Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 52.25
Damage: 5[1d8+2] + 15 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a DC 100 Reflex save or be knocked down.
Force Blast 6: This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
Legendary Sirocco: On hit, this has a chance of blinding your enemies with whirling sand. Struck enemies must make a DC 100 Fortitude save or be blinded.
Smoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
Legendary Air Guard: This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
Augments:
Purple Augment Slot: Empty
Set Bonuses:
The Legendary Desert's Biting Sands:
2 Pieces Equipped:
+6% Artifact bonus to Force Spellcrit Chance
+30 Artifact bonus to Force Spellpower
+30 Artifact bonus to Magical Resistance Rating Cap
Durability: 370 / 370
Steel (Hardness: 40)
A desert spirit bound to this sword summons a tiny sandstorm around its target on each hit. This sandstorm can blind and even knock down your opponent.