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The Arc Welder
BtA
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15 |
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-
Maximum Charge Tier: V
The maximum charge tier of this Rune Arm is Tier V.
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Magnetism +{0}
+{0} Equipment Bonus to Electric Spell Power.
-
Lightning Lore +{0}%
Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Combat Mastery +{0}
+{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
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Quality Combat Mastery +{0}
+{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
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Rune Arm Imbue: Electrical IV
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Green Augment Slot
|
|
The Arc Welder
BtA
|
15 |
|
-
Maximum Charge Tier: V
The maximum charge tier of this Rune Arm is Tier V.
-
Magnetism +{0}
+{0} Equipment Bonus to Electric Spell Power.
-
Lightning Lore +{0}%
Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
-
Insightful Combat Mastery +{0}
+{0} Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Quality Combat Mastery +{0}
+{0} Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Rune Arm Imbue: Electrical IV
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Green Augment Slot
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