|
Ethereal Dwarven Waraxe
BtA
|
2 |
Dwarven War Axe |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
- Red Augment Slot
|
|
Sworn Silver Dwarven Waraxe
BtA
|
2 |
Dwarven War Axe |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
|
|
Copper Dwarven War Axe
BtA
|
4 |
Dwarven War Axe |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Doublestrike +4%
+4% Enhancement bonus to Doublestrike chance.
-
Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Orange Augment Slot
- Purple Augment Slot
|
|
Ferrocrystal Dwarven Waraxe
BtA
|
5 |
Dwarven War Axe |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Feybane 2
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Maiming 2
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Flamesalt Dwarven Waraxe
BtA
|
5 |
Dwarven War Axe |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Chilling 2
This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 2
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
-
Weakening 1
This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Caustic Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +54 Equipment Bonus to Acid Spell Power.
|
|
Doused Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +54 Equipment Bonus to Cold Spell Power.
|
|
Electrified Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +54 Equipment Bonus to Electric Spell Power.
|
|
Energized Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Etched Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Quenched Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Scorched Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +54 Equipment Bonus to Fire Spell Power.
|
|
Smoldering Dwarven Waraxe
|
7 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Calamitous Dwarven Waraxe
BtA
|
8 |
Dwarven War Axe |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Red Augment Slot
|
|
Cataclysmic Dwarven Waraxe
BtA
|
8 |
Dwarven War Axe |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Lamordia: Woeful Slot (Weapon)
- Red Augment Slot
|
|
Barovian's Dwarven Waraxe
BtC
|
10 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy 3
This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery 3
This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
-
Undead Bane 3
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead
- Red Augment Slot
|
|
Claws of Phinorae
BtA
|
10 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Acidic 3
This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
-
Corroding 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each critical hit.
-
Maiming 3
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
-
Dragon's Edge
+9% Enhancement bonus to bypass enemy Fortification. On Crit: 3d8 Bleeding Damage to those that are vulnerable to it.
- Red Augment Slot
|
|
Macabre Dwarven Waraxe
BtC
|
10 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 3d6 evil damage on each hit.
-
Human Bane 3
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Chilling 3
This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
- Orange Augment Slot
|
|
Duergarcraft Dwarven Waraxe
BtA
|
11 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Slashing 3
The edges of this weapon are sharpened beyond belief, dealing an additional 3d6 slashing damage on each hit.
-
Gashing 7
The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
-
Banishing 45
On Hit: 3d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1880 Hit Points, it is instantly slain. If the outsider has above 1880 hit points, it takes 3d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
|
|
Dwarven Waraxe of the Oozing Hunger
BtA
|
11 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
-
Acid Blast 3
This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
-
Slime
This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
-
Acidic 3
This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
-
Destructive Acid +2
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
- Red Augment Slot
|
|
Perfected Dwarven Waraxe of the Weapon Master
BtA
|
11 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Maiming 3
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Guardbreaking
This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
- Red Augment Slot
|
|
The Heart of Gauntlgrym
BtA
|
11 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Impactful 3
This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
-
Crushing 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each critical hit.
-
Telekinetic 45
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 45 Reflex saving throw or be knocked down.
-
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Red Augment Slot
|
|
The Iron Tabernacle
BtA
|
11 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Coruscating 3
This effect causes the edges of this weapon to coruscate, dealing 3d6 Light damage on each hit.
-
Blazing 7
This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each critical hit.
-
Sunburst 45
This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy for 6 seconds unless it succeeds on a DC 45 Reflex saving throw.
-
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Red Augment Slot
|
|
Alchemical Dwarven Waraxe
|
12 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Alchemical (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
|
|
Green Steel Dwarven Waraxe
BtCoE
|
12 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Green Steel
This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
|
|
The Mountain's Fist (ML12)
BtCoE
|
12 |
Dwarven War Axe |
|
|
|
Dwarven Waraxe of the Fallen Age
BtA
|
13 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Anarchic Blast 3
This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 3
This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Red Augment Slot
|
|
Dwarven Waraxe of the Golden Age
BtA
|
13 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Impactful 3
This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
-
Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
- Red Augment Slot
|
|
The Mountain's Fist (ML13)
BtCoE
|
13 |
Dwarven War Axe |
|
|
|
Axe of Famine
|
14 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Life-Devouring
This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, the enemy must make a DC 28 Fortitude save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though Greater Restoration were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)
-
Strength Sapping
Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
-
Weakening
This weapon drains the enemies' melee power. -1 Strength on a successful hit.
-
Incite +15%
This weapon increases the threat generated by melee damage by 15%.
|
|
Prison Break (ML14)
BtCoE
|
14 |
Dwarven War Axe |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Sundering IV
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
|
|
Sever
BtC
|
14 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Red Augment Slot
|
|
Stormreach Guardian's Axe
BtA
|
14 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Chilling 3
This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
-
Armor-Piercing +11%
+11% Enhancement bonus to bypass enemy Fortification
-
Bleeding 3
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 3d8 bleeding damage to those that are vulnerable to it.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Red Augment Slot
-
Renegade Champion
(3) Set: +1 Artifact Bonus to Critical Multiplier on a 19-20 +2 Artifact Bonus to Rune Arm DCs +10 Artifact Bonus to Repair Amplification.
|
|
The Mountain's Fist (ML14)
BtCoE
|
14 |
Dwarven War Axe |
|
|
|
Drowhunter
BtA
|
15 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Elf Bane 4
This weapon is attuned specifically to disrupt those who are attuned to nature, dealing an additional 4d10 bane damage vs. Elves
-
Axiomatic 4
This weapon is righteous and wielded by those who stand against chaos, dealing an additional 4d6 law damage on each hit. This effect makes the item lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level.
-
Improved Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
-
Maiming 4
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
- Red Augment Slot
|
|
Kiksum
BtC
|
15 |
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Slashing 3
The edges of this weapon are sharpened beyond belief, dealing an additional 3d6 slashing damage on each hit.
-
Shockwave
On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
|
|
Prison Break (ML15)
BtCoE
|
15 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sundering IV
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
|
|
Syranian Dwarven Waraxe
BtA
|
15 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Electrifying 4
This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Construct Bane 4
This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Cormyrean Dwarven Waraxe
BtC
|
16 |
Dwarven War Axe |
|
|
|
Prison Break (ML16)
BtCoE
|
16 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Sundering V
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
-
One of the following:
-
Flaming II
On Hit: 2 to 8 Fire Damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
-
Acid II
On Hit: 2 to 8 Acid Damage.
-
Shock II
On Hit: 2 to 8 Electric Damage.
-
Shrieking
On Hit: 1 to 6 Sonic Damage.
-
Axiomatic
On Hit: 1 to 6 Law Damage. (Law-aligned creatures are immune to this effect.) Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
-
Anarchic
On Hit: 1 to 6 Chaos Damage. (Chaos-aligned creatures are immune to this effect.) Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
-
Flaming Burst
This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Icy Burst
This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Shocking Burst
This weapon is sheathed in crackling electricity. The weapon deals an additional 1 to 6 electrical damage each hit. In addition, critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
-
Acid Burst
This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
-
Seeker +4
Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
-
Poison II
On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
|
|
Templar's Justice
BtA
|
16 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Holy Burst 4
This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 9d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Good Blast 4
This weapon sings of virtue, dealing 4d6 Good damage on a successful hit, and an additional 4d6 Good damage on a critical hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Godly Wrath
This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
-
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
|
|
Defiled Reliquary Dwarven Waraxe
BtA
|
18 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
-
Evil Blast 4
This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
- Red Augment Slot
|
|
Shining Reliquary Dwarven Waraxe
BtA
|
18 |
Dwarven War Axe |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Blazing 10
This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
-
Evil Outsider Bane 4
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
- Red Augment Slot
|
|
Cormyrean Dwarven Waraxe
BtC
|
20 |
Dwarven War Axe |
|
|
|
Epic Ethereal Dwarven Waraxe
BtA
|
20 |
Dwarven War Axe |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Impactful 4
This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
-
Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Epic Sworn Silver Dwarven Waraxe
BtA
|
20 |
Dwarven War Axe |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Unnatural Bane 4
This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
|
|
Epic Templar's Justice
BtA
|
20 |
Dwarven War Axe |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Holy Burst 4
This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 10d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Good Blast 4
This weapon sings of virtue, dealing 4d6 Good damage on a successful hit, and an additional 4d6 Good damage on a critical hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Godly Wrath
This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
-
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
- Red Augment Slot
|
|
Duergar Waraxe (ML21)
BtCoE
|
21 |
Dwarven War Axe |
18-20 x3 |
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Maiming
This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
-
One of the following:
-
Vertigo +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
-
Stunning +10
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Shatter +10
This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
-
Tendon Slice 10%
This effect gives a 10% chance to Hamstring the target for each attack that does damage.
-
Insightful Combat Mastery +5
This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Thunder-Forged Alloy Dwarven Waraxe
|
22 |
Dwarven War Axe |
|
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Thunder-Forged (Tier 0)
This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
- Orange Augment Slot
|
|
The Mountain's Fist (ML23)
BtCoE
|
23 |
Dwarven War Axe |
|
|
|
Cormyrean Dwarven Waraxe
BtC
|
24 |
Dwarven War Axe |
|
|
|
The Mountain's Fist (ML24)
BtCoE
|
24 |
Dwarven War Axe |
|
|
|
Prison Break (ML25)
BtCoE
|
25 |
Dwarven War Axe |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Sundering VII
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
|
|
The Mountain's Fist (ML25)
BtCoE
|
25 |
Dwarven War Axe |
|
|
|
Epic Caustic Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +156 Equipment Bonus to Acid Spell Power.
|
|
Epic Doused Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +156 Equipment Bonus to Cold Spell Power.
|
|
Epic Electrified Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +156 Equipment Bonus to Electric Spell Power.
|
|
Epic Energized Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Etched Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Quenched Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Epic Scorched Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +156 Equipment Bonus to Fire Spell Power.
|
|
Epic Smoldering Dwarven Waraxe
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Legendary Green Steel Dwarven Waraxe
BtC
|
26 |
Dwarven War Axe |
|
-
+14 Enhancement Bonus
Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
-
Legendary Green Steel
This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
- Green Steel Tier 1 Weapon Slot
- Green Steel Tier 2 Weapon Slot
- Green Steel Tier 3 Weapon Slot
- Green Steel Active Slot
|
|
Prison Break (ML26)
BtCoE
|
26 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Sundering VIII
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
|
|
Prison Break (ML27)
BtCoE
|
27 |
Dwarven War Axe |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Sundering VIII
On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot
|
|
Legendary Drowhunter
BtA
|
28 |
Dwarven War Axe |
|
-
+13 Enhancement Bonus
Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
-
Elf Bane 6
This weapon is attuned specifically to disrupt those who are attuned to nature, dealing an additional 6d10 bane damage vs. Elves
-
Axiomatic 6
This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the item lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level.
-
Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
-
Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
- Red Augment Slot
|
|
Hoarfrost, Herald of the Bitter Ice
BtC
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Nearly Finished
This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
-
Legendary Freezing Ice
On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
-
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Legendary Alchemical Dwarven Waraxe
BtCoE
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Legendary Alchemical Crafting (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
- Red Augment Slot
|
|
Legendary Ferrocrystal Dwarven Waraxe
BtA
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Feybane 6
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Legendary Flamesalt Dwarven Waraxe
BtA
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
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Monstrous Humanoid Bane 6
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
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Weakening 3
This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
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Legendary Stormreach Guardian's Axe
BtA
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
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Armor-Piercing +20%
+20% Enhancement bonus to bypass enemy Fortification
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Bleeding 6
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
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Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
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Renegade Champion (Legendary)
(3) Set: +1 Artifact Bonus to Critical Multiplier on a 19-20 +3 Artifact Bonus to Rune Arm DCs +30 Artifact Bonus to Repair Amplification
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Legendary Syranian Dwarven Waraxe
BtA
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Electrifying 6
This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
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Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Construct Bane 6
This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
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Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
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Morninglord's Dwarven Waraxe
BtC
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
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Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Fiery 6
This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
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Undead Bane 6
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead
- Red Augment Slot
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Nightmother's Dwarven Waraxe
BtC
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 6d6 evil damage on each hit.
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Human Bane 6
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 6d10 bane damage vs. Humans
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Vampirism 2
This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
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Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
- Orange Augment Slot
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The Hunter's Axe
BtC
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
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Force Blast 6
This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
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Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
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Insightful Impulse +74
+74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
-
Quality Impulse +36
+36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
- Red Augment Slot
- Orange Augment Slot
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The Obsidian Reaver
BtC
|
29 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Armor-Piercing +21%
+21% Enhancement bonus to bypass enemy Fortification
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Flamebitten
On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Ashscarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
- Red Augment Slot
- Orange Augment Slot
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Legendary Templar's Justice
BtA
|
30 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Holy Burst 6
This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Good Blast 6
This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
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Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
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Godly Wrath
This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
-
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
- Red Augment Slot
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Attuned Bone Dwarven Waraxe
BtC
|
31 |
Dwarven War Axe |
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Dinosaur Bone Dwarven Waraxe
BtA
|
31 |
Dwarven War Axe |
|
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Demise, the Beginning of the Fall
BtC
|
32 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Legendary Slay Living
On hit, this has a chance of snuffing the life from your foes, slaying them instantly. Struck enemies must make a DC 100 Fortititude save or be slain.
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Identity Crisis
Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
-
Planar Searing
This weapon harbors a burn unlike anything you've ever seen - As if otherworldly power has started to change it forever.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Forbidden Knowledge
(3) Set: +30 Profane Bonus to Physical Resistance Rating
(4) Set: +3 Profane Bonus to all Ability Scores +4 Profane Bonus to Attack and Damage
(5) Set: +15 Profane Bonus to Melee and Ranged Power +25 Profane Bonus to Universal Spell Power +3 Profane Bonus to Spell DCs
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Legendary Defiled Reliquary Dwarven Waraxe
BtA
|
32 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
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Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
-
Evil Blast 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Legendary Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
-
Taint of Evil
Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Shining Reliquary Dwarven Waraxe
BtA
|
32 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
-
Blazing 15
This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
-
Evil Outsider Bane 6
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
- Orange Augment Slot
- Purple Augment Slot
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Dwarven Waraxe of the Undying Age
BtC
|
33 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
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Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
-
3rd Degree Burns
On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
-
Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
-
Sealed in Fire
This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Dwarven Waraxe of the Fallen Age
BtA
|
33 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Anarchic Blast 7
This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 7
This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
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Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Dwarven Waraxe of the Golden Age
BtA
|
33 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Force Blast 7
This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
-
Impactful 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
-
Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
-
Entropic 7
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Calamitous Dwarven Waraxe
BtA
|
34 |
Dwarven War Axe |
|
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|
Legendary Cataclysmic Dwarven Waraxe
BtC
|
34 |
Dwarven War Axe |
|
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|
Legendary Claws of Phinorae
BtA
|
34 |
Dwarven War Axe |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Acidic 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
-
Corroding 16
This effect causes the edges of this weapon to drip with acid, dealing 16d6 Acid damage on each critical hit.
-
Maiming 7
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
-
Dragon's Edge
+23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
- Orange Augment Slot
- Purple Augment Slot
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Echo of Heartcleaver
BtC
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Legendary Dust
Attacks and offensive spells have a 50% chance reduce enemy PRR and Positive Healing Amplification. This penalty stacks.
-
Revel in Blood (Slashing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
-
Serrated
This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
-
Baphomet's Tactics
+13 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts. In addition, on hit with this weapon, you deal an extra 15d6 Bludgeoning Damage to Bosses and creatures who have been knocked down.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Duergarcraft Dwarven Waraxe
BtA
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Slashing 7
The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each hit.
-
Gashing 16
The edges of this weapon are sharpened beyond belief, dealing an additional 16d6 slashing damage on each critical hit.
-
Banishing 117
On Hit: 7d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 3320 Hit Points, it is instantly slain. If the outsider has above 3320 hit points, it takes 7d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Dwarven Waraxe of the Oozing Hunger
BtC
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Lingering Acidic Burn
This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
-
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
-
Acidic 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
-
Destructive Acid +7
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
- Orange Augment Slot
- Purple Augment Slot
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Legendary Perfected Dwarven Waraxe of the Weapon Master
BtA
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Rippling Energy
This item imbues rippling waves of energy through your opponents. Your attacks and offensive spells have a high chance to deal very strong Force damage over time.
-
Maiming 7
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
- Orange Augment Slot
- Purple Augment Slot
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|
The Legendary Heart of Gauntlgrym
BtA
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Impactful 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
-
Crushing 16
This effect causes the edges of this weapon to ripple with force, dealing 16d6 force damage on each critical hit.
-
Telekinetic 117
Targets that suffer a critical hit from a Telekinetic weapon must make a DC 117 Reflex saving throw or be knocked down.
-
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Orange Augment Slot
- Purple Augment Slot
|
|
The Legendary Iron Tabernacle
BtA
|
35 |
Dwarven War Axe |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Coruscating 7
This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each hit.
-
Blazing 16
This effect causes the edges of this weapon to coruscate, dealing 16d6 Light damage on each critical hit.
-
Sunburst 117
This weapon blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy for 6 seconds unless it succeeds on a DC 117 Reflex saving throw.
-
Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Orange Augment Slot
- Purple Augment Slot
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Rime-Covered Waraxe
BtCoE
|
|
Dwarven War Axe |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
- Red Augment Slot
|