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Petrifying War Bow

Weapon Type Longbow
Damage 1.4[1d8] + 5 Pierce, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 12
Binding Binds to Account on Acquire
Description This powerful gnoll bow can now cause its wielder's foes to turn solidly to stone.
Material Wood
Durability 200
Weight 3.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  • Feat: Bow Strength: While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
  • Monstrous Humanoid Bane 3: This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
  • Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Augment Slots
  • Red Augment Slot

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Petrifying War Bow
Petrifying War Bow
Longbow
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Account on Acquire
Base Damage Rating: 12.10
Damage: 1.4[1d8] + 5 Pierce, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Feat: Bow Strength: While equipped this item grants the feat Bow Strength, allowing you to apply your Strength bonus to ranged attacks made with bows.
Monstrous Humanoid Bane 3: This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 3d10 bane damage vs. Monstrous Humanoids
Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Augments:
Red Augment Slot: Empty
Durability: 200 / 200
Wood (Hardness: 17)
This powerful gnoll bow can now cause its wielder's foes to turn solidly to stone.