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Epic Ancient Vulkoorim Dagger

Weapon Type Dagger
Damage 3[1d4] + 6 Pierce, Magic, Adamantine
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description An ancient dagger forged in the days of the elven revolt against the giants. This dagger has a small chance to kill any giant outright.
Material Adamantine
Durability 240
Weight 1.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Poison Blast 4: This weapon drips with vile poison, dealing 4d6 Poison damage on a successful hit, and an additional 4d6 Poison damage on a critical hit.
  • Giant Slayer: This weapon has a small chance to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
  • Giant Bane 4: This weapon is attuned specifically to hunt a larger foe, dealing an additional 4d10 bane damage vs. Giants
  • Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Purple Augment Slot
  • Red Augment Slot
Set Bonuses
Epic Vulkoor's Chosen
2 Pieces Equipped:
+20 Artifact bonus to Poison Resistance
+2 Artifact bonus to Sneak Attack Dice
+2 Artifact bonus to Saving Throws
+2 Artifact bonus to Dexterity and Constitution

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Epic Ancient Vulkoorim Dagger
Epic Ancient Vulkoorim Dagger
Dagger
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 14.85
Damage: 3[1d4] + 6 Pierce, Magic, Adamantine
Critical Roll: (10%) 19-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Poison Blast 4: This weapon drips with vile poison, dealing 4d6 Poison damage on a successful hit, and an additional 4d6 Poison damage on a critical hit.
Giant Slayer: This weapon has a small chance to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
Giant Bane 4: This weapon is attuned specifically to hunt a larger foe, dealing an additional 4d10 bane damage vs. Giants
Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Purple Augment Slot: Empty
Red Augment Slot: Empty
Set Bonuses:
Epic Vulkoor's Chosen:
2 Pieces Equipped:
+20 Artifact bonus to Poison Resistance
+2 Artifact bonus to Sneak Attack Dice
+2 Artifact bonus to Saving Throws
+2 Artifact bonus to Dexterity and Constitution
Durability: 240 / 240
Adamantine (Hardness: 40)
An ancient dagger forged in the days of the elven revolt against the giants. This dagger has a small chance to kill any giant outright.