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Poniard of Pain

Weapon Type Dagger
Damage 1d4 + 2 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 4
Binding Binds to Account on Acquire
Description The wicked point of this dagger leaves wounds that don't heal like they should.
Material Steel
Durability 80
Weight 1.00 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Freezing 4: This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each critical hit.
Augment Slots
  • Red Augment Slot

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Poniard of Pain
Poniard of Pain
Dagger
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 4
Binds to Account on Acquire
Base Damage Rating: 4.95
Damage: 1d4 + 2 Pierce, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good, Evil, Lawful, Chaotic
Critical Roll: (10%) 19-20 / x2
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
Freezing 4: This effect causes the edges of this weapon to become frozen to the touch, dealing 4d6 Ice damage on each critical hit.
Augments:
Red Augment Slot: Empty
Durability: 80 / 80
Steel (Hardness: 14)
The wicked point of this dagger leaves wounds that don't heal like they should.