Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 26
Binds to Character on Acquire
Base Damage Rating: 40.20
Damage: 4.7[1d8] + 13 Slash, Magic, Lawful, ColdIron
Critical Roll: (20%) 17-20 / x2
+13 Enhancement Bonus: Weapons and Shields: +13 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +13 enhancement bonus to Armor Class.
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
If the outsider has above 1500 Hit Points, it takes 150 damage.
Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
If your target has above 3000 Hit Points, they take 300 damage.
Axiomatic 6: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the item lawfully aligned.
Chaotic characters wielding this weapon will suffer one negative level.
Armor-Piercing +20%: +20% Enhancement bonus to bypass enemy Fortification
Doublestrike +15%: +15% Enhancement bonus to Doublestrike chance.
Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augments:
Orange Augment Slot: Empty
Durability: 330 / 330
Cold Iron (Hardness: 36)
This sharp blade was once used by the Archons to drive Devils out of holy places; since finding its way into the hands of the Erinyes, it's been put to darker purposes.