BETA — This site is under active development. Data may be incomplete or incorrect.

Epic Dice

Weapon Type Dagger
Damage 5.1[1d4] + 12 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 28
Accepts Sentience Yes
Description It dices.
Material Steel
Durability 320
Weight 1.00 lbs
Effects
  • +12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Insightful Sneak Attack Bonus +6: Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
  • Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Epic Slice 'n Dice Set: While wearing both items from the Slice 'n Dice Set, you gain:

    +2 Quality bonus to Seeker

    +2 Quality bonus to Sneak Attack

    They make julienne fries.
  • Epic The Devil's Handiwork: While wearing five items from the The Devil's Handiwork, you gain:

    +3 Quality bonus to all Ability stats
Augment Slots
  • Purple Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Epic Dice
Epic Dice
Dagger
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 28
Base Damage Rating: 26.95
Damage: 5.1[1d4] + 12 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Insightful Sneak Attack Bonus +6: Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Epic Slice 'n Dice Set: While wearing both items from the Slice 'n Dice Set, you gain:

+2 Quality bonus to Seeker

+2 Quality bonus to Sneak Attack

They make julienne fries.
Epic The Devil's Handiwork: While wearing five items from the The Devil's Handiwork, you gain:

+3 Quality bonus to all Ability stats
Augments:
Purple Augment Slot: Empty
Durability: 320 / 320
Steel (Hardness: 38)
It dices.