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Longbow (Weapons) (160 total)

Name Min Level Type Crit Effects & Bonuses
Cloven-jaw Longbow 2 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Red Augment Slot
Ethereal Longbow BtA 2 Longbow
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Guardkiller Bow 2 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Lesser Human Bane
    A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Red Augment Slot
Nicked Longbow BtA 2 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Electrifying {0}
    This effect causes the edges of this weapon to arc with electricity, dealing {0}d6 Lightning damage on each hit.
  • Seeker +{0}
    +{0} Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Deadly +{0}
    +{0} Competence bonus to Weapon Damage.
Sworn Silver Longbow BtA 2 Longbow
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Zaramang's Longbow 2 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Lesser Halfling Bane
    A bane weapon excels at attacking one type or subtype of creature. Against halflings, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Lesser Dwarf Bane
    A bane weapon excels at attacking one type or subtype of creature. Against dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Red Augment Slot
Calomel Strung Long Bow BtAoE 4 Longbow
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Dragon Bane {0}
    This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional {0}d10 bane damage vs. Dragons
  • Tidal
    This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Elemental Longbow of Earth BtAoE 4 Longbow
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
  • Acid Resistance +{0}
    +{0} Enhancement bonus to Resist Acid.
Greatbow of the Scrag BtCoE 4 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Blunted Ammunition
    The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
  • Red Augment Slot
Lumric's Longbow 4 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
Ship-Siege Bow 4 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtC 4 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Cheap Shot BtA 5 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Ferrocrystal Longbow BtA 5 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Flamesalt Longbow BtA 5 Longbow
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Chilling 2
    This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 2
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 2d10 bane damage vs. Monstrous Humanoids
  • Weakening 1
    This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Ghostbane Longbow 6 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Undead Bane
    A bane weapon excels at attacking one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Red Augment Slot
Giant's Roar 6 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Red Augment Slot
Serpentbranch BtA 6 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Poisonous 2
    This effect causes the edges of this weapon to drip with a vile venom, dealing 2d6 poison damage on each hit.
  • Proof Against Poison +6
    This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
  • Purple Augment Slot
  • Orange Augment Slot
Shadowstrike BtA 6 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Unholy {0}
    This weapon is used by the wicked to smite the pure, dealing an additional {0}d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Distant Diversion +{0}%
    +{0}% Enhancement bonus to Decreased threat generated from ranged damage.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
Dampened Shatterbow 7 Longbow
  • Dampened
    This item has been in a wet environment for too long and its original power has been weakened. Combine it with a Token of Vulkoor at the Altar of Vulkoor in the Red Fens to restore it back to its former glory.
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Construct Bane
    A bane weapon excels at attacking one type or subtype of creature. Against constructs, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Move Silently -5
    Gives a -5 penalty to the wearer's Move Silently skill
Energized Longbow 7 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Etched Longbow 7 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Quenched Longbow 7 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Sapphire Sting BtA 7 Longbow 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Human Bane
    A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Ranged Alacrity 10%
    The wielder of this item gains a 10% Enhancement bonus to ranged attack speed.
  • Purple Augment Slot
Shatterbow BtA 7 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Reverberating 2
    This effect causes the edges of this weapon to pulse with sound, dealing 2d6 Sonic damage on each hit.
  • Construct Bane 2
    This weapon is attuned specifically to disrupt creations, dealing an additional 2d10 bane damage vs. Constructs
  • Armor-Piercing +7%
    +7% Enhancement bonus to bypass enemy Fortification
Smoldering Longbow 7 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Calamitous Longbow BtA 8 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Red Augment Slot
Calomel Strung Long Bow BtAoE 8 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Dragon Bane {0}
    This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional {0}d10 bane damage vs. Dragons
  • Tidal
    This weapon is sheathed in water. A tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Cataclysmic Longbow BtA 8 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Vampirism 1
    This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Red Augment Slot
Elemental Longbow of Earth BtAoE 8 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
  • Acid Arrow
    This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration.
  • Acid Resistance +{0}
    +{0} Enhancement bonus to Resist Acid.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Flare Bow 8 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Fiery Detonation
    This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Fortitude save (DC 39) reduces this by half.
Ship-Siege Bow 8 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Silver Longbow 8 Longbow 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • Red Augment Slot
Spectral Longbow BtC 8 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Inferno Sniper BtA 9 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Blinding Embers
    This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Red Augment Slot
Barovian's Longbow BtC 10 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Bow of the Elements (Air) BtA 10 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Shocking Blast 3
    This weapon arcs with deadly electricity, dealing 3d6 Electric damage on a successful hit, and an additional 3d6 Electric damage on a critical hit.
  • Lightning Lore +11%
    Your Lightning spells gain a +11% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +77
    +77 Equipment Bonus to Electric Spell Power.
  • Red Augment Slot
  • The Desert's Writhing Storm
    2 Pieces Equipped:

    +2% Artifact bonus to Electric Spellcrit Chance
    +10 Artifact bonus to Electric Spellpower
    +10 Artifact bonus to Magical Resistance Rating
Cheap Shot BtA 10 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Macabre Longbow BtC 10 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Thornlord BtA 10 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Armor-Piercing +9%
    +9% Enhancement bonus to bypass enemy Fortification
  • Piercing 3
    The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
  • Insightful Doubleshot +2%
    +2% Insightful bonus to Doubleshot chance.
  • Insightful Distant Diversion +4%
    +4% Insight bonus to Decreased threat generated from ranged damage.
  • Red Augment Slot
  • Menechtarun Scavenger
    2 Pieces Equipped:

    +5 Artifact bonus to Physical and Magical Resistance Rating
    +10 Artifact bonus to Positive, Negative, and Repair Amplification
Demogorgon's Sinew BtA 11 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Burst 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Paralyzing 45
    Any creature struck by this weapon must succeed on a DC 45 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Red Augment Slot
Demon's Arc BtA 11 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Stealth Strike
    Reduces the threat generated by ranged attacks and spells by 15%.
  • Bleeding 3
    This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 3d8 bleeding damage to those that are vulnerable to it.
  • Overfocus
    This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to Search and Spot.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Red Augment Slot
Duergarcraft Longbow BtA 11 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Piercing 3
    The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
  • Stabbing 7
    The edges of this weapon are serrated, dealing an additional 7d6 piercing damage on each critical hit.
  • Banishing 1880
    On Hit: 1880d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 3 Hit Points, it is instantly slain. If the outsider has above 45 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
Longbow of the Oozing Hunger BtA 11 Longbow
  • +5 Enhancement Bonus
    Weapons and Shields: +5 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Acid Blast 3
    This weapon is covered in a strong and deadly acid, dealing 3d6 Acid damage on a successful hit, and an additional 3d6 Acid damage on a critical hit.
  • Slime
    This weapon stores the corrosive, voracious power of the ooze deep within. When this weapon is used, this power can come to the surface, decreasing an opponent's AC.
  • Acidic 3
    This effect causes the edges of this weapon to drip with acid, dealing 3d6 Acid damage on each hit.
  • Destructive Acid +2
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 2d20+27 acid damage.
  • Red Augment Slot
Alchemical Longbow 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype)
    This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Bloody War Bow BtA 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength
    While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Bodyfeeder
    Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Life Shield (Weapon)
    Every time you are hit while wielding a Life Shield weapon there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Red Augment Slot
Bow of the Elements (Ice) 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Icy Burst
    This weapon is sheathed in icy cold. The weapon deals an additional 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Feat: Precise Shot
    While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
  • Red Augment Slot
Calomel Strung Long Bow BtAoE 12 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Dragon Bane {0}
    This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional {0}d10 bane damage vs. Dragons
  • Tidal Burst
    This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Destructive War Bow BtA 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength
    While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Red Augment Slot
Elemental Longbow of Earth BtAoE 12 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Acid Burst
    This weapon is sheathed in corrosive acid. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Acid Arrow
    This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 6 seconds. Multiple hits do not cause more damage but do extend the duration.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Acid Resistance +{0}
    +{0} Enhancement bonus to Resist Acid.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Gnollish War Bow BtCoE 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength
    While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Green Steel Longbow BtCoE 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by the Baatezu, the devils of Shavarath. Green steel weapons leave terrible wounds, increasing the damage die type of the weapon, and are treated as evil-aligned for the purpose of bypassing damage reduction.
Infectious War Bow BtA 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength
    While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Demon Fever
    This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Red Augment Slot
Petrifying War Bow BtA 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength
    While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Red Augment Slot
Ship-Siege Bow 12 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtC 12 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Tortured Livewood Bow 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
Tortured Livewood Bow (ML12) BtCoE 12 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
Longbow of the Fallen Age BtA 13 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anarchic Blast 3
    This weapon is a chaotic conduit, dealing 3d6 Chaos damage on a successful hit, and an additional 3d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 3
    This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Longbow of the Golden Age BtA 13 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Blast 3
    This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
  • Impactful 3
    This effect causes the edges of this weapon to ripple with force, dealing 3d6 force damage on each hit.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Entropic 3
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 3d6 untyped damage on each hit.
  • Red Augment Slot
Tortured Livewood Bow (ML13) BtCoE 13 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
Bow of Sinew 14 Longbow 19-20 x3
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Stealth Strike
    Reduces the threat generated by ranged attacks and spells by 15%.
  • Seeker +8
    Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Overfocus
    This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to Search and Spot.
Tortured Livewood Bow (ML14) BtCoE 14 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 8 to 20 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
  • Red Augment Slot
Unwavering Ardency BtC 14 Longbow
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Cursespewing
    On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
Unwavering Ardency BtC 14 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Cursespewing
    On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
Unwavering Ardency BtC 14 Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Cursespewing
    On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
Unwavering Ardency BtC 14 Longbow 19-20 x3
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Immunity to Fear
    The wearer of this item is immune to all fear effects.
  • Flaming Burst
    This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Smoke Screen
    You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
  • Upgradeable Item (Black Abbot)
    This item could be upgraded if you found a Seal of the Black Abbot to combine it with. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with a Seal of the Black Abbot to upgrade the item to a more powerful form.
Cheap Shot BtA 15 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Syranian Longbow BtA 15 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Electrifying 4
    This effect causes the edges of this weapon to arc with electricity, dealing 4d6 Lightning damage on each hit.
  • Holy 4
    This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Twisted Willow BtA 15 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Poisonous 4
    This effect causes the edges of this weapon to drip with a vile venom, dealing 4d6 poison damage on each hit.
  • Armor-Piercing +12%
    +12% Enhancement bonus to bypass enemy Fortification
  • Red Augment Slot
Bow of the Silver Flame BtA 16 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Holy Burst 4
    This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 9d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Undead Bane 4
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Blunted Ammunition
    The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
Calomel Strung Long Bow BtAoE 16 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Dragon Bane {0}
    This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional {0}d10 bane damage vs. Dragons
  • Tidal Burst
    This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Cormyrean Longbow BtC 16 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Flaming
    This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit.
  • Shock
    This weapon is sheathed in crackling electricity. A shock weapon deals an extra 1 to 6 points of electricity damage on a successful hit.
  • Frost
    This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit.
  • Acid
    This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit.
  • Screaming
    Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Blast
    A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Paralyzing
    Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Elemental Longbow of Earth BtAoE 16 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Acid Burst
    This weapon is sheathed in corrosive acid. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Acid Arrow
    This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Acid Resistance +{0}
    +{0} Enhancement bonus to Resist Acid.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Roadwatch Bow (ML16) BtCoE 16 Longbow
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Heartseeker III
    On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Ship-Siege Bow 16 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtC 16 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Roadwatch Bow (ML17) BtCoE 17 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Heartseeker III
    On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 Piercing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Defiled Reliquary Longbow BtA 18 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 4
    This weapon is used by the wicked to smite the pure, dealing an additional 4d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 4
    This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Red Augment Slot
First Course Finder BtA 18 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Fiery 4
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
  • Animal Bane 4
    This weapon is attuned specifically to disrupt the natural, dealing an additional 4d10 bane damage vs. Animals
  • Red Augment Slot
  • Cooking By the Book
    3 Pieces Equipped:
    +20 Artifact Bonus to Universal Spell Power
    +2% Artifact Bonus to Spell Critical Chance
    +1 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +5 Artifact Bonus to Melee and Ranged Power
    +5% Legendary Bonus to Spell Critical Damage
Roadwatch Bow (ML18) BtCoE 18 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Heartseeker IV
    On Critical Hit: 9 to 54 Piercing damage from weapons with a x2 Critical Multiplier, 9 to 72 Piercing damage from weapons with a x3 Critical Multiplier, and 9 to 90 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Shining Reliquary Longbow BtA 18 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 4
    This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Blazing 10
    This effect causes the edges of this weapon to coruscate, dealing 10d6 Light damage on each critical hit.
  • Evil Outsider Bane 4
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 4d10 bane damage vs. Evil Outsiders
  • Red Augment Slot
Cheap Shot BtA 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Cormyrean Longbow BtC 20 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Flaming Burst
    This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Shocking Burst
    This weapon is sheathed in crackling electricity, and deals 1 to 6 electrical damage each hit. Critical hits deal an additional 1 to 10 electrical damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Icy Burst
    This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Acid Burst
    This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Pure Good
    This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Blast
    A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • True Law
    This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Force
    This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Improved Slowburst
    This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 28 Will save negates this effect.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
Epic Bow of the Elements (Air) BtA 20 Longbow 19-20 x3
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Shocking Blast 4
    This weapon arcs with deadly electricity, dealing 4d6 Electric damage on a successful hit, and an additional 4d6 Electric damage on a critical hit.
  • Lightning Lore +16%
    Your Lightning spells gain a +16% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +111
    +111 Equipment Bonus to Electric Spell Power.
  • Whirlwind Absorption
    This effect absorbs air elementals knockdown attack.
  • Colorless Augment Slot
  • Red Augment Slot
  • The Epic Desert's Writhing Storm
    2 Pieces Equipped:

    +4% Artifact bonus to Electric Spellcrit Chance
    +20 Artifact bonus to Electric Spellpower
    +20 Artifact bonus to Magical Resistance Rating
Epic Bow of the Silver Flame BtA 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Holy Burst 4
    This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 10d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Undead Bane 4
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Blunted Ammunition
    The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Epic Calomel Long Bow BtAoE 20 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Dragon Bane {0}
    This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional {0}d10 bane damage vs. Dragons
  • Tidal Burst
    This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Epic Elemental Longbow of Earth BtAoE 20 Longbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Acid Burst
    This weapon is sheathed in corrosive acid. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Acid Arrow
    This weapon is sheathed in corrosive acid. A successful hit douses the target in acid causing an additional 2 to 8 damage every 2 seconds for 36 seconds. Multiple hits do not cause more damage but do extend the duration.
  • Greater Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Acid Resistance +{0}
    +{0} Enhancement bonus to Resist Acid.
  • Upgradeable - Tier 1
    This is a tier 1 upgradeable item.
Epic Ethereal Longbow BtA 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impactful 4
    This effect causes the edges of this weapon to ripple with force, dealing 4d6 force damage on each hit.
  • Ghostbane 4
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Epic Shatterbow BtA 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Sonic Blast 4
    This weapon rings with the power of sound, dealing 4d6 Sonic damage on a successful hit, and an additional 4d6 Sonic damage on a critical hit.
  • Construct Bane 4
    This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs
  • Armor-Piercing +15%
    +15% Enhancement bonus to bypass enemy Fortification
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Move Silently -10
    Gives a -10 penalty to the wearer's Move Silently skill
  • Red Augment Slot
Epic Ship-Siege Bow 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Epic Sworn Silver Longbow BtA 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Unnatural Bane 4
    This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead
  • Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Righteous
    This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
Epic Thornlord BtA 20 Longbow 19-20 x3
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Armor-Piercing +15%
    +15% Enhancement bonus to bypass enemy Fortification
  • Piercing 4
    The edges of this weapon have serrated edges, dealing an additional 4d6 piercing damage on each hit.
  • Insightful Doubleshot +3%
    +3% Insightful bonus to Doubleshot chance.
  • Insightful Distant Diversion +7%
    +7% Insight bonus to Decreased threat generated from ranged damage.
  • Colorless Augment Slot
  • Red Augment Slot
  • Epic Menechtarun Scavenger
    2 Pieces Equipped:

    +10 Artifact bonus to Physical and Magical Resistance Rating
    +20 Artifact bonus to Positive, Negative, and Repair Amplification
Epic Tortured Livewood Bow BtC 20 Longbow 20 x4
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
  • Colorless Augment Slot
  • Red Augment Slot
Spectral Longbow BtC 20 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Improved Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain.
    If your target has above 1500 Hit Points, they take 150 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Epic Shadowstrike BtA 21 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Unholy {0}
    This weapon is used by the wicked to smite the pure, dealing an additional {0}d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Distant Diversion +{0}%
    +{0}% Enhancement bonus to Decreased threat generated from ranged damage.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Red Augment Slot
Thunder-Forged Alloy Longbow 22 Longbow
  • +9 Enhancement Bonus
    Weapons and Shields: +9 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +9 enhancement bonus to Armor Class.
  • Thunder-Forged (Tier 0)
    This weapon has been made from Thunder-Forged Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
  • Orange Augment Slot
Pinion, Cloud-piercer BtC 23 Longbow 19-20 x3
  • Attuned to Heroism
    This relic is attuned to heroic actions. If you have earned enough favor with the Purple Dragon Knights of Cormyr, you can upgrade this relic at their representative in Eveningstar to become part of a Planar Conflux item set.
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Seeker +10
    Provides a +10 enhancement bonus to confirm critical hits, and a +10 enhancement bonus to critical hit damage (before multipliers are applied).
Roadwatch Bow (ML23) BtCoE 23 Longbow
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Heartseeker V
    On Critical Hit: 11 to 66 Piercing damage from weapons with a x2 Critical Multiplier, 11 to 88 Piercing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Tortured Livewood Bow (ML23) BtCoE 23 Longbow
  • Greater Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 12 to 30 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Red Augment Slot
Cormyrean Longbow BtC 24 Longbow
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Blazing
    This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
  • Boreal
    This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
  • Caustic
    This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
  • Voltaic
    This weapon is sheathed in Powerful electricity. A voltaic weapon deals an extra 2 to 12 points of electricity damage on a successful hit.
  • Shrieking
    Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Impellent
    This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
  • Force Burst
    This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Coruscating
    This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Brilliance
    This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition, critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Greater Good
    This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good aligned characters.
  • Good Burst
    This weapon is imbued with the power of good and deals 1 to 6 points of good damage against all of non-good alignment. Additionally, all targets of non-good alignment take an extra 3 to 18 damage on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Holy
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 points of damage against all targets of evil alignment.
  • Holy Burst
    A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Axiomatic Burst
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier.
  • Absolute Law
    This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
  • Axiomatic
    An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment.
  • Steam
    This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit.
  • Cacophony
    This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
  • Magma Surge
    This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Crushing Wave
    This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
  • Slicing Winds
    This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Disintegration
    This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Lightning Strike
    This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Incineration
    This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Wounding
    A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Maladroit
    This weapon afflicts enemies with sluggish and clumsy movements. -1 Dexterity on a successful hit.
  • Weakening
    This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Improved Shattermantle
    Translucent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
  • Freezing Ice
    This weapon stores the pitiless, immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Improved Roaring
    This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Improved Cursespewing
    On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
  • Strength Sapping
    Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • Improved Paralyzing
    Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • Life Stealing
    This weapon has a chance to drain 1 to 3 levels from its target on a critical hit.
  • Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Hemorrhaging
    This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Fracturing
    This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Parrying VIII
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Ghost Touch
    An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
  • Cold Iron
    This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Epic Ship-Siege Bow 24 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Roadwatch Bow (ML24) BtCoE 24 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Supreme Law
    This weapon is infused with the supreme Power of Law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
  • Heartseeker V
    On Critical Hit: 11 to 66 Piercing damage from weapons with a x2 Critical Multiplier, 11 to 88 Piercing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Spectral Longbow BtC 24 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Greater Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain.
    If your target has above 2000 Hit Points, they take 200 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Tortured Livewood Bow (ML24) BtCoE 24 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Superior Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 16 to 40 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
  • Red Augment Slot
Cheap Shot BtA 25 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Epic Serpentbranch BtA 25 Longbow
  • +8 Enhancement Bonus
    Weapons and Shields: +8 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +8 enhancement bonus to Armor Class.
  • Poisonous 5
    This effect causes the edges of this weapon to drip with a vile venom, dealing 5d6 poison damage on each hit.
  • Toxic 12
    This effect causes the edges of this weapon to drip with a vile venom, dealing 12d6 poison damage on each critical hit.
  • Poison Resistance +44
    +44 Enhancement bonus to Resist Poison.
  • Proof Against Poison +6
    This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
  • Purple Augment Slot
  • Orange Augment Slot
Roadwatch Bow (ML25) BtCoE 25 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Supreme Law
    This weapon is infused with the supreme Power of Law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
  • Heartseeker VI
    On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
Tortured Livewood Bow (ML25) BtCoE 25 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Sovereign Acid Arrow
    This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 20 to 50 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds.
  • Red Augment Slot
  • Orange Augment Slot
Epic Energized Longbow 26 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Electric Vulnerability
    On Hit: Applies a stack of Electric Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Etched Longbow 26 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Acid Vulnerability
    On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Epic Quenched Longbow 26 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Epic Sapphire Sting BtA 26 Longbow 19-20 x3
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Human Bane
    A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Greater Maiming
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Purple Augment Slot
Epic Smoldering Longbow 26 Longbow
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Upgradeable Item (Temple of Elemental Evil)
    This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Epic Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Legendary Green Steel Longbow BtC 26 Longbow
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Legendary Green Steel
    This planar alloy has a greasy green-colored sheen and is favored by high ranking Baatezu, the ruling devils of Shavarath. Green steel weapons leave terrible wounds and are treated as evil-aligned for the purpose of bypassing damage reduction.
  • Green Steel Tier 1 Weapon Slot
  • Green Steel Tier 2 Weapon Slot
  • Green Steel Tier 3 Weapon Slot
  • Green Steel Active Slot
Chaosbow BtC 28 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic {0}
    This weapon is chaotic and used to undermine the righteous, dealing an additional {0}d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Fetters of Unreality
    This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.

    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Red Augment Slot
  • Orange Augment Slot
Epic Ship-Siege Bow 28 Longbow
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Construct Bane {0}
    This weapon is attuned specifically to disrupt creations, dealing an additional {0}d10 bane damage vs. Constructs
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtC 28 Longbow
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Ghostbane {0}
    This weapon is attuned specifically to hunt the risen dead, dealing an additional {0}d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane {0}
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional {0}d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing {0}
    This effect causes the edges of this weapon to ripple with force, dealing {0}d6 force damage on each critical hit.
Void, the Endless Cold BtC 28 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Frozen Aether
    This weapon was forged of malevolent ice, and enemies struck with it are afflicted by its curse. This weapon can inflict ten stacks of Cold damage over time, with one stack expiring at a time.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Cold Vulnerability
    On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Purple Augment Slot
  • Red Augment Slot
Aerania, the Boltbow BtC 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Alchemical Air Attunement
    Attacks and offensive spells have a small chance to deal massive electric damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Ferrocrystal Longbow BtA 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Feybane 6
    This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Maiming 6
    This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Crystal
    Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Red Augment Slot
Legendary Flamesalt Longbow BtA 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6
    This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3
    This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Legendary Inferno Sniper BtA 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Blinding Embers
    This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Fire Vulnerability
    On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Red Augment Slot
Legendary Syranian Longbow BtA 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Electrifying 6
    This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6
    This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment Slot
Legendary Twisted Willow BtA 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Poisonous 6
    This effect causes the edges of this weapon to drip with a vile venom, dealing 6d6 poison damage on each hit.
  • Armor-Piercing +20%
    +20% Enhancement bonus to bypass enemy Fortification
  • Red Augment Slot
Morninglord's Longbow BtC 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Holy {0}
    This weapon is wielded by the pure to smite the wicked, dealing an additional {0}d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Fiery {0}
    This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
  • Undead Bane {0}
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional {0}d10 bane damage vs. Undead
  • Red Augment Slot
Nightmother's Longbow BtC 29 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Mother Night's Embrace
    This weapon is unholy and imbued by one of the two deities of Barovia - the Mother Night. This weapon is evil, dealing an additional {0}d6 evil damage on each hit.
  • Human Bane {0}
    This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional {0}d10 bane damage vs. Humans
  • Vampirism {0}
    This weapon thirsts for the blood of your enemies, healing you for +{0}d2 hit points with each hit.
  • Chilling {0}
    This effect causes the edges of this weapon to become frozen to the touch, dealing {0}d6 Ice damage on each hit.
  • Orange Augment Slot
Cheap Shot BtA 30 Longbow
  • +14 Enhancement Bonus
    Weapons and Shields: +14 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +14 enhancement bonus to Armor Class.
  • Poisonous {0}
    This effect causes the edges of this weapon to drip with a vile venom, dealing {0}d6 poison damage on each hit.
  • Critical Befouling {0}
    This deadly weapon saps the charm from your enemies, dealing {0} Charisma damage on each critical hit.
  • Doubleshot +{0}%
    +{0}% Enhancement bonus to Doubleshot chance.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
Legendary Bow of the Elements (Air) BtA 30 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Sovereign Lightning Strike
    This item crackles with power, flickers of lightning emanating from it. On any vorpal strike that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
  • Shocking Blast 6
    This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
  • Lightning Lore +21%
    Your Lightning spells gain a +21% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +146
    +146 Equipment Bonus to Electric Spell Power.
  • Whirlwind Absorption
    This effect absorbs air elementals knockdown attack.
  • Colorless Augment Slot
  • Red Augment Slot
  • The Legendary Desert's Writhing Storm
    2 Pieces Equipped:

    +6% Artifact bonus to Electric Spellcrit Chance
    +30 Artifact bonus to Electric Spellpower
    +30 Artifact bonus to Magical Resistance Rating
Legendary Bow of the Silver Flame BtA 30 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Holy Burst 6
    This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Undead Bane 6
    Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead
  • Weaken Undead
    Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
  • Blunted Ammunition
    The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Red Augment Slot
Legendary Shatterbow BtA 30 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Sonic Blast 6
    This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Armor-Piercing +21%
    +21% Enhancement bonus to bypass enemy Fortification
  • Adamantine
    Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Move Silently -10
    Gives a -10 penalty to the wearer's Move Silently skill
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Thornlord BtA 30 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Armor-Piercing +21%
    +21% Enhancement bonus to bypass enemy Fortification
  • Piercing 6
    The edges of this weapon have serrated edges, dealing an additional 6d6 piercing damage on each hit.
  • Insightful Doubleshot +4%
    +4% Insightful bonus to Doubleshot chance.
  • Insightful Distant Diversion +10%
    +10% Insight bonus to Decreased threat generated from ranged damage.
  • Purple Augment Slot
  • Red Augment Slot
  • Legendary Menechtarun Scavenger
    2 Pieces Equipped:

    +15 Artifact bonus to Physical and Magical Resistance Rating
    +30 Artifact bonus to Positive, Negative, and Repair Amplification
Attuned Bone Longbow BtC 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
  • The Legendary Dread Isle's Curse
    5 Pieces Equipped:

    +15 Profane bonus to Melee and Ranged Power
    +25 Profane bonus to Universal Spellpower
    +30 Profane bonus to Physical Resistance Rating
    +2 Profane bonus to Spell DCs
    +2 Profane bonus to all Ability Scores
    +4 Profane bonus to Attack and Damage

    The Isle of Dread beckons you...
Dinosaur Bone Longbow BtA 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Isle of Dread: Scale Slot (Weapon)
  • Isle of Dread: Fang Slot (Weapon)
  • Isle of Dread: Claw Slot (Weapon)
  • Isle of Dread: Horn Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Eon, the Poisoned Reign BtC 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Legendary Virulent Poison
    This item carries a potent venom that is delivered with your attacks. On any strike, the Poison has a chance to be applied, dealing 5d6 Constitution damage if your enemy fails a DC100 Fortitude saving throw.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Poisonous 7
    This effect causes the edges of this weapon to drip with a vile venom, dealing 7d6 poison damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Bloody War Bow BtA 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Feeding 30
    On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Red Augment Slot
  • Purple Augment Slot
Legendary Destructive War Bow BtA 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Gnollish War Bow BtCoE 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Malleable
    This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Infectious War Bow BtA 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Legendary Demon Fever
    This deadly weapon saps the health from your enemies, dealing 3d3 Constitution damage on each critical hit.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Petrifying War Bow BtA 31 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Crippling
    A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Bonesplitter
    This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
  • Monstrous Humanoid Bane 6
    This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Legendary Stone Prison
    This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates the effect.
  • Red Augment Slot
  • Purple Augment Slot
Legendary Defiled Reliquary Longbow BtA 32 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Unholy 6
    This weapon is used by the wicked to smite the pure, dealing an additional 6d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Evil Blast 6
    This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned.
    Good characters wielding this weapon will suffer one negative level.
  • Legendary Vile Grip of the Hidden Hand
    Attacks and offensive spells have a small chance to deal massive evil damage.
  • Taint of Evil
    Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary First Course Finder BtA 32 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Concentrated Corrosive Salt
    This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
  • Fiery 6
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Animal Bane 6
    This weapon is attuned specifically to disrupt the natural, dealing an additional 6d10 bane damage vs. Animals
  • Orange Augment Slot
  • Purple Augment Slot
  • Legendary Cooking By the Book
    3 Pieces Equipped:
    +25 Artifact Bonus to Universal Spell Power
    +6% Artifact Bonus to Spell Critical Chance
    +3 Artifact Bonus to Imbue Dice
    4 Pieces Equipped:
    +15 Artifact Bonus to Melee and Ranged Power
    +15% Legendary Bonus to Spell Critical Damage
Legendary Shining Reliquary Longbow BtA 32 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6
    This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15
    This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Ship-Siege Bow BtA 32 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fiery 6
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Construct Bane 6
    This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtA 32 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ghostbane 6
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 6
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 15
    This effect causes the edges of this weapon to ripple with force, dealing 15d6 force damage on each critical hit.
Aeon, the Blazing Reign BtC 33 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ranged Alacrity 20%
    The wielder of this item gains a 20% Enhancement bonus to ranged attack speed.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longbow of the Fallen Age BtA 33 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Anarchic Blast 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longbow of the Golden Age BtA 33 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 7
    This weapon ripples with intense force, dealing 7d6 Force damage on a successful hit, and an additional 7d6 Force damage on a critical hit.
  • Impactful 7
    This effect causes the edges of this weapon to ripple with force, dealing 7d6 force damage on each hit.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Entropic 7
    This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 7d6 untyped damage on each hit.
  • Orange Augment Slot
  • Purple Augment Slot
Longbow of the Undying Age BtC 33 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Dripping with Magma
    This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
  • 3rd Degree Burns
    On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds, and adds 1-5 stacks of Vulnerability. (Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Sealed in Fire
    This weapon burns with a sealed power. It can have its power unsealed at the Ritual Table, adding one effect. Attempting to add another will remove the original.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Calamitous Longbow BtA 34 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Cataclysmic Longbow BtC 34 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Lamordia: Melancholic Slot (Weapon)
  • Lamordia: Dolorous Slot (Weapon)
  • Lamordia: Miserable Slot (Weapon)
  • Lamordia: Woeful Slot (Weapon)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Demogorgon's Sinew BtA 35 Longbow
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Anarchic Burst 7
    This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and 16d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
  • Paralyzing 117
    Any creature struck by this weapon must succeed on a DC 117 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 10 seconds.
  • Anarchic 7
    This weapon is chaotic and used to undermine the righteous, dealing an additional 7d6 chaos damage on each hit. This effect makes the weapon chaotic aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Demon's Arc BtA 35 Longbow
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Stealth Strike
    Reduces the threat generated by ranged attacks and spells by 15%.
  • Revel in Blood (Piercing)
    Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
  • Overfocus
    This item helps you focus your attention, but it makes you somewhat oblivious to your surroundings, causing a -10 penalty to Search and Spot.
  • Aligned
    This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Duergarcraft Longbow BtA 35 Longbow
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Piercing 7
    The edges of this weapon have serrated edges, dealing an additional 7d6 piercing damage on each hit.
  • Stabbing 16
    The edges of this weapon are serrated, dealing an additional 16d6 piercing damage on each critical hit.
  • Banishing 3320
    On Hit: 3320d6 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 7 Hit Points, it is instantly slain. If the outsider has above 117 hit points, it takes {3}d20 damage.
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Longbow of the Oozing Hunger BtC 35 Longbow
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Lingering Acidic Burn
    This item splashes burning acid on your opponents. Your attacks and offensive spells have a high chance to deal very strong Acid damage over time.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Acidic 7
    This effect causes the edges of this weapon to drip with acid, dealing 7d6 Acid damage on each hit.
  • Destructive Acid +7
    Strikes with this weapon have a small chance to call forth a surge of incredibly corrosive acid, dealing 7d20+75 acid damage.
  • Orange Augment Slot
  • Purple Augment Slot
The Faceless Lord's Reach BtC 35 Longbow
  • +16 Enhancement Bonus
    Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Legendary Slime
    Attacks and offensive spells reduce enemy PRR and MRR by 10 each. This debuff does not stack, but refreshes on each hit.
  • Revel in Blood (Piercing)
    Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Piercing Damage.
  • Elasticity
    This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Disintegrate 7
    Strikes with this weapon have a small chance to call forth a spike of entropic force, dealing 7d20+75 untyped damage.
  • Orange Augment Slot
  • Purple Augment Slot
Legendary Ship-Siege Bow BtA 36 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Fiery 7
    This effect causes the edges of this weapon to burn with enchanted flames, dealing 7d6 Fire damage on each hit.
  • Construct Bane 7
    This weapon is attuned specifically to disrupt creations, dealing an additional 7d10 bane damage vs. Constructs
  • Improved Destruction
    On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Red Augment Slot
Spectral Longbow BtA 36 Longbow
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Ghostbane 7
    This weapon is attuned specifically to hunt the risen dead, dealing an additional 7d10 bane damage vs. Undead monsters.

    This weapon also has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
  • Evil Outsider Bane 7
    This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 7d10 bane damage vs. Evil Outsiders
  • Superior Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 2500 Hit Points, they are instantly slain.
    If your target has above 2500 Hit Points, they take 250 damage.
  • Crushing 16
    This effect causes the edges of this weapon to ripple with force, dealing 16d6 force damage on each critical hit.
Ember Longbow BtC Longbow
  • Masterwork
    This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls.
  • Fire Touch
    This weapon gives off a faint aura of warmth. A fire touch weapon deals an additional +1 fire damage on a successful hit.
  • Starter
    Starter equipment cannot be traded, sold, or crafted.
Rime-Covered Longbow BtCoE Longbow
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Frost II
    On Hit: 2 to 8 Cold Damage.
  • Red Augment Slot