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Runearms 116 total

Name Min Level Type Effects & Bonuses
Flame Warden BtA 1
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Lesser Fire Resistance
    This property absorbs the first 3 points of fire damage per attack that the wearer would normally take.
  • Reflex Save +1
    This item a +1 resistance bonus to your Reflex saves.
  • Rune Arm Imbue: Fire I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
The Dragon Keeper BtC 1
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Rune Arm Imbue: Fire I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Thought Spike BtC 1
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Will Save +1
    This item a +1 resistance bonus to your Will saves.
  • Rune Arm Imbue: Force I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Candlelight BtA 3
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Lesser Undead Guard
    This armor burns those Undead that attack the wearer, causing 1 to 8 Good damage on a successful melee attack.
  • False Life +8
    This item grants you a +8 Enhancement bonus to your maximum hitpoints.
  • Rune Arm Imbue: Light I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Flicker BtA 3
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Reflex Save +2
    This item a +2 resistance bonus to your Reflex saves.
  • Power II
    This item grants the wearer +20 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
  • Rune Arm Imbue: Electrical I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Sir Squilliam III, Esq. BtA 3
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Natural Armor Bonus +3
    This item is padded with leather and other natural ingredients, and provides a 3 Natural Armor bonus to AC
  • Cold Resistance +11
    +11 Enhancement bonus to Resist Cold.
  • Spell Resistance +8
    +8 Enhancement bonus to Spell Resistance.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Rune Arm Imbue: Tidal Shot II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Saltmarsh Explorer
    5 Pieces Equipped:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores
Echoes of Night BtA 4
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Resonance +56
    +56 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +8%
    Your Sonic spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +2
    +2 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +5%
    This Rune Arm has a 5% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Sonic I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Acid Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Acid II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Chimera's Breath BtA 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Proficiency: Bastard Sword
    While equipped this item grants the wielder all required knowledge to wield a Bastard Sword without proficiency penalties.
  • Diehard
    If you are incapacitated while this item is equipped, it will automatically stabilize you as though you had the Diehard feat.
  • Rune Arm Imbue: Electrical II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Chulchannad's Claw BtA 5
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Cold Absorption - 10%
    This effect absorbs 10% of all cold damage you would have taken, after all other protections have been penetrated.
  • Inherent Cold Resistance - 5
    This item provides a +5 Insight bonus to your Cold resistance.
  • Rune Arm Imbue: Cold I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Fire Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Fire II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Force Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Force II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Ice Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Cold II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Khyber's Fury BtA 5
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Moderate Fortification
    This item produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Rune Arm Imbue: Fire I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Lightning Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Electrical II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Necronomicannon BtA 5
  • Maximum Charge Tier: II
    The maximum charge tier of this Rune Arm is Tier II.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Trap the Soul
    This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
  • Insightful Shatter +1
    +1 Insight bonus to DC of character's Sunder attempts.
  • Profane Lifeforce +12
    +12 Profane bonus to Hit Points.
  • Rune Arm Imbue: Evil Shot I
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 2 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Seasons of the Feywild
    2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
    3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points
    4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
    5 Pieces Equipped: +1% Artifact bonus to Dodge
    6 Pieces Equipped: +1 Artifact bonus to all spell DCs
    7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
Radiant Rune Arm BtC 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Light II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Strinati's Hand Cannon BtCoE 5
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Wizardry II
    This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
  • Rune Arm Imbue: Fire II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Coronach BtA 7
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Life Shield
    Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Coronach
    While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 Negates)
  • Rune Arm Imbue: Light II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Ol' Ironsides BtA 7
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Fire Lore +10%
    Your Fire spells gain a +10% Equipment Bonus to their chance to Critical Hit.
  • Combustion +66
    +66 Equipment Bonus to Fire Spell Power.
  • Protection +4
    +4 Deflection bonus to AC.
  • Physical Sheltering +11
    +11 Enhancement bonus to Physical Resistance Rating
  • Rune Arm Imbue: Fire III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • The Dread Isle's Curse
    5 Pieces Equipped:

    +5 Profane bonus to Melee and Ranged Power
    +10 Profane bonus to Universal Spellpower
    +10 Profane bonus to Physical Resistance Rating
    +1 Profane bonus to Spell DCs
    +1 Profane bonus to all Ability Scores

    The Isle of Dread beckons you...
The Astral Projector BtA 7
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Radiance +30
    +30 Equipment Bonus to Light and Alignment Spell Power.
  • Lifesealed 10%
    You are immune to magical effects that cause instant death. In addition, you have a +10% Enhancement bonus to Negative Energy absorption.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Disrupting Weapons
    While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Rune Arm Imbue: Evil Shot II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Devourer's Hunger BtA 7
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Glaciation
    This item provides a +48 Equipment bonus to your Cold Spell Power.
  • False Life
    This item grants the wearer +10 maximum health.
  • Rune Arm Imbue: Cold II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
The Pea Shooter BtA 7
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Potency
    This item provides a +28 Equipment bonus to each of your Spell Powers.
  • Inherent Acid Resistance - 5
    This item provides a +5 Insight bonus to your Acid resistance.
  • Rune Arm Imbue: Acid II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Frozen Contraption BtA 8
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Glaciation +35
    +35 Insight Bonus to Cold Spell Power.
  • Rune Arm Imbue: Cold II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Unbridled Power BtA 8
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Magnetism +35
    +35 Insight Bonus to Electric Spell Power.
  • Lightning Lore +10%
    Your Lightning spells gain a +10% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Imbue: Electrical II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Hand of the Tombs BtCoE 9
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Disrupting Weapons
    While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Inherent Fire Resistance - 5
    This item provides a +5 Insight bonus to your Fire resistance.
  • Rune Arm Imbue: Fire II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Recoyle BtA 9
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Impulse
    This item provides a +54 Equipment bonus to your Force Spell Power.
  • Anathema
    Increases all threat generated by spells by 25%.
  • Rune Arm Imbue: Force II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 1 to 4 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
The Disciplinator BtC 9
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Smiting Weapons
    While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy a construct. Powerful constructs may resist the vorpal effect until sufficiently damaged.
  • Exceptional Fortification (10%)
    This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This effect stacks with other fortification bonuses besides itself.
  • Physical Sheltering +13
    +13 Enhancement bonus to Physical Resistance Rating
  • Fortitude +5
    +5 Resistance bonus to Fortitude saves.
  • Rune Arm Imbue: Electrical II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Blight Inferno BtA 10
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Quality Combustion +{0}
    +{0} Quality Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Tira's Splendor
    Any weapon you wield becomes able to bypass silver damage reduction.
  • Rune Arm Imbue: Fire III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Adherent of the Mists Set (Heroic)
    5 Pieces Equipped:
    +5 Profane Bonus to Physical Resistance Rating.
    +10 Profane bonus to Positive, Negative, and Repair Amplification.
    +5 Profane bonus to Melee and Ranged Power.
    +10 Profane bonus to Universal Spell Power.
Suppressive Fire BtA 10
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Fire Resistance +{0}
    +{0} Enhancement bonus to Resist Fire.
  • Tira's Splendor
    Any weapon you wield becomes able to bypass silver damage reduction.
  • Rune Arm Imbue: Fire III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Adherent of the Mists Set (Heroic)
    5 Pieces Equipped:
    +5 Profane Bonus to Physical Resistance Rating.
    +10 Profane bonus to Positive, Negative, and Repair Amplification.
    +5 Profane bonus to Melee and Ranged Power.
    +10 Profane bonus to Universal Spell Power.
Envenomed Craft BtA 11
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Acid Intensity +12%
    Your Acid spells gain a +12% Enhancement Bonus to Critical Damage.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Insightful Rune Arm Focus +2
    +2 Insight bonus to DC of Rune Arms.
  • Nearly Complete: Skill
    This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Rune Arm Imbue: Acid II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Forge's Flame BtA 11
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Fire Intensity +12%
    Your Fire spells gain a +12% Enhancement Bonus to Critical Damage.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Insightful Rune Arm Focus +2
    +2 Insight bonus to DC of Rune Arms.
  • Nearly Complete: Skill
    This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Rune Arm Imbue: Fire II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Titan's Fist BtC 11
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Intelligence +6
    Passive: +6 Enhancement bonus to Intelligence.
  • Kinetic Lore V
    Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Imbue: Force III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Trial by Fire BtA 11
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Vitality +20
    Passive: +20 Vitality bonus to Hit Points.
  • Inherent Fire Resistance - 5
    This item provides a +5 Insight bonus to your Fire resistance.
  • Rune Arm Imbue: Fire II
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Arcing Sky BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Dodge Bonus 6%
    This item protects its wearer by granting a 6% Enhancement bonus to your chance to dodge enemy attacks.
  • Inherent Electricity Resistance - 5
    This item provides a +5 Insight bonus to your Electricity resistance.
  • Rune Arm Imbue: Electrical III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Arm of the Archons BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Impulse
    Passive: +72 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Sheltering +3
    This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Chill of Winter BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Freezing Ice Guard
    This item stores the pitiless, immovable Power of the ice deep within. When the wearer of this item is successfully attacked in melee, this Power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Inherent Cold Resistance - 5
    This item provides a +5 Insight bonus to your Cold resistance.
  • Rune Arm Imbue: Cold III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Acid Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Acid III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Fire Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Fire III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Force Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Force III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Ice Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Cold III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Lightning Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Electrical III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Greater Radiant Rune Arm BtC 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rune Arm Imbue: Light III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 8 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Rune Arm of Nature's Wrath BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Insightful Impulse +43
    +43 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +13%
    Your Force, Physical, and Untyped spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +4
    +4 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +20%
    This Rune Arm has a 20% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Rune Arm of the Great Decay BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Insightful Corrosion +43
    +43 Insight Bonus to Acid Spell Power.
  • Acid Lore +13%
    Your Acid spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +4
    +4 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +20%
    This Rune Arm has a 20% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Acid IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Turmoil Within BtA 13
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Attack Bonus +2
    Provides a +2 competence bonus to attack bonus.
  • Inherent Acid Resistance - 5
    This item provides a +5 Insight bonus to your Acid resistance.
  • Rune Arm Imbue: Acid III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Quarantine BtA 14
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Evocation Focus +{0}
    +{0} Equipment bonus to DC of Evocation spells.
  • Natural Armor Bonus +{0}
    This item is padded with leather and other natural ingredients, and provides a {0} Natural Armor bonus to AC
  • Occasional Overcooling
    Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitiude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
  • Rune Arm Imbue: Cold IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Renegade Champion
    3 Pieces Equipped:
    +1 Artifact Bonus to Critical Multiplier on a 19-20
    +2 Artifact Bonus to Rune Arm DCs
    +10 Artifact Bonus to Repair Amplification.
Whirling Words BtA 14
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Bludgeon IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Insightful Spell Resistance +{0}
    +{0} Insight bonus to Spell Resistance.
  • Quality Magical Sheltering +{0}
    +{0} Quality bonus to Magical Resistance Rating
  • Quality Potency +{0}
    +{0} Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Concentration +{0}
    +{0} Insight bonus to Concentration.
  • Green Augment Slot
Breaking the Bank BtA 15
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Potency +60
    +60 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Exceptional Alluring Skills Bonus +8
    +8 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Combustion +94
    +94 Equipment Bonus to Fire Spell Power.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Rune Arm Imbue: Fire IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Corruption of Nature (ML15) BtCoE 15
  • Maximum Charge Tier: IV
    The maximum charge tier of this Rune Arm is Tier IV.
  • Rough Hide +3
    This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor.
  • Rune Arm Imbue: Acid III
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Potency
    Passive: +52 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Corrosion
    Passive: +78 Equipment Bonus to Acid Spell Power.
The Arc Welder BtA 15
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Combat Mastery +{0}
    +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +{0}
    +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rune Arm Imbue: Electrical IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Arc Welder BtA 15
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Combat Mastery +{0}
    +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +{0}
    +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rune Arm Imbue: Electrical IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Dumpster Fire BtA 15
  • Maximum Charge Tier: III
    The maximum charge tier of this Rune Arm is Tier III.
  • Combustion +94
    +94 Equipment Bonus to Fire Spell Power.
  • Fire Lore +14%
    Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Shield Bonus +8
    This effect protects its wielder, providing a 8 Shield bonus to Armor Class. This does not stack with an equipped shield.
  • Rune Arm Imbue: Bludgeon IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Tira's Splendor BtA 15
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Positive Healing Amplification: +40
    This effect amplifies all incoming positive energy healing by 20% (includes spells, potions, and other effects).
  • Deathblock
    The wearer of this item is immune to all death spells and magical death effects.
  • Tira's Splendor
    Any weapon you wield becomes able to bypass silver damage reduction.
  • Embodiment of Law
    Chaotic aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Glorious Obscenity BtA 17
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Enhanced Spot +5
    Provides a +5 enhancement bonus to the wearer's Spot skill.
  • Seeker +6
    Provides a +6 enhancement bonus to confirm critical hits, and a +6 enhancement bonus to critical hit damage (before multipliers are applied).
  • Mind Turbulence
    This item fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
  • Taint of Chaos
    Lawful aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Rune Arm Imbue: Acid IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Prototype I: Siren Test BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Resonance +52
    +52 Insight Bonus to Sonic Spell Power.
  • Sonic Lore +15%
    Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Sonic IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype II: Cooling Mechanism BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Glaciation +52
    +52 Insight Bonus to Cold Spell Power.
  • Ice Lore +15%
    Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Cold IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype III: Propulsion Module BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Combustion +52
    +52 Insight Bonus to Fire Spell Power.
  • Fire Lore +15%
    Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Fire IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype IV: Discharge System BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Magnetism +52
    +52 Insight Bonus to Electric Spell Power.
  • Lightning Lore +15%
    Your Lightning spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Electrical IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype V: Byproduct Disposal BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Corrosion +52
    +52 Insight Bonus to Acid Spell Power.
  • Acid Lore +15%
    Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Acid IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype VI: Impact Redistributor BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Impulse +52
    +52 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +15%
    Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Prototype VII: Flash Transferal BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Radiance +52
    +52 Insight Bonus to Light and Alignment Spell Power.
  • Radiance Lore +15%
    Your Light and Alignment spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +5
    +5 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Forbidden Knowledge
    3 Pieces Equipped:
    +10 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +1 Profane Bonus to all Ability Scores
    +1 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +5 Profane Bonus to Melee and Ranged Power
    +10 Profane Bonus to Universal Spell Power
    +1 Profane Bonus to Spell DCs
Resplendence BtA 18
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Radiance
    Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Life Shield
    Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Undead Guard
    This item burns those Undead that attack the wearer, causing 3 to 24 Good damage on a successful melee attack.
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Yellow Augment Slot
Animus BtA 19
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Banishing Weapons
    While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plane of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Rune Arm Imbue: Fire IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Lucid Dreams BtA 19
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Nightmare Guard
    This item has a chance of terrorizing foes that hit you, applying a Mind Thrust effect when you are hit by them (dealing 5 to 40 force damage, Will vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Mind Drain
    This item reduces your maximum spell points by 5% while equipped.
  • Will Save -2
    This item a -2 penalty to your Will saves.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Toven's Hammer BtC 19
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Lightning Strike Weapons
    While wearing this item, your melee and ranged weapons gain Hit Effect: This weapon stores the Power of a volatile thunderstorm deep within. Occasionally, this dynamic Power comes to the surface, devastating enemies with a massive lightning strike.
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Exceptional Fortification (10%)
    This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This effect stacks with other fortification bonuses besides itself.
  • Missing Parts
    Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a cerebral distillation unit.
  • Rune Arm Imbue: Electrical IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm
    This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.
Archaic Device 20
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Force IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Potency
    Passive: +60 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Protection +6
    Passive: +6 Deflection Bonus to Armor Class.
  • Elemental Absorption -5%
    This effect absorbs 5% of all acid, cold, fire, and electrical damage you would have taken, after all other protections have been penetrated.
Sir Squilliam IV, Esq. BtA 20
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Natural Armor Bonus +9
    This item is padded with leather and other natural ingredients, and provides a 9 Natural Armor bonus to AC
  • Cold Resistance +36
    +36 Enhancement bonus to Resist Cold.
  • Spell Resistance +28
    +28 Enhancement bonus to Spell Resistance.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Rune Arm Imbue: Tidal Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Epic Saltmarsh Explorer
    5 Pieces Equipped:
    +20 Artifact bonus to Physical and Magical Resistance Rating
    +10 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +2 Artifact bonus to all Ability Scores
    +20 Artifact Bonus to Positive, Negative, and Repair Amplification
The Epic Astral Projector BtA 21
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Radiance +30
    +30 Equipment Bonus to Light and Alignment Spell Power.
  • Lifesealed 10%
    You are immune to magical effects that cause instant death. In addition, you have a +10% Enhancement bonus to Negative Energy absorption.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Disrupting Weapons
    While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Rune Arm Imbue: Evil Shot IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Corruption of Nature (ML22) BtCoE 22
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Intelligence +3
    This item focuses the power of the wearer's mind, granting a +3 Insight bonus to Intelligence.
  • Insightful Intelligence +2
    This item focuses the power of the wearer's mind, granting a +2 Insight bonus to Intelligence.
  • Rune Arm Imbue: Acid IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Corrosion
    Passive: +102 Equipment Bonus to Acid Spell Power.
  • Potency
    Passive: +68 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Rough Hide +4
    This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor.
Arcing Sky (ML23) BtCoE 23
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Dodge +8%
    Passive: +8% Enhancement Bonus to Dodge.
    (Dodge causes enemy attacks to miss)
  • Rune Arm Imbue: Electrical IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Competence Electricity Resistance - 5
    This item provides a +5 Competence bonus to your Electricity resistance.
  • Yellow Augment Slot
Chill of Winter (ML23) BtCoE 23
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Freezing Ice Guard
    This item stores the pitiless, immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Rune Arm Imbue: Cold IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Competence Cold Resistance - 5
    This item provides a +5 Competence bonus to your Cold resistance.
  • Yellow Augment Slot
Epic Candlelight BtA 23
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Superior Undead Guard
    This item burns those Undead that attack the wearer, causing 7 to 56 Good damage on a successful melee attack.
  • False Life +41
    This item grants you a +41 Enhancement bonus to your maximum hitpoints.
  • Radiance +122
    +122 Equipment Bonus to Light and Alignment Spell Power.
  • Quality Magical Sheltering +6
    +6 Quality bonus to Magical Resistance Rating
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
The Turmoil Within (ML23) BtCoE 23
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Attack Bonus +4
    Provides a +4 competence bonus to your attack rolls.
  • Rune Arm Imbue: Acid IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Competence Acid Resistance - 5
    This item provides a +5 Competence bonus to your Acid resistance.
  • Yellow Augment Slot
Glass Cannon BtA 24
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Bludgeon V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Fortification Penalty (-25%)
    While equipped, this item reduces your Fortification by 25%.
Glass Cannon BtA 24
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Impulse +{0}
    +{0} Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +{0}%
    Your Force, Physical, and Untyped spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Intelligence +{0}
    +{0} Enhancement bonus to Intelligence
  • Fortification Penalty (-25%)
    While equipped, this item reduces your Fortification by 25%.
  • Rune Arm Imbue: Bludgeon V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
St. Mu'Ray's Fire BtA 24
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism
    Passive: +114 Equipment Bonus to Electric Spell Power.
  • Competence Elemental Resistance - 10
    This item provides a +10 Insight bonus to your Acid, Cold, Fire, and Electrical resistances.
  • Spell Lore VIII
    Passive: All of your spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Charge Rate: +25%
    This Rune Arm has a 25% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Lightning Lore VII
    Passive: Your Electric spells gain a +17% Equipment Bonus to their chance to Critical Hit.
  • Blue Augment Slot
Epic Coronach BtA 25
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Life Shield
    Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Coronach
    While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 Negates)
  • Quality Resistance +2
    +2 Quality bonus to Fortitude, Reflex, and Will Saving Throws.
  • Parrying +5
    This item enchants its user with incredible awareness and speed, granting a 5 Insight bonus to AC and to Saves.
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Epic Resplendence BtA 26
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Radiance
    Passive: +150 Equipment Bonus to Light and Alignment Spell Power.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Life Shield
    Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Undead Guard
    This item burns those Undead that attack the wearer, causing 3 to 24 Good damage on a successful melee attack.
  • Rune Arm Imbue: Light IV
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 12 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Yellow Augment Slot
Knives Eternal BtC 26
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Spike Guard
    On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
  • Rune Arm Imbue: Knife Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of pierce damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Impulse +{0}
    +{0} Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +{0}%
    Your Force, Physical, and Untyped spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Spiked
    On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
  • Upgradeable - Primary Augment
    This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Epic Tapestry Shreds to upgrade the item.
  • Upgradeable - Secondary Augment
    This item can be upgraded to contain a Green, Orange(weapons and shields only) or Purple(weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Masterwork Tapestry Shreds to upgrade the item.
Epic Whirling Words BtA 27
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Bludgeon VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Insightful Spell Resistance +{0}
    +{0} Insight bonus to Spell Resistance.
  • Quality Magical Sheltering +{0}
    +{0} Quality bonus to Magical Resistance Rating
  • Quality Potency +{0}
    +{0} Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Concentration +{0}
    +{0} Insight bonus to Concentration.
  • Green Augment Slot
Machination of Madness BtC 27
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Knife Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of pierce damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Taint of Chaos
    Lawful aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Impulse +{0}
    +{0} Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Natural Armor Bonus +{0}
    This item is padded with leather and other natural ingredients, and provides a {0} Natural Armor bonus to AC
  • Insightful Repair Amplification +{0}
    +{0} Insight Bonus to Repair Amplification.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Yellow Augment Slot
  • Green Augment Slot
Shadowburn BtCoE 27
Epic Arm of the Archons BtA 28
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Impulse
    Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Sheltering +30
    This item provides a +30 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Quality Magical Resistance +2
    This item provides a +2 Quality bonus to your Magical Resistance Rating.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Legendary Arc Welder BtA 28
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Combat Mastery +{0}
    +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +{0}
    +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
The Legendary Arc Welder BtA 28
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Combat Mastery +{0}
    +{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Quality Combat Mastery +{0}
    +{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Driftwood BtC 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Impulse +74
    +74 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Quality Impulse +36
    +36 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Natural Armor Bonus +13
    This item is padded with leather and other natural ingredients, and provides a 13 Natural Armor bonus to AC
  • Corrosive Salt Guard
    This item stores a caustic, insatiable power deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Rune Arm Imbue: Tidal Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Eminence of Autumn
    2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
    3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
    4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
    5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
    6 Pieces Equipped: +3 Artifact bonus to Spell DCs
    7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
Legendary Blight Inferno BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Quality Combustion +{0}
    +{0} Quality Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Tira's Splendor
    Any weapon you wield becomes able to bypass silver damage reduction.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Adherent of the Mists Set (Legendary)
    5 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating.
    +30 Profane bonus to Positive, Negative, and Repair Amplification.
    +15 Profane bonus to Melee and Ranged Power.
    +15 Profane bonus to Universal Spell Power.
Legendary Breaking the Bank BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Potency +98
    +98 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Exceptional Alluring Skills Bonus +10
    +10 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Rune Arm Imbue: Fire V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Legendary Lucid Dreams BtC 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Spell Lore +12%
    This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
  • Potency +102
    +102 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Sovereign Nightmares
    On Vorpal Hit with any weapon: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
  • Legendary Nightmare Guard
    On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortititude Save versus Death or be slain. Even if they make their save versus Death, they may still feared.
  • Mind Drain
    This item reduces your maximum spell points by 5% while equipped.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Legendary Necronomicannon BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. Hide and Move Silently skills receive a +5 enhancement bonus.
  • Legendary Trap the Soul
    This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
  • Insightful Shatter +6
    +6 Insight bonus to DC of character's Sunder attempts.
  • Profane Lifeforce +44
    +44 Profane bonus to Hit Points.
  • Rune Arm Imbue: Evil Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Eminence of Winter
    2 Pieces Equipped: +30 Artifact bonus to Physical Resistance Rating
    3 Pieces Equipped: +30 Artifact bonus to Healing, Repair, and Negative Amplification
    4 Pieces Equipped: +10% Legendary bonus to maximum hitpoints
    5 Pieces Equipped: +100% Artifact bonus to Threat Generation
    6 Pieces Equipped: +3 Artifact bonus to Constitution
    7 Pieces Equipped: +15% Artifact bonus to Armor Class
Legendary Quarantine BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Evocation Focus +{0}
    +{0} Equipment bonus to DC of Evocation spells.
  • Natural Armor Bonus +{0}
    This item is padded with leather and other natural ingredients, and provides a {0} Natural Armor bonus to AC
  • Occasional Overcooling
    Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitiude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
  • Rune Arm Imbue: Cold VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Renegade Champion (Legendary)
    3 Pieces Equipped:
    +1 Artifact Bonus to Critical Multiplier on a 19-20
    +3 Artifact Bonus to Rune Arm DCs
    +30 Artifact Bonus to Repair Amplification
Legendary Suppressive Fire BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Fire Resistance +{0}
    +{0} Enhancement bonus to Resist Fire.
  • Tira's Splendor
    Any weapon you wield becomes able to bypass silver damage reduction.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Adherent of the Mists Set (Legendary)
    5 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating.
    +30 Profane bonus to Positive, Negative, and Repair Amplification.
    +15 Profane bonus to Melee and Ranged Power.
    +15 Profane bonus to Universal Spell Power.
Legendary Toven's Hammer BtC 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Intelligence +6
    +6 Insight bonus to Intelligence
  • Transform Kinetic Energy
    Each time you are hit in melee combat there is a chance that the energy of the blow will be converted into Spell Points.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Sovereign Lightning Strike
    This item crackles with power, flickers of lightning emanating from it. On a strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Conduit of the Titans
    2 Pieces Equipped:
    +3 Artifact bonus to Rune Arm DCs
    +6% Artifact bonus to Electric, Repair, and Force Spell Critical Chance
    +30 Artifact bonus to Electric, Repair, and Force Spell Power.
The Legendary Dumpster Fire BtA 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Shield Bonus +13
    This effect protects its wielder, providing a 13 Shield bonus to Armor Class. This does not stack with an equipped shield.
  • Rune Arm Imbue: Bludgeon V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of bludgeoning damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Rune Arm Imbue: Fire V
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Toven's Prototype BtCoE 29
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Legendary Alchemical Crafting (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
Sir Squilliam V, Esq. BtA 30
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Natural Armor Bonus +13
    This item is padded with leather and other natural ingredients, and provides a 13 Natural Armor bonus to AC
  • Cold Resistance +51
    +51 Enhancement bonus to Resist Cold.
  • Spell Resistance +39
    +39 Enhancement bonus to Spell Resistance.
  • Alchemical Water Attunement
    Attacks and offensive spells have a chance to inflict ten stacks of cold damage over time, fading one stack at a time. This effect has an internal cooldown.
  • Legendary Ice Shards Guard
    This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
  • Rune Arm Imbue: Tidal Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Saltmarsh Explorer
    5 Pieces Equipped:
    +30 Artifact bonus to Physical and Magical Resistance Rating
    +15 Artifact bonus to Melee, Ranged, and Universal Spell Power
    +3 Artifact bonus to all Ability Scores
    +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Dinosaur Bone Runearm BtA 31
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Evil Shot VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of evil damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Scale Slot (Armor)
  • Isle of Dread: Fang Slot (Armor)
  • Green Augment Slot
  • Yellow Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Ol' Ironsides BtA 31
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Fire Lore +22%
    Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Combustion +149
    +149 Equipment Bonus to Fire Spell Power.
  • Protection +11
    +11 Deflection bonus to AC.
  • Physical Sheltering +35
    +35 Enhancement bonus to Physical Resistance Rating
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Trial by Fire BtA 31
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Vitality +47
    +47 Vitality bonus to Hit Points.
  • Quality Fire Absorption +6%
    6% Quality bonus to Fire absorption.
  • Combustion +149
    +149 Equipment Bonus to Fire Spell Power.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Prototype I: Siren Test BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Resonance +76
    +76 Insight Bonus to Sonic Spell Power.
  • Sonic Lore +22%
    Your Sonic spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Sonic VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype II: Cooling Mechanism BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Glaciation +76
    +76 Insight Bonus to Cold Spell Power.
  • Ice Lore +22%
    Your Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Cold VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype III: Propulsion Module BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Combustion +76
    +76 Insight Bonus to Fire Spell Power.
  • Fire Lore +22%
    Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype IV: Discharge System BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Magnetism +76
    +76 Insight Bonus to Electric Spell Power.
  • Lightning Lore +22%
    Your Lightning spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype V: Byproduct Disposal BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Corrosion +76
    +76 Insight Bonus to Acid Spell Power.
  • Acid Lore +22%
    Your Acid spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Acid VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype VI: Impact Redistributor BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Impulse +76
    +76 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +22%
    Your Force, Physical, and Untyped spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Prototype VII: Flash Transferal BtA 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Radiance +76
    +76 Insight Bonus to Light and Alignment Spell Power.
  • Radiance Lore +22%
    Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +10
    +10 Equipment bonus to DC of Rune Arms.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Rune Arm Imbue: Light VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
The Demon Engine BtC 32
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Power of the Firestorm +158
    +158 Equipment Bonus to Fire and Electric Spell Power.
  • Insightful Combustion +79
    +79 Insight Bonus to Fire Spell Power.
  • Firestorm Lore +23%
    Your Fire and Lightning spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Dripping with Magma
    This item is dripping with incredibly hot Magma. Your attacks have a high chance to deal very strong fire damage over time.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Legendary Echoes of Night BtA 33
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Resonance +156
    +156 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +23%
    Your Sonic spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +11
    +11 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Sonic VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of untyped damage per hit. Fire creatures take double damage. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Rune Arm of Nature's Wrath BtA 33
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Impulse +78
    +78 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +23%
    Your Force, Physical, and Untyped spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +11
    +11 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Force VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 20 points of force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Rune Arm of the Great Decay BtA 33
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Corrosion +78
    +78 Insight Bonus to Acid Spell Power.
  • Acid Lore +23%
    Your Acid spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Focus +11
    +11 Equipment bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Rune Arm Imbue: Acid VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Frozen Contraption BtA 34
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Glaciation +79
    +79 Insight Bonus to Cold Spell Power.
  • Rune Arm Imbue: Cold VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Unbridled Power BtA 34
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Insightful Magnetism +79
    +79 Insight Bonus to Electric Spell Power.
  • Lightning Lore +23%
    Your Lightning spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Rune Arm Imbue: Electrical VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Envenomed Craft BtA 35
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Acid Intensity +24%
    Your Acid spells gain a +24% Enhancement Bonus to Critical Damage.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Insightful Rune Arm Focus +6
    +6 Insight bonus to DC of Rune Arms.
  • Nearly Complete: Skill
    This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Rune Arm Imbue: Acid VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
Legendary Forge's Flame BtA 35
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Fire Intensity +24%
    Your Fire spells gain a +24% Enhancement Bonus to Critical Damage.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Insightful Rune Arm Focus +6
    +6 Insight bonus to DC of Rune Arms.
  • Nearly Complete: Skill
    This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Rune Arm Imbue: Fire VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot
The Unspeakable Maw BtC 35
  • Maximum Charge Tier: V
    The maximum charge tier of this Rune Arm is Tier V.
  • Acid Lore +25%
    Your Acid spells gain a +25% Equipment Bonus to their chance to Critical Hit.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Insightful Rune Arm Focus +7
    +7 Insight bonus to DC of Rune Arms.
  • Rune Arm Charge Rate: +30%
    This Rune Arm has a 30% Enhancement bonus to its Charge Rate.
  • Legendary Ash
    Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
  • Rune Arm Imbue: Acid VI
    Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 24 points of acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Green Augment Slot
  • Yellow Augment Slot