|
Ethereal Morningstar
BtA
|
2 |
Morningstar |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Ghost Touch
An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
- Red Augment Slot
|
|
Morningstar of the Heretic
BtA
|
2 |
Morningstar |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Bodyfeeder
Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
-
Life Shield (Weapon)
Every time you are hit while wielding a Life Shield weapon there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
- Red Augment Slot
|
|
Spiked Mace of the Elements
|
2 |
Morningstar |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Lesser Elemental Bane
A bane weapon excels at attacking one type or subtype of creature. Against elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Red Augment Slot
|
|
Sworn Silver Morningstar
BtA
|
2 |
Morningstar |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
- Red Augment Slot
|
|
Chieftan's Morningstar
|
4 |
Morningstar |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Crippling
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
|
|
Ship-Chaplain's Sidearm
|
4 |
Morningstar |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Holy 2
This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 2
This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +1
+1 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
4 |
Morningstar |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Unholy 2
This weapon is used by the wicked to smite the pure, dealing an additional 2d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 4
The edges of this weapon are blunted, dealing an additional 4d6 bludgeon damage on each critical hit.
-
Piercing 2
The edges of this weapon have serrated edges, dealing an additional 2d6 piercing damage on each hit.
-
Combat Mastery +3
+3 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Ferrocrystal Morningstar
BtA
|
5 |
Morningstar |
|
-
+2 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
-
Feybane 2
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Maiming 2
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Flamesalt Morningstar
BtA
|
5 |
Morningstar |
|
-
+1 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
-
Chilling 2
This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 2
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
-
Weakening 1
This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Crushing Capital
BtA
|
6 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Transmuted Platinum
This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
-
Bludgeoning 2
The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Smashing 5
The edges of this weapon are blunted, dealing an additional 5d6 bludgeon damage on each critical hit.
- Red Augment Slot
|
|
Caustic Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +54 Equipment Bonus to Acid Spell Power.
|
|
Doused Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +54 Equipment Bonus to Cold Spell Power.
|
|
Electrified Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +54 Equipment Bonus to Electric Spell Power.
|
|
Energized Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Etched Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Quenched Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Scorched Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +54 Equipment Bonus to Fire Spell Power.
|
|
Smoldering Morningstar
|
7 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Calamitous Morningstar
BtA
|
8 |
Morningstar |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Red Augment Slot
|
|
Cataclysmic Morningstar
BtA
|
8 |
Morningstar |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
- Lamordia: Melancholic Slot (Weapon)
- Lamordia: Dolorous Slot (Weapon)
- Lamordia: Miserable Slot (Weapon)
- Lamordia: Woeful Slot (Weapon)
- Red Augment Slot
|
|
Ship-Chaplain's Sidearm
|
8 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Holy 2
This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 2
This weapon is attuned specifically to hunt the risen dead, dealing an additional 2d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +1
+1 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Shrieking Star
|
8 |
Morningstar |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Shrieking
Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
-
Roaring
This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
8 |
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Unholy 2
This weapon is used by the wicked to smite the pure, dealing an additional 2d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 6
The edges of this weapon are blunted, dealing an additional 6d6 bludgeon damage on each critical hit.
-
Piercing 2
The edges of this weapon have serrated edges, dealing an additional 2d6 piercing damage on each hit.
-
Combat Mastery +4
+4 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Star of Irian
BtC
|
8 |
Morningstar |
18-20 x2 |
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Holy
A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
-
Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
- Orange Augment Slot
|
|
Barovian's Morningstar
BtC
|
10 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy 3
This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery 3
This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
-
Undead Bane 3
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead
- Red Augment Slot
|
|
Macabre Morningstar
BtC
|
10 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 3d6 evil damage on each hit.
-
Human Bane 3
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans
-
Vampirism 1
This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
-
Chilling 3
This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
- Orange Augment Slot
|
|
Duergarcraft Morningstar
BtA
|
11 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Bludgeoning 3
The edges of this weapon are blunted, dealing an additional 3d6 bludgeon damage on each hit.
-
Smashing 7
The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
-
Banishing 45
On Hit: 3d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1880 Hit Points, it is instantly slain. If the outsider has above 1880 hit points, it takes 3d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment Slot
|
|
Morningstar of the Oozing Hunger
BtA
|
11 |
Morningstar |
|
-
+5 Enhancement Bonus
Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
-
Acid Blast 3
This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
-
Slime
This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
-
Acidic 3
This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
-
Destructive Acid +2
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
- Red Augment Slot
|
|
Alchemical Morningstar
|
12 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Alchemical (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
|
|
Green Steel Morningstar
BtCoE
|
12 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Green Steel
This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
|
|
Ship-Chaplain's Sidearm
|
12 |
Morningstar |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Holy 3
This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 3
This weapon is attuned specifically to hunt the risen dead, dealing an additional 3d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +2
+2 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
12 |
Morningstar |
|
-
+4 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
-
Unholy 3
This weapon is used by the wicked to smite the pure, dealing an additional 3d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 7
The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each critical hit.
-
Piercing 3
The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
-
Combat Mastery +5
+5 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Morningstar of the Fallen Age
BtA
|
13 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Anarchic Blast 3
This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 3
This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Red Augment Slot
|
|
Morningstar of the Golden Age
BtA
|
13 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Force Blast 3
This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
-
Impactful 3
This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
-
Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
-
Entropic 3
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
- Red Augment Slot
|
|
Coronation
BtC
|
14 |
Morningstar |
18-20 x3 |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Ribcracker V
On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
-
Persuasion
This item gives a +3 competency bonus to all Charisma based skills.
- Purple Augment Slot
- Red Augment Slot
|
|
Tenderizer
BtC
|
14 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Stunning +10
If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
-
Bleed
This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
-
Maladroit
This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
-
Upgradeable Item (Stormreaver)
This item could be upgraded if you found a Seal of the Stormreaver to combine it with. Bring this item to the Stormreaver Monument in Gianthold and combine it with a Seal of the Stormreaver to upgrade the item to a more powerful form.
|
|
Suncrusher
BtA
|
15 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Fiery 4
This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Smiting
On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 hit points, it takes 100 damage.
- Red Augment Slot
|
|
Syranian Morningstar
BtA
|
15 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Electrifying 4
This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Construct Bane 4
This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Cormyrean Morningstar
BtC
|
16 |
Morningstar |
|
|
|
Ship-Chaplain's Sidearm
|
16 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +2
+2 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
16 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 9
The edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each critical hit.
-
Piercing 4
The edges of this weapon have serrated edges, dealing an additional 4d6 piercing damage on each hit.
-
Combat Mastery +6
+6 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Defiled Reliquary Morningstar
BtA
|
18 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
-
Evil Blast 4
This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
- Red Augment Slot
|
|
Shining Reliquary Morningstar
BtA
|
18 |
Morningstar |
|
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Coruscating 4
This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
-
Blazing 10
This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
-
Evil Outsider Bane 4
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
- Red Augment Slot
|
|
Cormyrean Morningstar
BtC
|
20 |
Morningstar |
|
|
|
Epic Ethereal Morningstar
BtA
|
20 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Impactful 4
This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
-
Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Weaken Undead
Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Epic Ship-Chaplain's Sidearm
|
20 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Holy 4
This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 4
This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +3
+3 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Epic Sworn Silver Morningstar
BtA
|
20 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Unnatural Bane 4
This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
-
Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
-
Righteous
This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
20 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Unholy 4
This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 10
The edges of this weapon are blunted, dealing an additional 10d6 bludgeon damage on each critical hit.
-
Piercing 4
The edges of this weapon have serrated edges, dealing an additional 4d6 piercing damage on each hit.
-
Combat Mastery +8
+8 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Epic Crushing Capital
BtA
|
21 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Transmuted Platinum (Epic)
This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 70 negating this effect.
-
Bludgeoning 5
The edges of this weapon are blunted, dealing an additional 5d6 bludgeon damage on each hit.
-
Metalline
This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
-
Smashing 11
The edges of this weapon are blunted, dealing an additional 11d6 bludgeon damage on each critical hit.
- Red Augment Slot
|
|
Thunder-Forged Alloy Morningstar
|
22 |
Morningstar |
|
-
+9 Enhancement Bonus
Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
-
Thunder-Forged (Tier 0)
This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
- Orange Augment Slot
|
|
Epic Morningstar of the Heretic
BtA
|
23 |
Morningstar |
|
-
+6 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
-
Improved Quelling Strikes
On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
-
Maiming 5
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +5d8 damage.
-
Bleeding 5
This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 5d8 bleeding damage to those that are vulnerable to it.
- Red Augment Slot
|
|
Cormyrean Morningstar
BtC
|
24 |
Morningstar |
|
|
|
Epic Ship-Chaplain's Sidearm
|
24 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Holy 5
This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 5
This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +4
+4 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
24 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Unholy 5
This weapon is used by the wicked to smite the pure, dealing an additional 5d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 12
The edges of this weapon are blunted, dealing an additional 12d6 bludgeon damage on each critical hit.
-
Piercing 5
The edges of this weapon have serrated edges, dealing an additional 5d6 piercing damage on each hit.
-
Combat Mastery +9
+9 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Braisingstar (ML25)
BtC
|
25 |
Morningstar |
18-20 x2 |
|
|
Epic Caustic Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Corrosion
Passive: +156 Equipment Bonus to Acid Spell Power.
|
|
Epic Doused Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Glaciation
Passive: +156 Equipment Bonus to Cold Spell Power.
|
|
Epic Electrified Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Magnetism
Passive: +156 Equipment Bonus to Electric Spell Power.
|
|
Epic Energized Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Electric Vulnerability
On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Etched Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Epic Quenched Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Cold Vulnerability
On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
|
|
Epic Scorched Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Combustion
Passive: +156 Equipment Bonus to Fire Spell Power.
|
|
Epic Smoldering Morningstar
|
26 |
Morningstar |
|
-
+7 Enhancement Bonus
Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
-
Upgradeable Item (Temple of Elemental Evil)
This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
-
Fire Vulnerability
On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
|
|
Legendary Green Steel Morningstar
BtC
|
26 |
Morningstar |
|
-
+14 Enhancement Bonus
Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
-
Legendary Green Steel
This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
- Green Steel Tier 1 Weapon Slot
- Green Steel Tier 2 Weapon Slot
- Green Steel Tier 3 Weapon Slot
- Green Steel Active Slot
|
|
Epic Ship-Chaplain's Sidearm
|
28 |
Morningstar |
|
-
+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 6
This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +4
+4 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtC
|
28 |
Morningstar |
|
-
+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
-
Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 13
The edges of this weapon are blunted, dealing an additional 13d6 bludgeon damage on each critical hit.
-
Piercing 6
The edges of this weapon have serrated edges, dealing an additional 6d6 piercing damage on each hit.
-
Combat Mastery +10
+10 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Lamplighter
BtC
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
-
Flaming Blast 6
This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
-
Lights Out
This lantern does not light the way. On hit, this has a chance of blinding your enemies with ash.
- Red Augment Slot
- Orange Augment Slot
|
|
Legendary Alchemical Morningstar
BtCoE
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Legendary Alchemical Crafting (Prototype)
This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
- Red Augment Slot
|
|
Legendary Ferrocrystal Morningstar
BtA
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Feybane 6
This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Maiming 6
This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
-
Crystal
Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
- Red Augment Slot
|
|
Legendary Flamesalt Morningstar
BtA
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
-
Monstrous Humanoid Bane 6
This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
-
Weakening 3
This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
-
Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
|
|
Legendary Suncrusher
BtA
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Fiery 6
This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
-
Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Sovereign Smiting
On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 3000 Hit Points, it is instantly slain. If the construct has above 3000 Hit Points, it takes 300 damage.
- Red Augment Slot
|
|
Legendary Syranian Morningstar
BtA
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Electrifying 6
This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Construct Bane 6
This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
-
Adamantine
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
- Red Augment Slot
|
|
Morninglord's Morningstar
BtC
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Fiery 6
This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
-
Undead Bane 6
Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead
- Red Augment Slot
|
|
Nightmother's Morningstar
BtC
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Mother Night's Embrace
This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional 6d6 evil damage on each hit.
-
Human Bane 6
This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 6d10 bane damage vs. Humans
-
Vampirism 2
This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
-
Chilling 6
This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
- Orange Augment Slot
|
|
The Bitterstar
BtC
|
29 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Royalty's Frigid Response
The Prince of Frost sends his regards... Your attacks and offensive spells have a chance to freeze an enemy in a block of ice.
-
Frostbite
On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
-
Icy Blast 6
This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
- Red Augment Slot
- Orange Augment Slot
|
|
Attuned Bone Morningstar
BtC
|
31 |
Morningstar |
|
|
|
Dinosaur Bone Morningstar
BtA
|
31 |
Morningstar |
|
|
|
Legendary Defiled Reliquary Morningstar
BtA
|
32 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
-
Evil Blast 6
This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Legendary Vile Grip of the Hidden Hand
Attacks and offensive spells have a small chance to deal massive evil damage.
-
Taint of Evil
Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Shining Reliquary Morningstar
BtA
|
32 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
-
Coruscating 6
This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
-
Blazing 15
This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
-
Evil Outsider Bane 6
This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Ship-Chaplain's Sidearm
BtA
|
32 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 6
This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +5
+5 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtA
|
32 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Unholy 6
This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 15
The edges of this weapon are blunted, dealing an additional 15d6 bludgeon damage on each critical hit.
-
Piercing 6
The edges of this weapon have serrated edges, dealing an additional 6d6 piercing damage on each hit.
-
Combat Mastery +11
+11 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Legendary Morningstar of the Fallen Age
BtA
|
33 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Anarchic Blast 7
This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
-
Anarchic 7
This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
-
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
-
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Morningstar of the Golden Age
BtA
|
33 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Force Blast 7
This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
-
Impactful 7
This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
-
Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
-
Entropic 7
This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
- Orange Augment Slot
- Purple Augment Slot
|
|
Morningstar of the Undying Age
BtC
|
33 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Dripping with Magma
This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
-
3rd Degree Burns
On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
-
Sovereign Vorpal
Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
-
Sealed in Fire
This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Calamitous Morningstar
BtA
|
34 |
Morningstar |
|
|
|
Legendary Cataclysmic Morningstar
BtC
|
34 |
Morningstar |
|
|
|
Legendary Duergarcraft Morningstar
BtA
|
35 |
Morningstar |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Bludgeoning 7
The edges of this weapon are blunted, dealing an additional 7d6 bludgeon damage on each hit.
-
Smashing 16
The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
-
Banishing 117
On Hit: 7d6 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 3320 Hit Points, it is instantly slain. If the outsider has above 3320 hit points, it takes 7d20 damage.
-
Improved Destruction
On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Morningstar of the Oozing Hunger
BtC
|
35 |
Morningstar |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Lingering Acidic Burn
This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
-
Legendary Slime
Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
-
Acidic 7
This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
-
Destructive Acid +7
Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
- Orange Augment Slot
- Purple Augment Slot
|
|
The Butcher's Mouth
BtC
|
35 |
Morningstar |
|
-
+16 Enhancement Bonus
Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
-
Legendary Vacuum
Attacks and offensive spells have a chance to inflict multiple stacks of Vulnerable.
(Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
-
Revel in Blood (Piercing)
Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
-
Paralyzing 122
Any creature struck by this weapon must succeed on a DC 122 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
-
Yeenoghu's Butchery
+18% Enhancement bonus to Doublestrike chance. In addition, on hit with this weapon, you deal an extra 15d6 Piercing Damage to Bosses and creatures who have been Paralyzed.
- Orange Augment Slot
- Purple Augment Slot
|
|
Legendary Ship-Chaplain's Sidearm
BtA
|
36 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Holy 7
This weapon is wielded by the pure to smite the wicked, dealing an additional 7d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
-
Ghostbane 7
This weapon is attuned specifically to hunt the risen dead, dealing an additional 7d10 bane damage vs. Undead monsters.
This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
-
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
-
Insightful Deadly +5
+5 Insight bonus to Weapon Damage.
- Red Augment Slot
|
|
Star of Endless Night
BtA
|
36 |
Morningstar |
|
-
+15 Enhancement Bonus
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
-
Unholy 7
This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
-
Smashing 16
The edges of this weapon are blunted, dealing an additional 16d6 bludgeon damage on each critical hit.
-
Piercing 7
The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
-
Combat Mastery +12
+12 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
|
|
Rime-Covered Morningstar
BtCoE
|
|
Morningstar |
|
-
+3 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
-
Frost II
On Hit: 2 to 8 Cold Damage.
- Red Augment Slot
|