|
Ethereal Heavy Pick
BtA
|
2 |
Heavy Pick |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
- Red Augment Slot
|
|
Sworn Silver Heavy Pick
BtA
|
2 |
Heavy Pick |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
|
|
Scalegouger
BtA
|
3 |
Heavy Pick |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Reptilian Bane 2
This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 2d10 bane damage vs. Reptilians
-
Unholy 2
This weapon is used by the wicked to smite the pure, dealing an additional 2d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
- Red Augment Slot
|
|
Ferrocrystal Heavy Pick
BtA
|
5 |
Heavy Pick |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Feybane 2
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Maiming 2
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Flamesalt Heavy Pick
BtA
|
5 |
Heavy Pick |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Chilling 2
This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 2
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
-
Weakening 1
This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Sparkstriker
BtA
|
6 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Electrifying 2
This effect causes the edges of this weapon to arc with electricity, dealing 2d6 Lightning damage on each hit.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Orange Augment Slot
|
|
Caustic Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +54 Equipment Bonus to Acid Spell Power.
|
|
Doused Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +54 Equipment Bonus to Cold Spell Power.
|
|
Electrified Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +54 Equipment Bonus to Electric Spell Power.
|
|
Energized Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Etched Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Naildriver
BtA
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Stabbing 6
The edges of this weapon are serrated, dealing an additional 6d6 piercing damage on each critical hit.
-
Anarchic 2
This weapon is chaotic and used to undermine the righteous, dealing an additional 2d6 chaos damage on each hit. This effect makes the weapon chaotic aligned. Lawful characters wielding this weapon will suffer one negative level.
- Red Augment Slot
-
The Dread Isle's Curse
(5) Set:
+5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spellpower +10 Profane bonus to Physical Resistance Rating +1 Profane bonus to Spell DCs +1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...
|
|
Periron's Talon
BtA
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Lesser Construct Bane
A bane weapon excels at attacking one type or subtype of creature. Against constructs, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
-
Telekinetic
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
-
Flaming Blast
A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Purple Augment Slot
|
|
Quenched Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Scorched Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +54 Equipment Bonus to Fire Spell Power.
|
|
Smoldering Heavy Pick
|
7 |
Heavy Pick |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Calamitous Heavy Pick
BtA
|
8 |
Heavy Pick |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Red Augment Slot
|
|
Cataclysmic Heavy Pick
BtA
|
8 |
Heavy Pick |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Lamordia: Woeful Slot (Weapon)
- Red Augment Slot
|
|
Nightforge Gouge
BtC
|
8 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Barovian's Heavy Pick
BtC
|
10 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy 3
This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery 3
This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
-
Undead Bane 3
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead
- Red Augment Slot
|
|
Macabre Heavy Pick
BtC
|
10 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 3d6 evil damage on each hit.
-
Human Bane 3
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Chilling 3
This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
- Orange Augment Slot
|
|
Rocksplitter
BtCoE
|
10 |
Heavy Pick |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Sonic Blast 3
This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
-
Reverberating 3
This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
-
Fusible
Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
|
|
Duergarcraft Heavy Pick
BtA
|
11 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Piercing 3
The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
-
Stabbing 7
The edges of this weapon are serrated, dealing an additional 7d6 piercing damage on each critical hit.
-
Banishing 45
On Hit: 3d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1880 Hit Points, it is instantly slain. If the outsider has above 1880 hit points, it takes 3d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
|
|
Heavy Pick of the Oozing Hunger
BtA
|
11 |
Heavy Pick |
|
-
+5 Enhancement Bonus
Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
-
Acid Blast 3
This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
-
Slime
This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
-
Acidic 3
This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
-
Destructive Acid +2
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
- Red Augment Slot
|
|
Oblivium Mattock
BtA
|
11 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Coruscating 3
This effect causes the edges of this weapon to coruscate, dealing 3d6 Light damage on each hit.
-
Disintegrate 2
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 2d20+27 untyped damage.
-
Paralyzing 45
Any creature struck by this weapon must succeed on a DC 45 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Red Augment Slot
|
|
Alchemical Heavy Pick
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Alchemical (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
|
|
Crippling Rocksplitter
BtA
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sonic Blast 3
This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
-
Reverberating 3
This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Green Steel Heavy Pick
BtCoE
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Green Steel
This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
|
|
Maiming Rocksplitter
BtA
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sonic Blast 3
This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
-
Reverberating 3
This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Maiming 3
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Vampiric Rocksplitter
BtA
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sonic Blast 3
This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
-
Reverberating 3
This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Vengeful Rocksplitter
BtA
|
12 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sonic Blast 3
This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
-
Reverberating 3
This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Vengeful
When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Crisis Claw
BtA
|
13 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
-
Maiming 3
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
-
Armor-Piercing +11%
+11% Enhancement bonus to bypass enemy Fortification
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
|
|
Heavy Pick of the Fallen Age
BtA
|
13 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Anarchic Blast 3
This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 3
This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Red Augment Slot
|
|
Heavy Pick of the Golden Age
BtA
|
13 |
Heavy Pick |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Impactful 3
This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
-
Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
- Red Augment Slot
|
|
Deathnip
BtC
|
14 |
Heavy Pick |
18-20 x4 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Heartseeker IV
On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
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Seeker +10
Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
- Red Augment Slot
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Syranian Heavy Pick
BtA
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15 |
Heavy Pick |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Electrifying 4
This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
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Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Construct Bane 4
This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
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Cormyrean Heavy Pick
BtC
|
16 |
Heavy Pick |
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Defiled Reliquary Heavy Pick
BtA
|
18 |
Heavy Pick |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
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Evil Blast 4
This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
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Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
- Red Augment Slot
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Shining Reliquary Heavy Pick
BtA
|
18 |
Heavy Pick |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
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Blazing 10
This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
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Evil Outsider Bane 4
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
- Red Augment Slot
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Cormyrean Heavy Pick
BtC
|
20 |
Heavy Pick |
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Epic Ethereal Heavy Pick
BtA
|
20 |
Heavy Pick |
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+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
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Impactful 4
This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
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Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
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Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
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Epic Scalegouger
BtA
|
20 |
Heavy Pick |
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+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
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Reptilian Bane 4
This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 4d10 bane damage vs. Reptilians
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Evil Blast 4
This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
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Armor-Piercing +15%
+15% Enhancement bonus to bypass enemy Fortification
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Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
- Red Augment Slot
- Colorless Augment Slot
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Epic Sworn Silver Heavy Pick
BtA
|
20 |
Heavy Pick |
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+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
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Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
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Unnatural Bane 4
This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
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Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
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Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
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Thunder-Forged Alloy Heavy Pick
|
22 |
Heavy Pick |
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+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
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Thunder-Forged (Tier 0)
This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
- Orange Augment Slot
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Cormyrean Heavy Pick
BtC
|
24 |
Heavy Pick |
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Epic Sparkstriker
BtA
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25 |
Heavy Pick |
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+8 Enhancement Bonus
Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
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Electrifying 5
This effect causes the edges of this weapon to arc with electricity, dealing 5d6 Lightning damage on each hit.
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Jolting 12
This effect causes the edges of this weapon to arc with electricity, dealing 12d6 Lightning damage on each critical hit.
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Insightful Seeker +5
+5 Insight bonus to confirm critical hits, and damage (before multiplier) on critical hits.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Orange Augment Slot
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Epic Caustic Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Corrosion
Passive: +156 Equipment Bonus to Acid Spell Power.
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Epic Doused Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Glaciation
Passive: +156 Equipment Bonus to Cold Spell Power.
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Epic Electrified Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Magnetism
Passive: +156 Equipment Bonus to Electric Spell Power.
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Epic Energized Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
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Epic Etched Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
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Epic Periron's Talon
BtA
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Greater Construct Bane
A bane weapon excels at attacking one type or subtype of creature. Against constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
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Epic Telekinetic
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
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Greater Flaming Blast
A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Purple Augment Slot
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Epic Quenched Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
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Epic Scorched Heavy Pick
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26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Combustion
Passive: +156 Equipment Bonus to Fire Spell Power.
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Epic Smoldering Heavy Pick
|
26 |
Heavy Pick |
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+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
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Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
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Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
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Legendary Green Steel Heavy Pick
BtC
|
26 |
Heavy Pick |
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+14 Enhancement Bonus
Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
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Legendary Green Steel
This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
- Green Steel Tier 1 Weapon Slot
- Green Steel Tier 2 Weapon Slot
- Green Steel Tier 3 Weapon Slot
- Green Steel Active Slot
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Epic Crisis Claw
BtA
|
27 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Entropic 6
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
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Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
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Armor-Piercing +19%
+19% Enhancement bonus to bypass enemy Fortification
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Orange Augment Slot
- Purple Augment Slot
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Grix's Gouger
BtC
|
29 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
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Shocking Blast 6
This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
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Insightful Magnetism +74
+74 Insight Bonus to Electric Spell Power.
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Quality Magnetism +36
+36 Quality Bonus to Electric Spell Power.
- Red Augment Slot
- Orange Augment Slot
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Legendary Alchemical Heavy Pick
BtCoE
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Legendary Alchemical Crafting (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
- Red Augment Slot
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Legendary Ferrocrystal Heavy Pick
BtA
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Feybane 6
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
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Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
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Legendary Flamesalt Heavy Pick
BtA
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
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Monstrous Humanoid Bane 6
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
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Weakening 3
This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
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Legendary Syranian Heavy Pick
BtA
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Electrifying 6
This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
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Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Construct Bane 6
This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
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Morninglord's Heavy Pick
BtC
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
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Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Fiery 6
This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
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Undead Bane 6
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead
- Red Augment Slot
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Nightmother's Heavy Pick
BtC
|
29 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 6d6 evil damage on each hit.
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Human Bane 6
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 6d10 bane damage vs. Humans
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Vampirism 2
This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
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Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
- Orange Augment Slot
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Legendary Scalegouger
BtA
|
30 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Reptilian Bane 6
This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 6d10 bane damage vs. Reptilians
-
Evil Blast 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
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Armor-Piercing +21%
+21% Enhancement bonus to bypass enemy Fortification
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Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
- Red Augment Slot
- Orange Augment Slot
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Attuned Bone Heavy Pick
BtC
|
31 |
Heavy Pick |
|
|
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Dinosaur Bone Heavy Pick
BtA
|
31 |
Heavy Pick |
|
|
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Legendary Crippling Rocksplitter
BtA
|
31 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
-
Reverberating 6
This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Maiming Rocksplitter
BtA
|
31 |
Heavy Pick |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
-
Reverberating 6
This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
- Purple Augment Slot
|
|
Legendary Naildriver
BtA
|
31 |
Heavy Pick |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Stabbing 15
The edges of this weapon are serrated, dealing an additional 15d6 piercing damage on each critical hit.
-
Anarchic 6
This weapon is chaotic and used to undermine the righteous, dealing an additional 6d6 chaos damage on each hit. This effect makes the weapon chaotic aligned. Lawful characters wielding this weapon will suffer one negative level.
- Isle of Dread: Scale Slot (Weapon)
- Red Augment Slot
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The Legendary Dread Isle's Curse
(5) Set:
+15 Profane bonus to Melee and Ranged Power +25 Profane bonus to Universal Spellpower +30 Profane bonus to Physical Resistance Rating +2 Profane bonus to Spell DCs +2 Profane bonus to all Ability Scores +4 Profane bonus to Attack and Damage
The Isle of Dread beckons you...
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|
Legendary Rocksplitter
BtCoE
|
31 |
Heavy Pick |
|
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
-
Reverberating 6
This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
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Fusible
Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
- Red Augment Slot
- Purple Augment Slot
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Legendary Vampiric Rocksplitter
BtA
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31 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
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Reverberating 6
This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Vampirism 3
This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
- Purple Augment Slot
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Legendary Vengeful Rocksplitter
BtA
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31 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Overwhelming Shockwave
This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
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Reverberating 6
This effect causes the edges of this weapon to pulse with sound, dealing 6d6 Sonic damage on each hit.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Vengeful
When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
- Purple Augment Slot
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Legendary Defiled Reliquary Heavy Pick
BtA
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32 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
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Evil Blast 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
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Legendary Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
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Taint of Evil
Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Shining Reliquary Heavy Pick
BtA
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32 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
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Blazing 15
This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
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Evil Outsider Bane 6
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
- Orange Augment Slot
- Purple Augment Slot
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Heavy Pick of the Undying Age
BtC
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33 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
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3rd Degree Burns
On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
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Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Sealed in Fire
This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Heavy Pick of the Fallen Age
BtA
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33 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Anarchic Blast 7
This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
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Anarchic 7
This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
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Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Heavy Pick of the Golden Age
BtA
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33 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Force Blast 7
This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
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Impactful 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
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Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Entropic 7
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Calamitous Heavy Pick
BtA
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34 |
Heavy Pick |
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Legendary Cataclysmic Heavy Pick
BtC
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34 |
Heavy Pick |
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The Bloody End
BtC
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34 |
Heavy Pick |
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+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Murderous Point
On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
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Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Lamordia: Woeful Slot (Weapon)
- Orange Augment Slot
- Purple Augment Slot
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Legendary Duergarcraft Heavy Pick
BtA
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35 |
Heavy Pick |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Piercing 7
The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
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Stabbing 16
The edges of this weapon are serrated, dealing an additional 16d6 piercing damage on each critical hit.
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Banishing 117
On Hit: 7d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 3320 Hit Points, it is instantly slain. If the outsider has above 3320 hit points, it takes 7d20 damage.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Heavy Pick of the Oozing Hunger
BtC
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35 |
Heavy Pick |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Lingering Acidic Burn
This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
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Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
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Acidic 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
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Destructive Acid +7
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Oblivium Mattock
BtA
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35 |
Heavy Pick |
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+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
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Coruscating 7
This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each hit.
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Disintegrate 7
Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+72 untyped damage.
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Paralyzing 117
Any creature struck by this weapon must succeed on a DC 117 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Orange Augment Slot
- Purple Augment Slot
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Rime-Covered Pick
BtCoE
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Heavy Pick |
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+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
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Frost II
On Hit: 2 to 8 Cold Damage.
- Red Augment Slot
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