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+13 Enhancement Bonus
Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
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Improved Banishing
On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
If the outsider has above 1500 Hit Points, it takes 150 damage.
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Sovereign Vorpal
Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
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Axiomatic {0}
This weapon is righteous and wielded by those who stand against chaos, dealing an additional {0}d6 law damage on each hit. This effect makes the item lawfully aligned.
Chaotic characters wielding this weapon will suffer one negative level.
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Armor-Piercing +{0}%
+{0}% Enhancement bonus to bypass enemy Fortification
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Doublestrike +{0}%
+{0}% Enhancement bonus to Doublestrike chance.
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Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
- Red Augment Slot
- Orange Augment Slot