Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 10
Binds to Account on Acquire
Base Damage Rating: 10.45
Damage: 1d8 + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
Force Blast 3: This weapon ripples with intense force, dealing 3d6 Force damage on a successful hit, and an additional 3d6 Force damage on a critical hit.
Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 20) prevents the effect.
Smoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
Set Bonuses:
The Desert's Biting Sands:
2 Pieces Equipped:
+2% Artifact bonus to Force Spellcrit Chance
+10 Artifact bonus to Force Spellpower
+10 Artifact bonus to Magical Resistance Rating Cap
Durability: 170 / 170
Steel (Hardness: 20)
A desert spirit bound to this sword summons a tiny sandstorm around its target on each hit. This sandstorm can blind and even knock down your opponent.