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Fimbric, Lost Longsword

Weapon Type Longsword
Damage 1d8 + 3 Slash, Magic, Lawful, Good, Silver
Critical Roll (10%) 19-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 7
Binding Binds to Account on Acquire
Clickie Feather Fall — 3 Charges, Recharge 3/day
Description This sword's name is spelled in Dwarvish Runes carefully etched into its silver blade.
Material Silver
Durability 140
Weight 4.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Axiomatic Blast 2: This weapon is an implement of law, dealing 2d6 Law damage on a successful hit, and an additional 2d6 Law damage on a critical hit. This effect makes the weapon lawfully aligned.
    Chaotic characters wielding this weapon will suffer one negative level.
  • Holy 2: This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Augment Slots
  • Red Augment Slot
Set Bonuses
The Dread Isle's Curse
5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power
+10 Profane bonus to Universal Spellpower
+10 Profane bonus to Physical Resistance Rating
+1 Profane bonus to Spell DCs
+1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...

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Fimbric, Lost Longsword
Fimbric, Lost Longsword
Longsword
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 7
Binds to Account on Acquire
Base Damage Rating: 8.25
Damage: 1d8 + 3 Slash, Magic, Lawful, Good, Silver
Critical Roll: (10%) 19-20 / x2
Feather Fall
Target: Self
School: Transmutation
Spell Resistance: No
Causes an ally to fall slowly, although faster than feathers typically do.
3 / 3 Charges (Recharged/Day: 3)
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Axiomatic Blast 2: This weapon is an implement of law, dealing 2d6 Law damage on a successful hit, and an additional 2d6 Law damage on a critical hit. This effect makes the weapon lawfully aligned.
Chaotic characters wielding this weapon will suffer one negative level.
Holy 2: This weapon is wielded by the pure to smite the wicked, dealing an additional 2d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Augments:
Red Augment Slot: Empty
Set Bonuses:
The Dread Isle's Curse:
5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power
+10 Profane bonus to Universal Spellpower
+10 Profane bonus to Physical Resistance Rating
+1 Profane bonus to Spell DCs
+1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...
Durability: 140 / 140
Silver (Hardness: 15)
This sword's name is spelled in Dwarvish Runes carefully etched into its silver blade.