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Poniard of Pain

Weapon Type Dagger
Damage 1d4 + 2 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 4
Binding Binds to Account on Acquire
Description The wicked point of this dagger leaves wounds that don't heal like they should.
Material Steel
Durability 80
Weight 1.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Freezing 4: This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each critical hit.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
The Knife's Edge Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Poniard of Pain
Poniard of Pain
Dagger
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 4
Binds to Account on Acquire
Base Damage Rating: 4.95
Damage: 1d4 + 2 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll: (10%) 19-20 / x2
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
Freezing 4: This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each critical hit.
Augments:
Red Augment Slot: Empty
Durability: 80 / 80
Steel (Hardness: 14)
The wicked point of this dagger leaves wounds that don't heal like they should.