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Longsword (Weapons) (186 total)

Name Min Level Type Crit Effects & Bonuses
Adamantine Longsword BtA 2 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Blade of Inquisition BtA 2 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Ghostbane 1
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Blessed Cold Iron Longsword BtA 2 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Blessed Silver Longsword BtA 2 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Ethereal Longsword BtA 2 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Nicked Longsword BtA 2 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Parrying +{0}
    This item enchants its user with incredible awareness and speed, granting a {0} Insight bonus to AC and to Saves.
  • Deadly +{0}
    +{0} Competence bonus to Weapon Damage.
Sworn Silver Longsword BtA 2 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Silver Blade of the Flame BtA 3 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Favored Weapon
    This weapon has a divine attunement and gains bonuses as if it were a Favored Weapon regardless of your Deity.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Flametongue 4 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Flaming Burst
    This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Red Augment Slot
  • Orange Augment Slot
Mournlode Longsword BtA 4 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
Timeblade BtA 4 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Doublestrike +4%
    +4% Enhancement bonus to Doublestrike chance.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
  • Feather Falling
    This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Red Augment Slot
Ferrocrystal Longsword BtA 5 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Flamesalt Longsword BtA 5 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Chilling 2
    This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 2
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
  • Weakening 1
    This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Biter 6 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
Scoundrel's Longsword BtC 6 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Shock
    This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • Anarchic
    An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment.
  • Red Augment Slot
Xoriat Forged Blade 6 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Flaming
    This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit.
  • Anarchic
    An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment.
  • Red Augment Slot
Caustic Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +54 Equipment Bonus to Acid Spell Power.
Doused Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +54 Equipment Bonus to Cold Spell Power.
Electrified Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +54 Equipment Bonus to Electric Spell Power.
Energized Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Fimbric, Lost Longsword BtA 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Axiomatic Blast 2
    This weapon is an implement of law, dealing 2d6 Law damage on a successful hit, and an additional 2d6 Law damage on a critical hit. This effect makes the weapon lawfully aligned.
    Chaotic characters wielding this weapon will suffer one negative level.
  • Holy 2
    This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
  • The Dread Isle's Curse
    5 Pieces Equipped:

    +5 Profane bonus to Melee and Ranged Power
    +10 Profane bonus to Universal Spellpower
    +10 Profane bonus to Physical Resistance Rating
    +1 Profane bonus to Spell DCs
    +1 Profane bonus to all Ability Scores

    The Isle of Dread beckons you...
Quenched Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Scorched Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +54 Equipment Bonus to Fire Spell Power.
Smoldering Longsword 7 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Calamitous Longsword BtA 8 Longsword
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Red Augment Slot
Cataclysmic Longsword BtA 8 Longsword
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Flare Blade BtCoE 8 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Fiery Detonation
    This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Fortitude save (DC 39) reduces this by half.
Mournlode Longsword BtA 8 Longsword
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Incandescence
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Nightforge Avenger Blade BtC 8 Longsword 17-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Retribution BtA 8 Longsword
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Red Augment Slot
Threnalian War Blade 8 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Red Augment Slot
  • Purple Augment Slot
Barovian's Longsword BtC 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Burning Blade of Estelar BtA 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Fiery 3
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • Flaming 6
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each critical hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Dragon's Edge
    +8% Enhancement bonus to bypass enemy Fortification. On Crit: 2d8 Bleeding Damage to those that are vulnerable to it.
  • Red Augment Slot
Drysvayla's Razor BtA 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poisonous 3
    This effect causes the edges of this weapon to drip with a vile venom, dealing 3d6 poison damage on each hit.
  • Toxic 6
    This effect causes the edges of this weapon to drip with a vile venom, dealing 6d6 poison damage on each critical hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Dragon's Edge
    +8% Enhancement bonus to bypass enemy Fortification. On Crit: 2d8 Bleeding Damage to those that are vulnerable to it.
  • Red Augment Slot
Macabre Longsword BtC 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Sirocco BtA 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Telekinetic
    Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Sirocco
    A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect.
  • Smoke Screen
    You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
  • Red Augment Slot
  • The Desert's Biting Sands
    2 Pieces Equipped:

    +2% Artifact bonus to Force Spellcrit Chance
    +10 Artifact bonus to Force Spellpower
    +10 Artifact bonus to Magical Resistance Rating Cap
Tesyus 10 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
Duergarcraft Longsword BtA 11 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Slashing 3
    The edges of this weapon are sharpened beyond belief, dealing an additional 3d6 slashing damage on each hit.
  • Gashing 7
    The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
  • Banishing 1880
    On Hit: 1880d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
Longsword of the Oozing Hunger BtA 11 Longsword
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Acid Blast 3
    This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
  • Slime
    This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
  • Acidic 3
    This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
  • Destructive Acid +2
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
  • Red Augment Slot
Perfected Longsword of the Weapon Master BtA 11 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Maiming 3
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Guardbreaking
    This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
  • Red Augment Slot
Sword of Spiders BtA 11 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poisonous 3
    This effect causes the edges of this weapon to drip with a vile venom, dealing 3d6 poison damage on each hit.
  • Toxic 7
    This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each critical hit.
  • Nightshade Venom 45
    This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 45 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Red Augment Slot
Alchemical Longsword 12 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Green Steel Longsword BtCoE 12 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
Mournlode Longsword BtA 12 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Blessed Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Devotion +87
    +87 Equipment Bonus to Positive Spell Power.
  • Healing Lore +13%
    Your Healing spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Blessed Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Devotion +43
    +43 Insight Bonus to Positive Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Booming Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Resonance +87
    +87 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +13%
    Your Sonic spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Booming Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Resonance +43
    +43 Insight Bonus to Sonic Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Burning Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Combustion +87
    +87 Equipment Bonus to Fire Spell Power.
  • Fire Lore +13%
    Your Fire spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Burning Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Combustion +43
    +43 Insight Bonus to Fire Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Caustic Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Corrosion +87
    +87 Equipment Bonus to Acid Spell Power.
  • Acid Lore +13%
    Your Acid spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Caustic Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Corrosion +43
    +43 Insight Bonus to Acid Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Deathly Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Nullification +87
    +87 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +13%
    Your Negative Energy and Poison spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Deathly Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Nullification +43
    +43 Insight Bonus to Negative Energy and Poison Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Echo of the Artblade BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Nullmagic Guard
    On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Greater Arcane Casting Dexterity
    This ability reduces the arcane spell failure chance by -15%.
  • Quality Potency +14
    +14 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Sacred Spell Focus Mastery +1
    You gain a +1 Sacred Bonus to all Spell DCs.
  • Red Augment Slot
Echo of the Crownblade BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Exceptional Alluring Skills Bonus +7
    +7 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Blazing 8
    This effect causes the edges of this weapon to coruscate, dealing 8d6 Light damage on each critical hit.
  • Red Augment Slot
Echo of the Warblade BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Legendary Accuracy +2
    +2 Legendary bonus to Attack rolls.
  • Slashing 4
    The edges of this weapon are sharpened beyond belief, dealing an additional 4d6 slashing damage on each hit.
  • Gashing 8
    The edges of this weapon are sharpened beyond belief, dealing an additional 8d6 slashing damage on each critical hit.
  • Fiery 4
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
  • Red Augment Slot
Freezing Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Glaciation +87
    +87 Equipment Bonus to Cold Spell Power.
  • Ice Lore +13%
    Your Cold spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Freezing Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Glaciation +43
    +43 Insight Bonus to Cold Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Gleaming Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Radiance +87
    +87 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +13%
    Your Light and Alignment spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Gleaming Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Radiance +43
    +43 Insight Bonus to Light and Alignment Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Kinetic Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Impulse +87
    +87 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +13%
    Your Force, Physical, and Untyped spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Kinetic Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Impulse +43
    +43 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Blast 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Impactful 3
    This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Red Augment Slot
Mending Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Reconstruction +87
    +87 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +13%
    Your Repair and Rust spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Mending Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Reconstruction +43
    +43 Insight Bonus to Repair and Rust Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Shocking Longsword of the Fallen Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Magnetism +87
    +87 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +13%
    Your Lightning spells gain a +13% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +1
    +1 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +3
    +3 Insight bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Shocking Longsword of the Golden Age BtA 13 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Magnetism +43
    +43 Insight Bonus to Electric Spell Power.
  • Insightful Spell Lore II
    Passive: All of your spells gain a +2% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus I
    You have a +1 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +2
    +2 Quality bonus to Penetrate Spell Resistance.
  • Red Augment Slot
Dragon Sword of Acid 14 Longsword 18-20 x2
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Dragon Bane
    A bane weapon excels at attacking one type or subtype of creature. Against dragons, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Red Augment Slot
Enduring Conviction BtC 14 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
Enduring Conviction BtC 14 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
Enduring Conviction BtC 14 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
Enduring Conviction BtC 14 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Evil Outsider Bane
    A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Upgradeable Item (Black Abbot)
    This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
Entropic Edge BtC 15 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Radiance +{0}
    +{0} Equipment Bonus to Light and Alignment Spell Power.
  • Insightful Evocation Focus +{0}
    +{0} Insight bonus to DC of Evocation spells.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
Knight's Blade BtC 15 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Flaming II
    On Hit: 2 to 8 Fire Damage.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
Syranian Longsword BtA 15 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Wild Blade BtC 15 Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Radiance Lore +{0}%
    Your Light and Alignment spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Insightful Conjuration Focus +{0}
    +{0} Insight bonus to DC of Conjuration spells.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
Cormyrean Longsword BtC 16 Longsword
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +6
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 29 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +6 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +6
    This effect gives a +6 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 6%
    This effect gives a 6% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +1
    This effect gives a +1 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Mournlode Longsword BtA 16 Longsword
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Watcher's Blade 16 Longsword 19-20 x3
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Heightened Awareness 4
    This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +4 insight bonus to AC.
  • Improved Cursespewing
    On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Exceptional Wisdom +1
    This item makes the wearer more in tune with her surroundings, granting a +1 Exceptional bonus to Wisdom.
Master's Riposte (ML17) BtCoE 17 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VI
    When Missed by an attack: Deals 6 to 24 damage to your attacker.
    Passive: +3 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Defiled Reliquary Longsword BtA 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4
    This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4
    This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
Divine Vengeance BtC 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Fried Sword Fish BtA 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Armor-Piercing +14%
    +14% Enhancement bonus to bypass enemy Fortification
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Fiery 4
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
  • Flaming 10
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 10d6 Fire damage on each critical hit.
  • Red Augment Slot
  • Cooking By the Book
    3 Pieces Equipped:
    +20 Artifact Bonus to Universal Spell Power
    +2% Artifact Bonus to Spell Critical Chance
    +1 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +5 Artifact Bonus to Melee and Ranged Power
    +5% Legendary Bonus to Spell Critical Damage
  • Fried & Frozen Frenzy
    2 Pieces Equipped:
    +1 Artifact Bonus to all Ability Scores
    +1 Artifact Bonus to Critical Multiplier on a roll of 19-20
Frozen Sword Fish BtA 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Armor-Piercing +14%
    +14% Enhancement bonus to bypass enemy Fortification
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Chilling 4
    This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each hit.
  • Freezing 10
    This effect causes the edges of this weapon to become frozen to the touch, dealing 10d6 Ice damage on each critical hit.
  • Red Augment Slot
  • Cooking By the Book
    3 Pieces Equipped:
    +20 Artifact Bonus to Universal Spell Power
    +2% Artifact Bonus to Spell Critical Chance
    +1 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +5 Artifact Bonus to Melee and Ranged Power
    +5% Legendary Bonus to Spell Critical Damage
  • Fried & Frozen Frenzy
    2 Pieces Equipped:
    +1 Artifact Bonus to all Ability Scores
    +1 Artifact Bonus to Critical Multiplier on a roll of 19-20
Master's Riposte (ML18) BtCoE 18 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VII
    When Missed by an attack: Deals 7 to 28 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Shining Reliquary Longsword BtA 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10
    This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Red Augment Slot
Sword Fish BtA 18 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Armor-Piercing +14%
    +14% Enhancement bonus to bypass enemy Fortification
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slashing 4
    The edges of this weapon are sharpened beyond belief, dealing an additional 4d6 slashing damage on each hit.
  • Gashing 10
    The edges of this weapon are sharpened beyond belief, dealing an additional 10d6 slashing damage on each critical hit.
  • Red Augment Slot
  • Cooking By the Book
    3 Pieces Equipped:
    +20 Artifact Bonus to Universal Spell Power
    +2% Artifact Bonus to Spell Critical Chance
    +1 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +5 Artifact Bonus to Melee and Ranged Power
    +5% Legendary Bonus to Spell Critical Damage
Master's Riposte (ML19) BtCoE 19 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VIII
    When Missed by an attack: Deals 8 to 32 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Cormyrean Longsword BtC 20 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Blast
    A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Improved Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Vertigo +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +8
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 31 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +8 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +8
    This effect gives a +8 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 8%
    This effect gives a 8% chance to Hamstring the target for each attack that does damage.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +2
    This effect gives a +2 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Epic Ethereal Longsword BtA 20 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impactful 4
    This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
  • Ghostbane 4
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Epic Mournlode Longsword BtA 20 Longsword
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Radiant Blast
    This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Epic Sirocco BtA 20 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Epic Telekinetic
    Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
  • Force Blast 4
    This weapon ripples with intense force, dealing 4d6 Force damage on a successful hit, and an additional 4d6 Force damage on a critical hit.
  • Greater Sirocco
    A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 35) prevents the effect.
  • Smoke Screen
    You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
  • Air Guard
    This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
  • Red Augment Slot
  • The Epic Desert's Biting Sands
    2 Pieces Equipped:

    +4% Artifact bonus to Force Spellcrit Chance
    +20 Artifact bonus to Force Spellpower
    +20 Artifact bonus to Magical Resistance Rating Cap
Epic Sworn Silver Longsword BtA 20 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Unnatural Bane 4
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
Epic Timeblade BtA 20 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Doublestrike +11%
    +11% Enhancement bonus to Doublestrike chance.
  • Improved Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
  • Freedom of Movement
    This item grants its wearer the ability to move and attack normally even under the influence of magic that normally impedes movement, such as paralysis, solid fog, slow and web.
  • Feather Falling
    This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Red Augment Slot
  • Colorless Augment Slot
Oathblade BtC 20 Longsword 17-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Parrying VIII
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18
  • Bleed
    This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
Drow Longsword (ML21) BtCoE 21 Longsword 17-20 x2
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +5
    This effect gives a +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Thunder-Forged Alloy Longsword 22 Longsword
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Epic Blade of Inquisition BtA 23 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Holy 5
    This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Unnatural Bane 5
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Ghostbane 5
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Tinah, Sword of the Sea BtC 23 Longsword
  • Attuned to Heroism
    This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Supreme Good
    This weapon is infused with the supreme Power of Good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by Good-aligned characters.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Freezing Ice
    This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Greater Dragon Bane
    A bane weapon excels at attacking one type or subtype of creature. Against dragons, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Underwater Action
    Passive: You are able to breathe underwater.
Cormyrean Longsword BtC 24 Longsword
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Impellent
    This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
  • Force Burst
    This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Coruscating
    This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Burst
    This weapon is imbued with the power of good and deals 1 to 6 points of good damage against all of non-good alignment. Additionally, all targets of non-good alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • Holy Burst
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Axiomatic Burst
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Freezing Ice
    This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Vertigo +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Stunning +10
    If this effect is on a weapon, each attack that deals damage has a 3% chance to stun the target if it fails a DC 33 Fortitude Save. In addition, when on any piece of equipment, this effect gives a +10 bonus to the DC of your Stunning Blow and Stunning Fist abilities.
  • Shatter +10
    This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved Sunder attempts.
  • Tendon Slice 10%
    This effect gives a 10% chance to Hamstring the target for each attack that does damage.
  • Insightful Combat Mastery +3
    This effect gives a +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Hemorrhaging
    This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Fracturing
    This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Parrying VIII
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Epic Caustic Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Corrosion
    Passive: +156 Equipment Bonus to Acid Spell Power.
Epic Doused Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Glaciation
    Passive: +156 Equipment Bonus to Cold Spell Power.
Epic Electrified Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Magnetism
    Passive: +156 Equipment Bonus to Electric Spell Power.
Epic Energized Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Quenched Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Scorched Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Combustion
    Passive: +156 Equipment Bonus to Fire Spell Power.
Epic Smoldering Longsword 26 Longsword
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Fellblade BtC 26 Longsword 17-20 x2
  • +13 Enhancement Bonus
    Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
  • Improved Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Axiomatic {0}
    This weapon is righteous and wielded by those who stand against chaos, dealing an additional {0}d6 law damage on each hit. This effect makes the item lawfully aligned.
    Chaotic characters wielding this weapon will suffer one negative level.
  • Armor-Piercing +{0}%
    +{0}% Enhancement bonus to bypass enemy Fortification
  • Doublestrike +{0}%
    +{0}% Enhancement bonus to Doublestrike chance.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Green Steel Longsword BtC 26 Longsword
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Legendary Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • Green Steel Tier 1 Weapon Slot
  • Green Steel Tier 2 Weapon Slot
  • Green Steel Tier 3 Weapon Slot
  • Green Steel Active Slot
Master's Riposte (ML26) BtCoE 26 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte X
    When Missed by an attack: Deals 10 to 40 damage to your attacker.
    Passive: +5 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Master's Riposte (ML27) BtCoE 27 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XI
    When Missed by an attack: Deals 11 to 44 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Master's Riposte (ML28) BtCoE 28 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XII
    When Missed by an attack: Deals 12 to 48 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +6 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Soulrazor BtC 28 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Overwhelming Stealer of Souls
    This weapon tears at the very essence of your foes. On any strike, this weapon applies a single stack of Soul Scar, which reduces your target's Will Saves, Armor Class, and Fortification by 1 per stack, max 10. Occasionally, this weapon attempts to rip the life from your foe, as if it were the victim of a Phantasmal Killer spell with a DC of 100 versus Will. Bosses (and enemies with more than 10,000 hit points) are immune to this effect.

    Killing a monster will consume its soul, adding a stack of Consumed Soul to you. Consumed Souls stack up to 20 times, and linger for 20 seconds. Each one provides a +1 Profane Bonus to Damage and Melee Power. If you block or unequip this weapon, the Consumed Souls will be released.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Entropic {0}
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional {0}d6 untyped damage on each hit.
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Psychic Ward
    This item wards you against mind-altering effects and spells, such as Charm and Domination.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Alchemical Longsword BtCoE 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Alchemical Crafting (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement.
  • Red Augment Slot
Legendary Ferrocrystal Longsword BtA 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Feybane 6
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Flamesalt Longsword BtA 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3
    This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Legendary Silver Blade of the Flame BtA 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Favored Weapon
    This weapon has a divine attunement and gains bonuses as if it were a Favored Weapon regardless of your Deity.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Legendary Syranian Longsword BtA 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 6
    This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Morninglord's Longsword BtC 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Nightmother's Longsword BtC 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Rauven of the Frost BtC 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Frostblade
    This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Icy Blast 6
    This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
  • Legendary Freezing Ice
    On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
  • Orange Augment Slot
The Bitter Edge BtC 29 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Royalty's Frigid Response
    The Prince of Frost sends his regards... Your attacks and offensive spells have a chance to freeze an enemy in a block of ice.
  • Frostbite
    On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Icy Blast 6
    This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
  • Red Augment Slot
  • Orange Augment Slot
Legendary Sirocco BtA 30 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Telekinetic
    On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a DC 100 Reflex save or be knocked down.
  • Force Blast 6
    This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
  • Legendary Sirocco
    On hit, this has a chance of blinding your enemies with whirling sand. Struck enemies must make a DC 100 Fortitude save or be blinded.
  • Smoke Screen
    You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
  • Legendary Air Guard
    This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
  • Purple Augment Slot
  • Red Augment Slot
  • The Legendary Desert's Biting Sands
    2 Pieces Equipped:

    +6% Artifact bonus to Force Spellcrit Chance
    +30 Artifact bonus to Force Spellpower
    +30 Artifact bonus to Magical Resistance Rating Cap
Legendary Timeblade BtA 30 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Paralysis
    On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
  • Doublestrike +16%
    +16% Enhancement bonus to Doublestrike chance.
  • Legendary Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 100 Will save negates this effect.
  • Freedom of Movement
    This item grants its wearer the ability to move and attack normally even under the influence of magic that normally impedes movement, such as paralysis, solid fog, slow and web.
  • Feather Falling
    This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
  • Red Augment Slot
  • Purple Augment Slot
Attuned Bone Longsword BtC 31 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Dinosaur Bone Longsword BtA 31 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Fimbric, Lost Longsword BtA 31 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Axiomatic Blast 6
    This weapon is an implement of law, dealing 6d6 Law damage on a successful hit, and an additional 6d6 Law damage on a critical hit. This effect makes the weapon lawfully aligned.
    Chaotic characters wielding this weapon will suffer one negative level.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Isle of Dread: Scale Slot (Weapon)
  • Red Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Legendary Defiled Reliquary Longsword BtA 32 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 6
    This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Fried Sword Fish BtA 32 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Armor-Piercing +22%
    +22% Enhancement bonus to bypass enemy Fortification
  • Concentrated Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
  • Fiery 6
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Flaming 15
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 15d6 Fire damage on each critical hit.
  • Orange Augment Slot
  • Purple Augment Slot
  • Legendary Cooking By the Book
    3 Pieces Equipped:
    +25 Artifact Bonus to Universal Spell Power
    +6% Artifact Bonus to Spell Critical Chance
    +3 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +15 Artifact Bonus to Melee and Ranged Power
    +15% Legendary Bonus to Spell Critical Damage
  • Legendary Fried & Frozen Frenzy
    2 Pieces Equipped:
    +3 Artifact Bonus to all Ability Scores
    +1 Artifact Bonus to Critical Multiplier on a roll of 19-20
Legendary Frozen Sword Fish BtA 32 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Armor-Piercing +22%
    +22% Enhancement bonus to bypass enemy Fortification
  • Concentrated Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Freezing 15
    This effect causes the edges of this weapon to become frozen to the touch, dealing 15d6 Ice damage on each critical hit.
  • Orange Augment Slot
  • Purple Augment Slot
  • Legendary Cooking By the Book
    3 Pieces Equipped:
    +25 Artifact Bonus to Universal Spell Power
    +6% Artifact Bonus to Spell Critical Chance
    +3 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +15 Artifact Bonus to Melee and Ranged Power
    +15% Legendary Bonus to Spell Critical Damage
  • Legendary Fried & Frozen Frenzy
    2 Pieces Equipped:
    +3 Artifact Bonus to all Ability Scores
    +1 Artifact Bonus to Critical Multiplier on a roll of 19-20
Legendary Shining Reliquary Longsword BtA 32 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15
    This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Sword Fish BtA 32 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Armor-Piercing +22%
    +22% Enhancement bonus to bypass enemy Fortification
  • Concentrated Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
  • Slashing 6
    The edges of this weapon are sharpened beyond belief, dealing an additional 6d6 slashing damage on each hit.
  • Gashing 15
    The edges of this weapon are sharpened beyond belief, dealing an additional 15d6 slashing damage on each critical hit.
  • Orange Augment Slot
  • Purple Augment Slot
  • Legendary Cooking By the Book
    3 Pieces Equipped:
    +25 Artifact Bonus to Universal Spell Power
    +6% Artifact Bonus to Spell Critical Chance
    +3 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +15 Artifact Bonus to Melee and Ranged Power
    +15% Legendary Bonus to Spell Critical Damage
Blessed Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Devotion +81
    +81 Insight Bonus to Positive Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Booming Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Resonance +81
    +81 Insight Bonus to Sonic Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Burning Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Combustion +81
    +81 Insight Bonus to Fire Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Caustic Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Corrosion +81
    +81 Insight Bonus to Acid Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Deathly Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Nullification +81
    +81 Insight Bonus to Negative Energy and Poison Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Freezing Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Glaciation +81
    +81 Insight Bonus to Cold Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Gleaming Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Radiance +81
    +81 Insight Bonus to Light and Alignment Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Kinetic Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Impulse +81
    +81 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Blessed Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Devotion +156
    +156 Equipment Bonus to Positive Spell Power.
  • Healing Lore +23%
    Your Healing spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Blessed Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Devotion +78
    +78 Insight Bonus to Positive Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Booming Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Resonance +156
    +156 Equipment Bonus to Sonic Spell Power.
  • Sonic Lore +23%
    Your Sonic spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Booming Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Resonance +78
    +78 Insight Bonus to Sonic Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Burning Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Combustion +156
    +156 Equipment Bonus to Fire Spell Power.
  • Fire Lore +23%
    Your Fire spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Burning Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Combustion +78
    +78 Insight Bonus to Fire Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Caustic Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Corrosion +156
    +156 Equipment Bonus to Acid Spell Power.
  • Acid Lore +23%
    Your Acid spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Caustic Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Corrosion +78
    +78 Insight Bonus to Acid Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Deathly Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Nullification +156
    +156 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Void Lore +23%
    Your Negative Energy and Poison spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Deathly Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Nullification +78
    +78 Insight Bonus to Negative Energy and Poison Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Echo of the Artblade BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Nullmagic Guard
    On being hit with a spell or attack: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
  • Eversight
    You benefit from the spell True Seeing and are Immune to Blindness.
  • Greater Arcane Casting Dexterity
    This ability reduces the arcane spell failure chance by -15%.
  • Quality Potency +27
    +27 Quality Bonus to each individual Spell Power. (Universal Spell Power is a different statistic.)
  • Sacred Spell Focus Mastery +3
    You gain a +3 Sacred Bonus to all Spell DCs.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Echo of the Crownblade BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Exceptional Alluring Skills Bonus +11
    +11 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Coruscating 7
    This effect causes the edges of this weapon to coruscate, dealing 7d6 Light damage on each hit.
  • Electrifying 7
    This effect causes the edges of this weapon to arc with electricity, dealing 7d6 Lightning damage on each hit.
  • Blazing 16
    This effect causes the edges of this weapon to coruscate, dealing 16d6 Light damage on each critical hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Echo of the Warblade BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Accuracy +5
    +5 Legendary bonus to Attack rolls.
  • Slashing 7
    The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each hit.
  • Gashing 16
    The edges of this weapon are sharpened beyond belief, dealing an additional 16d6 slashing damage on each critical hit.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Freezing Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Glaciation +156
    +156 Equipment Bonus to Cold Spell Power.
  • Ice Lore +23%
    Your Cold spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Freezing Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Glaciation +78
    +78 Insight Bonus to Cold Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Gleaming Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Radiance +156
    +156 Equipment Bonus to Light and Alignment Spell Power.
  • Radiance Lore +23%
    Your Light and Alignment spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Gleaming Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Radiance +78
    +78 Insight Bonus to Light and Alignment Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Kinetic Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Impulse +156
    +156 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Kinetic Lore +23%
    Your Force, Physical, and Untyped spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Kinetic Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Impulse +78
    +78 Insight Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic Blast 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 7
    This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
  • Impactful 7
    This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Entropic 7
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Mending Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Reconstruction +156
    +156 Equipment Bonus to Repair and Rust Spell Power.
  • Repair Lore +23%
    Your Repair and Rust spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Mending Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Reconstruction +78
    +78 Insight Bonus to Repair and Rust Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shocking Longsword of the Fallen Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Magnetism +156
    +156 Equipment Bonus to Electric Spell Power.
  • Lightning Lore +23%
    Your Lightning spells gain a +23% Equipment Bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2
    +2 Quality bonus to DC of all spells.
  • Insightful Spell Penetration +5
    +5 Insight bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Shocking Longsword of the Golden Age BtA 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Magnetism +78
    +78 Insight Bonus to Electric Spell Power.
  • Insightful Spell Lore V
    Passive: All of your spells gain a +5% Insight Bonus to their chance to Critical Hit.
  • Profane Spell Focus II
    You have a +2 Profane bonus to all Spell DCs.
  • Quality Spell Penetration +3
    +3 Quality bonus to Penetrate Spell Resistance.
  • Orange Augment Slot
  • Purple Augment Slot
Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • 3rd Degree Burns
    On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Mending Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Reconstruction +81
    +81 Insight Bonus to Repair and Rust Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Reflection of the Artblade BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Sacred Spell Focus Mastery +2
    You gain a +2 Sacred Bonus to all Spell DCs.
  • The Artblade's Gift
    You gain Legendary Concordant Opposition: Being struck in melee has a small chance to return some lost Hit Points and Spell Points to you. Offensive spells have a chance to grant 100 Temporary Spell Points. This has a one minute cooldown, which is shared with effects that grant Legendary Concordant Opposition.
  • Curse Absorption
    This effect absorbs curses targeted at the wearer.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Reflection of the Crownblade BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Felling the Oak
    On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Legendary Radiance
    Attacks and offensive spells have a chance to blind enemies with Light damage.
  • Quality Devotion +40
    +40 Quality Bonus to Positive Spell Power.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Reflection of the Warblade BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Mineral
    This weapon bypasses Adamantine, Byeshk, Cold Iron, Mithril, and Adamantine DR.

    This weapon is considerably strengthened, gaining +150 Maximum Durability.
  • The Warblade's Wrath
    On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 slashing damage. A successful Reflex save (DC 130) reduces this by half.
  • Legendary Electric Storm
    On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage.
  • Dripping with Magma
    This item is dripping with incredibly hot Magma. Your attacks have a high chance to deal very strong fire damage over time.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Shocking Longsword of the Undying Age BtC 33 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Proficiency: Longsword
    While equipped this item grants the wielder all required knowledge to wield a Longsword without proficiency penalties.
  • Insightful Magnetism +81
    +81 Insight Bonus to Electric Spell Power.
  • Exceptional Universal Spell Lore
    +5% Exceptional bonus to Universal Spell Lore
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Spell Lore +13%
    This weapon is designed to help spellcasters of all types, granting a +13% Equipment Bonus to all Spells' chance to Critically Hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Burning Blade of Estelar BtA 34 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fiery 7
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 7d6 Fire damage on each hit.
  • Flaming 16
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 16d6 Fire damage on each critical hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Dragon's Edge
    +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Calamitous Longsword BtA 34 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Longsword BtC 34 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Drysvayla's Razor BtA 34 Longsword
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Poisonous 7
    This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each hit.
  • Toxic 16
    This effect causes the edges of this weapon to drip with a vile venom, dealing 16d6 poison damage on each critical hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Dragon's Edge
    +23% Enhancement bonus to bypass enemy Fortification. On Crit: 7d8 Bleeding Damage to those that are vulnerable to it.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Longsword BtA 35 Longsword
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Slashing 7
    The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each hit.
  • Gashing 16
    The edges of this weapon are sharpened beyond belief, dealing an additional 16d6 slashing damage on each critical hit.
  • Banishing 3320
    On Hit: 3320d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longsword of the Oozing Hunger BtC 35 Longsword
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Acidic 7
    This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
  • Destructive Acid +7
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Perfected Longsword of the Weapon Master BtA 35 Longsword
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Rippling Energy
    This item imbues rippling waves of energy through your opponents. Your attacks and offensive spells have a high chance to deal very strong Force damage over time.
  • Maiming 7
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +7d8 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Sword of Spiders BtA 35 Longsword
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Poisonous 7
    This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each hit.
  • Toxic 16
    This effect causes the edges of this weapon to drip with a vile venom, dealing 16d6 poison damage on each critical hit.
  • Nightshade Venom 117
    This weapon contains a sinister, powerful poison. Struck enemies will be poisoned, and must succeed on a DC 117 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds. This poison may only affect one enemy every 6 seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Orange Augment Slot
  • Purple Augment Slot
Ember Longsword BtC Longsword
  • Masterwork
    This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls.
  • Fire Touch
    This weapon gives off a faint aura of warmth. A fire touch weapon deals an additional +1 fire damage on a successful hit.
  • Starter
    Starter equipment cannot be traded, sold, or crafted.
Lhorne's Blade BtC Longsword
  • Lesser Monstrous Humanoid Bane
    A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
Rime-Covered Longsword BtCoE Longsword
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Red Augment Slot