Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 26
Binds to Character on Acquire
Base Damage Rating: 40.20
Damage: 4.7[1d8] + 13 Slash, Magic, Lawful, ColdIron
Critical Roll: (20%) 17-20 / x2
+13 Enhancement Bonus: Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
If the outsider has above 1500 Hit Points, it takes 150 damage.
Sovereign Vorpal: Passive: +0.5\[W\] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Axiomatic {0}: This weapon is righteous and wielded by those who stand against chaos, dealing an additional {0}d6 law damage on each hit. This effect makes the item lawfully aligned.
Chaotic characters wielding this weapon will suffer one negative level.
Armor-Piercing +{0}%: +{0}% Enhancement bonus to bypass enemy Fortification
Doublestrike +{0}%: +{0}% Enhancement bonus to Doublestrike chance.
Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augments:
Orange Augment Slot: Empty
Durability: 330 / 330
Cold Iron (Hardness: 36)
This sharp blade was once used by the Archons to drive Devils out of holy places; since finding its way into the hands of the Erinyes, it's been put to darker purposes.