Purity +146
    +146 Equipment Bonus to Fire and Light Spell Power.
  • Flaming Blast 6
    This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Overwhelming Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
  • Red Augment Slot
Legendary Souleater BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Trap the Soul
    This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
  • Profane Well Rounded
    This item enhances you with unholy power. You have a +3 Profane bonus to all abilities.
  • Feeding 30
    On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Negativity 6
    This effect causes this weapon to be shrouded in dark mists, dealing 6d6 negative energy damage on each hit.
  • Profane Lifeforce +45
    +45 Profane bonus to Hit Points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Staff of Arcane Power BtC 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • Wizardry +291
    This item grants you a +291 Enhancement bonus to your maximum spellpoints.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II
    The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II
    The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Good Luck +3
    This item gives a +3 Luck bonus to all saves and skill checks.
  • Purple Augment Slot
  • The Legendary Desert's Biting Sands
    2 Pieces Equipped:

    +6% Artifact bonus to Force Spellcrit Chance
    +30 Artifact bonus to Force Spellpower
    +30 Artifact bonus to Magical Resistance Rating Cap
Legendary Staff of Inner Sight BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Intelligence +13
    +13 Enhancement bonus to Intelligence
  • Wisdom +13
    +13 Enhancement bonus to Wisdom
  • Charisma +13
    +13 Enhancement bonus to Charisma
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • True Seeing
    Passive: You gain the benefit of the spell True Seeing.
  • Potency +100
    +100 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +50
    +50 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Colorless Augment Slot
  • Purple Augment Slot
  • The Legendary Desert's Biting Sands
    2 Pieces Equipped:

    +6% Artifact bonus to Force Spellcrit Chance
    +30 Artifact bonus to Force Spellpower
    +30 Artifact bonus to Magical Resistance Rating Cap
Legendary Staff of Nat Gann BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dodge +14%
    +14% Enhancement bonus to Dodge.
  • Dexterity +14
    +14 Enhancement bonus to Dexterity
  • Deception +11
    +11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
  • Seeker +14
    +14 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Tinder BtA 30 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Flaming Blast 6
    This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +146
    +146 Equipment Bonus to Fire Spell Power.
  • Legendary Magma Surge Guard
    This item stores the immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker.
  • Overwhelming Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
  • Purple Augment Slot
  • Red Augment Slot
  • The Legendary Desert's Burning Sun
    2 Pieces Equipped:

    +6% Artifact bonus to Fire Spellcrit Chance
    +30 Artifact bonus to Fire Spellpower
    +15 Artifact bonus to Physical Resistance Rating
Attuned Bone Quarterstaff BtC 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Dinosaur Bone Quarterstaff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Bloody Shadow Staff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Feeding 30
    On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Red Augment Slot
  • Purple Augment Slot
Legendary Destructive Shadow Staff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Infectious Shadow Staff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Legendary Demon Fever
    This deadly weapon saps the health from your enemies, dealing 3d3 Constitution damage on each critical hit.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Master Transmuter's Staff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Intelligence +14
    +14 Enhancement bonus to Intelligence
  • Transmutation Focus +9
    +9 Equipment bonus to DC of Transmutation spells.
  • Devotion +149
    +149 Equipment Bonus to Positive Spell Power.
  • Potency +103
    +103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +21
    +21 Competence bonus to Concentration.
  • Healing Lore +22%
    Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Petrifying Shadow Staff BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Legendary Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Spearfisher BtA 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Animal Bane 6
    This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
  • Tidal 6
    This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Underwater Action +21
    You have a +21 Competence bonus to Swim and can breathe underwater.
  • Isle of Dread: Scale Slot (Weapon)
  • Red Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Staff of the Shadow BtCoE 31 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Vampirism 3
    This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Broken Oar BtA 32 Quarterstaff 19-20 x2
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Bleeding 6
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +16%
    +16% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Legendary Defiled Reliquary Quarterstaff BtA 32 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 6
    This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Quarterstaff BtA 32 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15
    This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Orange Augment Slot
  • Purple Augment Slot
Amplin, the Channeling Bolt BtC 33 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lash
    This item lashes electricity through your opponents. Your attacks and offensive spells have a high chance to deal very strong Electric damage over time.
  • Lightning Lore +24%
    Your Lightning spells gain a +24% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Sealed in Mist
    This weapon has its true power obscured by mist. It can have its power unsealed at the Augmentation Altar, adding one effect. Attempting to add another will remove the original.
  • Exceptional Spell Focus Mastery +2
    +2 Exceptional Bonus to Spell DCs.
  • Orange Augment Slot
  • Purple Augment Slot
Conduct, the Bolt of Rage BtC 33 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lash
    This item lashes electricity through your opponents. Your attacks and offensive spells have a high chance to deal very strong Electric damage over time.
  • Legendary Electric Storm
    On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage.
  • Shocking Blast 7
    This weapon arcs with deadly electricity, dealing 7d6 Electric damage on a successful hit, and an additional 7d6 Electric damage on a critical hit.
  • Sealed in Mist
    This weapon has its true power obscured by mist. It can have its power unsealed at the Augmentation Altar, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Quarterstaff of the Fallen Age BtA 33 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic Blast 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Quarterstaff of the Golden Age BtA 33 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 7
    This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
  • Impactful 7
    This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Entropic 7
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Quarterstaff of the Undying Age BtC 33 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • 3rd Degree Burns
    On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Calamitous Quarterstaff BtA 34 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Quarterstaff BtC 34 Quarterstaff
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Quarterstaff BtA 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Bludgeoning 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Smashing 16
    The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
  • Banishing 3320
    On Hit: 3320d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Perfected Quarterstaff of the Weapon Master BtA 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Rippling Energy
    This item imbues rippling waves of energy through your opponents. Your attacks and offensive spells have a high chance to deal very strong Force damage over time.
  • Maiming 7
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Quarterstaff of the Oozing Hunger BtC 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Acidic 7
    This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
  • Destructive Acid +7
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Staff of the Deep BtA 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Potency +114
    +114 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +57
    +57 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Equipoised Focus
    Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Staff of the Demonic Resurrector BtA 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Insightful Necromancy Focus +7
    +7 Insight bonus to DC of Necromancy spells.
  • Blighted Lore +25%
    Your Acid, Negative, Poison, and Evil spells gain a +25% Equipment Bonus to their chance to Critical Hit.
  • Power of the Blight +169
    +169 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
  • Arcane Augmentation IX
    This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
  • Equipoised Focus
    Your two-handed weapon gains a +2 Exceptional bonus to Spell DCs and is considered an Implement.
  • Orange Augment Slot
  • Purple Augment Slot
The Slime Father's Staff BtC 35 Quarterstaff
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Revel in Blood (Bludgeoning)
    Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Bludgeoning Damage.
  • Blunt Trauma
    This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
  • Disintegrate 7
    Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Broken Oar BtA 36 Quarterstaff 19-20 x2
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Bleeding 7
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 7d8 bleeding damage to those that are vulnerable to it.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +18%
    +18% Enhancement bonus to Doublestrike chance.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Red Augment Slot
Long Broom of Mystery BtA Quarterstaff
Rime-Covered Quarterstaff BtCoE Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Red Augment Slot
Rime-Covered Spellstaff BtCoE Quarterstaff
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Red Augment Slot
The Balance Beam BtA Quarterstaff
  • Red Augment Slot