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Dagger (Weapons) (179 total)

Name Min Level Type Crit Effects & Bonuses
+1 Intimidating Dagger of Acid 2 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Intimidate +3
    Passive: +3 Competence Bonus to the Intimidate skill.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
Bloodletter's Knife 2 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Slicing
    This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding.
  • Red Augment Slot
Dagger of Inquisition BtA 2 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Ghostbane 1
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Ethereal Dagger BtA 2 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Miasma's Fang 2 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Fortitude Save +1
    This item gives a +1 resistance bonus to your Fortitude saves.
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Red Augment Slot
Mutiny's Tooth 2 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acid Touch
    This weapon gives off the faint smell of acid. An acid touch weapon deals an additional +1 acid damage on a successful hit.
  • Red Augment Slot
Rhakmel's Dagger 2 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Red Augment Slot
Sworn Silver Dagger BtA 2 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Dagger of the Liturgist BtA 3 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vengeful
    When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Manslayer
    This devastating ability allows the wielder to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
  • Red Augment Slot
Goldcursed Dagger BtA 3 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Goldcurse
    This weapon applies a dangerous, golden curse to enemies struck! They must succeed on a DC17 Fortitude save on each Critical hit or be Paralyzed by solid gold.
  • Entropic 2
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 2d6 untyped damage on each hit.
  • Wounding 1
    This weapon saps the health from your enemies, dealing 1 Constitution damage on each hit.
  • Red Augment Slot
Flamedagger 4 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Flaming
    This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit.
Flotsam 4 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Ornamented Dagger 4 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Concentration +5
    Passive: +5 Competence Bonus to the Concentration skill.
  • Combustion
    Passive: +36 Equipment Bonus to Fire Spell Power.
  • Glaciation
    Passive: +36 Equipment Bonus to Cold Spell Power.
Ornamented Dagger 4 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Red Augment Slot
Phiarlan Spy Dagger BtA 4 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acidic {0}
    This effect causes the edges of this weapon to drip with acid, dealing {0}d6 Acid damage on each hit.
  • Critical Weakening {0}
    This deadly weapon saps the power and might from your enemies, dealing {0} Strength damage on each critical hit.
  • Deception +{0}
    +{0} Enhancement bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
  • Red Augment Slot
Poniard of Pain BtA 4 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Freezing 4
    This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each critical hit.
  • Red Augment Slot
Sky Pirate's Dagger BtCoE 4 Dagger 19-20 x3
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Dagger BtC 4 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Ferrocrystal Dagger BtA 5 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Flamesalt Dagger BtA 5 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Chilling 2
    This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 2
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
  • Weakening 1
    This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Adamantine Dagger 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Monstrous Humanoid Bane
    A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Cursed Shard BtA 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Weakening {0}
    This weapon saps the power and might from your enemies, dealing {0} Strength damage on each hit.
  • Polycurse
    This weapon is enchanted with many diverse curses. On a critical hit an enemy may be hit with one of these effects at random: Blindness, Exhaustion, Bestow Curse, or Enervation.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
Dagger of the Deep Ones BtA 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Tidal 2
    This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Bleeding 2
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 2d8 bleeding damage to those that are vulnerable to it.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Purple Augment Slot
Grievous Blade 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Puncturing
    Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
  • Red Augment Slot
Obsidian Dagger BtA 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Void Lore +9%
    Your Negative Energy and Poison spells gain a +9% Equipment Bonus to their chance to Critical Hit.
  • Nullification +63
    +63 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Purple Augment Slot
Onyxhorn 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Finesse
    This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
  • Red Augment Slot
Whisperdoom's Fang 6 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Enfeebling
    Critical hits by this weapon deal an extra 1 to 6 points of Strength damage.
  • Red Augment Slot
Assassin's Kiss BtA 7 Dagger 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Incorporeal Bane
    This bane weapon excels at attacking incorporeal creatures like spectres and wraiths. Against these creatures, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Greater Dispelling
    This weapon is infused with a power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit it will apply a Greater Dispel Magic effect to the target, stripping away its protective spells.
  • Assassination +2
    This effect gives a +2 enhancement bonus to the DC to resist the character's Assassinate attempts.
  • Purple Augment Slot
Bottle o' Rum BtA 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Bleeding 2
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 2d8 bleeding damage to those that are vulnerable to it.
  • Tendon Slice 4
    On Hit: 6% chance to slow target's movement by 50% for 4 seconds.
  • Red Augment Slot
  • The Dread Isle's Curse
    5 Pieces Equipped:

    +5 Profane bonus to Melee and Ranged Power
    +10 Profane bonus to Universal Spellpower
    +10 Profane bonus to Physical Resistance Rating
    +1 Profane bonus to Spell DCs
    +1 Profane bonus to all Ability Scores

    The Isle of Dread beckons you...
Caustic Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +54 Equipment Bonus to Acid Spell Power.
Doused Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +54 Equipment Bonus to Cold Spell Power.
Electrified Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
Energized Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Greenstone Dagger BtA 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Mortal Strike
    On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
  • Deadly +4
    +4 Competence bonus to Weapon Damage.
  • Seeker +5
    +5 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Deception +3
    +3 Enhancement bonus to hit and +5 to damage for any hit that would qualify as a sneak attack.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Quenched Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Scorched Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +54 Equipment Bonus to Fire Spell Power.
Smoldering Dagger 7 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
+2 Intimidating Dagger of Paralyzing Acid 8 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Intimidate +3
    Passive: +3 Competence Bonus to the Intimidate skill.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
Calamitous Dagger BtA 8 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Red Augment Slot
Cataclysmic Dagger BtA 8 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Flotsam 8 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Kelmar's Betrayal 8 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Nightforge Stiletto BtC 8 Dagger 17-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Ornamented Dagger 8 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Concentration +7
    Passive: +7 Competence Bonus to the Concentration skill.
  • Combustion
    Passive: +48 Equipment Bonus to Fire Spell Power.
  • Glaciation
    This item provides a +48 Equipment bonus to your Cold Spell Power.
  • Magnetism
    Passive: +48 Equipment Bonus to Electric Spell Power.
  • Corrosion
    Passive: +48 Equipment Bonus to Acid Spell Power.
Ornamented Dagger 8 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Red Augment Slot
Sheridan's Wrack 8 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Dagger BtC 8 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Tenebrous Stiletto 8 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Hide +11
    Passive: +11 Competence Bonus to the Hide skill.
  • Red Augment Slot
Threnalian War Dagger 8 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Red Augment Slot
  • Orange Augment Slot
Ancient Vulkoorim Dagger BtA 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poison Blast 3
    This weapon drips with vile poison, dealing 3d6 Poison damage on a successful hit, and an additional 3d6 Poison damage on a critical hit.
  • Giant Slayer
    This weapon has a small chance to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
  • Giant Bane 3
    This weapon is attuned specifically to hunt a larger foe, dealing an additional 3d10 bane damage vs. Giants
  • Wounding 2
    This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Purple Augment Slot
  • Red Augment Slot
  • Vulkoor's Chosen
    2 Pieces Equipped:

    +10 Artifact bonus to Poison Resistance
    +1 Artifact bonus to Sneak Attack Dice
    +1 Artifact bonus to Saving Throws
    +1 Artifact bonus to Dexterity and Constitution
Barovian's Dagger BtC 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Bejeweled Letter Opener BtA 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Sonic Blast 3
    This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
  • Devotion +77
    +77 Equipment Bonus to Positive Spell Power.
  • Resonance +77
    +77 Equipment Bonus to Sonic Spell Power.
  • Red Augment Slot
  • Oasis of Morality
    2 Pieces Equipped:

    +2% Artifact bonus to Positive Spellcrit Chance
    +10 Artifact bonus to Positive Spellpower
    +5% Artifact bonus to Fortification Bypass
Flint BtA 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Shocking Blast 3
    This weapon arcs with deadly electricity, dealing 3d6 Electric damage on a successful hit, and an additional 3d6 Electric damage on a critical hit.
  • Lightning Lore +11%
    Your Lightning spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +77
    +77 Equipment Bonus to Electric Spell Power.
  • Orange Augment Slot
  • Red Augment Slot
  • The Desert's Writhing Storm
    2 Pieces Equipped:

    +2% Artifact bonus to Electric Spellcrit Chance
    +10 Artifact bonus to Electric Spellpower
    +10 Artifact bonus to Magical Resistance Rating
Macabre Dagger BtC 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
The Dragon Dagger BtA 10 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Reverberating 3
    This effect causes the edges of this weapon to pulse with sound, dealing 3d6 Sonic damage on each hit.
  • Screeching 7
    This effect causes the edges of this weapon to pulse with sound, dealing 7d6 Sonic damage on each critical hit.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Dragon's Edge
    +9% Enhancement bonus to bypass enemy Fortification. On Crit: 3d8 Bleeding Damage to those that are vulnerable to it.
  • Red Augment Slot
Dagger of the Oozing Hunger BtA 11 Dagger
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Acid Blast 3
    This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
  • Slime
    This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
  • Acidic 3
    This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
  • Destructive Acid +2
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
  • Red Augment Slot
Duergarcraft Dagger BtA 11 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Piercing 3
    The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
  • Stabbing 7
    The edges of this weapon are serrated, dealing an additional 7d6 piercing damage on each critical hit.
  • Banishing 1880
    On Hit: 1880d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
Perfected Dagger of the Weapon Master BtA 11 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Maiming 3
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Guardbreaking
    This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
  • Red Augment Slot
Alchemical Dagger 12 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Flotsam 12 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Improved Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the undead has above 1500 Hit Points, it takes 150 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Green Steel Dagger BtCoE 12 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
Guardian of the Liturgy 12 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Bleed
    This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
  • Heartseeker IV
    On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Red Augment Slot
Ornamented Dagger 12 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Concentration +11
    Passive: +11 Competence Bonus to the Concentration skill.
  • Potency
    This item provides a +36 Equipment bonus to each of your Spell Powers. (Universal Spell Power is a different statistic.)
Ornamented Dagger 12 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Combustion +{0}
    +{0} Equipment Bonus to Fire Spell Power.
  • Glaciation +{0}
    +{0} Equipment Bonus to Cold Spell Power.
  • Magnetism +{0}
    +{0} Equipment Bonus to Electric Spell Power.
  • Red Augment Slot
Spectral Dagger BtC 12 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Dagger of the Fallen Age BtA 13 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Blast 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Dagger of the Golden Age BtA 13 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Impactful 3
    This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Red Augment Slot
Dice 14 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Armor-Piercing - 15%
    Passive: +15% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Insightful Sneak Attack Bonus +2
    Provides a +2 Insight modifier to your attack bonus and a +3 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Slice 'n Dice Set
    While wearing both items from the Slice 'n Dice Set, you gain:

    +1 Quality bonus to Seeker

    +1 Quality bonus to Sneak Attack

    They make julienne fries.
  • The Devil's Handiwork
    While wearing five items from the The Devil's Handiwork, you gain:

    +2 Quality bonus to all Ability stats
  • Purple Augment Slot
Fell Shiv (ML14) BtCoE 14 Dagger
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Red Augment Slot
Polycurse Dagger 14 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Polycurse
    This weapon is enchanted with many diverse curses. On a critical hit an enemy may be hit with one of these effects at random: Blindness, Exhaustion, Bestow Curse, or Enervation.
  • Sneak Attack Bonus +3
    Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Curse Vector
    This item is a carrier of curses. It can apply them to your foes, but also to you- when you are damaged there is a small chance that you will have a Bestow Curse cast on you.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
Skiver BtC 14 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Archmagi
    Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • Efficient Metamagic - Extend I
    The additional spell point cost for using the Extend Metamagic feat is reduced by 1 SP.
  • Efficient Metamagic - Empower II
    The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP.
  • Red Augment Slot
Slice 14 Dagger
  • Phlebotomizing
    This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
  • Heartseeker IV
    On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Exceptional Seeker +3
    Provides a +3 Exceptional bonus to confirm critical hits, and a +3 Exceptional bonus to critical hit damage (before multipliers are applied).
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Slice 'n Dice Set
    While wearing both items from the Slice 'n Dice Set, you gain:

    +1 Quality bonus to Seeker

    +1 Quality bonus to Sneak Attack

    They make julienne fries.
  • The Devil's Handiwork
    While wearing five items from the The Devil's Handiwork, you gain:

    +2 Quality bonus to all Ability stats
  • Purple Augment Slot
Deep Demise BtA 15 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Intelligence +{0}
    +{0} Enhancement bonus to Intelligence
  • Illusion Focus +{0}
    +{0} Equipment bonus to DC of Illusion spells.
  • Insightful Illusion Focus +{0}
    +{0} Insight bonus to DC of Illusion spells.
  • Quality Spell Penetration +{0}
    +{0} Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Fell Shiv (ML15) BtCoE 15 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Red Augment Slot
Moonslice BtA 15 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Negativity 4
    This effect causes this weapon to be shrouded in dark mists, dealing 4d6 negative energy damage on each hit.
  • Chilling 4
    This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Quality Deception +1
    +1 Quality bonus to hit and +2 to damage for any hit that would qualify as a sneak attack.
  • Red Augment Slot
Reward BtC 15 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vampirism
    This weapon drains a tiny portion of the target's life force whenever it does damage.
  • Bloodletter III
    On Critical Hit: 7 to 42 Slashing damage from weapons with a x2 Critical Multiplier, 7 to 56 Slashing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Reward
    While both items from this set are equipped, your melee attacks deal an additional +0.5\[W\] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)
Risk BtC 15 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Vicious
    When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
  • Heartseeker III
    On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Risk
    While both items from this set are equipped, your melee attacks deal an additional +0.5\[W\] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)
Sunslice BtA 15 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Fiery 4
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Insightful Deception +3
    +3 Insight bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
  • Red Augment Slot
Syranian Dagger BtA 15 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Cormyrean Dagger BtC 16 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +6
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 29 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +6 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 6%
    This effect gives a 6% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +1
    This effect gives a +1 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Fell Shiv (ML16) BtCoE 16 Dagger
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Red Augment Slot
Flotsam 16 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the undead has above 1500 Hit Points, it takes 150 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Lamannian Hunting Dagger BtA 16 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Animal Bane 4
    This weapon is attuned specifically to disrupt the natural, dealing an additional 4d10 bane damage vs. Animals
  • Vermin Bane 4
    This weapon is ideal for clearing out rats and other annoying beasts. It deals an additional 4d10 bane damage vs. Vermin
  • Reptilian Bane 4
    This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 4d10 bane damage vs. Reptilians
  • Humanoid Bane 4
    This weapon is attuned specifically to those that walk among us, dealing an additional 4d10 bane damage vs. Humanoids
  • Doublestrike +9%
    +9% Enhancement bonus to Doublestrike chance.
  • Seeker +8
    +8 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Red Augment Slot
Ornamented Dagger 16 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Concentration +13
    Passive: +13 Competence Bonus to the Concentration skill.
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Fire Lore V
    Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
Ornamented Dagger 16 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Fire Lore +{0}%
    Your Fire spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Ice Lore +{0}%
    Your Cold spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Lightning Lore +{0}%
    Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Red Augment Slot
Spectral Dagger BtC 16 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Defiled Reliquary Dagger BtA 18 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4
    This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4
    This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Shining Reliquary Dagger BtA 18 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10
    This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Red Augment Slot
Cormyrean Dagger BtC 20 Dagger
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Blast
    A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Improved Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +2
    This effect gives a +2 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Earthcarver Shard 20 Dagger 19-20 x3
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Incandescence
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit.
  • Ooze Bane
    A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Aberration Bane
    A bane weapon excels at attacking one type or subtype of creature. Against aberrations, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Magical Beast Bane
    A bane weapon excels at attacking one type or subtype of creature. Against magical beasts, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Acidic Reaping
    While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Epic Ancient Vulkoorim Dagger BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Poison Blast 4
    This weapon drips with vile poison, dealing 4d6 Poison damage on a successful hit, and an additional 4d6 Poison damage on a critical hit.
  • Giant Slayer
    This weapon has a small chance to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
  • Giant Bane 4
    This weapon is attuned specifically to hunt a larger foe, dealing an additional 4d10 bane damage vs. Giants
  • Wounding 2
    This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Purple Augment Slot
  • Red Augment Slot
  • Epic Vulkoor's Chosen
    2 Pieces Equipped:

    +20 Artifact bonus to Poison Resistance
    +2 Artifact bonus to Sneak Attack Dice
    +2 Artifact bonus to Saving Throws
    +2 Artifact bonus to Dexterity and Constitution
Epic Bejeweled Letter Opener BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Sonic Blast 4
    This weapon rings with the power of sound, dealing 4d6 Sonic damage on a successful hit, and an additional 4d6 Sonic damage on a critical hit.
  • Devotion +111
    +111 Equipment Bonus to Positive Spell Power.
  • Resonance +111
    +111 Equipment Bonus to Sonic Spell Power.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
  • Red Augment Slot
  • Epic Oasis of Morality
    2 Pieces Equipped:

    +4% Artifact bonus to Positive Spellcrit Chance
    +20 Artifact bonus to Positive Spellpower
    +10% Artifact bonus to Fortification Bypass
Epic Ethereal Dagger BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impactful 4
    This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
  • Ghostbane 4
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Epic Flint BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Shocking Blast 4
    This weapon arcs with deadly electricity, dealing 4d6 Electric damage on a successful hit, and an additional 4d6 Electric damage on a critical hit.
  • Lightning Lore +16%
    Your Lightning spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +111
    +111 Equipment Bonus to Electric Spell Power.
  • Lightning Storm Guard
    This item stores the power of a volatile thunderstorm deep within. When the wearer of this item is successfully attacked in melee, this dynamic power occasionally comes to the surface, devastating enemies with a massive lightning strike.
  • Red Augment Slot
  • The Epic Desert's Writhing Storm
    2 Pieces Equipped:

    +4% Artifact bonus to Electric Spellcrit Chance
    +20 Artifact bonus to Electric Spellpower
    +20 Artifact bonus to Magical Resistance Rating
Epic Flotsam 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Greater Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain.
    If the undead has above 2000 Hit Points, it takes 200 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Epic Goldcursed Dagger BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Epic Goldcurse
    This weapon applies a dangerous, golden curse to enemies struck! They must succeed on a DC25 Fortitude save on each Critical hit or be Paralyzed by solid gold.
  • Entropic 4
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 4d6 untyped damage on each hit.
  • Wounding 2
    This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Red Augment Slot
  • Colorless Augment Slot
Epic Ornamented Dagger 20 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Concentration +15
    Passive: +15 Competence Bonus to the Concentration skill.
  • Potency
    This item provides a +48 Equipment bonus to each of your Spell Powers.
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
Epic Ornamented Dagger 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Potency +{0}
    +{0} Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +{0}%
    This weapon is designed to help spellcasters of all types, granting a +{0}% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
Epic Phiarlan Spy Dagger BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Blast 4
    This weapon is covered in a strong and deadly acid, dealing 4d6 Acid damage on a successful hit, and an additional 4d6 Acid damage on a critical hit.
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Dusk
    Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
  • Critical Weakening 2
    This deadly weapon saps the power and might from your enemies, dealing 2 Strength damage on each critical hit.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Purple Augment Slot
  • Red Augment Slot
Epic Sworn Silver Dagger BtA 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Unnatural Bane 4
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
Sacrificial Dagger 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Poison Burst
    This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Constitution Poison, Virulent
    The deadly poison coating this weapon deals one point of constitution damage every time it strikes an enemy, and an additional 1 to 6 points of constitution damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage.
  • Dexterity Poison, Virulent
    The potent poison coating this weapon deals one point of dexterity damage every time it strikes an enemy, and an additional 1 to 6 points of dexterity damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage.
  • Strength Poison, Virulent
    The powerful poison coating this weapon deals one point of strength damage every time it strikes an enemy, and an additional 1 to 6 points of strength damage when it scores a critical hit. Some creatures may be immune or resistant to ability damage.
  • Negative Energy Spike
    This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Lesser Vampirism
    This weapon drains a tiny portion of the target's life force whenever it does damage.
Spectral Dagger BtC 20 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Blade of the High Priestess 21 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Potency
    Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Bewildering
    Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Slay Living
    This weapon stores a dark and sinister power deep within. When the weapon is used, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy.
Drow Dagger (ML21) BtCoE 21 Dagger 17-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +5
    This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Epic Cursed Shard BtA 21 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Bleeding {0}
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does {0}d8 bleeding damage to those that are vulnerable to it.
  • Weakening {0}
    This weapon saps the power and might from your enemies, dealing {0} Strength damage on each hit.
  • Polycurse
    This weapon is enchanted with many diverse curses. On a critical hit an enemy may be hit with one of these effects at random: Blindness, Exhaustion, Bestow Curse, or Enervation.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
Thunder-Forged Alloy Dagger 22 Dagger
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Agony, the Knife in the Dark BtC 23 Dagger
  • Attuned to Heroism
    This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Entropic
    An Entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2 to 12 points of untyped damage.
  • Hemorrhaging
    This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Epic Dagger of Inquisition BtA 23 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Holy 5
    This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Unnatural Bane 5
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Ghostbane 5
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Cormyrean Dagger BtC 24 Dagger
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Impellent
    This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
  • Force Burst
    This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Coruscating
    This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Burst
    This weapon is imbued with the power of good and deals 1 to 6 points of good damage against all of non-good alignment. Additionally, all targets of non-good alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • Holy Burst
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Axiomatic Burst
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Freezing Ice
    This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +3
    This effect gives a +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Hemorrhaging
    This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Fracturing
    This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Parrying VIII
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Epic Flotsam 24 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain.
    If the undead has above 2000 Hit Points, it takes 200 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Epic Ornamented Dagger 24 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Concentration +17
    Passive: +17 Competence Bonus to the Concentration skill.
  • Potency
    Passive: +72 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Spell Lore VII
    Passive: All of your spells gain a +7% Equipment Bonus to their chance to Critical Hit.
Epic Ornamented Dagger 24 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Potency +{0}
    +{0} Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +{0}%
    This weapon is designed to help spellcasters of all types, granting a +{0}% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
Spectral Dagger BtC 24 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Greater Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain.
    If your target has above 2000 Hit Points, they take 200 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Epic Obsidian Dagger BtA 25 Dagger
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Void Lore +19%
    Your Negative Energy and Poison spells gain a +19% Equipment Bonus to their chance to Critical Hit.
  • Nullification +128
    +128 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Profane Lifeforce +39
    +39 Profane bonus to Hit Points.
  • Quality Negative Healing Amplification +12
    This sinister and unholy effect grants you a +12 Quality Bonus to your vulnerability to Negative spells or effects. This increases the amount by which you are healed from Negative Energy if you are Undead.
  • Purple Augment Slot
Fell Shiv (ML25) BtCoE 25 Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Greater Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain.
    If your target has above 2000 Hit Points, they take 200 damage.
  • Red Augment Slot
Epic Assassin's Kiss BtA 26 Dagger 19-20 x3
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Incorporeal Bane
    This bane weapon excels at attacking incorporeal creatures like spectres and wraiths. Against these creatures, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Greater Dispelling
    This weapon is infused with a power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit it will apply a Greater Dispel Magic effect to the target, stripping away its protective spells.
  • Assassination +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Assassinate attempts.
  • Purple Augment Slot
Epic Caustic Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +156 Equipment Bonus to Acid Spell Power.
Epic Doused Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +156 Equipment Bonus to Cold Spell Power.
Epic Electrified Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +156 Equipment Bonus to Electric Spell Power.
Epic Energized Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Quenched Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Scorched Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +156 Equipment Bonus to Fire Spell Power.
Epic Smoldering Dagger 26 Dagger
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Fell Shiv (ML26) BtCoE 26 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Greater Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain.
    If your target has above 2000 Hit Points, they take 200 damage.
  • Red Augment Slot
Legendary Green Steel Dagger BtC 26 Dagger
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Legendary Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • Green Steel Tier 1 Weapon Slot
  • Green Steel Tier 2 Weapon Slot
  • Green Steel Tier 3 Weapon Slot
  • Green Steel Active Slot
Fell Shiv (ML27) BtCoE 27 Dagger
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Greater Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain.
    If your target has above 2000 Hit Points, they take 200 damage.
  • Red Augment Slot
Legendary Dagger of the Deep Ones BtA 27 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Tidal 6
    This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Bleeding 6
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Purple Augment Slot
Epic Dice 28 Dagger
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Greater Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Armor-Piercing - 20%
    Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Insightful Sneak Attack Bonus +6
    Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Epic Slice 'n Dice Set
    While wearing both items from the Slice 'n Dice Set, you gain:

    +2 Quality bonus to Seeker

    +2 Quality bonus to Sneak Attack

    They make julienne fries.
  • Epic The Devil's Handiwork
    While wearing five items from the The Devil's Handiwork, you gain:

    +3 Quality bonus to all Ability stats
  • Purple Augment Slot
Epic Flotsam 28 Dagger
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Superior Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 2500 Hit Points, it is instantly slain.
    If the undead has above 2500 Hit Points, it takes 250 damage.
  • Bludgeoning {0}
    The edges of this weapon are blunted, dealing an additional {0}d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Epic Ornamented Dagger 28 Dagger
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Concentration +19
    Passive: +19 Competence Bonus to the Concentration skill.
  • Potency
    Passive: +76 Equipment Bonus to each Spell Power. (Universal Spell Power is a different statistic.)
  • Efficient Metamagic - Maximize II
    The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
  • Spell Lore VIII
    Passive: All of your spells gain a +8% Equipment Bonus to their chance to Critical Hit.
Epic Ornamented Dagger 28 Dagger
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Concentration +{0}
    +{0} Competence bonus to Concentration.
  • Potency +{0}
    +{0} Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +{0}%
    This weapon is designed to help spellcasters of all types, granting a +{0}% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
Epic Slice 28 Dagger
  • Greater Bleeding
    This weapon is precisely sharp and will do an additional 8 to 40 damage to targets that are vulnerable to bleeding.
  • Heartseeker VI
    On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Exceptional Seeker +6
    Provides a +6 Exceptional bonus to confirm critical hits, and a +6 Exceptional bonus to critical hit damage (before multipliers are applied).
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Epic Slice 'n Dice Set
    While wearing both items from the Slice 'n Dice Set, you gain:

    +2 Quality bonus to Seeker

    +2 Quality bonus to Sneak Attack

    They make julienne fries.
  • Epic The Devil's Handiwork
    While wearing five items from the The Devil's Handiwork, you gain:

    +3 Quality bonus to all Ability stats
  • Purple Augment Slot
Legendary Deep Demise BtA 28 Dagger
  • +13 Enhancement Bonus
    Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
  • Intelligence +{0}
    +{0} Enhancement bonus to Intelligence
  • Illusion Focus +{0}
    +{0} Equipment bonus to DC of Illusion spells.
  • Insightful Illusion Focus +{0}
    +{0} Insight bonus to DC of Illusion spells.
  • Quality Spell Penetration +{0}
    +{0} Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Pain, the Half of Whole BtC 28 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Improved Deception
    This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Deception +{0}
    +{0} Enhancement bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
  • Purple Augment Slot
  • Red Augment Slot
  • Pain and Suffering
    2 Pieces Equipped:
    Gain +.5\to each of your Daggers.
Spectral Dagger BtC 28 Dagger
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Suffering, the Half of Whole BtC 28 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Piercing {0}
    The edges of this weapon have serrated edges, dealing an additional {0}d6 piercing damage on each hit.
  • Constricting Nightmare
    Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
  • Wounding {0}
    This weapon saps the health from your enemies, dealing {0} Constitution damage on each hit.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Orange Augment Slot
  • Red Augment Slot
  • Pain and Suffering
    2 Pieces Equipped:
    Gain +.5\to each of your Daggers.
Dull Dagger BtC 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Alchemical Dagger BtCoE 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Alchemical Crafting (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
  • Red Augment Slot
Legendary Dagger of the Liturgist BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Relentless Fury
    While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
  • Enhanced Bloodrage
    This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
  • Blood Rage
    Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Red Augment Slot
Legendary Ferrocrystal Dagger BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Feybane 6
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Flamesalt Dagger BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3
    This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Legendary Greenstone Dagger BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Slay Living
    On hit, this has a chance of snuffing the life from your foes, slaying them instantly. Struck enemies must make a DC 100 Fortititude save or be slain.
  • Deadly +10
    +10 Competence bonus to Weapon Damage.
  • Seeker +13
    +13 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Deception +10
    +10 Enhancement bonus to hit and +16 to damage for any hit that would qualify as a sneak attack.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Moonslice BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Negativity 6
    This effect causes this weapon to be shrouded in dark mists, dealing 6d6 negative energy damage on each hit.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Quality Deception +2
    +2 Quality bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
  • Red Augment Slot
Legendary Sunslice BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Fiery 6
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Sovereign Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3000 Hit Points, it is instantly slain.
    If the outsider has above 3000 Hit Points, it takes 300 damage.
  • Insightful Deception +5
    +5 Insight bonus to hit and +8 to damage for any hit that would qualify as a sneak attack.
  • Red Augment Slot
Legendary Syranian Dagger BtA 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 6
    This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Morninglord's Dagger BtC 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Nightmother's Dagger BtC 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Raellia, the Frostblade BtC 29 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Frostblade
    This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Icy Blast 6
    This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
  • Legendary Freezing Ice
    On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Ancient Vulkoorim Dagger BtA 30 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Poison Blast 6
    This weapon drips with vile poison, dealing 6d6 Poison damage on a successful hit, and an additional 6d6 Poison damage on a critical hit.
  • Giant Slayer
    This weapon has a small chance to cause a struck Giant to die instantly.
  • Giant Bane 6
    This weapon is attuned specifically to hunt a larger foe, dealing an additional 6d10 bane damage vs. Giants
  • Wounding 3
    This weapon saps the health from your enemies, dealing 3 Constitution damage on each hit.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Purple Augment Slot
  • Red Augment Slot
  • Legendary Vulkoor's Chosen
    2 Pieces Equipped:

    +30 Artifact bonus to Poison Resistance
    +3 Artifact bonus to Sneak Attack Dice
    +3 Artifact bonus to Saving Throws
    +3 Artifact bonus to Dexterity and Constitution
Legendary Bejeweled Letter Opener BtA 30 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Sonic Blast 6
    This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
  • Devotion +146
    +146 Equipment Bonus to Positive Spell Power.
  • Resonance +146
    +146 Equipment Bonus to Sonic Spell Power.
  • Efficient Metamagic - Empower Healing II
    The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
  • Purple Augment Slot
  • Red Augment Slot
  • Legendary Oasis of Morality
    2 Pieces Equipped:

    +6% Artifact bonus to Positive Spellcrit Chance
    +30 Artifact bonus to Positive Spellpower
    +15% Artifact bonus to Fortification Bypass
Legendary Flint BtA 30 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Lightning Strike
    This item crackles with power, flickers of lightning emanating from it. On any vorpal strike that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
  • Shocking Blast 6
    This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +146
    +146 Equipment Bonus to Electric Spell Power.
  • Legendary Lightningstorm Guard
    This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
  • Purple Augment Slot
  • Red Augment Slot
  • The Legendary Desert's Writhing Storm
    2 Pieces Equipped:

    +6% Artifact bonus to Electric Spellcrit Chance
    +30 Artifact bonus to Electric Spellpower
    +30 Artifact bonus to Magical Resistance Rating
Legendary Goldcursed Dagger BtA 30 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Goldcurse
    This weapon applies a dangerous, golden curse to enemies struck! They must succeed on a DC100 Fortitude save on each Critical hit or be Paralyzed by solid gold.
  • Entropic 6
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
  • Wounding 3
    This weapon saps the health from your enemies, dealing 3 Constitution damage on each hit.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • The Golden Curse
    A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its wielder in solid gold to protect from further attacks.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Phiarlan Spy Dagger BtA 30 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Acid Blast 6
    This weapon is covered in a strong and deadly acid, dealing 6d6 Acid damage on a successful hit, and an additional 6d6 Acid damage on a critical hit.
  • Improved Deception +20
    This item makes your weapons hard to focus upon and thus provides a +20 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
  • Enhanced Ghostly
    Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 15% chance to miss you due to your incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
  • Critical Weakening 3
    This deadly weapon saps the power and might from your enemies, dealing 3 Strength damage on each critical hit.
  • Legendary Paralysis
    On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Purple Augment Slot
  • Orange Augment Slot
Attuned Bone Dagger BtC 31 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Dinosaur Bone Dagger BtA 31 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Bottle o' Rum BtA 31 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Bleeding 6
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Tendon Slice 11
    On Hit: 6% chance to slow target's movement by 50% for 11 seconds.
  • Isle of Dread: Scale Slot (Weapon)
  • Red Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Lamannian Hunting Dagger BtA 31 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Animal Bane 6
    This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
  • Vermin Bane 6
    This weapon is ideal for clearing out rats and other annoying beasts. It deals an additional 6d10 bane damage vs. Vermin
  • Reptilian Bane 6
    This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 6d10 bane damage vs. Reptilians
  • Humanoid Bane 6
    This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
  • Doublestrike +15%
    +15% Enhancement bonus to Doublestrike chance.
  • Seeker +14
    +14 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Orange Augment Slot
  • Red Augment Slot
Legendary Defiled Reliquary Dagger BtA 32 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 6
    This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Flotsam BtA 32 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Superior Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 2500 Hit Points, it is instantly slain.
    If the undead has above 2500 Hit Points, it takes 250 damage.
  • Bludgeoning 6
    The edges of this weapon are blunted, dealing an additional 6d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane 6
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead
  • Red Augment Slot
Legendary Ornamented Dagger BtA 32 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Concentration +21
    +21 Competence bonus to Concentration.
  • Potency +106
    +106 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +12%
    This weapon is designed to help spellcasters of all types, granting a +12% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
Legendary Shining Reliquary Dagger BtA 32 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15
    This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Orange Augment Slot
  • Purple Augment Slot
Spectral Dagger BtA 32 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ghostbane 6
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 15
    This effect causes the edges of this weapon to ripple with force, dealing 15d6 force damage on each critical hit.
Dagger of the Undying Age BtC 33 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • 3rd Degree Burns
    On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Dagger of the Fallen Age BtA 33 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic Blast 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Dagger of the Golden Age BtA 33 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 7
    This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
  • Impactful 7
    This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Entropic 7
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Poniard of Pain BtA 33 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Metalline
    This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Maiming 7
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
  • Legendary Freezing Ice
    On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Calamitous Dagger BtA 34 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Dagger BtC 34 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary The Dragon Dagger BtA 34 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Reverberating 7
    This effect causes the edges of this weapon to pulse with sound, dealing 7d6 Sonic damage on each hit.
  • Screeching 16
    This effect causes the edges of this weapon to pulse with sound, dealing 16d6 Sonic damage on each critical hit.
  • Legendary Paralysis
    On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Dragon's Edge
    +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Dagger of the Oozing Hunger BtC 35 Dagger
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Acidic 7
    This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
  • Destructive Acid +7
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Dagger BtA 35 Dagger
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Piercing 7
    The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
  • Stabbing 16
    The edges of this weapon are serrated, dealing an additional 16d6 piercing damage on each critical hit.
  • Banishing 3320
    On Hit: 3320d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Perfected Dagger of the Weapon Master BtA 35 Dagger
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Rippling Energy
    This item imbues rippling waves of energy through your opponents. Your attacks and offensive spells have a high chance to deal very strong Force damage over time.
  • Maiming 7
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Orange Augment Slot
  • Purple Augment Slot
The Deep Father's Fang BtC 35 Dagger
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Ash
    Attacks and offensive spells have a 50% chance reduce enemy MRR and Universal Spell Power. This penalty stacks up to 3 times.
  • Revel in Blood (Piercing)
    Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
  • Serrated
    This weapon's edge is jagged and saw-toothed. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
  • Murderous Point
    On hit: 16d6 Piercing Damage. This item is considered Metalline, bypassing all kinds of material damage resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Flotsam BtA 36 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Superior Disruption
    On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 2500 Hit Points, it is instantly slain.
    If the undead has above 2500 Hit Points, it takes 250 damage.
  • Bludgeoning 7
    The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Undead Bane 7
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 7d10 bane damage vs. Undead
  • Red Augment Slot
Legendary Ornamented Dagger BtA 36 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Concentration +22
    +22 Competence bonus to Concentration.
  • Potency +117
    +117 Equipment Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +14%
    This weapon is designed to help spellcasters of all types, granting a +14% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
Spectral Dagger BtA 36 Dagger
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ghostbane 7
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 7d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 7
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 7d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 16
    This effect causes the edges of this weapon to ripple with force, dealing 16d6 force damage on each critical hit.
Rime-Covered Dagger BtCoE Dagger
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Red Augment Slot