Base Damage Rating: 26.95
Damage: 5.1[1d4] + 12 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+12 Enhancement Bonus: Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
Armor-Piercing - 20%: Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Insightful Sneak Attack Bonus +6: Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Epic Slice 'n Dice Set: While wearing both items from the Slice 'n Dice Set, you gain:
+2 Quality bonus to Seeker
+2 Quality bonus to Sneak Attack
They make julienne fries.
Epic The Devil's Handiwork: While wearing five items from the The Devil's Handiwork, you gain:
+3 Quality bonus to all Ability stats
Augments:
Purple Augment Slot: Empty
It dices.