BETA — This site is under active development. Data may be incomplete or incorrect.

Sunslice

Weapon Type Dagger
Damage 2[1d4] + 5 Pierce, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 15
Binding Binds to Account on Acquire
Description Half of the sky.
Material Steel
Durability 190
Weight 1.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
  • Fiery 4: This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
  • Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Insightful Deception +3: +3 Insight bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
Augment Slots
  • Red Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Sunslice
Sunslice
Dagger
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 15
Binds to Account on Acquire
Base Damage Rating: 11.00
Damage: 2[1d4] + 5 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
Fiery 4: This effect causes the edges of this weapon to burn with enchanted flames, dealing 4d6 Fire damage on each hit.
Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Insightful Deception +3: +3 Insight bonus to hit and +4 to damage for any hit that would qualify as a sneak attack.
Augments:
Red Augment Slot: Empty
Durability: 190 / 190
Steel (Hardness: 25)
Half of the sky.