Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 10
Binds to Account on Acquire
Base Damage Rating: 11.00
Damage: 1.5[1d6] + 5 Slash, Pierce, Magic, Adamantine
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Poison Blast 3: This weapon drips with vile poison, dealing 3d6 Poison damage on a successful hit, and an additional 3d6 Poison damage on a critical hit.
Giant Slayer: This weapon has a small chance to force a target Giant to make a Difficulty Check 25 Fortitude save or die instantly.
Giant Bane 3: This weapon is attuned specifically to hunt a larger foe, dealing an additional 3d10 bane damage vs. Giants
Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Purple Augment Slot: Empty
Set Bonuses:
Vulkoor's Chosen:
2 Pieces Equipped:
+10 Artifact bonus to Poison Resistance
+1 Artifact bonus to Sneak Attack Dice
+1 Artifact bonus to Saving Throws
+1 Artifact bonus to Dexterity and Constitution
Durability: 140 / 140
Adamantine (Hardness: 30)
An ancient dagger forged in the days of the elven revolt against the giants. This dagger has a small chance to kill any giant outright.