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Club (Weapons) (291 total)

Name Min Level Type Crit Effects & Bonuses
Ethereal Club BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Muckbane 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Lesser Ooze Bane
    A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Red Augment Slot
Sceptre of Combustion BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Fire Lore +6%
    Your Fire spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Combustion +43
    +43 Equipment Bonus to Fire Spell Power.
  • Red Augment Slot
Sceptre of Corrosion BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Acid Lore +6%
    Your Acid spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +43
    +43 Equipment Bonus to Acid Spell Power.
  • Red Augment Slot
Sceptre of Devotion BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Healing Lore +6%
    Your Healing spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Devotion +43
    +43 Equipment Bonus to Positive Spell Power.
  • Red Augment Slot
Sceptre of Glaciation BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ice Lore +6%
    Your Cold spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +43
    +43 Equipment Bonus to Cold Spell Power.
  • Red Augment Slot
Sceptre of Impulse BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Kinetic Lore +6%
    Your Force, Physical, and Untyped spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Impulse +43
    +43 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Red Augment Slot
Sceptre of Magnetism BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Lightning Lore +6%
    Your Lightning spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +43
    +43 Equipment Bonus to Electric Spell Power.
  • Red Augment Slot
Sceptre of Nullification BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Void Lore +6%
    Your Negative Energy and Poison spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Nullification +43
    +43 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Red Augment Slot
Sceptre of Radiance BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Radiance Lore +6%
    Your Light and Alignment spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Radiance +43
    +43 Equipment Bonus to Light and Alignment Spell Power.
  • Red Augment Slot
Sceptre of Reconstruction BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Repair Lore +6%
    Your Repair and Rust spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Reconstruction +43
    +43 Equipment Bonus to Repair and Rust Spell Power.
  • Red Augment Slot
Sceptre of Resonation BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Sonic Lore +6%
    Your Sonic spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Resonance +43
    +43 Equipment Bonus to Sonic Spell Power.
  • Red Augment Slot
Sworn Silver Club BtA 2 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Fish Stick BtA 3 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Impulse +53
    +53 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +8%
    Your Force, Physical, and Untyped spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +5%
    +5% Enhancement bonus to Decreased threat generated from spell damage.
  • Insightful Mystic Diversion +2%
    +2% Insight bonus to Decreased threat generated from spell damage.
  • Red Augment Slot
Fried Fish Stick BtA 3 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Combustion +53
    +53 Equipment Bonus to Fire Spell Power.
  • Fire Lore +8%
    Your Fire spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Quality Impulse +12
    +12 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Evocation Focus +1
    +1 Insight bonus to DC of Evocation spells.
  • Red Augment Slot
Frozen Fish Stick BtA 3 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Glaciation +53
    +53 Equipment Bonus to Cold Spell Power.
  • Ice Lore +8%
    Your Cold spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Insightful Impulse +26
    +26 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Evocation Focus +2
    +2 Equipment bonus to DC of Evocation spells.
  • Red Augment Slot
Rod of Heal Moderate Wounds BtC 3 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Lesser Oblivion BtA 4 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Negative Healing Amplification +13
    This sinister and unholy effect grants you a +13 Profane Bonus to your vulnerability to Negative spells or effects. This increases the amount by which you are healed from Negative Energy if you are Undead.
  • Nullification +56
    +56 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +8%
    Your Negative Energy and Poison spells gain a +8% Equipment Bonus to their chance to Critical Hit.
  • Heal +7
    +7 Competence bonus to Heal.
  • Red Augment Slot
Caustic Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Ferrocrystal Club BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Flamesalt Club BtA 5 Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Chilling 2
    This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 2
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
  • Weakening 1
    This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Flaming Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Necrotic Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Rod of Heal Serious Wounds BtC 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Shocking Forum Post BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
The Prince's Sceptre BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Spell Focus Mastery +2
    +2 Bonus to DC of all spells.
  • Insightful Spell Focus Mastery +1
    +1 Insightful bonus to DC of all spells.
  • Spell Penetration +3
    +3 Equipment bonus to Penetrate Spell Resistance.
  • Insightful Spell Penetration +2
    +2 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
The Queen's Sceptre BtA 5 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Potency +33
    +33 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +16
    +16 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spellsight +7
    +7 Competence bonus to Spellcraft.
  • Insightful Spellsight +3
    +3 Insight bonus to Spellcraft.
  • Red Augment Slot
Beater 6 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Thundering
    A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for x4 multiplier.
Boneshard Flute BtA 6 Club
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Perform +8
    +8 Competence bonus to Perform.
  • Orange Augment Slot
Fist of Daarguul 6 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Goblinoid Bane
    A bane weapon excels at attacking one type or subtype of creature. Against goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Intimidate +7
    Passive: +7 Competence Bonus to the Intimidate skill.
  • Red Augment Slot
Muck's Doom 6 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Ooze Bane
    A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Red Augment Slot
Captain's Spyglass BtA 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Spell Focus Mastery +2
    +2 Bonus to DC of all spells.
  • Potency +38
    +38 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spot +9
    +9 Competence bonus to Spot.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Red Augment Slot
  • The Dread Isle's Curse
    5 Pieces Equipped:

    +5 Profane bonus to Melee and Ranged Power
    +10 Profane bonus to Universal Spellpower
    +10 Profane bonus to Physical Resistance Rating
    +1 Profane bonus to Spell DCs
    +1 Profane bonus to all Ability Scores

    The Isle of Dread beckons you...
Caustic Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +54 Equipment Bonus to Acid Spell Power.
Caustic Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +54 Equipment Bonus to Acid Spell Power.
Cranium Cracker BtA 7 Club 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Elemental Bane
    A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Vampirism
    This weapon drains a tiny portion of the target's life force whenever it does damage.
  • Hardened Spikes
    The sharp, hardened spikes on this item deal an additional 4d6 Piercing damage when used to strike an enemy.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Purple Augment Slot
Doused Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +54 Equipment Bonus to Cold Spell Power.
Doused Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +54 Equipment Bonus to Cold Spell Power.
Electrified Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
Electrified Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
Energized Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Energized Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Quenched Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Quenched Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Scorched Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +54 Equipment Bonus to Fire Spell Power.
Scorched Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +54 Equipment Bonus to Fire Spell Power.
Smoldering Club 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Smoldering Sceptre 7 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Calamitous Club BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Red Augment Slot
Cataclysmic Blessed Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Booming Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Burning Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Quality Mystic Diversion +1%
    +1% Quality bonus to Decreased threat generated from spell damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Caustic Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Club BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Deathly Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Freezing Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Gleaming Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Kinetic Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Mending Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cataclysmic Shocking Sceptre BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Cruel Baton BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Quality Mystic Diversion +1%
    +1% Quality bonus to Decreased threat generated from spell damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Red Augment Slot
Cruel Baton BtA 8 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Manslayer
    This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
  • Lesser Boneshatter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 2
    The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Red Augment Slot
Rod of Heal Critical Wounds BtC 8 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Celestial Beacon BtA 9 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Radiance +{0}
    +{0} Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +{0}%
    Your Light and Alignment spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Hallowed +{0}
    An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +{0} Enhancement bonus to the maximum Hit Dice of undead turned.
  • Magical Efficiency 5%
    You take a 5% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
Barovian's Sceptre BtC 10 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Potency +{0}
    +{0} Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +{0}
    +{0} Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spellsight +{0}
    +{0} Competence bonus to Spellcraft.
  • Insightful Spellsight +{0}
    +{0} Insight bonus to Spellcraft.
  • Red Augment Slot
Caustic Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Club of the Holy Flame (ML10) 10 Club
  • -1
    This weapon is less well-made than normal, giving a -1 penalty to attack and damage rolls.
  • Starter
    Starter equipment cannot be traded, sold, or crafted.
  • Potency
    Passive: +44 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
Flaming Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Macabre Sceptre BtC 10 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Spell Focus Mastery +{0}
    +{0} Bonus to DC of all spells.
  • Insightful Spell Focus Mastery +{0}
    +{0} Insightful bonus to DC of all spells.
  • Spell Penetration +{0}
    +{0} Equipment bonus to Penetrate Spell Resistance.
  • Insightful Spell Penetration +{0}
    +{0} Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
Necrotic Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Scepter of the Fleshweaver BtCoE 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Intelligence +6
    +6 Enhancement bonus to Intelligence
  • Transmutation Focus +4
    +4 Equipment bonus to DC of Transmutation spells.
  • Devotion +77
    +77 Equipment Bonus to Positive Spell Power.
  • Fragmented
    This item looks as though it is only one half of a greater item. Perhaps in the future it could be rejoined with its other half to reform the item in its original glory.
Shocking Forum Post BtA 10 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Club of the Oozing Hunger BtA 11 Club
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Acid Blast 3
    This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
  • Slime
    This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
  • Acidic 3
    This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
  • Destructive Acid +2
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
  • Red Augment Slot
Duergarcraft Club BtA 11 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bludgeoning 3
    The edges of this weapon are blunted, dealing an additional 3d6 bludgeon damage on each hit.
  • Smashing 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
  • Banishing 1880
    On Hit: 1880d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
Duergarcraft Sceptre BtA 11 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Potency +49
    +49 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Quality Potency +11
    +11 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Mystic Diversion +9%
    +9% Enhancement bonus to Decreased threat generated from spell damage.
  • Spell Saves +5
    +5 Resistance bonus to saves versus spells.
  • Red Augment Slot
Muck's Ascension BtA 11 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion +86
    +86 Equipment Bonus to Acid Spell Power.
  • Acid Intensity +13%
    Your Acid spells gain a +13% Enhancement Bonus to Critical Damage.
  • Insightful Corrosion +43
    +43 Insight Bonus to Acid Spell Power.
  • Acid Lore +13%
    Your Acid spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Red Augment Slot
Rod of Enhanced Heal Critical Wounds BtC 11 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Sceptre of the Oozing Hunger BtA 11 Club
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Potency +49
    +49 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Blighted Lore +12%
    Your Acid, Negative, Poison, and Evil spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Insightful Acid Intensity +7%
    Your Acid spells gain a +7% Insight Bonus to Critical Damage.
  • Acid Intensity +12%
    Your Acid spells gain a +12% Enhancement Bonus to Critical Damage.
  • Red Augment Slot
Alchemical Sceptre 12 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Crystalline Scepter 12 Club
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Combustion
    Passive: +66 Equipment Bonus to Fire Spell Power.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
Crystalline Scepter (ML12) BtCoE 12 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Fire Lore III
    Passive: Your Fire spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Combustion
    Passive: +66 Equipment Bonus to Fire Spell Power.
Fusible Sceptre of Combustion BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +12%
    Your Fire spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Combustion +84
    +84 Equipment Bonus to Fire Spell Power.
  • Insightful Combustion +42
    +42 Insight Bonus to Fire Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Fusible Sceptre of Corrosion BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +12%
    Your Acid spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +84
    +84 Equipment Bonus to Acid Spell Power.
  • Insightful Corrosion +42
    +42 Insight Bonus to Acid Spell Power.
  • Conjuration Focus +4
    +4 Equipment bonus to DC of Conjuration spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Fusible Sceptre of Glaciation BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +12%
    Your Cold spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +84
    +84 Equipment Bonus to Cold Spell Power.
  • Insightful Glaciation +42
    +42 Insight Bonus to Cold Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Fusible Sceptre of Impulse BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +12%
    Your Force, Physical, and Untyped spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Impulse +84
    +84 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Impulse +42
    +42 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Fusible Sceptre of Magnetism BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +12%
    Your Lightning spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +84
    +84 Equipment Bonus to Electric Spell Power.
  • Insightful Magnetism +42
    +42 Insight Bonus to Electric Spell Power.
  • Evocation Focus +4
    +4 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Green Steel Sceptre BtCoE 12 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
Malleable Sceptre of Devotion BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Devotion +84
    +84 Equipment Bonus to Positive Spell Power.
  • Insightful Devotion +42
    +42 Insight Bonus to Positive Spell Power.
  • Physical Sheltering +16
    +16 Enhancement bonus to Physical Resistance Rating
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Malleable Sceptre of Nullification BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Void Lore +12%
    Your Negative Energy and Poison spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Nullification +84
    +84 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Nullification +42
    +42 Insight Bonus to Negative Energy and Poison Spell Power.
  • Necromancy Focus +4
    +4 Equipment bonus to DC of Necromancy spells.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Malleable Sceptre of Radiance BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Radiance Lore +12%
    Your Light and Alignment spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Radiance +84
    +84 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Radiance +42
    +42 Insight Bonus to Light and Alignment Spell Power.
  • Insightful Wizardry +64
    This rare and powerful item grants you a +64 Insightful bonus to your maximum spellpoints.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Malleable Sceptre of Reconstruction BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Repair Lore +12%
    Your Repair and Rust spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Reconstruction +84
    +84 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Reconstruction +42
    +42 Insight Bonus to Repair and Rust Spell Power.
  • False Life +24
    This item grants you a +24 Enhancement bonus to your maximum hitpoints.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Malleable Sceptre of Resonation BtA 12 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Sonic Lore +12%
    Your Sonic spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Resonance +84
    +84 Equipment Bonus to Sonic Spell Power.
  • Insightful Resonance +42
    +42 Insight Bonus to Sonic Spell Power.
  • Magical Sheltering +16
    +16 Enhancement bonus to Magical Resistance Rating
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Runed Ogre Femur 12 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anti-Magic Runes
    The runes inscribed on this weapon activate on a critical hit and attempt to suppress the spell casting abilities of the target. The target must make a DC 20 Fortitude save or be unable to cast spells for 18 seconds.
  • Purple Augment Slot
Scepter of the Ogre Magi BtA 12 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Potency +52
    +52 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +14
    +14 Competence bonus to Concentration.
  • Healing Lore +12%
    Your Healing spells gain a +12% Equipment Bonus to their chance to Critical Hit.
  • Fragmented
    This item looks as though it is only one half of a greater item. Perhaps in the future it could be rejoined with its other half to reform the item in its original glory.
  • Red Augment Slot
Club of the Fallen Age BtA 13 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Blast 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Club of the Golden Age BtA 13 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Impactful 3
    This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Red Augment Slot
Crystalline Scepter (ML13) BtCoE 13 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Fire Lore III
    Passive: Your Fire spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Combustion
    Passive: +72 Equipment Bonus to Fire Spell Power.
Rod of Mythant 13 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Kinetic Lore IV
    Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry III
    Passive: +75 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Crystalline Scepter (ML14) BtCoE 14 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Fire Lore IV
    Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Combustion
    Passive: +72 Equipment Bonus to Fire Spell Power.
Lilting Song BtA 14 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Trace of Madness
    You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus +{0}
    +{0} Equipment bonus to DC of Evocation spells.
  • Enchantment Focus +{0}
    +{0} Equipment bonus to DC of Enchantment spells.
  • Red Augment Slot
Radiant Arc 14 Club
  • Everbright
    Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Archmagi
    Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Potency
    Passive: +56 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Scepter of Mad Trickery 14 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Spell Penetration II
    Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Mind Turbulence
    This item fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
Sceptre (ML14) BtCoE 14 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Caustic Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Flaming Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Necrotic Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Sceptre (ML15) BtCoE 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Shocking Forum Post BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Syranian Club BtA 15 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Cormyrean Sceptre BtC 16 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +78 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +78 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +78 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +78 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +78 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +78 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +78 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +78 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +78 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +78 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore IV
    Passive: Your Acid spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore IV
    Passive: Your Cold spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore IV
    Passive: Your Electric spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore IV
    Passive: Your Fire spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore IV
    Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Void Lore IV
    Passive: Your Negative Energy and Poison spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore IV
    Passive: Your Healing spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore IV
    Passive: Your Repair and Rust spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore IV
    Passive: Your Sonic spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration II
    Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Illusion Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
  • Necromancy Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Necromancy spells.
  • Abjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Abjuration spells.
  • Enchantment Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Transmutation spells.
  • Conjuration Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Conjuration spells.
Flameward BtA 16 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Charisma +8
    +8 Enhancement bonus to Charisma
  • Evocation Focus +5
    +5 Equipment bonus to DC of Evocation spells.
  • Use Magic Device +3
    +3 Competence bonus to Use Magic Device.
  • Fire Absorption +24%
    24% Enhancement bonus to Fire absorption.
  • Fire Resistance +30
    +30 Enhancement bonus to Resist Fire.
  • Exceptional Charisma +1
    This item makes the wearer have more flair, granting a +1 Exceptional bonus to Charisma.
Sceptre (ML16) BtCoE 16 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Rod of Superior Healing BtC 17 Club
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Date Night Bouquet BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Quality Resonance +25
    +25 Quality Bonus to Sonic Spell Power.
  • Insightful Resonance +52
    +52 Insight Bonus to Sonic Spell Power.
  • Sonic Lore +15%
    Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Exceptional Universal Spell Lore
    +3% Exceptional bonus to Universal Spell Lore
  • Red Augment Slot
Defiled Reliquary Blessed Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Devotion +104
    +104 Equipment Bonus to Positive Spell Power.
  • Healing Lore +15%
    Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Booming Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Resonance +104
    +104 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +15%
    Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Burning Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Combustion +104
    +104 Equipment Bonus to Fire Spell Power.
  • Fire Lore +15%
    Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Caustic Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion +104
    +104 Equipment Bonus to Acid Spell Power.
  • Acid Lore +15%
    Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Club BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4
    This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4
    This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Deathly Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Nullification +104
    +104 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +15%
    Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Freezing Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Glaciation +104
    +104 Equipment Bonus to Cold Spell Power.
  • Ice Lore +15%
    Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Gleaming Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Radiance +104
    +104 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +15%
    Your Light and Alignment spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Kinetic Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Impulse +104
    +104 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +15%
    Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Mending Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reconstruction +104
    +104 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +15%
    Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Defiled Reliquary Shocking Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Magnetism +104
    +104 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +15%
    Your Lightning spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize I
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Shining Reliquary Blessed Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Devotion +104
    +104 Equipment Bonus to Positive Spell Power.
  • Healing Lore +15%
    Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Booming Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Resonance +104
    +104 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +15%
    Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Burning Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Combustion +104
    +104 Equipment Bonus to Fire Spell Power.
  • Fire Lore +15%
    Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Caustic Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion +104
    +104 Equipment Bonus to Acid Spell Power.
  • Acid Lore +15%
    Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Club BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10
    This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Red Augment Slot
Shining Reliquary Deathly Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Nullification +104
    +104 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +15%
    Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Freezing Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Glaciation +104
    +104 Equipment Bonus to Cold Spell Power.
  • Ice Lore +15%
    Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Gleaming Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Radiance +104
    +104 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +15%
    Your Light and Alignment spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Kinetic Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Impulse +104
    +104 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +15%
    Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Mending Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reconstruction +104
    +104 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +15%
    Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Shining Reliquary Shocking Sceptre BtA 18 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Magnetism +104
    +104 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +15%
    Your Lightning spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +14%
    +14% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +44
    This supremely rare and powerful item grants you a +44 Quality bonus to your maximum spell points.
  • Red Augment Slot
Caustic Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Cormyrean Sceptre BtC 20 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +90 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +90 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +90 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +90 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +90 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +90 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +90 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +90 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +90 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore V
    Passive: Your Acid spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore V
    Passive: Your Cold spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore V
    Passive: Your Electric spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore V
    Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore V
    Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Void Lore V
    Passive: Your Negative Energy and Poison spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore V
    Passive: Your Healing spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore V
    Passive: Your Repair and Rust spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore V
    Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
Epic Ethereal Club BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impactful 4
    This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
  • Ghostbane 4
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Epic Flameward BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Charisma +9
    +9 Enhancement bonus to Charisma
  • Evocation Focus +6
    +6 Equipment bonus to DC of Evocation spells.
  • Use Magic Device +3
    +3 Competence bonus to Use Magic Device.
  • Fire Absorption +27%
    27% Enhancement bonus to Fire absorption.
  • Fire Resistance +36
    +36 Enhancement bonus to Resist Fire.
  • Exceptional Charisma +1
    This item makes the wearer have more flair, granting a +1 Exceptional bonus to Charisma.
  • Purple Augment Slot
Epic Sceptre of Combustion BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fire Lore +16%
    Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Combustion +111
    +111 Equipment Bonus to Fire Spell Power.
  • Insightful Combustion +55
    +55 Insight Bonus to Fire Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Corrosion BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Lore +16%
    Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +111
    +111 Equipment Bonus to Acid Spell Power.
  • Insightful Corrosion +55
    +55 Insight Bonus to Acid Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Devotion BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Healing Lore +16%
    Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Devotion +111
    +111 Equipment Bonus to Positive Spell Power.
  • Insightful Devotion +55
    +55 Insight Bonus to Positive Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Glaciation BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ice Lore +16%
    Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +111
    +111 Equipment Bonus to Cold Spell Power.
  • Insightful Glaciation +55
    +55 Insight Bonus to Cold Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Impulse BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +16%
    Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Impulse +111
    +111 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Impulse +55
    +55 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Magnetism BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Lore +16%
    Your Lightning spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +111
    +111 Equipment Bonus to Electric Spell Power.
  • Insightful Magnetism +55
    +55 Insight Bonus to Electric Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Nullification BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Void Lore +16%
    Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Nullification +111
    +111 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Nullification +55
    +55 Insight Bonus to Negative Energy and Poison Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Radiance BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Radiance Lore +16%
    Your Light and Alignment spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Radiance +111
    +111 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Radiance +55
    +55 Insight Bonus to Light and Alignment Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Reconstruction BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Repair Lore +16%
    Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Reconstruction +111
    +111 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Reconstruction +55
    +55 Insight Bonus to Repair and Rust Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sceptre of Resonation BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Sonic Lore +16%
    Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Resonance +111
    +111 Equipment Bonus to Sonic Spell Power.
  • Insightful Resonance +55
    +55 Insight Bonus to Sonic Spell Power.
  • Insightful Wizardry +97
    This rare and powerful item grants you a +97 Insightful bonus to your maximum spellpoints.
  • Red Augment Slot
Epic Sworn Silver Club BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Unnatural Bane 4
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
Flaming Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Necrotic Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Pale Rod 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Nullification
    Passive: +90 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore VI
    Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Improved Light Resistance
    This property absorbs the first 20 points of light damage per attack that the wearer would normally take.
Shocking Forum Post BtA 20 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Thunder-Forged Alloy Club 22 Club
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Thunder-Forged Alloy Scepter 22 Club
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Crystalline Scepter (ML23) BtCoE 23 Club
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Combustion
    Passive: +108 Equipment Bonus to Fire Spell Power.
  • Orange Augment Slot
Epic Arcanum Stave BtA 23 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Kinetic Lore +18%
    Your Force, Physical, and Untyped spells gain a +18% Equipment Bonus to their chance to Critical Hit.
  • Impulse +122
    +122 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry +220
    This item grants you a +220 Enhancement bonus to your maximum spellpoints.
  • Potency +82
    +82 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Red Augment Slot
Epic Holistic Stave BtA 23 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Healing Lore +18%
    Your Healing spells gain a +18% Equipment Bonus to their chance to Critical Hit.
  • Devotion +122
    +122 Equipment Bonus to Positive Spell Power.
  • Healing Amplification +43
    +43 Competence Bonus to Healing Amplification.
  • Equipped Healing Amplification +22
    +22 Equipment Bonus to Healing Amplification.
  • Red Augment Slot
Cormyrean Sceptre BtC 24 Club
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Corrosion
    Passive: +114 Equipment Bonus to Acid Spell Power.
  • Glaciation
    Passive: +114 Equipment Bonus to Cold Spell Power.
  • Magnetism
    Passive: +114 Equipment Bonus to Electric Spell Power.
  • Combustion
    Passive: +114 Equipment Bonus to Fire Spell Power.
  • Resonance
    Passive: +114 Equipment Bonus to Sonic Spell Power.
  • Impulse
    Passive: +114 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Radiance
    Passive: +114 Equipment Bonus to Light and Alignment Spell Power.
  • Devotion
    Passive: +114 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +114 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Reconstruction
    Passive: +114 Equipment Bonus to Repair and Rust Spell Power.
  • Acid Lore VI
    Passive: Your Acid spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore VI
    Passive: Your Cold spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore VI
    Passive: Your Electric spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Kinetic Lore VI
    Passive: Your Force, Physical, and Untyped spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Void Lore VI
    Passive: Your Negative Energy and Poison spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Healing Lore VI
    Passive: Your Healing spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Repair Lore VI
    Passive: Your Repair and Rust spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Sonic Lore VI
    Passive: Your Sonic spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Spell Penetration III
    Passive: +3 Equipment Bonus to Spell Penetration checks.
  • Illusion Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Transmutation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Conjuration Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
  • Necromancy Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
  • Spell Focus I
    Passive: +1 Equipment Bonus to the DC to resist all of your spells.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Extend II
    The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Enlarge II
    The additional spell point cost for using the Enlarge Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
Crystalline Scepter (ML24) BtCoE 24 Club
  • Evocation Focus II
    Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Combustion
    Passive: +114 Equipment Bonus to Fire Spell Power.
  • Orange Augment Slot
Drowned Priest's Torch 24 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Combustion
    Passive: +114 Equipment Bonus to Fire Spell Power.
  • Insightful Faith
    An item with this quality assists only wearers who have the ability to turn undead. Insightful Faith items provide Insight Bonuses to the owner's effective level for the turning check by +2, their maximum Hit Dice turned by +2, and their total Hit Dice turned by +4.
  • Yellow Augment Slot
  • Red Augment Slot
Broccoli Bashers BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Ooze Bane {0}
    This weapon is attuned specifically to destroy magical ooze, dealing an additional {0}d10 bane damage vs. Oozes
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Smashing {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each critical hit.
  • Everbright
    Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
  • Purple Augment Slot
Caustic Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Crystalline Scepter (ML25) BtCoE 25 Club
  • Evocation Focus III
    Passive: +3 Equipment Bonus to the DC to resist your Evocation spells.
  • Fire Lore VI
    Passive: Your Fire spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Combustion
    Passive: +120 Equipment Bonus to Fire Spell Power.
  • Orange Augment Slot
Epic Boneshard Flute BtA 25 Club
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Perform +19
    +19 Competence bonus to Perform.
  • Sonic Lore +19%
    Your Sonic spells gain a +19% Equipment Bonus to their chance to Critical Hit.
  • Resonance +128
    +128 Equipment Bonus to Sonic Spell Power.
  • Orange Augment Slot
Flaming Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Necrotic Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Shocking Forum Post BtA 25 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Epic Caustic Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +156 Equipment Bonus to Acid Spell Power.
Epic Caustic Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +156 Equipment Bonus to Acid Spell Power.
Epic Cranium Cracker BtA 26 Club 19-20 x3
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Elemental Bane
    A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Vampirism
    This weapon drains a tiny portion of the target's life force whenever it does damage.
  • Hardened Spikes
    The sharp, hardened spikes on this item deal an additional 4d6 Piercing damage when used to strike an enemy.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Purple Augment Slot
Epic Doused Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +156 Equipment Bonus to Cold Spell Power.
Epic Doused Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +156 Equipment Bonus to Cold Spell Power.
Epic Electrified Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +156 Equipment Bonus to Electric Spell Power.
Epic Electrified Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +156 Equipment Bonus to Electric Spell Power.
Epic Energized Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Energized Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Quenched Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Quenched Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Scorched Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +156 Equipment Bonus to Fire Spell Power.
Epic Scorched Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +156 Equipment Bonus to Fire Spell Power.
Epic Smoldering Club 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Smoldering Sceptre 26 Club
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Legendary Green Steel Sceptre BtC 26 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Legendary Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • Green Steel Tier 1 Weapon Slot
  • Green Steel Tier 2 Weapon Slot
  • Green Steel Tier 3 Weapon Slot
  • Green Steel Active Slot
Sceptre (ML26) BtCoE 26 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Sceptre (ML27) BtCoE 27 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Epic Rod of Mythant 28 Club
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Evocation Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
  • Kinetic Lore X
    Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry XI
    Passive: +275 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Sceptre (ML28) BtCoE 28 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Masterful Craftsmanship
    This item's enchantments are more powerful than other items of this level, adding an additional 1 level to this item's enchantment values.
Spiral, the Voice of the Elements BtC 28 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Elemental Spiral
    Elemental power pulses within you.

    'Can you feel the Heartbeat? Can you hear the Music? Can you comprehend the Magic? It is there, right at your fingertips.'
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Orange Augment Slot
  • Red Augment Slot
Legendary Celestial Beacon BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Radiance +{0}
    +{0} Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +{0}%
    Your Light and Alignment spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Hallowed +{0}
    An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +{0} Enhancement bonus to the maximum Hit Dice of undead turned.
  • Magical Efficiency 10%
    You take a 10% Enhancement discount to the Spell Point cost of your spells.
  • Red Augment Slot
Legendary Ferrocrystal Club BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Feybane 6
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Flamesalt Club BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3
    This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Legendary Fusible Sceptre of Combustion BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fire Lore +21%
    Your Fire spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Combustion +142
    +142 Equipment Bonus to Fire Spell Power.
  • Insightful Combustion +71
    +71 Insight Bonus to Fire Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Legendary Fusible Sceptre of Corrosion BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Lore +21%
    Your Acid spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Corrosion +142
    +142 Equipment Bonus to Acid Spell Power.
  • Insightful Corrosion +71
    +71 Insight Bonus to Acid Spell Power.
  • Conjuration Focus +7
    +7 Equipment bonus to DC of Conjuration spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Legendary Fusible Sceptre of Glaciation BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ice Lore +21%
    Your Cold spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Glaciation +142
    +142 Equipment Bonus to Cold Spell Power.
  • Insightful Glaciation +71
    +71 Insight Bonus to Cold Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Legendary Fusible Sceptre of Impulse BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +21%
    Your Force, Physical, and Untyped spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Impulse +142
    +142 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Impulse +71
    +71 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Legendary Fusible Sceptre of Magnetism BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +142
    +142 Equipment Bonus to Electric Spell Power.
  • Insightful Magnetism +71
    +71 Insight Bonus to Electric Spell Power.
  • Evocation Focus +7
    +7 Equipment bonus to DC of Evocation spells.
  • Fusible
    Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
  • Red Augment Slot
Legendary Lilting Song BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Trace of Madness
    You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Evocation Focus +{0}
    +{0} Equipment bonus to DC of Evocation spells.
  • Enchantment Focus +{0}
    +{0} Equipment bonus to DC of Enchantment spells.
  • Red Augment Slot
Legendary Malleable Sceptre of Devotion BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Healing Lore +21%
    Your Healing spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Devotion +142
    +142 Equipment Bonus to Positive Spell Power.
  • Insightful Devotion +71
    +71 Insight Bonus to Positive Spell Power.
  • Physical Sheltering +33
    +33 Enhancement bonus to Physical Resistance Rating
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Legendary Malleable Sceptre of Nullification BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Void Lore +21%
    Your Negative Energy and Poison spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Nullification +142
    +142 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Insightful Nullification +71
    +71 Insight Bonus to Negative Energy and Poison Spell Power.
  • Necromancy Focus +7
    +7 Equipment bonus to DC of Necromancy spells.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Legendary Malleable Sceptre of Radiance BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Radiance Lore +21%
    Your Light and Alignment spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Radiance +142
    +142 Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Radiance +71
    +71 Insight Bonus to Light and Alignment Spell Power.
  • Insightful Wizardry +134
    This rare and powerful item grants you a +134 Insightful bonus to your maximum spellpoints.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Legendary Malleable Sceptre of Reconstruction BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Repair Lore +21%
    Your Repair and Rust spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Reconstruction +142
    +142 Equipment Bonus to Repair and Rust Spell Power.
  • Insightful Reconstruction +71
    +71 Insight Bonus to Repair and Rust Spell Power.
  • False Life +50
    This item grants you a +50 Enhancement bonus to your maximum hitpoints.
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Legendary Malleable Sceptre of Resonation BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sonic Lore +21%
    Your Sonic spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Resonance +142
    +142 Equipment Bonus to Sonic Spell Power.
  • Insightful Resonance +71
    +71 Insight Bonus to Sonic Spell Power.
  • Magical Sheltering +33
    +33 Enhancement bonus to Magical Resistance Rating
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
Legendary Syranian Club BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 6
    This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Morninglord's Sceptre BtC 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Potency +{0}
    +{0} Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +{0}
    +{0} Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spellsight +{0}
    +{0} Competence bonus to Spellcraft.
  • Insightful Spellsight +{0}
    +{0} Insight bonus to Spellcraft.
  • Red Augment Slot
Nightmother's Sceptre BtC 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Spell Focus Mastery +{0}
    +{0} Bonus to DC of all spells.
  • Insightful Spell Focus Mastery +{0}
    +{0} Insightful bonus to DC of all spells.
  • Spell Penetration +{0}
    +{0} Equipment bonus to Penetrate Spell Resistance.
  • Insightful Spell Penetration +{0}
    +{0} Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
The Legendary Prince's Sceptre BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Spell Focus Mastery +6
    +6 Bonus to DC of all spells.
  • Insightful Spell Focus Mastery +3
    +3 Insightful bonus to DC of all spells.
  • Spell Penetration +8
    +8 Equipment bonus to Penetrate Spell Resistance.
  • Insightful Spell Penetration +4
    +4 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
The Legendary Queen's Sceptre BtA 29 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Potency +98
    +98 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Insightful Potency +49
    +49 Insight Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spellsight +20
    +20 Competence bonus to Spellcraft.
  • Insightful Spellsight +10
    +10 Insight bonus to Spellcraft.
  • Red Augment Slot
Caustic Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Corrosion +{0}
    +{0} Equipment Bonus to Acid Spell Power.
  • Acid Lore +{0}%
    Your Acid spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Clamorous Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Resonance +{0}
    +{0} Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +{0}%
    Your Sonic spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Flaming Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Icy Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Legendary Flameward BtA 30 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Charisma +13
    +13 Enhancement bonus to Charisma
  • Evocation Focus +8
    +8 Equipment bonus to DC of Evocation spells.
  • Use Magic Device +5
    +5 Competence bonus to Use Magic Device.
  • Fire Absorption +35%
    35% Enhancement bonus to Fire absorption.
  • Fire Resistance +51
    +51 Enhancement bonus to Resist Fire.
  • Exceptional Charisma +1
    This item makes the wearer have more flair, granting a +1 Exceptional bonus to Charisma.
  • Purple Augment Slot
Necrotic Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Nullification +{0}
    +{0} Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +{0}%
    Your Negative Energy and Poison spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Necromancy Focus +{0}
    +{0} Insight bonus to DC of Necromancy spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Shocking Forum Post BtA 30 Club
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Wizardry +{0}
    This item grants you a +{0} Enhancement bonus to your maximum spellpoints.
  • Purple Augment Slot
Attuned Bone Club BtC 31 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Dinosaur Bone Club BtA 31 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Captain's Spyglass BtA 31 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Spell Focus Mastery +7
    +7 Bonus to DC of all spells.
  • Potency +103
    +103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spot +21
    +21 Competence bonus to Spot.
  • Good Luck +4
    This item gives a +4 Luck bonus to all saves and skill checks.
  • Isle of Dread: Scale Slot (Weapon)
  • Red Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Scepter of the Fleshweaver BtCoE 31 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Intelligence +14
    +14 Enhancement bonus to Intelligence
  • Transmutation Focus +9
    +9 Equipment bonus to DC of Transmutation spells.
  • Devotion +149
    +149 Equipment Bonus to Positive Spell Power.
  • Fragmented
    This item looks as though it is only one half of a greater item. Perhaps in the future it could be rejoined with its other half to reform the item in its original glory.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Scepter of the Ogre Magi BtA 31 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Potency +103
    +103 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +21
    +21 Competence bonus to Concentration.
  • Healing Lore +22%
    Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Fragmented
    This item looks as though it is only one half of a greater item. Perhaps in the future it could be rejoined with its other half to reform the item in its original glory.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Date Night Bouquet BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Quality Resonance +37
    +37 Quality Bonus to Sonic Spell Power.
  • Insightful Resonance +76
    +76 Insight Bonus to Sonic Spell Power.
  • Sonic Lore +22%
    Your Sonic spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Blessed Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Devotion +153
    +153 Equipment Bonus to Positive Spell Power.
  • Healing Lore +22%
    Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Booming Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resonance +153
    +153 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +22%
    Your Sonic spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Burning Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Combustion +153
    +153 Equipment Bonus to Fire Spell Power.
  • Fire Lore +22%
    Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Caustic Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Corrosion +153
    +153 Equipment Bonus to Acid Spell Power.
  • Acid Lore +22%
    Your Acid spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Club BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 6
    This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Deathly Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Nullification +153
    +153 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +22%
    Your Negative Energy and Poison spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Freezing Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Glaciation +153
    +153 Equipment Bonus to Cold Spell Power.
  • Ice Lore +22%
    Your Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Gleaming Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Radiance +153
    +153 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +22%
    Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Kinetic Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Impulse +153
    +153 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +22%
    Your Force, Physical, and Untyped spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Mending Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Reconstruction +153
    +153 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +22%
    Your Repair and Rust spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Shocking Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Magnetism +153
    +153 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +22%
    Your Lightning spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Blessed Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Devotion +153
    +153 Equipment Bonus to Positive Spell Power.
  • Healing Lore +22%
    Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Booming Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resonance +153
    +153 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +22%
    Your Sonic spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Burning Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Combustion +153
    +153 Equipment Bonus to Fire Spell Power.
  • Fire Lore +22%
    Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Caustic Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Corrosion +153
    +153 Equipment Bonus to Acid Spell Power.
  • Acid Lore +22%
    Your Acid spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Club BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15
    This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Deathly Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Nullification +153
    +153 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +22%
    Your Negative Energy and Poison spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Freezing Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Glaciation +153
    +153 Equipment Bonus to Cold Spell Power.
  • Ice Lore +22%
    Your Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Gleaming Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Radiance +153
    +153 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +22%
    Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Kinetic Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Impulse +153
    +153 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +22%
    Your Force, Physical, and Untyped spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Mending Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Reconstruction +153
    +153 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +22%
    Your Repair and Rust spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shining Reliquary Shocking Sceptre BtA 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Magnetism +153
    +153 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +22%
    Your Lightning spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +22%
    +22% Enhancement bonus to Decreased threat generated from spell damage.
  • Quality Wizardry +73
    This supremely rare and powerful item grants you a +73 Quality bonus to your maximum spell points.
  • Orange Augment Slot
  • Purple Augment Slot
Marro, the Bone of Demons BtC 32 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Power of the Firestorm +158
    +158 Equipment Bonus to Fire and Electric Spell Power.
  • Efficient Metamagic - Embolden II
    The additional spell point cost for using the Embolden Metamagic feat is reduced by 2 SP.
  • Efficient Metamagic - Intensify II
    The additional spell point cost for using the Intensify Metamagic feat is reduced by 2 SP.
  • Greater Elemental Spell Power
    Harnessing a small amount of the power and potential of the raw elements, this item gives you a +100 bonus to your maximum spell points. This stacks with all other bonuses except Greater Elemental Spell Power.
  • Planar Searing
    This weapon harbors a burn unlike anything you've ever seen - As if otherworldly power has started to change it forever.
  • Orange Augment Slot
  • Purple Augment Slot
  • Legendary Forbidden Knowledge
    3 Pieces Equipped:
    +30 Profane Bonus to Physical Resistance Rating
    4 Pieces Equipped:
    +3 Profane Bonus to all Ability Scores
    +4 Profane Bonus to Attack and Damage
    5 Pieces Equipped:
    +15 Profane Bonus to Melee and Ranged Power
    +25 Profane Bonus to Universal Spell Power
    +3 Profane Bonus to Spell DCs
Club of the Undying Age BtC 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • 3rd Degree Burns
    On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Club of the Fallen Age BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic Blast 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Club of the Golden Age BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 7
    This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
  • Impactful 7
    This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Entropic 7
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Fish Stick BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Impulse +156
    +156 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +23%
    Your Force, Physical, and Untyped spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Mystic Diversion +23%
    +23% Enhancement bonus to Decreased threat generated from spell damage.
  • Insightful Mystic Diversion +11%
    +11% Insight bonus to Decreased threat generated from spell damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Fried Fish Stick BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Combustion +156
    +156 Equipment Bonus to Fire Spell Power.
  • Fire Lore +23%
    Your Fire spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Impulse +38
    +38 Quality Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Evocation Focus +5
    +5 Insight bonus to DC of Evocation spells.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Frozen Fish Stick BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Glaciation +156
    +156 Equipment Bonus to Cold Spell Power.
  • Ice Lore +23%
    Your Cold spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Insightful Impulse +78
    +78 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Evocation Focus +11
    +11 Equipment bonus to DC of Evocation spells.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Lesser Oblivion BtA 33 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Insightful Negative Lore +14%
    Your Negative Energy and Poison spells gain a +14% Insightful Bonus to their chance to Critical Hit.
  • Nullification +156
    +156 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +23%
    Your Negative Energy and Poison spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Heal +21
    +21 Competence bonus to Heal.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Calamitous Club BtA 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Burning Sceptre BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Club BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cruel Baton BtA 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cruel Baton BtA 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Paralysis
    On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Legendary Manslayer
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Bludgeoning 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
N/A BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
The Slayer of the Living BtC 34 Club
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Potency +116
    +116 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Revel in Blood (Magic)
    Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On offensive spellcast: 2d6 Force Damage.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Echo of the Wand of Orcus BtC 35 Club 19-20 x2
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Negation
    Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
  • Power of the Blight +169
    +169 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
  • Insightful Nullification +84
    +84 Insight Bonus to Negative Energy and Poison Spell Power.
  • Orcus' Magic: Nightmares
    The tremendous power of the Wand sits within this Echo. When you hit an enemy with an offensive spell, there is a small chance this power rises to the surface. When it does, if your target has fewer than 3,420 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell if it fails a DC 122 Will saving throw.
    If your target has above 3,420 Hit Points, they take 7d20 Force damage.
  • Overwhelming Despair
    The moon empowers your Necromancy spells - causing them to bring Terror to your enemies. Your offensive Necromancy spells automatically apply Crushing Despair with no save.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Club of the Oozing Hunger BtC 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Acidic 7
    This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
  • Destructive Acid +7
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Club BtA 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Bludgeoning 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Smashing 16
    The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
  • Banishing 3320
    On Hit: 3320d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Sceptre BtA 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Potency +114
    +114 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Quality Potency +28
    +28 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Mystic Diversion +24%
    +24% Enhancement bonus to Decreased threat generated from spell damage.
  • Spell Saves +12
    +12 Resistance bonus to saves versus spells.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Muck's Ascension BtA 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Corrosion +169
    +169 Equipment Bonus to Acid Spell Power.
  • Acid Intensity +25%
    Your Acid spells gain a +25% Enhancement Bonus to Critical Damage.
  • Insightful Corrosion +84
    +84 Insight Bonus to Acid Spell Power.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Sceptre of the Oozing Hunger BtC 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Blighted Lore +25%
    Your Acid, Negative, Poison, and Evil spells gain a +25% Equipment Bonus to their chance to Critical Hit.
  • Insightful Acid Intensity +14%
    Your Acid spells gain a +14% Insight Bonus to Critical Damage.
  • Acid Intensity +25%
    Your Acid spells gain a +25% Enhancement Bonus to Critical Damage.
  • Orange Augment Slot
  • Purple Augment Slot
The Shadow Lord's Arcana BtC 35 Club
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Negation
    Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
  • Conjuration Focus +14
    +14 Equipment bonus to DC of Conjuration spells.
  • Nearly Complete: Spell Focus
    This item isn't quite finished, but it's only a step away from completion. Bring it to the forges on the upper floor of Gravenhollow and combine it with melted materials to restore this item to its full potential.
  • Graz'zt's Magic: Trap the Soul
    This weapon stores the innate magic of the Dark Prince. When you hit an enemy with an offensive spell, this power occasionally comes to the surface, sucking out the life force of an enemy with Hit Points less than 3,420 and imprisoning the essence of their body and soul in a gem if they fail a DC 122 Will saving throw.
  • Orange Augment Slot
  • Purple Augment Slot
Rod of Teleport BtC Club
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Short Broom of Mystery BtA Club
The Balance Bat BtA Club
  • Red Augment Slot