Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 29
Binds to Account on Acquire
Base Damage Rating: 50.60
Damage: 4.8[1d8+2] + 15 Pierce, Magic, Good, Evil, Lawful, Chaotic
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Legendary Blinding Embers: This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Fiery {0}: This effect causes the edges of this weapon to burn with enchanted flames, dealing {0}d6 Fire damage on each hit.
Fire Vulnerability: On Hit: Applies a stack of Fire Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Durability: 370 / 370
Steel (Hardness: 39)
Blazing vengeance from above.