BETA — This site is under active development. Data may be incomplete or incorrect.

Radiant Arc

Weapon Type Club
Damage 1d6 + 5 Bludgeon, Magic, Light, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 14
Description Light emits from a crystal situated at the head of this scepter. It ceases to function when beyond the influence of a magically bound receptor pedestal.
Material Wood
Durability 320
Weight 3.00 lbs
Effects
  • Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Archmagi: Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Potency: Passive: +56 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Radiant Arc
Radiant Arc
Club
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 8.92
Damage: 1d6 + 5 Bludgeon, Magic, Light, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (5%) 20-20 / x2
Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Archmagi: Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Potency: Passive: +56 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Durability: 320 / 320
Wood (Hardness: 42)
Light emits from a crystal situated at the head of this scepter. It ceases to function when beyond the influence of a magically bound receptor pedestal.